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View Full Version : GunCam Activation Trick!



VFS-214_Hawk
05-18-2007, 04:14 PM
Hey guys, was messing around with SVMapper and mapped my FRAPPS recorder to my trigger switch. I mapped it to record when trigger is pressed and stop recording when trigger is released!

Inside IL2 I mapped the gun trigger button on my joystick to weapons 1&2. I also mapped button F12 which is frapps record command. In SVMapper I programmed F12 as (mapped key on press, repeat 1)and (Mapped key on release, repeat 2) for my joystick button one (trigger button). This gives me record on trigger press and stop record on trigger release.

VFS-214_Hawk
05-18-2007, 04:14 PM
Hey guys, was messing around with SVMapper and mapped my FRAPPS recorder to my trigger switch. I mapped it to record when trigger is pressed and stop recording when trigger is released!

Inside IL2 I mapped the gun trigger button on my joystick to weapons 1&2. I also mapped button F12 which is frapps record command. In SVMapper I programmed F12 as (mapped key on press, repeat 1)and (Mapped key on release, repeat 2) for my joystick button one (trigger button). This gives me record on trigger press and stop record on trigger release.

Korolov1986
05-18-2007, 04:50 PM
Doesn't that cause problems with starting and stopping track recordings?

MaxMhz
05-18-2007, 04:58 PM
Fraps will takw too many resources I think.

Why not use something like
Java Guncam (http://www.errthum.com/troy/warbirds/guncam/)?

VFS-214_Hawk
05-18-2007, 05:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Korolov1986:
Doesn't that cause problems with starting and stopping track recordings? </div></BLOCKQUOTE>

Not that I know of.

When I play, the mission is recorded (a Track). While playing, I can record with either the trigger or a secondary button (F12 for example). I now have two recordings. First, IL2 mission track and FRAPPs. I can review the track and still record...again...with FRAPPs. This is where I get the no-cockpit guncam view like this:
GunCam (http://www.youtube.com/watch?v=4VpBghFR51w)

VFS-214_Hawk
05-18-2007, 05:06 PM
I like the true guncam look. Java guncam looks through the gunsite. Looks like a good program though. Thanks for that link!

Freelancer-1
05-19-2007, 12:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VFS-214_Hawk:
Hey guys, was messing around with SVMapper and mapped my FRAPPS recorder to my trigger switch. I mapped it to record when trigger is pressed and stop recording when trigger is released!

Inside IL2 I mapped the gun trigger button on my joystick to weapons 1&2. I also mapped button F12 which is frapps record command. In SVMapper I programmed F12 as (mapped key on press, repeat 1)and (Mapped key on release, repeat 2) for my joystick button one (trigger button). This gives me record on trigger press and stop record on trigger release. </div></BLOCKQUOTE>

Sounds good, if a little confusing http://forums.ubi.com/images/smilies/53.gif

So, the guncam footage shows up without the crosshairs?

This will work with full switch settings?

What is SVMapper?

Philipscdrw
05-20-2007, 06:39 AM
Fraps (is FRAPPS something different or a typo?) just records what's displayed on your monitor, gunsight, icons, HUD and all. I don't know anything about this Java Gunsight thing.

Ideally you want a guncam which starts when you press the trigger and stops 5 seconds after you release the trigger. That way you can fire a series of bursts and get a continuous film, and see all the rounds strike and cause damage.

What would be really nice would be, when you're recording a track, when you press the trigger, it marks the track like a chapter heading on a DVD, so when you replay the track afterwards you can go straight to the point where you opened fire. But I don't think this could work with the Il-2 track recording system...

Freelancer-1
05-20-2007, 11:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Philipscdrw:


Ideally you want a guncam which starts when you press the trigger and stops 5 seconds after you release the trigger. That way you can fire a series of bursts and get a continuous film, and see all the rounds strike and cause damage.

</div></BLOCKQUOTE>

Shouldn't be hard to whip up a macro to do that (at least with the Saitek profiler).

I'll take a crack at it this evening.

Thanks for the idea http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Korolov1986
05-20-2007, 01:18 PM
I tried this out using a macro command, binding my trigger to activate the game's track recorder when pressed and to stop recording a couple seconds after trigger release.

It doesn't work well at all for me; the pause hiccup when it has to start recording the track screws up my attack. Maybe if I had a RAID setup of some form it'd be no issue.

Still, it's a pretty good spark of inspiration - just impractical (for me).

VFS-214_Hawk
05-20-2007, 02:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Korolov1986:
I tried this out using a macro command, binding my trigger to activate the game's track recorder when pressed and to stop recording a couple seconds after trigger release.

