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View Full Version : taxiing - i can't see!



markimmortal
04-10-2006, 09:13 AM
I'm flying with full realism on and I can't see a darn thing whilst taxiing. I watched a documentary recently where they showed ground crew sitting on the wings of Tempests as the pilots couldn't see where they were going. The ground crew would direct the pilot where to go.

does anyone have any tips for taxiing in full realism? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

markimmortal
04-10-2006, 09:13 AM
I'm flying with full realism on and I can't see a darn thing whilst taxiing. I watched a documentary recently where they showed ground crew sitting on the wings of Tempests as the pilots couldn't see where they were going. The ground crew would direct the pilot where to go.

does anyone have any tips for taxiing in full realism? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VFA-25_Cobain
04-10-2006, 09:16 AM
This is what I do.

Hold down brake, power up to ~35% and add right or left rudder. Your plane should rotate and you can peek out the side of your cockpit and see where the taxi-way is.

Tully__
04-10-2006, 09:40 AM
What Cobain said. At many fields they used the same technique rather than have ground crew sitting on the wings, weave from side to side so you can see out the side of the cockpit as you weave down the taxiway.

Chuck_Older
04-10-2006, 09:54 AM
http://forums.ubi.com/images/smilies/10.gif

They called it the "S turn"

Maple_Tiger
04-10-2006, 10:53 AM
As to the ground crew, I haven't seen them around. I wonder where they went http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I keep yelling into my mike,"Red 1 ready for take off, ground crew assistance needed".

However, I never get a reply.

Dean3238
04-10-2006, 11:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">does anyone have any tips for taxiing in full realism? </div></BLOCKQUOTE>

Do a continual series of S-turns back and forth across the taxi-way so you can check forward every few moments. The amount of "turn" in the S-turn will be dictated by how far you need to go so your vision can clear the nose to the front (you don't need to go any further than needed to see forward.)

Dean

NekoReaperman
04-10-2006, 02:18 PM
I usually check the way ahead of time, if there is no plane then i dont even have to see where i am going, if there is i go a bit slower then them untill i see them turning away onto the runway


No S-turn needed

slipBall
04-10-2006, 02:53 PM
http://forums.ubi.com/images/smilies/351.gif same here, keep your ear's on though, for plane's spawning

mortoma
04-10-2006, 07:21 PM
In a huge bunch of planes you can see the edges of the taxi way if you are right in the middle. Especially if you go to a more spread out view. That's what I do in most planes and the worse ones I use the "S" turn like the other guys mentioned.

R988z
04-11-2006, 08:44 AM
You could always pick something with good visibility like a Ju88 or He111 or one of the tricycle landing gear aircraft (B-25, A-20, P-39 etc)

Crash_Moses
04-11-2006, 09:27 AM
http://forums.ubi.com/images/smilies/agreepost.gif

What R988z said! Fly a B-25! Once you do, you'll never go back...

S!

panzerd18
04-11-2006, 09:48 AM
I moved forward online and ran into another bf109 waiting to take off. OPPS

Papa_K
04-11-2006, 11:57 PM
The P-38 is another one with good forward visibility.

If TrackIR support included the vector that allows leaning to the side, it would help a lot. (I've been in a number of real aircraft where, if you couldn't lean over to see forward, you'd be in a world of hurt.)

Alternating offset on the taxiway, left main gear on centerline, followed by right main on centerline for the next aircraft, etc., helps in some cases. The S-turns on the taxiway are a must in others. Pulling up into fingertip formation on the runway, so you can look to the side, if no AI right behind you, will help on the runway.

Radio calls, e.g. "1's rolling", also helps with the completely blind front views on the runway, when in trail... brief 10 second spacing (or other) or have each aircraft make a "rolling" call.

Nimits
04-12-2006, 11:38 AM
To be quite honest, I leave external views on, simply because of the limmitations of the AI and viewing field in the game. For example, in real life one could ask a fellow wingman to come over and check out an aircraft to see if it is damaged. To simulate this in game, though, one has to go to external view and check things out for oneself. I find a judicious use of external view actually more realistic than the so called "full real" settings.

FYI, Andy Bush, a former USAF F-4 and A-10 pilot and a contributor to SimHQ, asserted that, for flight sims in general, he believed flying with external view enabled and icons on was more realistic than leaving those options on.

Gandy_Katarin
04-23-2006, 09:19 AM
On most taxi ways you can see the eges of the track from the sides of the cockpit,so just keep a equal amount on either side. However on maps like the med one this can be difficult,so id advise what the rest of the guys have just use s turns and literally zig zag your to where you need to be.

VW-IceFire
04-23-2006, 09:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by markimmortal:
I'm flying with full realism on and I can't see a darn thing whilst taxiing. I watched a documentary recently where they showed ground crew sitting on the wings of Tempests as the pilots couldn't see where they were going. The ground crew would direct the pilot where to go.

does anyone have any tips for taxiing in full realism? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Just go slowly and weave yourself back and forth. Do 30 degree turns so you can see whats ahead and then swing back the other way. Eventually you'll be at the runway and all will be well.

GR142_Astro
04-24-2006, 04:43 PM
If you're taking off in a COOP or offline mission, startup your engine, kick the rudder and apply just a little power. Once your plane is at a 30 - 45 degree angle to the other A/C you can easily look out and down the runway to see when it's your turn to throttle up.

keithb77
04-25-2006, 01:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I've been in a number of real aircraft where, if you couldn't lean over to see forward, you'd be in a world of hurt. </div></BLOCKQUOTE>
There is a sim where you can open the cockpit and do just that!
Hopefully Oleg & co will implement something similar in his BoB.......

Cheers,
Keith