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Potzdorf
10-23-2005, 03:47 PM
I don't know if this has been discussed, anyway I think that ai 100% realism weapon officer assistance shouldn't be disalbed, as a real capitain is not alone on his unit. On the contrary the weapon officer should give solutions liable to random errors whose root mean square should be proportional to target distance, and inversely proportional to visibility and his own experience. (And he should need more time to calculate target's speed).

What do you think?

Potzdorf
10-23-2005, 03:47 PM
I don't know if this has been discussed, anyway I think that ai 100% realism weapon officer assistance shouldn't be disalbed, as a real capitain is not alone on his unit. On the contrary the weapon officer should give solutions liable to random errors whose root mean square should be proportional to target distance, and inversely proportional to visibility and his own experience. (And he should need more time to calculate target's speed).

What do you think?

Kaleun1961
10-23-2005, 04:57 PM
I think that is a good idea. My guy makes mistakes all the time. Nothing is ever 100%, but I use my most experienced officer for that role when it's time to aim the torpedoes. Once, I fired at a fast moving cruiser from about 400 metres away. I had been tracking it for some time and was confident of a hit. Both torpedoes missed! Recently, my WO sank a destoyer from about 7,500 metres, so talk about surprises.

When you add to this realistic duds, it makes for enough uncertainty that you can't take anything for granted, which in the end makes this for me a very replayable game.

P.S. Welcome to the forum, new guy!

Potzdorf
10-24-2005, 01:05 AM
Thanks for your welcome! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
I have been tracking this forum since last year, but recently I had the impulse to join.

As far as the WO is concerned, every time I use his solutions (i.e. when I need to shoot quickly) they turn out to be almost perfect.
I did a few experiments like yours (like hitting a precise point on a ship from 5000 m or more) and I convinced myself he was faultless.
It never happened to me (or I never noticed it, as I launch almost every fish at close range) but you tell me that, actually, he can fail. The point is: is that random or related to some factors (experience, weather, range...)??

Kaleun1961
10-24-2005, 10:29 AM
That I cannot answer with any authority. Most of my sinkings occur from close range. My definition of close range is 300-800 metres. Most of the misses I have experienced have been at ranges from which I ony shoot if desperate or unable to get closer, 1000-4000. That 7500 metre shot was more of an experiment than a serious attempt to hit anything.

W.Irving
10-24-2005, 12:41 PM
How do you get the WO to plot firing solutions?

tmolnar
10-24-2005, 03:54 PM
By clicking on the WO 'face' in the officers line-up. Then click the 'torpedo' attack, then the "identify ship" button, then "plot course". Look at the "Plot" map on the left of the screen (you know, the pull-outs) and VIOLA - a plotted attack. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

W.Irving
10-24-2005, 04:02 PM
Oh, sorry. You lot are talking about the weapons officer (WE) and not the watch officer (WO).

tmolnar
10-24-2005, 05:04 PM
Oh, maybe that was my mistake. Sorry. http://forums.ubi.com/images/smilies/1072.gif

W.Irving
10-25-2005, 02:19 AM
Noo nooo. It's Potzdorf's and that canuck's fault. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Potzdorf
10-25-2005, 06:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by W.Irving:
Noo nooo. It's Potzdorf's and that canuck's fault. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>

Well, I followed his mistake http://forums.ubi.com/images/smilies/1072.gif

Anyway... the topic states clearly: Weapon Officer assistance http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

W.Irving
10-25-2005, 06:53 AM
Make a journey deep into the cfg files, as I did, to allow yourself play at 100% realism while using the WE for torpedo solutions.

\data\Cfg\GameplaySettings.cfg:

NoWeaponOfficerAssistRealismPercentage=0

And make sure the 6 you just turned into a 0 is added to either of the other lines. They must add up to 100 or the game won't recognise the change!

For the search engine:
weapon officer we torpedo solution id ship identify ship 100% realism

Kaleun1961
10-25-2005, 12:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by W.Irving:
Noo nooo. It's Potzdorf's and that canuck's fault. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>

Mea culpa!