It doesn't work well at all for me; the pause hiccup when it has to start recording the track screws up my attack. Maybe if I had a RAID setup of some form it'd be no issue.

Still, it's a pretty good spark of inspiration - just impractical (for me). </div></BLOCKQUOTE>

The best thing to do is save the track before you fly....then edit everything in the track with records after the mission!

Korolov1986
05-21-2007, 12:24 PM
That's what I usually do, besides you get to evaluate your full performance that way. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

VFS-214_Hawk
05-21-2007, 03:32 PM
What I like to do is review the track. I use the no-cockpit view when I started shooting the enemy, air or ground targets. I use my joystick trigger button to record the kill credit. This way I can "pull the trigger" early and hold it a few more seconds to get that last bit of footage after the kill!


I can still use this feature when flying "live" on line but then you just recored what you see...i.e, gunsite/forward cockpit!

MiamiEagle
05-21-2007, 09:55 PM
You can get Fraps right hear http://www.fraps.com/ . It easy to install and to use. You can also take screen shots with it.I have downloaded Java but I have not been able to figure it out to make it work properly. Maybe some one can help us in this matter.

Enjoy

VFS-214_Hawk
05-22-2007, 04:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MiamiEagle:
You can get Fraps right hear http://www.fraps.com/ . It easy to install and to use. You can also take screen shots with it.I have downloaded Java but I have not been able to figure it out to make it work properly. Maybe some one can help us in this matter.

Enjoy </div></BLOCKQUOTE>

You need an animated program for java like Animation Shop. That program came with Paint Shop. Once you take the shots, you take all the jpegs and put them in the animated program then make a movie out of it there. Like the old cartoons on TV!

Freelancer-1
05-22-2007, 11:11 PM
Here's a guncam vid.

My first crack at it, by the way, so be gentle.

What I need to know is how to smooth out the vertical jerkiness a bit (I don't like it showing the black frame edges), but still keep the feel of an old film.

http://i5.photobucket.com/albums/y189/Freelancer1/Movies/th_Untitled_0001.jpg (http://s5.photobucket.com/albums/y189/Freelancer1/Movies/?action=view&current=Untitled_0001.flv)

Philipscdrw
05-23-2007, 04:18 AM
Looks good!

Ritter_Cuda
05-23-2007, 07:27 AM
how did you get the sound in. I thought frapp only did the video side

WhtBoy
05-23-2007, 09:10 AM
If you have the horsepower, FRAPS can record the audio along with the video. I'm homing my new Core2Duo 6700 w/2 gig of RAM and an overclocked 8800 video card will do the trick.

--Outlaw.

Freelancer-1
05-23-2007, 09:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ritter_Cuda:
how did you get the sound in. I thought frapp only did the video side </div></BLOCKQUOTE>

Under the 'Movies' tab tick the 'Record Sound' box.

VFS-214_Hawk
05-23-2007, 03:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Freelancer-1:
Here's a guncam vid.

My first crack at it, by the way, so be gentle.

What I need to know is how to smooth out the vertical jerkiness a bit (I don't like it showing the black frame edges), but still keep the feel of an old film.

http://i5.photobucket.com/albums/y189/Freelancer1/Movies/th_Untitled_0001.jpg (http://s5.photobucket.com/albums/y189/Freelancer1/Movies/?action=view&current=Untitled_0001.flv) </div></BLOCKQUOTE>

is that the java?

Korolov1986
05-23-2007, 04:00 PM
Guncam I made a few years ago, using Fraps and Premier to convert to gif:

P-47 Guncam (http://www.mechmodels.com/fbstuff/P-47%20Guncam%202.gif)

Freelancer-1
05-23-2007, 04:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VFS-214_Hawk:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Freelancer-1:

Here's a guncam vid.

</div></BLOCKQUOTE>

is that the java? </div></BLOCKQUOTE>

Fraps from .ntrk into Windows Movie Maker http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Lurch1962
05-23-2007, 07:05 PM
Freelancer,
The occasionally-appearing small black bars at top and bottom... are these the black bars you said you'd like to get rid of? How did they get there in the first place? Looks like you're "re-scanning" an already small image in order to further smooth it out, but are having to align a little too far off-center.

If it's jerky input you're trying to accommodate for, I'd suggest tweaking your stick response curves. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

At any rate, real gun cameras were fixed in place and therefore revealed truthfully all A/C movements w.r.t. the target. Moreover, to be most effective and instructive, all guncam films should have the location of the boresight axis in-frame not moving.

--Lurch--

Freelancer-1
05-23-2007, 09:23 PM
Hi Lurch

I think it's just part and parcel of one of the filters I used to give the film an old look. It's Windows Movie Maker, it's easy to use and it's free, but it ain't great. I think it's supposed to represent sprocket slippage.

I'll put it into Premiere or Virtual Dub and see if I can maybe vignette it with a more 'filmy' look.

Here's a clip of the original footage I took it from. Originally 1680x1050 60fps. Nice and smooth. It's a little squished here as it came from a wide screen aspect ratio.

http://i5.photobucket.com/albums/y189/Freelancer1/Movies/th_Movie_0001.jpg (http://s5.photobucket.com/albums/y189/Freelancer1/Movies/?action=view&current=Movie_0001.flv)

The look I was trying for can be seen in the forth shot (I think) of this vid. The one of the 190 clobbering the Mustang.

http://www.youtube.com/watch?v=8oA9zy-qtxA&mode=related&search=

Cheers,

Roblex
05-24-2007, 08:13 AM
The animated gif I use as my avatar (look left) was taken using Java Guncam in Warbirds

weaselwagon1
05-31-2007, 09:41 AM
can anyone post a working link for SvMapper?

Sokol__1
05-31-2007, 04:14 PM
SVmapper download:

http://forum.lockon.ru/attachment.php?attachmentid=10391&d=1175871138

Sokol1

weaselwagon1
05-31-2007, 08:19 PM
Spaceeba tovarish

hshmulik
06-04-2007, 05:50 AM
Just out of curiosity, what does SvMapper do ?

Is that a Joystick button to Keyboard click converter ?

Sokol__1
06-04-2007, 05:15 PM
hshmulik

Just it.

SVMapper is a small (~350kb) utility that allows to emulate keyboard commands with joystick buttons.
Useful for DIY buttom box, or non-programmable stick.

Simple to program and use, our best feature is
"mapped key on press" and "mapped key on release" that allow a virtual toggle switch.

Things that I program with him, in IL2:

Progressive ZOOM in FOV
PTT key to TeamSpeak
Gear, lights, hook, canopy, etc, in toggle (ON/OFF) switch
"Automation" of F4F/I16 landing gear - with 470 ms of delay the animation of the crank is synchronized with lower/up of the gear.

Obviously, if you use a Saitek, CH or TM stick,you don't need him.
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Sokol1

hshmulik
06-06-2007, 09:11 AM
I wonder if this software will be able to overcome the Saitek X-52 programming limitation with the throttle's "Clutch" or "Info" button - it is so well suited for a PTT button (position wise), but the current software won't let me change its original assignment which is pretty redundant if not using the stick (I'm flying with a FFB2).

clubracer911
06-26-2007, 01:11 PM
Curtis.. I am learning to fly the F4u and really love the aircraft and wanted to know if you had some helpful tips on using the flap positions during heavy dogfighting as well as carrier take offs. I seem to have trouble with carrier take offs with heavy bomb loads. now I know there is a problem within the program as it pertains to carrier speed into the wind but I was wondering what tricks you might use to overcome this problem. I would appreciate any help you could give. Thanks

FYI.. Your videos are awesome

Kyle

VFS-214_Hawk
07-01-2007, 03:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by clubracer911:
Curtis.. I am learning to fly the F4u and really love the aircraft and wanted to know if you had some helpful tips on using the flap positions during heavy dogfighting as well as carrier take offs. I seem to have trouble with carrier take offs with heavy bomb loads. now I know there is a problem within the program as it pertains to carrier speed into the wind but I was wondering what tricks you might use to overcome this problem. I would appreciate any help you could give. Thanks

FYI.. Your videos are awesome

Kyle </div></BLOCKQUOTE>

That has always been an issue in IL2. You just cant take-off from a CV fully loaded. You just gotta find what works with what loads. I had an F4U driver tell me one time that he used full flaps with heavy loads. Some used catapults but they are not used in IL2. You can use some good loads while flying other than dogfight maps with the cv moving at full speed.

good luck.

Waldo.Pepper
07-01-2007, 04:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">What I need to know is how to smooth out the vertical jerkiness a bit (I don't like it showing the black frame edges), but still keep the feel of an old film. </div></BLOCKQUOTE>

Hey Freelancer I have a method to get ride of the black frames at top and bottom for you.

Download Virtualdub. It is an open source video editor. It was a little convoluted to figure out how to crop the image, so here is how.

Under video filter look for and add the filter Null Transformation. Then you can click on the crop window and cut in (top, bottom, right, left) as many pixels as you wish. Looks to me like you would need to shave off about 5 of them Ten at the most.

Freelancer-1
07-01-2007, 10:13 PM
Thanks for the heads up, Waldo.

I'll check it out http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif