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View Full Version : I fixed the crapness of the Saitek X52!



Cyph3r111
07-17-2009, 06:30 AM
So I've had the X52 since the christmas after it's release, and it's been OK at best. Not brilliant.

The MAJOR issue I had with the X52 (which is what I fixed) was that there's a hardware deadzone on the stick. Owners of the X52 will know what Im on about but for those who don't, heres a post from the someone in the Saitek Forums:



http://i2.photobucket.com/albums/y39/SuperKungFu/X-52-01.jpg
moved with one finger (this will NOT send any signal into the game)
http://i2.photobucket.com/albums/y39/SuperKungFu/X-52-02.jpg
the space difference
http://i2.photobucket.com/albums/y39/SuperKungFu/X-52-04.jpg


Yep, that's like 11 degrees of movement where NOTHING is detected. And in IL2 1946 (which is all I play really) I found this unacceptable, it was hard to line up on targets becuase you had to move the stick ~15 degrees to make a tiny movement in game.

So I took it apart to have a look inside and this is what you get:

http://i102.photobucket.com/albums/m85/drm111/X52/LGIM0016.jpg

The small green PCB at the top is the hall sensor for the Y-axis which detects movements via nearby magnets. (The hall sensor of the X-axis is to the right, you can barely see it in the photo)

At first the magnets were mounted on this doodad:

http://i102.photobucket.com/albums/m85/drm111/X52/LGIM0018.jpg

As well as the magnets on the inside, there were a further 2 magnets glued on each side which were removed before I took this photo.

So as you can guess, there was a big distance between the magnets and the sensor, and I think this is the cause of the hardware deadzone, becuase you had to move the stick quite alot before the magnets came in range of the sensor. Ridiculous design Saitek!

So I took off the magnets glued to the side of the magnets mounting and I got 2 of the magnets, stuck them together, and mounted them on the plate DIRECTLY beneath the sensor (you could use blu-tack, double sided sticky tape ect ect) this is what I got:

http://i102.photobucket.com/albums/m85/drm111/X52/LGIM0015.jpg

You'll notice I got rid of the old magnets mount altogether - it's useless.

So with the magnets MUCH closer to the sensor I hoped this would solve the issues. Obviously I did this same procedure to the X-axis aswell.

Now, I didn't attach the base of the joystick just yet, becuase we've moved the magnets they won't quite be centered, so I plugged the joystick into my PC and loaded up the calibration window for the stick, and checked to see if it was centered, if it wasn't, I just nudged the magnets around until it was.

When it was centered I unplugged the joystick from my pc, screwed the base back together, and replugged the stick back into my PC to test.

And whats this! Even TINY 1 degree movements on the stick are detected, no more deadzone!

Loaded up IL2 for a quick test and wow! It's so much nicer to use.

So yeah, I just thought I'd post this up in case anyone would like to improve their X52. Sorry that the pictures aren't that clear but someone requested them after I'd done the mod.

But I'll be more than happy to answer anyones questions.

Cyph3r111
07-17-2009, 06:30 AM
So I've had the X52 since the christmas after it's release, and it's been OK at best. Not brilliant.

The MAJOR issue I had with the X52 (which is what I fixed) was that there's a hardware deadzone on the stick. Owners of the X52 will know what Im on about but for those who don't, heres a post from the someone in the Saitek Forums:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
http://i2.photobucket.com/albums/y39/SuperKungFu/X-52-01.jpg
moved with one finger (this will NOT send any signal into the game)
http://i2.photobucket.com/albums/y39/SuperKungFu/X-52-02.jpg
the space difference
http://i2.photobucket.com/albums/y39/SuperKungFu/X-52-04.jpg
</div></BLOCKQUOTE>

Yep, that's like 11 degrees of movement where NOTHING is detected. And in IL2 1946 (which is all I play really) I found this unacceptable, it was hard to line up on targets becuase you had to move the stick ~15 degrees to make a tiny movement in game.

So I took it apart to have a look inside and this is what you get:

http://i102.photobucket.com/albums/m85/drm111/X52/LGIM0016.jpg

The small green PCB at the top is the hall sensor for the Y-axis which detects movements via nearby magnets. (The hall sensor of the X-axis is to the right, you can barely see it in the photo)

At first the magnets were mounted on this doodad:

http://i102.photobucket.com/albums/m85/drm111/X52/LGIM0018.jpg

As well as the magnets on the inside, there were a further 2 magnets glued on each side which were removed before I took this photo.

So as you can guess, there was a big distance between the magnets and the sensor, and I think this is the cause of the hardware deadzone, becuase you had to move the stick quite alot before the magnets came in range of the sensor. Ridiculous design Saitek!

So I took off the magnets glued to the side of the magnets mounting and I got 2 of the magnets, stuck them together, and mounted them on the plate DIRECTLY beneath the sensor (you could use blu-tack, double sided sticky tape ect ect) this is what I got:

http://i102.photobucket.com/albums/m85/drm111/X52/LGIM0015.jpg

You'll notice I got rid of the old magnets mount altogether - it's useless.

So with the magnets MUCH closer to the sensor I hoped this would solve the issues. Obviously I did this same procedure to the X-axis aswell.

Now, I didn't attach the base of the joystick just yet, becuase we've moved the magnets they won't quite be centered, so I plugged the joystick into my PC and loaded up the calibration window for the stick, and checked to see if it was centered, if it wasn't, I just nudged the magnets around until it was.

When it was centered I unplugged the joystick from my pc, screwed the base back together, and replugged the stick back into my PC to test.

And whats this! Even TINY 1 degree movements on the stick are detected, no more deadzone!

Loaded up IL2 for a quick test and wow! It's so much nicer to use.

So yeah, I just thought I'd post this up in case anyone would like to improve their X52. Sorry that the pictures aren't that clear but someone requested them after I'd done the mod.

But I'll be more than happy to answer anyones questions.

Gammelpreusse
07-17-2009, 06:46 AM
Ok, Cyph3r111, even if it means I will wreck my X52, I got to try that. That problem is one of the biggest issues I have with this stick. And it is a HUGE issue in my mind. I am back using my old MS Sidewinder FFB 2 with the X52 throttle for that reason alone ( I do not even use the force feedback options, I just like the feeling of control so much better, lol).

Thanks a lot for posting this!

rnzoli
07-17-2009, 06:49 AM
Nice job. Any adverse side effect? Reduced range of detection for example? I would think there was a reason why magnets were further apart, and this came to my mind, but a simple test can show whether the sensitivity is still OK near the fully deflected positions.

Cyph3r111
07-17-2009, 06:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gammelpreusse:
Ok, Cyph3r111, even if it means I will wreck my X52, I got to try that. That problem is one of the biggest issues I have with this stick. And it is a HUGE issue in my mind. I am back using my old MS Sidewinder FFB 2 with the X52 throttle for that reason alone ( I do not even use the force feedback options, I just like the feeling of control so much better, lol).

Thanks a lot for posting this! </div></BLOCKQUOTE>

No problem! I was tempted to buy a CH stick becuase of this annoying issue with the X52, but with this mod, I'm sticking with it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by rnzoli:
Nice job. Any adverse side effect? Reduced range of detection for example? I would think there was a reason why magnets were further apart, and this came to my mind, but a simple test can show whether the sensitivity is still OK near the fully deflected positions. </div></BLOCKQUOTE>

Haven't noticed any side effects, range of detections exactly the same, in fact, everythings the same, just it detects very small movements now.

Warrington_Wolf
07-17-2009, 07:54 AM
This is why I bought a CH Combatstick and not an X-52 when my X-45 went belly up. The throttle in the X-45 is so far the best one I have used and IMHO superior to the CH Pro Throttle, but the stick always felt like it just added on as an afterthought. Precise flying was a pain in the arse with the X-45 because of dead zones and spring tension, it sounds like the X-52 has some of the same problems as its predecessor.

Cyph3r111
07-17-2009, 07:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Warrington_Wolf:
This is why I bought a CH Combatstick and not an X-52 when my X-45 went belly up. The throttle in the X-45 is so far the best one I have used and IMHO superior to the CH Pro Throttle, but the stick always felt like it just added on as an afterthought. Precise flying was a pain in the arse with the X-45 because of dead zones and spring tension, it sounds like the X-52 has some of the same problems as its predecessor. </div></BLOCKQUOTE>

Yep it sure does. Before the mod I did, the stick was nigh unusable. It really took the fun out of things.

danjama
07-17-2009, 08:00 AM
Nice job!

