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voyager_663rd
01-18-2006, 05:31 PM
I'm just in the process of downloading this sim. The screen shots look great and there is a small but varied selection of planes (including a seafire and a concord).

http://www.flightgear.org/Downloads/

From the site:



* Over 20,000 real world airports included in the full scenery set.
* Correct runway markings and placement, correct runway and approach lighting.
* Taxiways available for many larger airports (even including the green center line lights when appropriate.)
* Sloping runways (runways change elevation like they usually do in real life.)
* Directional airport lighting that smoothly changes intensity as your relative view direction changes.
* World scenery fits on 3 DVD's. (I'm not sure that's a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
* Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
* Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
* Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
* Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.

voyager_663rd
01-18-2006, 05:31 PM
I'm just in the process of downloading this sim. The screen shots look great and there is a small but varied selection of planes (including a seafire and a concord).

http://www.flightgear.org/Downloads/

From the site:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
* Over 20,000 real world airports included in the full scenery set.
* Correct runway markings and placement, correct runway and approach lighting.
* Taxiways available for many larger airports (even including the green center line lights when appropriate.)
* Sloping runways (runways change elevation like they usually do in real life.)
* Directional airport lighting that smoothly changes intensity as your relative view direction changes.
* World scenery fits on 3 DVD's. (I'm not sure that's a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
* Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
* Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
* Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
* Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.

FlightGear has the ability to model a wide variety of aircraft. Currently you can fly the 1903 Wright Flyer, strange flapping wing "ornithopters", a 747 and A320, various military jets, and several light singles. FlightGear has the ability to model those aircraft and just about everything in between.

FlightGear has extremely smooth and fluid instrument animation that updates at the same rate as your out-the-window view updates (i.e. as fast as your computer can crank, and not artificially limited and chunky like in some sims.)

FlightGear has the infrastructure to allow aircraft designers to build fully animated, fully operational, fully interactive 3d cockpits (which even update and display correctly from external chase plane views.)

FlightGear realistically models real world instrument behavior. Instruments that lag in real life, lag correctly in FlightGear, gyro drift is modeled correctly, the magnetic compass is subject to aircraft body forces -- all those things that make real world flying a challenge.

FlightGear also accurately models many instrument and system failures. If the vacuum system fails, the HSI gyros spin down slowly with a corresponding degradation in response as well as a slowly increasing bias/error.


</div></BLOCKQUOTE>

voyager_663rd
01-18-2006, 05:41 PM
Well, if you can get it to run, let us know. I get error messages loading any plane.

Wilburnator
01-18-2006, 09:45 PM
I got it to run without doing anything special. I couldn't figure out how to get a working rudder, or how to look around in cockpit... maybe you can't. I only messed around with it for a few minutes, I need to read up a little bit and try a few things. It seems very basic. Here's a screen shot with all the goodies turned on (as far as I could tell).

http://i16.photobucket.com/albums/b39/wilburnator/FlightGear.jpg

msalama
01-19-2006, 12:44 AM
Flightgear is still VERY much a work in progress! That said, I sincerely hope they get it finished because having a good freeware flight sim around would be just awsum...