M_Gunz
07-17-2009, 10:22 AM
Not saying about anything else but:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyph3r111:

http://i2.photobucket.com/albums/y39/SuperKungFu/X-52-04.jpg
</div></BLOCKQUOTE>

Yep, that's like 11 degrees of movement where NOTHING is detected. And in IL2 1946 (which is all I play really) I found this unacceptable, it was hard to line up on targets becuase you had to move the stick ~15 degrees to make a tiny movement in game.
[/QUOTE]

Not even close! If the two were 11 degrees apart then the one to the right would line up with the 11 degree angle.

Cyph3r111
07-17-2009, 10:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by M_Gunz:
Not saying about anything else but:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyph3r111:

http://i2.photobucket.com/albums/y39/SuperKungFu/X-52-04.jpg
</div></BLOCKQUOTE>

Yep, that's like 11 degrees of movement where NOTHING is detected. And in IL2 1946 (which is all I play really) I found this unacceptable, it was hard to line up on targets becuase you had to move the stick ~15 degrees to make a tiny movement in game.
</div></BLOCKQUOTE>

Not even close! If the two were 11 degrees apart then the one to the right would line up with the 11 degree angle.[/QUOTE]

Use your eyes, going by the center of the white markings (as the markers themselves are quite wide) it would be 11 degrees.

I made this guide to help people, no need to be a ****.

And regardless, I said LIKE 11 degrees.


I cant believe you made a post to complain about such a petty thing. Well done.
|:


*EDIT* Wait, **** off, it is 11 degrees exact from that photo. |:

PanzerAce
07-17-2009, 02:09 PM
Interesting: I don't think my X52 Pro has this problem. The biggest issue I have with it is that the twist rudder likes to stick sometimes.

Urufu_Shinjiro
07-17-2009, 02:57 PM
Wow, I always thought it was hard coded in the firmware, I'll have to try this!.

Cyph3r111
07-17-2009, 03:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PanzerAce:
Interesting: I don't think my X52 Pro has this problem. The biggest issue I have with it is that the twist rudder likes to stick sometimes. </div></BLOCKQUOTE>

Well the X52 Pro has the exact same internals as the X52, and according to many people it still has this same problem.


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Urufu_Shinjiro:
Wow, I always thought it was hard coded in the firmware, I'll have to try this!. </div></BLOCKQUOTE>

Yep, that's what I thought aswell (and it's also what Saitek support told me) But it just seems that on the standard setup they placed the magnets too far away from the sensor, so you have to move the stick a fair bit till the sensor can detect the magnet.

Apparently all those extra magnets glued onto the side of the mounts were to counteract the fact that they're so far away from the sensor but they didn't really work, so it just screams the question why they haven't just done it my way from the start.


I've been playing IL2 all of today and man, it's so much better than what it used to be like its unbelieveable, its like a whole new stick.

Sokol__1
07-17-2009, 04:20 PM
A similar thread in Eagle forum about this procedure:

http://forums.eagle.ru/showthread.php?t=21199

Another, in Aviaforum (in russian):

http://forum.sukhoi.ru/showthread.php?t=40261&page=3

Under Joy Precision Tester, before an after MOD:

http://img238.imageshack.us/img238/5115/x52.th.jpg (http://img238.imageshack.us/i/x52.jpg/)

Sokol1

TheFamilyMan
07-17-2009, 04:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PanzerAce:
Interesting: I don't think my X52 Pro has this problem. The biggest issue I have with it is that the twist rudder likes to stick sometimes. </div></BLOCKQUOTE>+1

I'm always testing my X52 Pro's center deadzone, and any tiny nudge in either axis still bumps the control sufaces; my only complaint is the spring/plate tension has a tiny bit of slop at the center. As for the twist sticking, get some pedals to fix that problem http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

BTW, that 11 degree measurement is only valid if the center of the protractor is at the pivot point of the stick, which IMO it isn't since it'd be have to be 15" or bigger protractor. But I do agree that's way too much pressure without any response. Good Luck to all who try this mod, S!

Cyph3r111
07-17-2009, 05:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sokol__1:
A similar thread in Eagle forum about this procedure:

http://forums.eagle.ru/showthread.php?t=21199

Another, in Aviaforum (in russian):

http://forum.sukhoi.ru/showthread.php?t=40261&page=3

Under Joy Precision Tester, before an after MOD:

http://img238.imageshack.us/img238/5115/x52.th.jpg (http://img238.imageshack.us/i/x52.jpg/)

Sokol1 </div></BLOCKQUOTE>

Oh wow, hadn't relised this had been thought of before.

jayhall0315
07-17-2009, 05:37 PM
Great post Cyphr - I had the X-52, X-52 Pro, Thrustmaster Cougar and CH Fighterstick/PT/PP in order to write the Newbie's Guide to IL2 Joystick Setups and unmodded the CH stuff did better overall, especially with regards to precision and durability (the macaque monkeys in my lab tore up an extra X-52 (non-pro) stick in only 10 days but they have never destroyed the CH Combatstick yet after 9 months). And the deadzone at center was always my major complaint with the Saitek equipment. I did apply some of the do-it-yourself mods that I saw at Cougarworld to the Cougar HOTAS but I never got the free time to start fooling around with the X-52. Great post Cyphr and an easy to do tip that could help out many, many guys who visit the Ubi forums. S! on this man.

With your permission, I will put this in the Newbie's Guide to IL2 Joystick Setup (with full recognition to your name).

Thanks - Jay

M_Gunz
07-17-2009, 05:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyph3r111:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by M_Gunz:
Not saying about anything else but:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyph3r111:

http://i2.photobucket.com/albums/y39/SuperKungFu/X-52-04.jpg
</div></BLOCKQUOTE>

Yep, that's like 11 degrees of movement where NOTHING is detected. And in IL2 1946 (which is all I play really) I found this unacceptable, it was hard to line up on targets becuase you had to move the stick ~15 degrees to make a tiny movement in game.
</div></BLOCKQUOTE>

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Not even close! If the two were 11 degrees apart then the one to the right would line up with the 11 degree angle. </div></BLOCKQUOTE>

Use your eyes, going by the center of the white markings (as the markers themselves are quite wide) it would be 11 degrees.

I made this guide to help people, no need to be a ****.

And regardless, I said LIKE 11 degrees.


I cant believe you made a post to complain about such a petty thing. Well done.
|:


*EDIT* Wait, **** off, it is 11 degrees exact from that photo. |: </div></BLOCKQUOTE>

You misunderstand completely, not just that I tried to show you something useful but you took it personal.

The line for each degree on your protractor shows the direction of the angle. The center of the angle needs to be the
same place as the center of angle you are measuring. That is the pivot of the X-52. The thing you measure does not
align with the angle measure line, there is an angle between them clear to see in your own picture. Not lined up.

Perhaps you have a career as an engineer or in quality control somewhere, but not until you learn some things about measure.

I like the rest of your first post very much. Just pointing out that that is not any 11 degrees or even 5.

M_Gunz
07-17-2009, 06:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheFamilyMan:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by PanzerAce:
Interesting: I don't think my X52 Pro has this problem. The biggest issue I have with it is that the twist rudder likes to stick sometimes. </div></BLOCKQUOTE>+1

I'm always testing my X52 Pro's center deadzone, and any tiny nudge in either axis still bumps the control sufaces; my only complaint is the spring/plate tension has a tiny bit of slop at the center. As for the twist sticking, get some pedals to fix that problem http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

What works is to get one of those plastic rings from a pack of blank CD's, and cut through to get that jammed at the top of
the spring as a spacer. One might be all you need to tighten the spring.

Chivas
07-17-2009, 07:19 PM
Wish I hadn't taken a baseball bat to my X52 now. Oh well, my MSFF2 and Cougar throttle are still working well and I'm interested in taking alook at the Logitech G940 HOTA's when its released this fall.

Cyph3r111
07-18-2009, 05:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jayhall0315:
Great post Cyphr - I had the X-52, X-52 Pro, Thrustmaster Cougar and CH Fighterstick/PT/PP in order to write the Newbie's Guide to IL2 Joystick Setups and unmodded the CH stuff did better overall, especially with regards to precision and durability (the macaque monkeys in my lab tore up an extra X-52 (non-pro) stick in only 10 days but they have never destroyed the CH Combatstick yet after 9 months). And the deadzone at center was always my major complaint with the Saitek equipment. I did apply some of the do-it-yourself mods that I saw at Cougarworld to the Cougar HOTAS but I never got the free time to start fooling around with the X-52. Great post Cyphr and an easy to do tip that could help out many, many guys who visit the Ubi forums. S! on this man.

With your permission, I will put this in the Newbie's Guide to IL2 Joystick Setup (with full recognition to your name).

Thanks - Jay </div></BLOCKQUOTE>

Yep, that'd be great if you added it to the Guide, I think this is something every X52 owner should try, it vastly improves the stick.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chivas:
Wish I hadn't taken a baseball bat to my X52 now. Oh well, my MSFF2 and Cougar throttle are still working well and I'm interested in taking alook at the Logitech G940 HOTA's when its released this fall. </div></BLOCKQUOTE>

Haha yeah, I know what you mean, I've been tempted to just bin it in the past, but I just packed the stick away, but then I wanted to start playing IL2 again so I really wanted to sort the stick out.

And yep, I'm looking at getting a G940 when it comes out aswell, they look really good.

SteamBat
07-18-2009, 01:42 PM
This is great Cyph3r, I always suspected my x52 was playing up but put it down to wear and tear from age. Followed your instructions to the letter and now its like a new joystick. The only problem I encounterd was with the x-axis when i put the magnets in the wrong way round. This had the effect of switching the x-axis movements opposite way around but is quickly noticed when testing and just as easy to remedy.

Agree with you whole heartedly that every owner should try this, it does make a difference. Thanks again http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Cyph3r111
07-18-2009, 02:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SteamBat:
This is great Cyph3r, I always suspected my x52 was playing up but put it down to wear and tear from age. Followed your instructions to the letter and now its like a new joystick. The only problem I encounterd was with the x-axis when i put the magnets in the wrong way round. This had the effect of switching the x-axis movements opposite way around but is quickly noticed when testing and just as easy to remedy.

Agree with you whole heartedly that every owner should try this, it does make a difference. Thanks again http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

No problem! Really glad I could help.

And hahah yeah I made the same mistake with the magnets first time around aswell, I didn't relise that it would make a difference, but as you say it's easy to fix and just requires flipping the magnets around.

Again, I'm glad you found this usefull http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">

You misunderstand completely, not just that I tried to show you something useful but you took it personal.

The line for each degree on your protractor shows the direction of the angle. The center of the angle needs to be the
same place as the center of angle you are measuring. That is the pivot of the X-52. The thing you measure does not
align with the angle measure line, there is an angle between them clear to see in your own picture. Not lined up.

Perhaps you have a career as an engineer or in quality control somewhere, but not until you learn some things about measure.

I like the rest of your first post very much. Just pointing out that that is not any 11 degrees or even 5. </div></BLOCKQUOTE>

Ah right I get you, sorry for misunderstanding. But yeah, i get what you mean though, however I feel that measuring the angle from the top of the stick would be somewhat accurate as your hand doesn't move the stick from the pivot of the stick but rather nearer the top.

I do get what you're saying though, and it makes sense. Sorry again.

Also I'm no engineer ;P it was a very simple mod, regardles I already have a job in games development (im a 3D Modeller).

BillSwagger
07-18-2009, 02:28 PM
this doesn't effect me directly but i thought it was great knowing that there are places in the world with less crappiness, now.

Cyph3r111
07-18-2009, 02:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BillSwagger:
this doesn't effect me directly but i thought it was great knowing that there are places in the world with less crappiness, now. </div></BLOCKQUOTE>

Haha ;P


Also, seems this guides proven to be somewhat helpful to a few people, i thought i'd write up another guide.

What i'm going to be doing in a few days is creating my own TrackIR substitute. It'll cost around $15 for the parts and will be just as accurate as TrackIR. I'll show how to put everything together, what parts you need and how to set up the software.

Would anyone be interested in a guide of this?

BillSwagger
07-18-2009, 02:38 PM
if the guide isn't more expensive than making or getting the parts for the substitute.

I'm actually happy with my set up as is.

I would probably pass on it, but I still like to see other peoples ideas.

Cyph3r111
07-18-2009, 02:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BillSwagger:
if the guide isn't more expensive than making or getting the parts for the substitute.

I'm actually happy with my set up as is.

I would probably pass on it, but I still like to see other peoples ideas. </div></BLOCKQUOTE>

Haha why would the guide be more expensive than the parts? The guide would be free of course, I'll just post it on these forums like I have for this X52 mod guide :P

Urufu_Shinjiro
07-19-2009, 10:16 AM
Ok, did the mod and it's perfect! Thanks again M8.

Ok, now I have to put my moderator hat on. For the trackIR alternative, if you are using a certain program for tracking with the word free in it's name that software is not allowed to be discussed on this forum. You can still make the guide as long as you do not mention that software and keep the software side kinda vague, like "set up your software per it's manual/readme" stuff like that. Sorry for the inconvenience on that one, I don't make the rules but I do enforce them.

robtek1957
07-19-2009, 11:30 AM
@Urufu_Shinjiro

Why is that Software not to be named???
Couldnīt find anything in the rules prohibiting it.

Cyph3r111
07-19-2009, 12:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Urufu_Shinjiro:
Ok, did the mod and it's perfect! Thanks again M8.

Ok, now I have to put my moderator hat on. For the trackIR alternative, if you are using a certain program for tracking with the word free in it's name that software is not allowed to be discussed on this forum. You can still make the guide as long as you do not mention that software and keep the software side kinda vague, like "set up your software per it's manual/readme" stuff like that. Sorry for the inconvenience on that one, I don't make the rules but I do enforce them. </div></BLOCKQUOTE>

No problem, I'm glad you liked the mod, it's much better isn't it? Haha http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

And Alrighty sure thats understandable, I was going to mainly focus on the making of the head tracker part itself, like the pieces you need and wiring it all together, it's all very simple, but then again, so was this X52 mod and a few people seemed to have liked it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Tully__
07-20-2009, 04:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by robtek1957:
@Urufu_Shinjiro

Why is that Software not to be named???
Couldnīt find anything in the rules prohibiting it. </div></BLOCKQUOTE>
Response coming by personal topic.

Cyph3r111
07-20-2009, 06:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tully__:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by robtek1957:
@Urufu_Shinjiro

Why is that Software not to be named???
Couldnīt find anything in the rules prohibiting it. </div></BLOCKQUOTE>
Response coming by personal topic. </div></BLOCKQUOTE>

Would you be able to tell me aswell? I'm quite curious.

Insuber
07-20-2009, 04:01 PM
Thanks for the tip. I just did the mod on my X52 Pro, everything worked except that now axes are mirrored (no luck with polarity !), but I quickly fixed it in the Il2 controls.

It is important to have the Y-axis magnets very close to the sensor, in order to avoid the kick-back effect in the extremes (aileron goes full left for instance at 80% of the movement then comes back by some degrees). I used Patafix to both stick the magnets to the plastic support and raise them.

Will see if the mod works well, for the time being it looks all ok.

Regards,
Insuber

squareusr
07-20-2009, 04:46 PM
S robtek!

that's one of the unexplained mysteries of this forum, it can't be explained because otherwise it wouldn't be a mystery anymore http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

(one happy usr of the unidentified blob-tracking object)

Waldo.Pepper
07-20-2009, 05:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by squareusr:
S robtek!

that's one of the unexplained mysteries of this forum, it can't be explained because otherwise it wouldn't be a mystery anymore http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

(one happy usr of the unidentified blob-tracking object) </div></BLOCKQUOTE>

I suspect that the reason is that it is a violation of the user agreement to use the forum to promote a product.

Now back on topic. If I weren't already happy with my X-52 I may have tried this. Still I may anyway as it is often too hard to resist such under the hood tinkering. Thanks.

Cyph3r111
07-20-2009, 05:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Waldo.Pepper:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by squareusr:
S robtek!

that's one of the unexplained mysteries of this forum, it can't be explained because otherwise it wouldn't be a mystery anymore http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

(one happy usr of the unidentified blob-tracking object) </div></BLOCKQUOTE>

I suspect that the reason is that it is a violation of the user agreement to use the forum to promote a product.

Now back on topic. If I weren't already happy with my X-52 I may have tried this. Still I may anyway as it is often too hard to resist such under the hood tinkering. Thanks. </div></BLOCKQUOTE>

You're HAPPY with the X52? Wow, haha.

Well regardless I'd seriously recommend doing this mod, it really does make it nicer.

Tully__
07-22-2009, 05:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Cyph3r111:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tully__:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by robtek1957:
@Urufu_Shinjiro

Why is that Software not to be named???
Couldnīt find anything in the rules prohibiting it. </div></BLOCKQUOTE>
Response coming by personal topic. </div></BLOCKQUOTE>

Would you be able to tell me aswell? I'm quite curious. </div></BLOCKQUOTE>
I can't give you much detail because only Ubisoft management know. The gist of it is we (the moderating team) have been asked to keep the name of the application out of public view and until we're instructed otherwise we will continue to do so. This is not negotiable and not a topic for discussion.

Carry on with the X-52 mod stuff by all means though http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

pete46
07-22-2009, 11:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Insuber:
Thanks for the tip. I just did the mod on my X52 Pro, everything worked except that now axes are mirrored (no luck with polarity !), but I quickly fixed it in the Il2 controls.

It is important to have the Y-axis magnets very close to the sensor, in order to avoid the kick-back effect in the extremes (aileron goes full left for instance at 80% of the movement then comes back by some degrees). I used Patafix to both stick the magnets to the plastic support and raise them.

Will see if the mod works well, for the time being it looks all ok.

Regards,
Insuber </div></BLOCKQUOTE>

Excuse me but out of curiosity when exactly did you buy your X52 Pro ? Is it Old ? Because I bought mine this spring and it respond to the slightest touch. No deadzone at all.

I tought the problem was with the X52 only ?

M_Gunz
07-22-2009, 12:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pete46:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Insuber:
Thanks for the tip. I just did the mod on my X52 Pro, everything worked except that now axes are mirrored (no luck with polarity !), but I quickly fixed it in the Il2 controls.

It is important to have the Y-axis magnets very close to the sensor, in order to avoid the kick-back effect in the extremes (aileron goes full left for instance at 80% of the movement then comes back by some degrees). I used Patafix to both stick the magnets to the plastic support and raise them.

Will see if the mod works well, for the time being it looks all ok.

Regards,
Insuber </div></BLOCKQUOTE>

Excuse me but out of curiosity when exactly did you buy your X52 Pro ? Is it Old ? Because I bought mine this spring and it respond to the slightest touch. No deadzone at all.

I tought the problem was with the X52 only ? </div></BLOCKQUOTE>

The spring gets weak in time and then there's slop in the movement. You can shim the spring up or you can do
deep stick surgery which btw won't fix the slop.

hirosangels
07-22-2009, 05:56 PM
awesome thats cool; thanks for figuring that one out.

Also would like to see the homemade Track IR guide

albertafox
07-28-2009, 02:45 PM
Good to see other people tried this out with great results.

I did it about a year back on my x52pro, after the bushing wore out on one side and the cup started grinding against the shaft.

The magnets can also change the band throw from front to back, left to right... If you put them off center. I believe it was moving the magnets up or down gave band length and left right centered the stick to band length.
This in no way changed center, as the stick auto center's itself. This only changed the relation between the stick shaft travel length and sensors band length.

for example this stick would max out the forward band well before the stick physically got to the end, yet the back motion had to pull a bit to max the band. Modified the magnets position and was able to get the band/stick to nearly be unified in band length and stick travel length.

T_O_A_D
07-28-2009, 03:23 PM
Hmm I wonder if this could be done to the x-45 I'm still using it for the throttle, but the stick just a button bay, and I fly with a Microsoft FFB2. Only reason I quit using the x-45 was because of this.

Urufu_Shinjiro
07-28-2009, 03:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by T_O_A_D:
Hmm I wonder if this could be done to the x-45 I'm still using it for the throttle, but the stick just a button bay, and I fly with a Microsoft FFB2. Only reason I quit using the x-45 was because of this. </div></BLOCKQUOTE>

I'm pretty sure the X-45 uses potentiometers so this would not work. If I'm wrong someone correct me on that...

Odie1974
07-29-2009, 04:16 AM
Yeah, I would also like to see the homemede TIR device guide http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif