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Lordgrunty11
11-17-2007, 09:41 PM
This is not my idea, I remember reading it a long time ago.

Ok, you could have parts of the city, or specialy made multiplayer areas. And its copying splinter cell's multiplayer, but its the guards vs. the assassins. Guards have a crossbow and sword. Assassins have hiddenblade and shortsword. (or something like that)

You could have gametypes where it's just plain team deathmatch, you could have something where one of the guards is the target and the assassins have to kill them and get away, you could have something where the assassins have to get from one side of the map to the other. There's so many possiblitlies, I really hope they would do something like this.

GeneMech1
11-17-2007, 11:44 PM
Uhhh.... MMmm... Well, I have an idea of sort of coop kind of multiplayer, like in splinter cell also... But versus is a tough cookie to figure out for this one. Well, I'm sure there has to be a CTF game mode in there =P.

Maybe a verses mode would be like escort missions... One team protects if their target is compromised and the other kills...

And maybe they could make a new fighting system so it would take more skill online... so you wouldn't have to wait for someone to attack before you cut out their corroted artery.

Altair17
11-18-2007, 10:54 PM
yea i agree i definately think mulitiplayer as that caliber would be awesome but i think you should be able to choose your weapons such as assassins can only choose two weaponssuch as the sword and throwing knives or hidden blade and sword and what not and guards can choose which guard they are such as taking the form of a normal lesser guard on the knights side or the secerian side either way i think multiplayer would definately be a great addition to the game

Assassileighion
11-19-2007, 01:45 AM
Sounds like a fairly decent idea. But who would want to go a guard? O.o
Thats just a personal opinion though, I could be wrong.

MiniAssasin
11-19-2007, 01:59 AM
Originally posted by Assassileighion:
Sounds like a fairly decent idea. But who would want to go a guard? O.o
Thats just a personal opinion though, I could be wrong.

online for anygame is riddle with:

idiots
********s
cheats
and lameness

why bother

Bobzer77
11-19-2007, 03:05 AM
I think co-op would be amazing, even just splitscreen on consoles and lan on pc's

Expired_Exile
11-19-2007, 05:56 AM
i think i mentioed that in an earlier thread.. but yes i think its a great idea! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif / i just don't want multiplayer to take any graphics or game play away from it to save memory and stuff. if its possible. // and think about it.

and especially customizable Assassins.. that has to be in pt2. i'd like mines to have unique clothing. http://forums.ubi.com/images/smilies/blink.gif

GeneMech1
11-19-2007, 11:16 AM
I love the coop idea I provided as well as someone else... I don't think it could work well as versus... But That's the thing, Coop would be nice and even better. They could give people updates on missions and stuff like they did for Monster Hunter on PS2. That worked wonders.

Arlington
11-19-2007, 11:37 AM
I'm always a fan of coop play.

I would be happy with just the ability to spare with my friends only.

venom360
11-19-2007, 01:01 PM
just make a coop mode like crackdown, 2 players in one town, they can do whatever they want, like a free roam mode, one is ALTAIR and the other the TEACHER from the assassin stronghold, would be AWESOME :P

Dotreri
11-19-2007, 01:14 PM
Originally posted by venom360:
just make a coop mode like crackdown, 2 players in one town, they can do whatever they want, like a free roam mode, one is ALTAIR and the other the TEACHER from the assassin stronghold, would be AWESOME :P

This is basically what I was going to say. I have thought of some game modes but honestly this game only needs something like the crackdown multi-player. That or a mini-game where you have a time limit and a bunch of guards. Who ever kills the most guards wins.

soccerkid82792
11-19-2007, 01:21 PM
for multiplayer they would need to have customizable clothes(and you can start guilds and what not) and you need to be able to make a name...tho have some restrictions mayb to make it sound about right for that time...like no JOEbOb or whatnot.

GeneMech1
11-19-2007, 04:30 PM
Venom practically had a similar idea to what I had, but mine had the inclusion of updating missions and stuff as well as free roam... But what I really dislike about what he said is the second player being Al Mualim.. THat's no good, especially since he is corrupt and you kill him. I'd rather have the 2nd player, 3rd, etc, however many there may be all different assassins. Like in Halo 3 coop, where each character was someone different, not just Master chief.

And I really dissagree with soccerkid, especially since ubisoft tried to make the game as historically possible with the small hint of fiction, therefore, no other assassination guilds may exist.

Ace426
11-19-2007, 04:57 PM
Originally posted by Lordgrunty11:
This is not my idea, I remember reading it a long time ago.

Ok, you could have parts of the city, or specialy made multiplayer areas. And its copying splinter cell's multiplayer, but its the guards vs. the assassins. Guards have a crossbow and sword. Assassins have hiddenblade and shortsword. (or something like that)

You could have gametypes where it's just plain team deathmatch, you could have something where one of the guards is the target and the assassins have to kill them and get away, you could have something where the assassins have to get from one side of the map to the other. There's so many possiblitlies, I really hope they would do something like this.

I want it to be something like cat and mouse 1 assassian 1 target other are guards guards guard target hides once you kill the target it becomes cat and mouse with guards and altair.
also for deathmatch 2 vs 2 1 altair one malak or something like that (malak i think thats it is the guy with 1 arm )

GeneMech1
11-19-2007, 05:46 PM
The deathmatch was discussed, they'd need to make abother fighting system for it to work with skill. Otherwise, fighting would just be a waiting game.

Pinjani10
11-19-2007, 06:20 PM
I just really want a co-op. Like for AC1 you could have the leader (forget his name) say take this novice with you or something

GeneMech1
11-19-2007, 07:04 PM
Al Mualim...



Why do I know that?

Ace426
11-19-2007, 07:08 PM
Originally posted by GeneMech1:
<STRIKE>Al mualim</STRIKE>



Why do I know that?

he is a freak dont know if you have finished game and saw what happens

GeneMech1
11-19-2007, 07:32 PM
Wait, why did you cross that out? Isn't that right?

He manipulates all of Masyaf to praise him and turns all the assassins except Malak and 4 other on you. Then you fight him, kill him, and Ab... uh... the Science place find some things and the game ends... (I said that last part without finishing, not to spoil anything)

coastermaniac12
11-19-2007, 09:43 PM
I have a great idea for multiplayer, actually my friend and I thought of it.

It's more of a race mode where your friend or a random person playing online are put in the same area of a city and have a series of objectives which lead up to the final assassination. The first one to complete the objectives and whoever assassinates the target first wins.

The objectives would include pickpocketing, listening onto conversations, informers or interragations. The players would talk to different people around the map and would race to the target!

Sound like fun!

JohnnyB825
11-20-2007, 10:45 PM
2 competeing assassins 2 hidden bueros for 1 target find information and the best assassin kills him first and the losing assassin can run you down and kill you, you got to shake him and get back to your hideout. winner is a point sysem unless you kill the other assassin then u win. Points for gaurds killed, stealth kills, and other tasks and moves. you could have alot different strategy in how you aproach each competition wether you wanna lie and wait for the other assassin o whatever! What ya think?

maledicere
11-20-2007, 11:08 PM
My personal opinions is that Assasin's creed should not have multiplayer , because it'll ruin the whole game of ac , really just think of 2 altairs trying to have the most guard kills or capture the flag.. I just couldn't bare seeing such a sight .

GeneMech1
11-21-2007, 10:39 AM
Exactly, I agree with maledicere.

But I still would like the idea of Co-Op.

No versus though. That would suck donkey balls.

Especially, since none of you have even paid attention to what I said, that to have a versus multiplayer, where an assassin can attack another assassin, the fighting system would need to be changed.

unnamedninja
11-21-2007, 11:24 AM
I agree that i wouldn't like to see assassin's creed multiplayer, not only can't i think of a reason to have it, it might detract from the single player aspect. In other words, the single player mode would be completely underdeveloped and and have less replay value.

Once a game becomes a multiplayer franchise the single player campaign gets reduced to 6 hours of gameplay or something ridiculous. Even if you do have a different team working on the multiplayer side of the game, it makes no difference to the length of the game, it only keeps the quality of the game good.

Augustus-Metz
11-21-2007, 01:50 PM
i think co-op like halo 2... like they play the whole story together i think that would be cool.

scottbooth92
11-21-2007, 02:12 PM
Just had a great thought guys!!!

Has anyone ever played a game from steam called "The Ship"?

Its an alright game which could have been improved, but had an absolutely brilliant objective:

- Pretty much any number of players, but probably best 4/5+

- Every player is given a picture of the person he must kill, anything can vary from the face, skin colour and clothing

- The player is also given the last place your target was seen by the guards

- The target MUST be killed without the guards seeing (no running away from the guards after your target is killed because its just too easy)

- You could imagine walking down an extremely busy street, but no guards in sight, you recognise someone in the corner of your eye to be the same person in the picture, you attempt to do a stealth assassination on him, but one of the peasants behind you stabs you in the back...you were his target...the hunter became the hunted http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

what do you think guys? and anyone ever played "The Ship"?

josh246
11-21-2007, 03:15 PM
i agree wiv most ov u guys exept about being the master in multi player n i think they should make it a longer story line

GeneMech1
11-21-2007, 04:32 PM
what do you think guys? and anyone ever played "The Ship"?

I hate that game...

GeneMech1
11-21-2007, 04:36 PM
Originally posted by unnamedninja:
I agree that i wouldn't like to see assassin's creed multiplayer, not only can't i think of a reason to have it, it might detract from the single player aspect. In other words, the single player mode would be completely underdeveloped and and have less replay value.

Once a game becomes a multiplayer franchise the single player campaign gets reduced to 6 hours of gameplay or something ridiculous. Even if you do have a different team working on the multiplayer side of the game, it makes no difference to the length of the game, it only keeps the quality of the game good.

Actually bro, some multiplayer games redesign the multiplayer completly from the single player, others simply just use a simple program to send and recieve info from and to players..

If AC would become a 2 man coop game, it would only have to send and recieve with two people and I don't think they'd be stupid enough to change the gameplay at all... so it really wouldn't shorten the game much... well, not at all really. They could've replaced the long assed credits with the multiplayer code =P.

NikkiLea4U
11-21-2007, 08:11 PM
*********This seems to bother me, don't take me wrong on this.**********

No...do not mention a multiplayer.... 2 reasons I beg my bf to get this game for me.

1. Looked good, based on different religions, and...it was just good.

2. It actually had NO multiplayer. finally!

There is no need for every game that comes out to include a multiplayer. especially this game. What you think more time put into?? How the ancient cities looked, How the different religions were, Different languages that had changed very much in time, finding others that can write and translate languages from that time, Arabic (**extra**its not an easy language to learn, sorry, its not Spanish or French, for as i hear on the news only "AN ESTIMATE" of 16 percent plan to take classes, imagine how many will fail**), ect, in which takes MUCH planning to do and where to FIND these people. What I am trying to say is the game was made for "understanding SOME" of the historical events back then. I strongly agree it was ((not)) ment for "who can get most assassinations before 10 min ends" or "who can collect the most flags from the rooftop" ALL that VS. Multiplayer


I strongly agree it was ((not)) ment for "who can get most assassinations before 10 min ends" or "who can collect the most flags from the rooftop" ALL that VS. Multiplayer



Besides, why turn a good game into a hack-fest, especially why put it on the PC!! This is not a dis to PC gamers, however, you "do" know what happens to EVERY game that comes to the PC and don't tell me you don't know lol! "with a multiplayer" then comes your mods and your hackers/cheaters w/e you want to call them, all put to bad use. No punishment, nothing. Just a ban from a server. That is which why people switch to XBL or ps3 sony w/e you call their online because they put teh banz on your serial number making you not able to get on anymore =P''

Just like everything out there, wiki has some on it, no, not a multiplayer plan for a sequel dodo, just the sole purpose it exists (A STORYLINE AND PLAYING A ROLE IN IT).

I could go on forever, but thats why i put the link below =P''

http://en.wikipedia.org/wiki/Assassin's_Creed

GeneMech1
11-21-2007, 08:19 PM
ok well, your post is too long. I can't pay attention, i'm too tired.

THe only thing I vote for to have is co-op... that's all. help homies get achievements, missions, etc.

Nothing less and DEFINETLY nothing more.

coop ftw. period.

Expired_Exile
11-21-2007, 09:27 PM
Well, i guess i'll be one to say Multiplayer isn't such a bad idea.

1.) It doesn't and shouldn't really TAKE anything out of single player mode.

2.) multiplayer is just like something "extra" for players to keep playing and not put in the stack of other games collecting dust.

3.) i do give kudos to the Developers for adding those flag achievements to keep the die-hards running around the game, but i tried that, and i practicly am gettign headaches now.

, i do love the story and the game, but multiplayer, and/or co-op is a bonus for those that like competition. But i do HATE leaderboards.. kuz those are always dominated by Boosters and literally pple whom have nothing else to do but compete for no prizes.

BUT..

if i had a vote between Keeping Graphics as they are, or loosing graphics and adding multiplayer.. then i'd say ... ouch. hard one. http://forums.ubi.com/images/smilies/35.gif // either way.. i'll be happy with both. and thats my 2 cents. http://forums.ubi.com/images/smilies/compsmash.gif

NikkiLea4U
11-21-2007, 10:35 PM
well, if they do decide to do a multiplayer, it should be "earned" by completing campaign mode. All the hard work developed into the storyline and what they had to go through, play through that, then the extra.

HMHAssassin
11-22-2007, 04:02 AM
do you guys no for sure if they are making a second assassins creed? cuz i jsut beat the game ten minutes ago and the way it ended they better make a second one

Royal.Mist
11-22-2007, 04:21 AM
Originally posted by Lordgrunty11:
This is not my idea, I remember reading it a long time ago.

Ok, you could have parts of the city, or specialy made multiplayer areas. And its copying splinter cell's multiplayer, but its the guards vs. the assassins. Guards have a crossbow and sword. Assassins have hiddenblade and shortsword. (or something like that)

You could have gametypes where it's just plain team deathmatch, you could have something where one of the guards is the target and the assassins have to kill them and get away, you could have something where the assassins have to get from one side of the map to the other. There's so many possiblitlies, I really hope they would do something like this.

I don't think there is enough skill involved in this game for it to have a multiplayer. Otherwise it's going to degenerate into a Counter-***** ****fest. Especially if there is the ability to use the Hidden Blade.

Assasin12212012
11-22-2007, 10:57 AM
Yeah i also think that would be a good idea, but i really don't think it will happen. I could be wrong though since GTA 4 will have online playing. It does sound like a great idea though http://forums.ubi.com/images/smilies/354.gif http://forums.ubi.com/images/smilies/354.gif

GeneMech1
11-22-2007, 11:45 AM
Originally posted by Expired_Exile:
if i had a vote between Keeping Graphics as they are, or loosing graphics and adding multiplayer.. then i'd say ... ouch. hard one. http://forums.ubi.com/images/smilies/35.gif // either way.. i'll be happy with both. and thats my 2 cents. http://forums.ubi.com/images/smilies/compsmash.gif

You don't lose graphics for multiplayer...

That was a very dumb thing I've read.



HMHAssassin, they said AC is gonna be a trilogy.

AirRon_2K7
11-22-2007, 11:53 AM
But i do HATE leaderboards.. kuz those are always dominated by Boosters and literally pple whom have nothing else to do but compete for no prizes.

Basically then, you're jealous 'cos you wanted to be the best, but you can't because there are a few robots playing 25/8 http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I like leaderboards... the best I ever came on one was like 9890* and I was SOOO proud >_> too bad lik eonly 9891** people were playing... and the guy after me had no hands...

* Made up figure
** Also a made up figure

Tigerkid
11-22-2007, 12:18 PM
The game is amazing, no problem about that, and I'm sure the second one will be too and Multiplayer would be amazing.

But could you really stand people saying "Oh man, u got owned, I really kicked ur azz u noob!" in a game such as this?

I couldn't...

unnamedninja
11-22-2007, 12:58 PM
Actually you do lose graphics in multiplayer, look at the splinter cell multiplayer, and the ghost recon multi, actually now that i think of it, both of those are ubisoft.

But yeah, the graphics are downgraded a bit to ensure that the framerate is kept silky.

GeneMech1
11-22-2007, 06:53 PM
Well it really does depend on the company... I've never played agame when they lowered graphical prowess of the game for the multiplayer... Like GoW and Unreal Tourny 3, same engine, one of the best engines EVAR, and multiplayer is just as violent as offline.

And I believe those are ubisoft AMUHRICA games..


Assassin's Creed is ubisoft MONTREEALL.

REBELYELL89
11-22-2007, 08:27 PM
i wanted online play for this game since i first read about it and that was nearly a year or more ago

GeneMech1
11-22-2007, 08:32 PM
you phail

Royal.Mist
11-23-2007, 01:37 AM
I don't understand why this game NEEDS multiplayer. It's better without it as games with multiplayer tend to detract from the story and delve more into the online play.

Examples of games with better multiplayer than single player:
Gears of War
Halo 3
Ghost Recon 1 and 2.
etc.

Why can't we just play a single player game for once? It's not like the lack of online features are going to kill us. Though they should add downloadable content, even if it is re skins or something minor.

maddog111
11-23-2007, 01:41 AM
multiplayer sounds pretty good..like making a war..assassin army vs guard army..but the weapons u added or what u said isnt that good..

rogue_tom
11-23-2007, 07:22 AM
I would love to see ac gameplay in a mmo but i can't see ac mp like sc been that great. It would be something you play for a few days and cost loads to make. I don't see the need for it.

GeneMech1
11-23-2007, 02:46 PM
Small fail for Royal.Mist, because we did play a single player game for once... lol, Condemned, AC1, and... stuff, and there is still god singleplayer in multiplayer games, ex: COD4.

Big fail to maddog111. We discussed that, and everything about Assassin VS. Guard would fail misirably.

rogue_tom, you fail too. AC as an MMO? That is one of the worst things I've ever heard in my life... That's disgusting, lowering a game of AC's calibure into a ****ty MMO? Hell no.

XyZspineZyX
11-23-2007, 02:55 PM
Originally posted by Royal.Mist:
I don't understand why this game NEEDS multiplayer. It's better without it as games with multiplayer tend to detract from the story and delve more into the online play.

Examples of games with better multiplayer than single player:
Gears of War
Halo 3
Ghost Recon 1 and 2.
etc.

Why can't we just play a single player game for once? It's not like the lack of online features are going to kill us. Though they should add downloadable content, even if it is re skins or something minor.

GR & GRIT didn't have poor single player, what they had was phenomenal multiplayer that's not the same as the point your trying to make http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Altair17
11-24-2007, 01:40 AM
i think there should be a couple different multiplayer game modes some of which ive thought of

1. there is a target and two teams. obviously those are guards and assassins. but the assassins start in different parts of a selected map ( i prefer Acre) and the assassins have no idea where the guards are and vice versa. and there is a time limit of the target is killed in the time limit assassins win if assassins are prevented from winning. now for parts to make it fair. assassins should only be able to select 2 weapons out of ones presented in solo play. (obviously super assassins would win.) and guards have bow and sword. and there should be levels as well such as in the game red orchestra you are able to pick classes and there are only so many of each. that is how this should be. certain number of lower assassins that have certain perks and the higher leveled assassins that are the main guys "captains" if you will. and again vice versa witht he guards. (i think on guards side the captain should be a Templar =D .

2.all out brawl mode. (maybe a custom new map for this) where you are an assassin (again for balancing you only choose 2 available weapons) and you and the rest of your team start of at one side of the city and the guards start off at the other and its just all killing mayhem (also an option of limited lives, infinate time with a score limit, or time then winning team has highest score of kills.

those are my ideas of what a multiplayer version of A.C. should. what do you guys think?

GeneMech1
11-24-2007, 03:40 PM
major phail

Altair17
11-24-2007, 05:35 PM
im guessing you dont like the ideas?

GeneMech1
11-24-2007, 05:42 PM
Nope, many people pitched ideas like you did. But they just wouldn't work out. The best multiplayer idea, if any, was just co-op. Check the other pages about that.

AssassinD44
11-25-2007, 06:42 AM
I think its a really good idea. there should def be a CTF and Team death match were you choose your side Assassin or Guard. Also i tihnk youo should be able to choose kinda like a package like in call of duty were you pick scout or whatever butt assassins should have ether a hiddne dagger and short sword ect. and for a guard you should pick a guard ranking such as kight lesser guard ect. But thats just what i think.

GeneMech1
11-25-2007, 09:11 AM
That's not bad, it's fine, it was pitched before, at least 14 times on the past two pages. Just the only thing that would shoot down these ideas are how they'ed work... They couldn't.

Did you think about the fighting system online? What about recognition? And most certainly the lag...

The fighting system, you have to wait for someone to attack to get a 100% kill. A player vs. player fighting system wouldn't work. And recognition, it would not be hard to tell who is who online... There wouldn't be any sneaking at all... which is what Assassin's Creed is all about, sneaking on unsuspecting victems and kill them. And The lag?! The cities would be busy with citizens and the game would have to send information on where each one is and what each one is doing as well as information on each player to each player.

The only game mode that actually bypassed these problems is a co-op feature.

AirRon_2K7
11-25-2007, 09:17 AM
Originally posted by GeneMech1:
you phail

You fail with grammar, spelling and punctuation. You also fail with logic. Stop cussing peoples' ideas, just 'cos you don't agree with them, doesn't mean they're wrong.

GeneMech1
11-25-2007, 09:31 AM
Grammar? No, spelling and punctuation yes... but I see you haven't been on the internet long enough to witness such accounts of purposeful misspellings, etc. And I fail with logic? Never... Never in my life.

"Cussin'" and "'cos" aren't words btw. I never said anyone was wrong!!! I just disagreed. Simple as that. But except for the twp posts where I wrote "you phail" and "major phail," I backed up each dissagreement I had with easy logic and fact.

As well, I always back up my idea of co-op because, from logic, and simply, from the game's engine and mechanics, any other game mode wouldn't work.

Altair17
11-25-2007, 10:53 AM
well my idea for the all out brawl mode there would be no need to have citizens walkin around that city so wouldnt it be easier to have that game mode at least?

NikkiLea4U
11-25-2007, 06:05 PM
Originally posted by Tigerkid:
The game is amazing, no problem about that, and I'm sure the second one will be too and Multiplayer would be amazing.

But could you really stand people saying "Oh man, u got owned, I really kicked ur azz u noob!" in a game such as this?

I couldn't...

This here is anger issues. Its why AC 2 is still PLAYABLE. Read Below.

Ja. That is true, Thats why Halo3 went down by like Thousands (Thats for ANY game), why, because of your every day *******s. Like someones XBL friend: Da Big D 0 G that screams like we girls >.< link below

http://www.youtube.com/watch?v=jJgMSEdXtvY

fake or not, if anyone is like this person in the link, just go die, we dont buy mic's to hear people scream or b*tch b/c how your teammate plays or because they lost their job, house, car, ect for being a *******.

------------------

weekly updates for GLITCHES

If they are going to do multiplayer, suggest that you sweep for glitches, fix them, no one wants to be knifed through a wall or for splinter cell getting your neck broken through a wall.
----------------------------------------

For prevention of any modded games? should ubisoft somehow be the Host of the games, must someone go, Vote to kick. if they can make that happen, you have no problems whatsoever with "team, player, or host modded/cheating games"

oO_ShadowFox_Oo
11-25-2007, 06:09 PM
Originally posted by MiniAssasin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassileighion:
Sounds like a fairly decent idea. But who would want to go a guard? O.o
Thats just a personal opinion though, I could be wrong.

online for anygame is riddle with:

idiots
********s
cheats
and lameness

why bother </div></BLOCKQUOTE>

1. If you've a solid group of friends who have similar gaming interests, it's incredibly fun.
2. It gives the game an infinitely longer life span.
3. It's a great way to meet people that having similar gaming interests which will lead you back to point 1.

NikkiLea4U
11-25-2007, 06:24 PM
Originally posted by oO_ShadowFox_Oo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MiniAssasin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassileighion:
Sounds like a fairly decent idea. But who would want to go a guard? O.o
Thats just a personal opinion though, I could be wrong.

online for anygame is riddle with:

idiots
********s
cheats
and lameness

why bother </div></BLOCKQUOTE>

1. If you've a solid group of friends who have similar gaming interests, it's incredibly fun.
2. It gives the game an infitely longer life span.
3. It's a great way to meet people that having similar gaming interests which will lead you back to point 1. </div></BLOCKQUOTE>

Yes but [-] the *******s and you lengthen the life span.

Or you can just find the IP address and put bomb in their mailbox ^.^!! makes 1 less for the world

GeneMech1
11-25-2007, 07:56 PM
Originally posted by Altair17:
well my idae for the all out brawl mode there would b eno need to have citizens walkin arounf that city so wouldnt it be easier to ahve that game mode at least?

*Ahem* Altair17, dude, think about it... the biggest problem aside from the lag or anything of that nature is the fighting system as well, the "all out brawl" would take away from what the game is about.

The fighting system relies on lock-ons as well, you don't need to be skilled, just quick.. It's all waiting, the first one to attack will die, if the other counters.

And if you want an all out brawl, play another game... hmmm, like ANY other online game... Having an all out brawl mode would really take it away from what Assassin's Creed is about... If you're a good player in Assassin's Creed and if you play like you should, you could go throughout the whole game without one single fight except the end and the beginning)

DreamerM
11-25-2007, 09:02 PM
If anyone were to ask me, I'd say following the Splinter Cell multi-player example wouldn't go far enough these days. It's red vs. blue all over again, and who wants that? http://forums.ubi.com/images/smilies/35.gif Been there, fragged that.

Ok, so we start with the Assassin's versus Guards. Guards have crossbows and swords, assassin's have short-swords and throwing knives. Elite assassins have Hidden Blades: you become Elite when you've gotten so many Achievements in the game. Long story short, both guards and Assassins can climb walls and jump beams (though Assassins are faster), the Guards are more heavily equiped and their hits hurt more.

One person each game plays as the Target: this important individual is armed to the teeth with the strongest weapons in the game, even ones Atair never got to use like the ******* Sword, Battle Ax, Mace, and Longbow. He must be protected at all costs, so he has a "Call" button he can use to summon the guards when he has to. However, he has to follow a Routine: every so often he must perform some sort of task out in the open, known only to him and the NPC informants. This is to make sure that he can't stay in his nice safe basement all the time: he has to move around, do things, and speak with people.

The Assassins are also competing against each other to get to the mark first: this means they can do things like kill informants to make sure no one else gets gets the same tip, sabatoge a rival's get-away route with barricades or edgy guards. They cannot attack each-other directly.

Assassins can still Blend into the citizenry. When they do this, to all the other players they become indistinguishable from any other NPC. Not just Scholars but Merchants hawking wears at a booth, peasants carrying boxes or pots, or even just Chatting men standing around having a conversation about something. All of these are available covers for a clever Assassin.

That'd make a cool game.

Tela
11-25-2007, 09:07 PM
Originally posted by DreamerM:
If anyone were to ask me, I'd say following the Splinter Cell multi-player example wouldn't go far enough these days. It's red vs. blue all over again, and who wants that? http://forums.ubi.com/images/smilies/35.gif Been there, fragged that.

Ok, so we start with the Assassin's versus Guards. Guards have crossbows and swords, assassin's have short-swords and throwing knives. Elite assassins have Hidden Blades: you become Elite when you've gotten so many Achievements in the game. Long story short, both guards and Assassins can climb walls and jump beams (though Assassins are faster), the Guards are more heavily equiped and their hits hurt more.

One person each game plays as the Target: this important individual is armed to the teeth with the strongest weapons in the game, even ones Atair never got to use like the ******* Sword, Battle Ax, Mace, and Longbow. He must be protected at all costs, so he has a "Call" button he can use to summon the guards when he has to. However, he has to follow a Routine: every so often he must perform some sort of task out in the open, known only to him and the NPC informants. This is to make sure that he can't stay in his nice safe basement all the time: he has to move around, do things, and speak with people.

The Assassins are also competing against each other to get to the mark first: this means they can do things like kill informants to make sure no one else gets gets the same tip, sabatoge a rival's get-away route with barricades or edgy guards. They cannot attack each-other directly.

Assassins can still Blend into the citizenry. When they do this, to all the other players they become indistinguishable from any other NPC. Not just Scholars but Merchants hawking wears at a booth, peasants carrying boxes or pots, or even just Chatting men standing around having a conversation about something. All of these are available covers for a clever Assassin.

That'd make a cool game.

http://forums.ubi.com/images/smilies/agreepost.gif
Very nice.

GeneMech1
11-25-2007, 10:05 PM
Well, like another two posts, like yours...

Concept?

Fantastic!

Execution?

Failure, why?

EX: I see you, you see me, we target each other. Ok, weapons out. One attacks, other counters and kills. Skill onvolved? None. Fun online? Mediocre at best...

I still approve on co-op. Highly approve. Only a few others agreed. Everyone else was thinkng overzealously, not thinking about details, like the fighting system, which would be the biggest drawback.

DreamerM
11-25-2007, 10:43 PM
http://forums.ubi.com/images/smilies/agreepost.gif
Very nice.

http://forums.ubi.com/images/smilies/metal.gif Thanks! Glad you think so!

Obviously the Assassin wins if they manage to eliminate the Target. They're trying to beat the other Assassins to it. They can also do the normal Save Citizens routine to aquire allies who will bar the way of pursuers, pass on information, and provide cover when their Assassin needs it. They won't do this for any others.

Guards win if they manage to kill all Assassins in the level and keep the Marked Man alive. They tangle with any particular Assassin more then once, they can get his Description: his Blend ability becomes ineffective, they can put a Bounty on him, which means the citizens might inform on his were-abouts to local guards or even attack him. Yes, guards too can woo the citizenry, by refraining from any abuse, "disciplining" the NPCs who do abuse them, and offering rewards on Described Assassins. You can also decide your own weaponry: Elite Guards with successful guarding missions under their belts can equip weapons like the Claymore and Shield.

The Marked Man might have a death threat hanging over his head, but he's also the only one who can kill whoever he damn well pleases: he can order citizens Arrested and Interrogated for Descriptions of Assassins they've seen (people climbing walls, jumping pillars, picking pockets and so forth) Do this too much though and the populace will be more likely to side with the Assassins, so much so that they might not even need to personally be saved by them to provide help in escapes and tips. You can also set Alert levels: your NPC guards will be on varying degrees of alertness for suspitious activity: running pushing and climbing. Again though, set the Alert too high too often and your guards will get oppressive, resulting in a population more sympathetic to the Assassins.

This is fun to think up! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Tela
11-25-2007, 10:47 PM
Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
http://forums.ubi.com/images/smilies/agreepost.gif
Very nice.

http://forums.ubi.com/images/smilies/metal.gif Thanks! Glad you think so!

Obviously the Assassin wins if they manage to eliminate the Target. They're trying to beat the other Assassins to it. They can also do the normal Save Citizens routine to aquire allies who will bar the way of pursuers, pass on information, and provide cover when their Assassin needs it. They won't do this for any others.

Guards win if they manage to kill all Assassins in the level and keep the Marked Man alive. They tangle with any particular Assassin more then once, they can get his Description: his Blend ability becomes ineffective, they can put a Bounty on him, which means the citizens might inform on his were-abouts to local guards or even attack him. Yes, guards too can woo the citizenry, by refraining from any abuse, "disciplining" the NPCs who do abuse them, and offering rewards on Described Assassins. You can also decide your own weaponry: Elite Guards with successful guarding missions under their belts can equip weapons like the Claymore and Shield.

The Marked Man might have a death threat hanging over his head, but he's also the only one who can kill whoever he damn well pleases: he can order citizens Arrested and Interrogated for Descriptions of Assassins they've seen (people climbing walls, jumping pillars, picking pockets and so forth) Do this too much though and the populace will be more likely to side with the Assassins, so much so that they might not even need to personally be saved by them to provide help in escapes and tips. You can also set Alert levels: your NPC guards will be on varying degrees of alertness for suspitious activity: running pushing and climbing. Again though, set the Alert too high too often and your guards will get oppressive, resulting in a population more sympathetic to the Assassins.

This is fun to think up! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/11.gif Keeps getting better and better....^^

DreamerM
11-25-2007, 10:47 PM
I see you, you see me, we target each other. Ok, weapons out. One attacks, other counters and kills. Skill onvolved? None. Fun online? Mediocre at best...

Which is why I focused on the whole Social Camofloge aspect: you literally can't see the other players when they're Blending unless you have a Description. Then you can see their actual player avatars. I see it as a system in which both sides have to play the AI like a weapon against the other group.

DreamerM
11-25-2007, 11:16 PM
Originally posted by Tela:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
http://forums.ubi.com/images/smilies/agreepost.gif
Very nice.

http://forums.ubi.com/images/smilies/metal.gif Thanks! Glad you think so!

Obviously the Assassin wins if they manage to eliminate the Target. They're trying to beat the other Assassins to it. They can also do the normal Save Citizens routine to aquire allies who will bar the way of pursuers, pass on information, and provide cover when their Assassin needs it. They won't do this for any others.

Guards win if they manage to kill all Assassins in the level and keep the Marked Man alive. They tangle with any particular Assassin more then once, they can get his Description: his Blend ability becomes ineffective, they can put a Bounty on him, which means the citizens might inform on his were-abouts to local guards or even attack him. Yes, guards too can woo the citizenry, by refraining from any abuse, "disciplining" the NPCs who do abuse them, and offering rewards on Described Assassins. You can also decide your own weaponry: Elite Guards with successful guarding missions under their belts can equip weapons like the Claymore and Shield.

The Marked Man might have a death threat hanging over his head, but he's also the only one who can kill whoever he damn well pleases: he can order citizens Arrested and Interrogated for Descriptions of Assassins they've seen (people climbing walls, jumping pillars, picking pockets and so forth) Do this too much though and the populace will be more likely to side with the Assassins, so much so that they might not even need to personally be saved by them to provide help in escapes and tips. You can also set Alert levels: your NPC guards will be on varying degrees of alertness for suspitious activity: running pushing and climbing. Again though, set the Alert too high too often and your guards will get oppressive, resulting in a population more sympathetic to the Assassins.

This is fun to think up! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/11.gif Keeps getting better and better....^^ </div></BLOCKQUOTE>

I'm trying to decide if I should include the option of catching Assassin's alive: they can give Descriptions of all the other Assassins. But nah, then the other Assassins might step in to help him. And Assassins work alone.

Obviously, Guards can spot Assassins easily: a human seeing a guy scaling a bell tower in that game will catch on fast that he's not just practicing Parkour for the hell of it.

I donno: in my scenario are things tipped too far against the Assassins?

Tela
11-25-2007, 11:24 PM
Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tela:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
http://forums.ubi.com/images/smilies/agreepost.gif
Very nice.

http://forums.ubi.com/images/smilies/metal.gif Thanks! Glad you think so!

Obviously the Assassin wins if they manage to eliminate the Target. They're trying to beat the other Assassins to it. They can also do the normal Save Citizens routine to aquire allies who will bar the way of pursuers, pass on information, and provide cover when their Assassin needs it. They won't do this for any others.

Guards win if they manage to kill all Assassins in the level and keep the Marked Man alive. They tangle with any particular Assassin more then once, they can get his Description: his Blend ability becomes ineffective, they can put a Bounty on him, which means the citizens might inform on his were-abouts to local guards or even attack him. Yes, guards too can woo the citizenry, by refraining from any abuse, "disciplining" the NPCs who do abuse them, and offering rewards on Described Assassins. You can also decide your own weaponry: Elite Guards with successful guarding missions under their belts can equip weapons like the Claymore and Shield.

The Marked Man might have a death threat hanging over his head, but he's also the only one who can kill whoever he damn well pleases: he can order citizens Arrested and Interrogated for Descriptions of Assassins they've seen (people climbing walls, jumping pillars, picking pockets and so forth) Do this too much though and the populace will be more likely to side with the Assassins, so much so that they might not even need to personally be saved by them to provide help in escapes and tips. You can also set Alert levels: your NPC guards will be on varying degrees of alertness for suspitious activity: running pushing and climbing. Again though, set the Alert too high too often and your guards will get oppressive, resulting in a population more sympathetic to the Assassins.

This is fun to think up! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/11.gif Keeps getting better and better....^^ </div></BLOCKQUOTE>

I'm trying to decide if I should include the option of catching Assassin's alive: they can give Descriptions of all the other Assassins. But nah, then the other Assassins might step in to help him. And Assassins work alone.

Obviously, Guards can spot Assassins easily: a human seeing a guy scaling a bell tower in that game will catch on fast that he's not just practicing Parkour for the hell of it.

I donno: in my scenario are things tipped too far against the Assassins? </div></BLOCKQUOTE>

Hell no, it's not too far against assassins! Though, I'm sure they COULD work together for some things. Kinda like the informer missions, or something.

DreamerM
11-26-2007, 01:03 AM
Originally posted by Tela:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tela:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
http://forums.ubi.com/images/smilies/agreepost.gif
Very nice.

http://forums.ubi.com/images/smilies/metal.gif Thanks! Glad you think so!

Obviously the Assassin wins if they manage to eliminate the Target. They're trying to beat the other Assassins to it. They can also do the normal Save Citizens routine to aquire allies who will bar the way of pursuers, pass on information, and provide cover when their Assassin needs it. They won't do this for any others.

Guards win if they manage to kill all Assassins in the level and keep the Marked Man alive. They tangle with any particular Assassin more then once, they can get his Description: his Blend ability becomes ineffective, they can put a Bounty on him, which means the citizens might inform on his were-abouts to local guards or even attack him. Yes, guards too can woo the citizenry, by refraining from any abuse, "disciplining" the NPCs who do abuse them, and offering rewards on Described Assassins. You can also decide your own weaponry: Elite Guards with successful guarding missions under their belts can equip weapons like the Claymore and Shield.

The Marked Man might have a death threat hanging over his head, but he's also the only one who can kill whoever he damn well pleases: he can order citizens Arrested and Interrogated for Descriptions of Assassins they've seen (people climbing walls, jumping pillars, picking pockets and so forth) Do this too much though and the populace will be more likely to side with the Assassins, so much so that they might not even need to personally be saved by them to provide help in escapes and tips. You can also set Alert levels: your NPC guards will be on varying degrees of alertness for suspitious activity: running pushing and climbing. Again though, set the Alert too high too often and your guards will get oppressive, resulting in a population more sympathetic to the Assassins.

This is fun to think up! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/11.gif Keeps getting better and better....^^ </div></BLOCKQUOTE>

I'm trying to decide if I should include the option of catching Assassin's alive: they can give Descriptions of all the other Assassins. But nah, then the other Assassins might step in to help him. And Assassins work alone.

Obviously, Guards can spot Assassins easily: a human seeing a guy scaling a bell tower in that game will catch on fast that he's not just practicing Parkour for the hell of it.

I donno: in my scenario are things tipped too far against the Assassins? </div></BLOCKQUOTE>

Hell no, it's not too far against assassins! Though, I'm sure they COULD work together for some things. Kinda like the informer missions, or something. </div></BLOCKQUOTE>


I donno, historically the Assassins worked alone, groups of two at most. Of course, historically Assassins didn't "come back to kill another day," they typically died moments after the assassination was committed because historically, one of the first and best attack techniques, the "Dogpile," was perfected long ago...


Anyway, maybe there could be the Assassin's Equivalent of the Marked Man: maybe for certain missions, if they haven't killed the Target by a certain time, then His Funky Self Altair shows up, and now HE is after the Mark and all the other Assassins are screwed.

macca031
11-26-2007, 01:56 AM
I don't agree on the multi player idea, firstly it would mean that the creators would have to re-think the outcome of the trilogy and go back on their original ideas also they would more than likely have to incorporate a new character, which doesn't seem all that necessary.

Honestly this is one of the best games to come out for a while and I just don't believe that it should be ruined by the next game being multilayer. If multi player is the way they go than they should make a separate multi player mode, don't interfere with the main storyline in other words don't make the main game mode co-op it would ruin the concept, just have a seperate death-match type thing.

I don't think multi player co-op is the way to go and I don't think it will be the way the creators go anyway. Why try to improve of perfection? No Need, keep with the plan.

DreamerM
11-26-2007, 02:42 AM
Originally posted by macca031:
I don't agree on the multi player idea, firstly it would mean that the creators would have to re-think the outcome of the trilogy and go back on their original ideas also they would more than likely have to incorporate a new character, which doesn't seem all that necessary.

I didn't at all mean that they should completely remake the game as a multi-player game: that is just a plain bad idea. My hypothetical, totally-only-exists-in-my-head fake game would be a side thing, like the multi-player matches in Halo, thirteen or so players to a game: Eight guards, four assassins, and one Marked Man.

You probably couldn't have more then four assassins per city: there's only so many sneak attacks the city can handle. Anyway it's just in fun.

Tela
11-26-2007, 11:19 AM
Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tela:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tela:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
http://forums.ubi.com/images/smilies/agreepost.gif
Very nice.

http://forums.ubi.com/images/smilies/metal.gif Thanks! Glad you think so!

Obviously the Assassin wins if they manage to eliminate the Target. They're trying to beat the other Assassins to it. They can also do the normal Save Citizens routine to aquire allies who will bar the way of pursuers, pass on information, and provide cover when their Assassin needs it. They won't do this for any others.

Guards win if they manage to kill all Assassins in the level and keep the Marked Man alive. They tangle with any particular Assassin more then once, they can get his Description: his Blend ability becomes ineffective, they can put a Bounty on him, which means the citizens might inform on his were-abouts to local guards or even attack him. Yes, guards too can woo the citizenry, by refraining from any abuse, "disciplining" the NPCs who do abuse them, and offering rewards on Described Assassins. You can also decide your own weaponry: Elite Guards with successful guarding missions under their belts can equip weapons like the Claymore and Shield.

The Marked Man might have a death threat hanging over his head, but he's also the only one who can kill whoever he damn well pleases: he can order citizens Arrested and Interrogated for Descriptions of Assassins they've seen (people climbing walls, jumping pillars, picking pockets and so forth) Do this too much though and the populace will be more likely to side with the Assassins, so much so that they might not even need to personally be saved by them to provide help in escapes and tips. You can also set Alert levels: your NPC guards will be on varying degrees of alertness for suspitious activity: running pushing and climbing. Again though, set the Alert too high too often and your guards will get oppressive, resulting in a population more sympathetic to the Assassins.

This is fun to think up! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/11.gif Keeps getting better and better....^^ </div></BLOCKQUOTE>

I'm trying to decide if I should include the option of catching Assassin's alive: they can give Descriptions of all the other Assassins. But nah, then the other Assassins might step in to help him. And Assassins work alone.

Obviously, Guards can spot Assassins easily: a human seeing a guy scaling a bell tower in that game will catch on fast that he's not just practicing Parkour for the hell of it.

I donno: in my scenario are things tipped too far against the Assassins? </div></BLOCKQUOTE>

Hell no, it's not too far against assassins! Though, I'm sure they COULD work together for some things. Kinda like the informer missions, or something. </div></BLOCKQUOTE>


I donno, historically the Assassins worked alone, groups of two at most. Of course, historically Assassins didn't "come back to kill another day," they typically died moments after the assassination was committed because historically, one of the first and best attack techniques, the "Dogpile," was perfected long ago...


Anyway, maybe there could be the Assassin's Equivalent of the Marked Man: maybe for certain missions, if they haven't killed the Target by a certain time, then His Funky Self Altair shows up, and now HE is after the Mark and all the other Assassins are screwed. </div></BLOCKQUOTE>

I feel sorry for the marked man. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Desmondaliter56
11-26-2007, 01:45 PM
I like the idea of the marked man
but i think it needs something extra since assasins would be so much better at the Parkour (Thats the real name fo Free Running) Each guard would control a set number of gaurds in the city the larger the city the more gaurds and can send them on patrol or tell them to stay and gaurd the Marked man and so on and so forth

But then the Assassins would be less in number but be able to Save a citizen or find a informent to tell them the locations of the marked man or a map showing were they saw a group of gaurds
Also assassins would unlike aliter just look like a pesent but if the killed a gaurd they could hide a body (but the gaurds if suspicious look in locations for the body) then disguise them selves same for driuds but you have to go to a church to gain the clothing

and Im done

Tela
11-26-2007, 02:04 PM
Originally posted by Desmondaliter56:
I like the idea of the marked man
but i think it needs something extra since assasins would be so much better at the Parkour (Thats the real name fo Free Running) Each guard would control a set number of gaurds in the city the larger the city the more gaurds and can send them on patrol or tell them to stay and gaurd the Marked man and so on and so forth

But then the Assassins would be less in number but be able to Save a citizen or find a informent to tell them the locations of the marked man or a map showing were they saw a group of gaurds
Also assassins would unlike aliter just look like a pesent but if the killed a gaurd they could hide a body (but the gaurds if suspicious look in locations for the body) then disguise them selves same for driuds but you have to go to a church to gain the clothing

and Im done

...One has to wonder if the developers ever look at these ideas. Seriously, you guys...they're great!
...

And now I feel incredibly unimaginative. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

By the way, his name is "Altair".

DreamerM
11-26-2007, 10:20 PM
I doubt they can use any ideas from a message board given the legal issues involved. Afraid of getting sued or something. I donno, I think it actually might be vindicative to be stolen from, it means the ideas are good.

On the issue of mobility:

The Assassins are the fastest of the playable characters, and they can run, jump, climb, and grab on to anything.

The Guards are capable of the same, except they are not so fast. They also can't Climb Walls: their movements are limited to ladders and platforming. They also can hit harder and carry heavier weapons then the Assassins, as well as Chainmail armor that can lessen the damage of Suprise Attacks.

I like the idea of them being Guard Captains and not Guards: more counter moves and weapons will be available to them. However I don't think they should have much say over their soulders beyond being able to call for them if an assassin is spotted: their Alertness depends on your boss the Marked Man and his orders. Too low and you'll be the only one chasing the guy who just stabbed the Templar: too high and you won't be able to control them as they'll be spending all their time Arresting and Harrassing individuals. Plus the Public AI will become less likely to help you and more sympathetic to the Assassins.

I think the Marked Man can equip any weapon he wants, he can also move and order guards like a Guard Captain. However, he cannot climb, restricting his movements to ladders and close platforms.

Tela
11-26-2007, 10:25 PM
Originally posted by DreamerM:
I doubt they can use any ideas from a message board given the legal issues involved. Afraid of getting sued or something. I donno, I think it actually might be vindicative to be stolen from, it means the ideas are good.

On the issue of mobility:

The Assassins are the fastest of the playable characters, and they can run, jump, climb, and grab on to anything.

The Guards are capable of the same, except they are not so fast. They also can't Climb Walls: their movements are limited to ladders and platforming. They also can hit harder and carry heavier weapons then the Assassins, as well as Chainmail armor that can lessen the damage of Suprise Attacks.

I like the idea of them being Guard Captains and not Guards: more counter moves and weapons will be available to them. However I don't think they should have much say over their soulders beyond being able to call for them if an assassin is spotted: their Alertness depends on your boss the Marked Man and his orders. Too low and you'll be the only one chasing the guy who just stabbed the Templar: too high and you won't be able to control them as they'll be spending all their time Arresting and Harrassing individuals. Plus the Public AI will become less likely to help you and more sympathetic to the Assassins.

I think the Marked Man can equip any weapon he wants, he can also move and order guards like a Guard Captain. However, he cannot climb, restricting his movements to ladders and close platforms.

So guards hit harder...but assassins are quicker?

Altair17
11-26-2007, 10:37 PM
Originally posted by NikkiLea4U:
Like someones XBL friend: Da Big D 0 G that screams like we girls >.< link below

http://www.youtube.com/watch?v=jJgMSEdXtvY

fake or not, if anyone is like this person in the link, just go die, we dont buy mic's to hear people scream or b*tch b/c how your teammate plays or because they lost their job, house, car, ect for being a *******.

if i played against someone like that id find them go to their house and kick the **** out of them....

Altair17
11-26-2007, 10:41 PM
Originally posted by GeneMech1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Altair17:
well my idea for the all out brawl mode there would be no need to have citizens walkin around that city so wouldnt it be easier to have that game mode at least?

*Ahem* Altair17, dude, think about it... the biggest problem aside from the lag or anything of that nature is the fighting system as well, the "all out brawl" would take away from what the game is about.

The fighting system relies on lock-ons as well, you don't need to be skilled, just quick.. It's all waiting, the first one to attack will die, if the other counters.

And if you want an all out brawl, play another game... hmmm, like ANY other online game... Having an all out brawl mode would really take it away from what Assassin's Creed is about... If you're a good player in Assassin's Creed and if you play like you should, you could go throughout the whole game without one single fight except the end and the beginning) </div></BLOCKQUOTE>

yea i guess ur right. i still think it would be pretty cool to people play as guards during missions or something of the sort but either way as said before it would be too much to handle so i doubt it will be done =P either way AC is still an awesome game.

(except for the fact that the side missions are so dam repetative....)

Dunno
12-01-2007, 08:48 PM
THERE WILL BE NO MULTIPLAYER!!!!!

SEriously, did you actually finish the game? all the assassins are DEAD, and it's pretty obvious Desmond isn't going to let Vidic and friends pluck up all of the pieces of eden. I mean seriously, it would completely defy the game's purpose! and why the heck would a game have some levels multiplayer but others not? Multiplayer would ruin the storyline.

GeneMech1
12-01-2007, 10:25 PM
Woah, woah, maybe you finished the game, but you haven't paid attention huh?!

Firstly, Desmond was about to train to become an assassin, but he ran away.

Secondly, the chick, I forgot her name, is an assassin herself. And if she could git so deep into Templar operations and so secretly, it's not hard to realize that there are other assassins in the open and most certainly under cover, like they should be.

Thirdly, the assassins who are "dead" were the ones who stormed the Lab... Even though Vidic said that thats it for "all" of assassins, which is most certainly not true.

And if ANYONE actually thought about other people's idea without blatently advertising theirs and theirs alone, they'd realize I'm right about multiplayer. Dunno, you CAN'T say there won't be multiplayer. You could say why you think there won't be, but you can't be sure that there won't be a multiplayer mode.

The only multiplayer mode that would make sense whatsoever would be co-op. The whole story, with two people. No seperate missions or multiplayer modes. THAT would ruin the whole feel of the game... Now where in AC have you ever captured the flag (for an objective, not for collectables), and the point of killing a target stealthy is to get around an AI which acts like a person, but is oblivious to an Assassin and how he looks like. But if an actual person plays as a guard he'd know what to look for and what to attack, as well, the fighting system in Assassin's Creed would make PvP impossible.

I don't think anyone except myself and a select few others actually paid attention to a co-op multiplayer, not a PvP multiplayer.

Altair17
12-03-2007, 09:01 PM
yea well prolly never see multiplayer but anyone co-op would be fun but does anyone know if they are planning on making AC 2? also is there something special that happens after you get allt he additional memories? cuz i found a spot in kingdom that was blocked off from me while i was on my way to arseuf which is basically the last mission so anyone know anything about either things?

GeneMech1
12-03-2007, 09:27 PM
I haven't found all the flags and templars yet, I'm almost there though..

And yes they ARE making AC2.

ACfanboy12
12-04-2007, 12:09 AM
Originally posted by Altair17:
yea well prolly never see multiplayer but anyone co-op would be fun but does anyone know if they are planning on making AC 2? also is there something special that happens after you get allt he additional memories? cuz i found a spot in kingdom that was blocked off from me while i was on my way to arseuf which is basically the last mission so anyone know anything about either things?

You never get to go in that area

DreamerM
12-04-2007, 12:11 AM
Originally posted by GeneMech1:


And yes they ARE making AC2.

We know this for a fact?

Vincentantonio
12-04-2007, 12:17 AM
As for multiplayer I hope they don't do as Halo 3. A lot of multiplayer and a lame simple short campaign.

ACfanboy12
12-04-2007, 12:19 AM
Im hopeing if they do make multiplayer.. it will only be co-op

multi will ruin the game IMO

GeneMech1
12-04-2007, 04:23 PM
Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GeneMech1:


And yes they ARE making AC2.

We know this for a fact? </div></BLOCKQUOTE>

Yes. It's supposed to be a trilogy.



Originally posted by ACfanboy12:
Im hopeing if they do make multiplayer.. it will only be co-op

multi will ruin the game IMO

Yes, that's exactly my idea. COOP ftw if anything, but nothing else.

DreamerM
12-04-2007, 04:32 PM
Originally posted by GeneMech1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GeneMech1:


And yes they ARE making AC2.

We know this for a fact? </div></BLOCKQUOTE>

Yes. It's supposed to be a trilogy. </div></BLOCKQUOTE>

That's no guarentee. It's got to be a success first before Ubi will pour money into the next one. AC's selling well now, but the critical response has been lukewarm and it's not like anyone's crying out for a sequel.

Hell, people on this very forum are saying any sequel would have to be set in a whole other world with a whole other cast of characters to be worth even looking at. Which means we can expect the sequel of comperable quality in about four years. One in much more direct competition with other games in terms of "unique" source material, given that our shelves are even now littered with ninja games, china games, and futuristic action titles.


Originally posted by ACfanboy12:
Im hopeing if they do make multiplayer.. it will only be co-op

multi will ruin the game IMO

Yes, that's exactly my idea. COOP ftw if anything, but nothing else.[/QUOTE]

ACfanboy of the utterly misleading screen name is wrong. Multi won't ruin anything: there would be special multi-maps and hopefully everyone would have their own roles to play in the overall game. Keep multi away from the main story mode.

Not saying it should be a tournament, I think there's potential in the Assassins vs. Guards set-up but only if it goes farther and someone gets to play as the Marked man. I'd pay a multi-game like that.

Of course I still want story mode to be story mode and completely untouched by online content.

GeneMech1
12-04-2007, 04:55 PM
Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GeneMech1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DreamerM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GeneMech1:


And yes they ARE making AC2.

We know this for a fact? </div></BLOCKQUOTE>

Yes. It's supposed to be a trilogy. </div></BLOCKQUOTE>

That's no guarentee. It's got to be a success first before Ubi will pour money into the next one. AC's selling well now, but the critical response has been lukewarm and it's not like anyone's crying out for a sequel.

Hell, people on this very forum are saying any sequel would have to be set in a whole other world with a whole other cast of characters to be worth even looking at. Which means we can expect the sequel of comperable quality in about four years. One in much more direct competition with other games in terms of "unique" source material, given that our shelves are even now littered with ninja games, china games, and futuristic action titles.


Originally posted by ACfanboy12:
Im hopeing if they do make multiplayer.. it will only be co-op

multi will ruin the game IMO

Yes, that's exactly my idea. COOP ftw if anything, but nothing else. </div></BLOCKQUOTE>

ACfanboy of the utterly misleading screen name is wrong. Multi won't ruin anything: there would be special multi-maps and hopefully everyone would have their own roles to play in the overall game. Keep multi away from the main story mode.

Not saying it should be a tournament, I think there's potential in the Assassins vs. Guards set-up but only if it goes farther and someone gets to play as the Marked man. I'd pay a multi-game like that.

Of course I still want story mode to be story mode and completely untouched by online content.[/QUOTE]

Well, I'm not looking at AC's popular or financial standpoint. I'm going on Ubi's word on it being a trilogy. And aside from IGN's disgusting 7.7 rating, I'm sure that it'll get a sequel.

And you shouldn't say the ACfanboy is wrong, that's very rude and arrogant. You should let him express his opinion without telling him he's wrong, you should tell him you disagree. Just like how I'm about to do now to you:

"Special multi-maps," "multi away from main story," "potential in Assassin's vs. guards."

The only special multimap that should be used i any multiplayer in AC is the entire game setting. There shouldn't be any restrictions with movement or freedom in multiplayer of a game like AC.

Because this game is EXTREMLY story driven, there shouldn't be anything to take it away from it. That's why a multiplayer away from the story would take away from the experience. That's why the only multiplayer should be COOP, to stick to the story. And untill they introduce a game mode in the story that could be exploited in VS. multiplayer, it should stay Coop or no multi at all.

Lastly, please this is for everyone.

UNTILL THEY MAKE A FIGHTING SYSTEM THAT WOULD TAKE SKILL, NOT JUST WAITING, AS WELL AS A TARGETING SYSTEM THAT WILL BE FAIR, INSTEAD OF TAPPING THE LEFT TRIGGER UNTILL YOU LOCK ON TO SOMEONE.

THERE WILL NOT BE ANY PLAYER VERSUS PLAYER.

WHen they make a better fighting system, it won't happen.

Rebuttle?

DreamerM
12-04-2007, 05:11 PM
Well, I'm not looking at AC's popular or financial standpoint. I'm going on Ubi's word on it being a trilogy. And aside from IGN's disgusting 7.7 rating, I'm sure that it'll get a sequel.

I hope you are right.


And you shouldn't say the ACfanboy is wrong, that's very rude and arrogant. You should let him express his opinion without telling him he's wrong, you should tell him you disagree.

This is the internet. Everyone's arrogant.

"Special multi-maps," "multi away from main story," "potential in Assassin's vs. guards."


The only special multimap that should be used i any multiplayer in AC is the entire game setting. There shouldn't be any restrictions with movement or freedom in multiplayer of a game like AC.

Incorrect. Not just because a multi-player game set in a world that large would be too complicated and beset by horrible lag-times, multi-player games are most fun when they take place in special settings designed specifically to provide for thier unique needs. This is something the Bungie guys know very well and have made billions of dollars exploiting.


Because this game is EXTREMLY story driven, there shouldn't be anything to take it away from it. That's why a multiplayer away from the story would take away from the experience. That's why the only multiplayer should be COOP, to stick to the story. And untill they introduce a game mode in the story that could be exploited in VS. multiplayer, it should stay Coop or no multi at all.

I simply don't understand your above statement. Are you saying that we shouldn't have co-op or multi-player unless we have a reason for it in story mode? I have never heard of any story mode including a vs. multiplayer, nor do I think it could and still maintain narrative direction.

Not to mention, the story mode of Assassn's Creed couldn't even include co-op. Altair works alone, and putting a whole other assassin there to do the same things would turn the game into a race. He can't complete his objective if someone else completes it for him.

Keep co-op and multi-player away from the story. Save them for Xbox Live.

Lastly, please this is for everyone.


UNTILL THEY MAKE A FIGHTING SYSTEM THAT WOULD TAKE SKILL, NOT JUST WAITING, AS WELL AS A TARGETING SYSTEM THAT WILL BE FAIR, INSTEAD OF TAPPING THE LEFT TRIGGER UNTILL YOU LOCK ON TO SOMEONE.

THERE WILL NOT BE ANY PLAYER VERSUS PLAYER.

I happen to disagree that the combat doesn't take "skill" as it is, but I agree it is definately NOT set up for Player Vs. Player in the melee combat sense of the word. Locking on is a perfectly legitimate way to fight (I happen to get sick of swinging at air when it's impossible) but for multi it would mean the first player to get a lock on the other would win.

Though it might be better if you can tell when someone's locked on to you, lock on to them in return, and have counters for their counter-moves ready.

Any multi-player will still have to include fightable NPCs. The relationship of the player to the crowd is too integral to this game to have any incarnation, online or otherwise, be without it.

The only limit is what you can think up.

GeneMech1
12-04-2007, 05:32 PM
Finally, a viable arguement.

Well, Altair may work alone... from level 1.2 till the end. But he worked with that guy and his brother... Till one died and the other lost his arm. I think it was one of Altair's punishments as to work alone. And he, indirectly, worked with the guy. But this is just the closest thing to a theory I have for coop.

And about the PvP. I didn't say it doesn't involve skill AT ALL, but I didn't make that clear. Though that is a huge problem about , the one who locks on first wins... etc. But still, they would have to make another one to account for these problems.

And the game setting, ok, I may have been over excessive about it being the WHOLE kingdom + cities. But the Areas of the multiplayer would still have to be pretty big.

I still think co-op is the easiest multiplayer mode to impliment at this point.

But, to bring everyone back into unity.

AC rules. Hmm?

ACfanboy12
12-04-2007, 07:35 PM
I have an idea for a fight system, there wont be a lock-on, but you can rotate Altair very smoothly, so its easy to face your opponent.

And the sword combat will remain like that... block, unblock (combos dont auto kill - combos only kinda hurt you)...and you will sometimes take damage depending on how strong the attack is...

Now here is where it gets complicated... they should have a sword fighting thing like Fight Night Round 3 had... where you use the analog as your sword hand... that would be tight!!!

And the power of your swing will effect the game also, because if you actually do land a big attack, the opponent cant block it, but it takes time to use that attack...

So use the analog stick as your sword hand ... ideas?

GeneMech1
12-04-2007, 07:48 PM
Well, it sounds more like Monster hunter.

But it's still a little choppy.

Also, I think Ubi would want to keep the pupateering controls. Those work very well, I love em, and I think they'll keep it.

ACfanboy12
12-04-2007, 07:51 PM
Originally posted by GeneMech1:
Well, it sounds more like Monster hunter.

But it's still a little choppy.

Also, I think Ubi would want to keep the pupateering controls. Those work very well, I love em, and I think they'll keep it.


Thats even more like the pupuateering controls... you have full control of his weapon hand...
and his other hand if you want...

u crazy

DreamerM
12-04-2007, 10:03 PM
Originally posted by GeneMech1:
Finally, a viable arguement.

Well, Altair may work alone... from level 1.2 till the end. But he worked with that guy and his brother... Till one died and the other lost his arm. I think it was one of Altair's punishments as to work alone. And he, indirectly, worked with the guy. But this is just the closest thing to a theory I have for coop.

This game makes a big deal of it's historical accuracy, and all historical accounts indicate that the Assassins worked alone, or in pairs at most, and even pairs were extremely rare. We don't know why Malik and his brother were there in the beginning, it might be because it was an exploration and retrevel mission and not an assassination. The other two were there to learn from his example, and because three people can investigate an area much faster then one person can.

It's been pretty well established that Altair does not play well with others. He was condesending and dismissive of Malik and Malik's Brother, lording his superiority over them and acting like they were just holding him back. He back talks his superiors and he doesn't so much work WITH the bureau leaders as Answer to them, and it's clear he'd be happier not even doing that (when Al Mualim first tells him he'll be reporting to the bureaus, he gets all snippy "What nonsense is this?!"). Altair is a great operative, clearly the best in the clan, but I don't see how a partner could be worked in that wouldn't undermine his solitary stalk-and-attack style.

Having another person there to help you fight guards would really undermine the need for running away, and the heart-pounding chase sequences are my favorite part of the game. I don't see how another player would do anything other then water down the single player experience.

Altair isn't a warrior. He's not trying to kill every last person in the city, the point of this game is not the body count. If a co-op was integrated, it might be like Splinter Cells: featuring two characters who operate as partners, like Malik and his brother, and who have their own unique skills and stuff they can do, and who have their own missions tailored around them working effectively as a team.


And about the PvP. I didn't say it doesn't involve skill AT ALL, but I didn't make that clear. Though that is a huge problem about , the one who locks on first wins... etc. But still, they would have to make another one to account for these problems.

Having the ability to counter-attack counter moves, rather then having counter moves be instant kills, would go a long way towards evening a player vs. player mode. In that case, the counter attacks would get chained together and the first one to break the chain would be the looser.

I'm not sure if that would be fun or not.


And the game setting, ok, I may have been over excessive about it being the WHOLE kingdom + cities. But the Areas of the multiplayer would still have to be pretty big.

Agreed. One of the coolest things about AC is how HUGE everything is. I'd hope any multi-player map'd take that into consideration.


I still think co-op is the easiest multiplayer mode to impliment at this point.

I disagree, as I don't know how co-operative assassinations would work without completely revamping the game's core mechanics. The ideal is to come out of nowhere, kill quickly, and be gone before the guards even realized something's happened. I'm not sure how another person would figure into that.

Still, Ubi was successful at creating a co-op stealth game in Splinter Cell, so if they really want to work it in I'm sure they'll figure out some fun way to make it happen.


But, to bring everyone back into unity.

AC rules. Hmm?

Yes. Yes it does. It's imperfections minor and major don't stop it from being a damn good game.

GeneMech1
12-04-2007, 10:06 PM
it's not more like puppetering controls... Puppatering controls associate 1 button per limb.

What you said is to devote one area on the controller for 1 part of the character, his right arm.

= Not puppatering controls.

DreamerM, you'll be my friend now.

DreamerM
12-04-2007, 10:13 PM
Thats even more like the pupuateering controls... you have full control of his weapon hand...
and his other hand if you want...

That's sorta like what AC would be like on the Wii.. waving your arm to wave your weapon.

..Except Red Steel already did that...and it sucked.

And Twilight Princess did it too...and it rocked.

The only way I think it'd be viable would be in a duel mode, with just you and the enemy. It'd make counter-attacks almost impossible and how would you deal multiple-enemies attacking from all directions?

AC's controls have a definite learning curve, but there's a certain elegance to them once you master them. I for one think combat's plenty fun the way it is: it's a very graceful, streamlined vision that does away with button-mashing hack-and-slash.

nathyboy128
12-07-2007, 03:16 AM
well i tell u what for people who have just 1 console without live can just play co-op together and then when ur online all people can just roam around and kill eachother that will be sick and funny and aggresive and u can make clans and **** http://forums.ubi.com/images/smilies/25.gif

Altiar_404
12-11-2007, 11:05 AM
i think that it should be like cops and robbers and things like hide and seek where the assasins try and hide in crowds or on roof tops and another team searches for them and things like that would be really cool
i think there could also be teams like:
Assassins
Gaurds
Templars
And if you really wanted like 1 man has to try and find everyone else in a time limit you crould use like one of the 10 people you have to assasinate.
you can even have ranks like ,shadow assassin and types of ranks like that

mr CONNECTION
add me on 360 if u need help or questions

Bone1122
12-11-2007, 02:42 PM
to be in pt2
http://forums.ubi.com/images/smilies/clap.gifThat sound great but the assasin should be able to pick 2 out of 3 wepons like the short sword, hiddenblade, and throwing knives. And the gaurd should have sword , bow and arrow , and cross bow. And i love the idea for deathmatch and assasination. There should be capture the flag too.But nice post

J CROS10
12-15-2007, 01:02 PM
Assassins Vs Templars, Assassins get Knife in hand, only back assassinations, Small dagger. Templars get that badass armor, big 2 handed sword and a crossbow. Deathmatch or Assassination, where the Templars have to protect an Npc from Assassination.

GeneMech1
12-15-2007, 11:44 PM
I guarantee you haven't read 1 other post in this entire thread.

P.S.

*******it I quit.

peaviopi
12-16-2007, 03:12 AM
dunno cant be screwed reading it all if some1 has already posted but srry. mgiht seem to be a common idea but a ViP based game to assasinate 1 leader guy would be kool and its involves the whole city and there can be like no limit of players and there will be 2 teams each have a ViP and each team has to assassinate the others ViP. so it can be like running upto him ur life to take his or a destracting his guardians and another comes in to take him out and so on

Mashed-Potatoes
12-16-2007, 10:37 AM
I had 2 different ideas. I had a race idea as well but it would be a bit different. You would just race around the city and the flags would be the checkpoints.

My other idea was Assassin vs. Guards but not exactly like a deathmatch. It would be more like the "Sneaking" missions in MGO where one player is snake, the rest try to kill him. Here's how it goes:
One player would be randomly selected to be Altair. Another would be selected to be the target. The rest of the players would be guards. Altair has all of his abilities and weapons, the guards have swords and a bow and arrow and can't climb as well. The target just has a sword. Instead of lock on, the guards and Altair would use cross hairs like in shooter games to use arrows and throwing knives. Altair would have to kill the target, while the guards defend him. I'm not sure how well it would work but it could be cool.

xELITEGUNNERx
12-16-2007, 12:22 PM
Originally posted by Bone1122:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">to be in pt2
http://forums.ubi.com/images/smilies/clap.gifThat sound great but the assasin should be able to pick 2 out of 3 wepons like the short sword, hiddenblade, and throwing knives. And the gaurd should have sword , bow and arrow , and cross bow. And i love the idea for deathmatch and assasination. There should be capture the flag too.But nice post </div></BLOCKQUOTE>


nice

GeneMech1
12-16-2007, 12:34 PM
Yeah

Lazybeans
12-16-2007, 12:39 PM
http://forums.ubi.com/images/smilies/1241.gif

Try to post something more substantial than 1 word...http://forums.ubi.com/images/smilies/51.gif

xELITEGUNNERx
12-16-2007, 12:40 PM
Originally posted by GeneMech1:
Yeah


yeah very nice

Tela
12-16-2007, 12:55 PM
Originally posted by xELITEGUNNERx:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GeneMech1:
Yeah


yeah very nice </div></BLOCKQUOTE>

If you have nothing to say about the actual topic, but just saying "nice" or "ok" on every thread, then please say nothing at all. Stop spamming.

That said, I only want multiplayer for AC, if the game won't turn out like Halo 2 and 3 because of it.

xELITEGUNNERx
12-16-2007, 12:58 PM
Originally posted by Tela:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xELITEGUNNERx:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GeneMech1:
Yeah


yeah very nice </div></BLOCKQUOTE>

If you have nothing to say about the actual topic, but just saying "nice" or "ok" on every thread, then please say nothing at all. Stop spamming.

That said, I only want multiplayer for AC, if the game won't turn out like Halo 2 and 3 because of it. </div></BLOCKQUOTE>

ok

Tela
12-16-2007, 12:59 PM
http://forums.ubi.com/images/smilies/1241.gif

Stop the spamming, please.

Good lord.....where's Z when you need her.... http://forums.ubi.com/images/smilies/51.gif

AsskickQT
12-16-2007, 01:03 PM
maybe they should like do timetrials like in crackdown and coop the whole game or something like that. Thinking about it they took alot from crackdown eh..?! The flags are the orbs.. you can jump arround climb buildings etc. a little bit less over the top but hey looks alike.. the missions of collecting like 30 flags in under 3 minutes you have that in Crackdown to =D but hey a little off topic there.. they should make like revolverbattles but whit trowing knives.. =D walk 3 steps and then aim and throw as fast as you can and try to dodge the oppoents knife at the same time.. ITS CRAZY =D or or or they could make euh... well i donmt know but they should make a multiplayer for sure but a good one =D

xELITEGUNNERx
12-16-2007, 01:07 PM
Originally posted by Tela:
http://forums.ubi.com/images/smilies/1241.gif

Stop the spamming, please.

Good lord.....where's Z when you need her.... http://forums.ubi.com/images/smilies/51.gif
she here 陽気な男の*

luke100
12-16-2007, 01:36 PM
log in online and make your own assassins outfit so your not all altair
then
a race to a point

5 guards (respawn)
defending a target who can free run
and you and another friend must kill him

capture the flag 2v2

deathmatch



also
ALLOW SWIMMING

AsskickQT
12-16-2007, 02:01 PM
dont allow swimming it ruins the game

GeneMech1
12-16-2007, 02:15 PM
Jesus-****ing-Christ!

I needed to post something so the damn option for me not to be e-mailed for every reply to kick the **** in!!! I posted adequatly this ENTIRE ****ing thread, except for that 1 mother****ing post!

What's WORSE, is that I'm still being e-mailed for each reply I get.

J CROS10
12-16-2007, 05:22 PM
you have to be stupid to have fun racing to collect flags.

Rokashi
12-16-2007, 05:44 PM
i like the idea of coop so someone can help you in missions..

leknuok
12-17-2007, 07:39 PM
well i like the idea of multi player but i duno if maybe i just suck at splinter cell but those multi player levels are really hard for one cuz you dont get anything to fight back really and two if they were to make a ac multiplayer i think you should get the throwing knives

Zerban_da_Great
12-17-2007, 09:11 PM
LOL TOPIC INVASION!

Anyways, I have my own idea for multiplayer after reading all the 'lawl deathmatch would be a counter-attack *****fest' posts.
So, you put in Assassin's Creed 2 and get on Playstation Online or Xbox Live and appear as some random in Abstergo Industries. You find a whole lot of copies of the Animus where the player goes to search for a game. Different Animus banks will entitle different game servers. It will also be extremely easy to find a game, as you can instantly see if a person is logged in. So, here would be a few game types, which will all hopefully prevent whoring of the counter system.
ASSASSINATION - 2-player co-op
Two unnamed Assassin's are outside an area where their target will be. One is chosen to head in and take the target out while the second takes out any obstacles in the way, namely knifing roof archers or something. The main man is armed with longsword, Hidden Blade and all combat abilites (Counter etc...) while the other is limited to Short Blade, complete with knives, the Hidden Blade and all climbing bonuses. However, they may switch jobs if they really want to, as both are equipped with a Hidden Blade. Also, BOTH members must be fully synchronised before being able to use Eagle Vision. Before the main man can assassinate the target, the second Assassin must be close by. Whether the main man stealth kills the target or duels him is irrelevent as the two players are then faced with a kabillion strong guards standing between them and safety. This is when the game encourages co-operation. These guards will use Defence Break a lot and will be very aggressive, often attacking all at once and whoring Grabs. But of course, if one Assassin is grabbed then the other can quickly attack/chuck a knife at the grabber and free them. Now, I'm in two minds whether one Assassin dying would end the game, or it would just make it freaking hard for the survivor to get out. After the game, the players will be logged out of the Animus and are free to talk about the game in Abstergo before going to find another game or leaving.

FLASH IDEA!!!
There will be a shop in the Abstergo main lobby. The shop will sell player upgrades such as increased sychronisation and upgraded swords and the like. Points will be earned for completing tasks like stealth killing a target, dueling a target to death, killing ten guards in a single game without being hit and such. After buying every DNA sychronisation upgrade, your Abstergo avatar will gain climbing abilities and Eagle Vision. Using these you can explore Abstergo and find hidden Artefacts and invisble blood symbols which earn you major points which can be used to buy new maps and secret equipment for your Assassin. Nothing major like a Sword of Rape, just something to give you a little edge, or give you a laugh (tries not to imagine an Assassin with rainbow robes).

I do have another multiplayer idea which is similar to Masyaf's seige, but I'll tell ya later after you give feedback on these ideas.

yeahjesse
12-22-2007, 11:06 PM
Aside from City of Heroes, I've never seen any kind of realistic team strategy in an MMO. To be honest, the combat system in Assassin's Creed is so weak that this idea wouldn't be fun at all. You're basically saying "gee, I sure hope they take the weakest aspects of their release title and create some new atrocity featuring ONLY THOSE FEATURES!"

So what, you want to play in some all-out online brawl where you grind in an endless PvP battle royale? The concept is shallow at best. Even for an xbox live add-in type thing, it wouldn't be worth it and the feature would just be one more thing for reviewers to judge harshly.

This game is so repetitive that it's not even fun to collect any items. I don't see how "doing the same thing over and over" but with other people could ever be anything but bad.

Crash_Plague
12-23-2007, 08:41 AM
Sounds like an awesome idea!

I recently rented Splinter Cell D.A. and it was an okay game, but the multiplayer was especially fun!!

Playing both the spies and the guards!

Anyone who doubts the fun of playing an Assassins Creed Guard on multiplayer should just try Splinter Cell D.A. multiplayer.

cameeu
12-24-2007, 10:11 PM
co op, and survival challenges online would be great..

wizardmo
12-25-2007, 02:05 PM
well i have what i think is a good idea well all these should be include in AC2
1-more weapons e.g. cross bow, a whipper (sometimes used to grap, grap enemies weapons and throw it away using the whip rope)
2-online play (VS mode, deathmatch, online story CO-OP like gears of war)
3-more fist moves e.g. kicks and some wrestling grabs
4-customizable customes
5-faster climbing
more unlockables e.g. different customes
6-replays (you can look at your free running or chase in slow MO by replaying)
7-altair shouldn't die in water
8-sneak into enemies and steal their weapon then when you show your self they have nothing to attack you with soo you can have more stylish kill
9-altair should walk more faster when he's desmond at least run
10-you can talk to the crowd

Nastaris
12-26-2007, 05:47 PM
hmmm, well, multiplayer sounds kinda wierd, that would probably ruin the game, i mean, 2-16 assassin's at once? that would be awkward, and the guards will notice the assassin's that easily, plus the kingdoms have to be much bigger, and more details to it, but co-op does sound pretty good, its kind of dificult to be 1 assassin against 6-8 guards, if it were to be co-op, i suggest to have either 2 or 4 assassins, but i desagree with the multiplayer thing, then its going to be like Halo, having too many spartans fight each other, then its going to be like assassin's vs. assassin's.

if they are going to make a part 2, then i suggest some things they should have in part 2:

1. new armor and new weapons (bows, better swords, and etc..)
2. and yeah, more fast-climbing, and fast-fighting.
3. co-op mode (having 2-4 assassin's in story mode)
4. no multiplayer because then it would be like Halo, having 2 thru 16 spartans fighting each other in one territory, then its going to be like having 2-16 assassin's fighting each other like, Halo.
5. the memory territories, where you have to gain a memory to access to the next side/part of the city, i really think they shouldn't do that in part 2, well if their was/or going to be a part 2.
6. instead of having a guy, laying back on a machine that lets you look to the past about his "Ancestors", which their using that machine to change the future, or something like that, instead of that, why can't it just be like an ordinary story,/storyline. Having one dude laying back on a machine, seeing the past about his ancestors, that sounds really wierd.

xanderverceles
12-26-2007, 10:15 PM
i have one idea. maybe it could be like templers vs. assassins. each assassin would have a list of the templers needed to be killed. and you have to locate them using the view points and investigations to find them. the templers objective would be to stay alive and an optional objective would be to kill the assassins to win.

bloodshadow
12-27-2007, 06:59 AM
uno they could also do a game where one team has to kill a guy before the other and that can lead tot hings like kill the capitian of the team http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
soz if one of the spellings is wrong http://forums.ubi.com/images/smilies/35.gif

kangarooking
12-27-2007, 10:22 PM
why cant it be assassin vs assassin in a town with lots of people in it like in the game

Al_Mualim
12-28-2007, 12:46 PM
multiplayer in AC... =) sounds great
would be cool if 360-and PC-players could fight against PS3 players, we could see which1(sony or microsoft) hav better players. and i like thatassassins vs guards PLUS there could be sum kinda sieges (like in the beginning of AC, when that templar and his companions attack Masyaf)

killakurt47
12-28-2007, 03:40 PM
the next assassins game would be toatly f great but with a online multiplayer it would be even more better it would be like splinter cell but with the same concept of this assassins creed with all the people and all the guards etc... whith other people online u should be able to decide what side u want to be on like u could be on one of the 9 kings side that the assassin hase killed but to put online on the next assassins creed would make the game that much better ps. put online!!!!!!!! http://forums.ubi.com/images/smilies/25.gif

Jay_886
12-29-2007, 11:45 AM
Okay... seriously, before posting something read previous threads, because this repetition is just pissing me off.

PvP is a good idea but would be infinitely more complicated, demanding and time-consuming than just doing co-op.
If we were to do PvP it woud have to be a different fighting system, which is a fundamental part of the game Assassins Creed. I don't want to change the combat system. It kicks ***. Changing the combat just for XBL would change the controls for single player thus effecting the feel of the game, hence reducing the aready disgusting IGN 7.7 review to something like a 5.5. Do you guys really want to do that?

adelman93
12-29-2007, 09:13 PM
not a bad idea

but i think multiplayer with two assassins would be sick

one person takes on the grunt of the fight, while one kills the target

now wut about tht?

Hutch87
01-04-2008, 12:49 AM
wow, all these ideas are cool, but lame.
Stick with everyone can choose there assassin and have different clothing, but make i take place in the city, and you have to find each other and kill each other, so you better watch your back, or you might get assassinated by another player. other game modes are a must tho. Either allow each perosn to control 1 to 5 guards, or go solo. Plus have all the citizens, and guards, as well

DreamerM
01-04-2008, 01:24 PM
Originally posted by GeneMech1:

DreamerM, you'll be my friend now.

Yay! http://forums.ubi.com/images/smilies/partyhat.gif I like friends!

ACRockz
01-05-2008, 06:23 PM
I like this idea .. Team Deathmatch really plays a part in alot of games
there could also be a 2 Team Assanation where 2 teams fight to kill one target only the Assassin's Target cant be seen on the Minimap/radar

For me Multiplayer/Online would work well for AC
http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

ikillu95
01-05-2008, 06:39 PM
I like idea of online but not in the story mode thing..that would kill it but online is fine in my opinion.

Noob_At_Games
01-05-2008, 11:59 PM
i'd like a co op version of assassins creed, playing two people or even up to 4 at once (over xbox live ps3 online n stuff) it would also be a great idea for competitive like CTF or DM all these ideas r good

MiniHitman
01-06-2008, 04:43 PM
OK First of all I have to agree with Expired_Exile on Customizable Assassins http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But i think they should still be based around the same sort of thing that they are now. I also think they should have like mini arcade battles against an endless number of guards or assassins. But Also i have to say that in AC1 I only liked the city Damascus it was just the feel of it i think some os you will agree

MiniHitman
01-07-2008, 02:55 AM
Seriously How many of you Love having the fist fights with those http://forums.ubi.com/images/smilies/34.gif fat salesman

that the guards cant get involved in, well i do but the it needs a bit more tweaking http://forums.ubi.com/images/smilies/compsmash.gif

so you can do combo punches and that they dont go down so easily i mean i its like

Punch Block Punch Block Punch Earthquake and theyre out for the count http://forums.ubi.com/images/smilies/784.gif

cedric21_259
01-07-2008, 05:20 PM
ummm assassin's creed 2 is definitly going to be IN ASIA SOMEWHERE. Remember the email about subject 16 and his ancestor from the Far east. Bleeding Effect email i think. the writing on desmond's wall were written in chinese. we have to figue out what that is. so there you go! NO more ALTAIR!! NOOOO!!! he was so kool. and a great way to start a franchise!! multiplayer could me new guys vs altair. or coop new guy w/ altair. anything they do is goin to be saweet!

Kestor
01-08-2008, 01:58 PM
Originally posted by cedric21_259:
ummm assassin's creed 2 is definitly going to be IN ASIA SOMEWHERE. Remember the email about subject 16 and his ancestor from the Far east. Bleeding Effect email i think. the writing on desmond's wall were written in chinese. we have to figue out what that is. so there you go! NO more ALTAIR!! NOOOO!!! he was so kool. and a great way to start a franchise!! multiplayer could me new guys vs altair. or coop new guy w/ altair. anything they do is goin to be saweet!

Don't worry. I think there will be Altair present in the second game.
" We might need him, his memories [...] we shouldn't leave anything to chance. " - Lucy to Allan Rikkin http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

xxdw90xx
01-08-2008, 08:53 PM
yeahh well i dont know if anyone has said this yet.. but good idea for ac2 wood be changin character whether or not you wanna be a templar, guard, ordinary man, etc... you shood be able to change your clothing to wuteva you want.. also wood be nasty is if u cood map ur own face into the game( similar to tony hawk underground ) i think alotta ppl wood love tht

FaithInTheDark
01-10-2008, 03:29 PM
Don't mess with the story but make an MMO set in the Assassin's Creed Universe.
1. Make your own character.
a. Chose between Assassins, Templars or Guard.
b. Unique abilities, weapons and clothes.
c. Character Ranking(Better rank allows better weapons and abilities).
2. Clans(Join or Create(Min Char Rank Needed)).
a. Clan Ranking(Better rank allows more members).
b. Gain ranks by doing clan missions(Collect Items, Assassinate the Mark).
c. Fight against rival clans(Get rid of there clan and make them start over(lowest rank)).
3. Rouges(NON-Clan).
a. Gain rank through solo or small group(of 3 or less) Missions.
b. Take missions from other clans the destroy a rival clan(Without that clan knowing who hired you).

Many other possibilities. I am not saying it would be easy to do or cheap to host but deathmatch and all out brawl don't sound that fun in the Assassin Creed Universe.

PS. Cross Platform would be great too!

PSN ID: FaithInTheDark

spazzoo1025
01-10-2008, 03:32 PM
^^^ no that sux

brono
01-10-2008, 10:35 PM
My i dear is that there should be like a multiplayer online and ofline and what i mean by online is that you can customize the clothing of your assassin or you can choose the facial features and go around chatting doing assassinations,roam around and do what you want to do.

thats my idea hope you like it

SYLAR11787
01-15-2008, 03:10 AM
Multiplayer seems <span class="ev_code_RED">wicked</span> in assasins creed 2 and have a difficulty mode like devil may cry and ninja gaiden assasins creed 1 is too easy that i have not bothered playing it that much i last killed a guy called tamir bin musa they should have mulitplayer versus and co-op with lots of different game modes and fully customisable assasins like clothes and weapons and abilities and stuff

wupwup1
01-19-2008, 07:43 AM
am i the only one thats realised that AS2 int going to be based around the crusades. ubisoft released an unoffical statment saying AS2 is in japan and AS3 is in peru. that means there wont be altair or any of his assasin freinds. they didnt make it clear what it is set in, but altair and the new nija are related.

the fact that it is set in japan will mean a totaly new system with different abilities weapons, charicters, guards, targets and assasins.

final i would love a co-op mode (online and offline) and wouildnt mind other online game modes AS LONG AS IT DOSNT TAKE AWAY FROM THE SINGLE PLAYERAS LONG AS IT DOSNT TAKE AWAY FROM THE SINGLE PLAYER wich it would because the fight system would have to be changed unless the single player and multi player is totaly different.

wupwup1
01-19-2008, 07:54 AM
the idea of an online multi player sounds great. people could create there own 'clan' for clan games but give them a unique look i.e. all black ninja with the same weapons insigna e.c.t. it would also be good if people could create their own 'class' similar to the cod 4 system. ther should also be alot of different weapons that can be unlocked either in online or ofline chalanges.
you couldnt say what type of game types youy could have until after you've looked at the single player (which should remain the focus of the game) as it may be completely different to AS1 but team deathmatch, protect the target, last man standing mode either as a training compatition or as a rebelion amongst the guards.

the game will likely focus around the templar treasure so there could be a 'find the treasure first and get out allive mode' possibly with teams.

wupwup1
01-19-2008, 07:58 AM
the online could also be similar to a RPG game system where you can develop a theme i.e. archer, nodachi specialist e.c.t a certain amount af defeats could mean you must starty over and you could only be allowed into clans at a certain rank.

iPlunder
01-19-2008, 08:25 AM
All i would have asked for is two things.

Free running races

and

duel mode.

Skaevola
01-19-2008, 11:33 AM
Okay, I didn't read the whole thread, but I just want to mention that would really, really love fighting another player. I'm one of the few that loves the combat system to death, and that would raise the quality of the game 100% to me. I keep going back and fighting Robert again because he's actually a little challenging when you use just the longsword (and when you fight him "with honor" like I do, meaning not hitting him when he's on the ground), and it just... feels like a swordfight!

gamepro11
01-19-2008, 12:32 PM
I have to contradict the first idea... a team deathmatch wouldn't work because it is so easy to do counter kills, and also both sides can spot each other in an instant. to add on to your idea. you could have 1 on 1 matches where you have the target and the assassin, the assassin's clothes are randomly created each match, so the target cant tell. and then its up to the assassin to kill the target in the certain ammount of time and the targets job is to not get killed. or have another idea like a chase sequence, where assassins are being chased by the guards and they must escape and hide. those might work? http://forums.ubi.com/images/smilies/88.gif

bobzista
01-20-2008, 12:08 PM
this 2 play idea sound owfull i dont think it woould work on assassins creed style of gaming

SpartanGraphics
01-31-2008, 04:09 AM
right that's a **** idea end.

muiltplayer simple assassin vs assassin that it the better one wins, you get a name that's ur target and you have to go find out all the information just like in the game but there will be over assassins obv also be after the target simple the better assassin is the one which kills the target first and then gets away b4 getting kill by over assassins http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif think about it

your in the city, you have you name but u just can run about can you cus theres over assassin and i would ttly kill another assassin if i had the chance but they could also kill you so its all about skill thats what a assassin creed muiltplayer whould have to be ! simple

tmKoreGraphics.co.uk

yona-guni
01-31-2008, 04:42 PM
my friend and i have writen at least 5 pages of ideas for a multiplayer in assassin's creed 2.

Marek86
01-31-2008, 04:48 PM
And... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Easy72
02-01-2008, 07:30 AM
Originally posted by Marek86:
And... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

besides, I don't even like the idea of the game going multiplayer, it would ruin it.

the_assassin_07
02-01-2008, 12:44 PM
Why are you guys all wasting your time posting useless theory's about AC2 that mean nothing? You should just go outside, smell the fresh air... I mean what's the point of "writing at least five pages of ideas for multiplayer in AC2"? Just chill peeps it's not like you have to dedicate your whole life to the game http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif.

Easy72
02-02-2008, 08:12 AM
http://forums.ubi.com/images/smilies/agreepost.gif Well said. You guys are better off not fantisizing what the game will be like. It'll most likely dissapoint you when it's totally different from what you imagined, don't get too hyped.

BTOG46
02-02-2008, 08:27 AM
Well, as Raide made a stickied thread for multiplayer ideas, and one of the Forum Managers jobs is to pass information back and forth between Ubi and it's forum members, maybe there is a chance of multiplayer being added.
http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/1301098726

zabashilo
02-04-2008, 03:35 AM
K I had this idea. It may sound lame at first but really really think about it.. Imagine a multiplayer mode that involved use of a whole city map, that could support like 36 players at a time, and it was like tag. And to tag people you had to catch up to them freerun style and hidden blade them on the run. Naturally for something like this to stay interesting there would have to be some new interesting aspects implemented just to keep the game interesting but i think the possibilities are stupendous i think that would be so much fun id play all the time.

freshman_91
02-04-2008, 01:09 PM
I think its really important to add a multiplayer feature, and with co-op, quite simply because the game is just crying out for versus matches, and team strategies. DO IT UBISOFT, PLEASE!!!!

http://forums.ubi.com/images/smilies/11.gif

Thakingdom
02-04-2008, 01:46 PM
sounds like a great idea. I was wondering about multiplayer for AC recently.

Romich123
02-05-2008, 10:39 AM
i say do that i dea it osund awsome and u can have ure onwn city like jerusilm or somin and it like ure own guild and u get paid to kill other players to buy new stuff yyyaaayyy

spazzoo1025
02-05-2008, 02:01 PM
in the 2nd game, if it's still liek free-running based, I'd like to see running-on-walls. that woulda saved me alot of time in the game lol

SpartanGraphics
02-06-2008, 05:42 AM
Originally posted by the_assassin_07:
Why are you guys all wasting your time posting useless theory's about AC2 that mean nothing? You should just go outside, smell the fresh air... I mean what's the point of "writing at least five pages of ideas for multiplayer in AC2"? Just chill peeps it's not like you have to dedicate your whole life to the game http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif.

you **** and you know u are http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif hi-5 for tree

DarkBlade29
02-10-2008, 01:43 PM
an idea for versus could be who can find and kill a target first

* they will need to gather clues were to find the targets location

or another idea would be for an online versus is a team of assassins and a team of guards with the assassins trying to kill a hidden target controlled by a person before they escape the city

of course the guards cant free run and neither can the hidden target and there would be a different fighting system to make it even but the assassins can still get a stealth kill if they get the guard from the back. But The the target looks like a civilian but has a something small to that reveals it is the target. (maybe a gold belt or a symbol on there cloths)
http://forums.ubi.com/images/smilies/784.gif

jwatts05
02-11-2008, 07:48 AM
u are all goin the wrong way dont go runescape multiplayer more gta san andreas

nharmer05
02-11-2008, 07:48 AM
i agree

abhi
02-11-2008, 06:14 PM
i have an idea for the multplayer in AC
how about campaign online, just like unreal tournament 3 , i think that would be awesome. the game would be beat faster http://forums.ubi.com/images/smilies/metal.gif

TheHatTrik
02-11-2008, 07:11 PM
Originally posted by Lordgrunty11:
This is not my idea, I remember reading it a long time ago.

Ok, you could have parts of the city, or specialy made multiplayer areas. And its copying splinter cell's multiplayer, but its the guards vs. the assassins. Guards have a crossbow and sword. Assassins have hiddenblade and shortsword. (or something like that)

You could have gametypes where it's just plain team deathmatch, you could have something where one of the guards is the target and the assassins have to kill them and get away, you could have something where the assassins have to get from one side of the map to the other. There's so many possiblitlies, I really hope they would do something like this.

Why not just make it free roam where everyone is assassin and you can PvP if you find others.

Scorpion86
02-15-2008, 08:30 PM
Originally posted by coastermaniac12:
I have a great idea for multiplayer, actually my friend and I thought of it.

It's more of a race mode where your friend or a random person playing online are put in the same area of a city and have a series of objectives which lead up to the final assassination. The first one to complete the objectives and whoever assassinates the target first wins.

The objectives would include pickpocketing, listening onto conversations, informers or interragations. The players would talk to different people around the map and would race to the target!

Sound like fun!



This actually sounds like a good idea. But maybe if you add in a feature if you run into the other assassin you could fight them and who ever losses has to start over.

Digit1977
02-22-2008, 12:03 PM
There could me many avenues that AC2 does multi-player. How about assassins vsr knight in faction type wars. 10 people to a side and missions to complete in order to win territoies. ie - assassins need to kill the king.
knights have to seige the assassins home. these must be completed in a certian time. So the assassins team needs to decide how many assasins to send out to kill the king and how many to keep at home to defend.
the knights need to take out all assains at their home and they also need to have defensive troops.
Perhaps the assassins are stronger or harder to spot but the knights have more troops. (respawning faster?)

I would like to see more replay value to the sequal. And the ability to save more than just one game.

I do how ever dont want to see reduced graphics, the game play was a joy to watch.

And how about a flag locator to help find all the flags, way to many over a large area. And will there be a reason to collect them,
Like getting better wepons or new outfits.

Speaking of outfits ..... How about a change of clothes so you don't look the same on every mission, you are an assassin after all. Agent 47 could change his appearance to infiltrate the enemy!

Love the game make more soon!

the_assassin_07
02-23-2008, 08:59 AM
i have an idea for the multplayer in AC
how about campaign online, just like unreal tournament 3 , i think that would be awesome. the game would be beat faster
Oh my God.. Why would you want to do that when the game would be beaten in like two hours?

Well said. You guys are better off not fantisizing what the game will be like. It'll most likely dissapoint you when it's totally different from what you imagined, don't get too hyped.
Haha thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Minascalvados
03-07-2008, 02:26 PM
Maybe a verses mode would be like escort missions... One team protects if their target is compromised and the other kills...



i think it could be pretty cool to put a mpoption into the game, because it makes the game interesting even after you played it like 2 times.
This game is only not made for deathmatch that is for sure. Deathmatch is for quickhandleing and assassins creed is a think-forward game and go unseen. So a better solution for mp is objective mp. Co-op osn't that great because the game isn't made for it again. For Co-op it's parts are way to long. So it's better to do a X vs X in a objective mode. Again it is better to not kill each other , because NPC's don't see that you are a assassin but other players do. What we need is that you don't have to kill the other team but that you need to steal something from them or to strike someone down which is protected by the other team . Also, plz don't say that races are cool to put in the mpoption of AC . It takes the whole gameplay down. The game isn't about getting somewhere the first. It's absolutely not meant to be a rush but a strategy game.

Minascalvados
03-15-2008, 09:09 AM
an other option is that one is the assassin and the other is the target. The game starts when the target sees the assassin and starts fleeing. Then is it time for hunting down the pray. The target needs to flee away and the assissin needs to kill him

reece2894
03-15-2008, 06:41 PM
a awesome idea, would possibly if it was a racing coop mode instead of a fighting one.I think this because could u really see people killing other people because all u do is just do counter all the time!! so maybe you should make it so there is 2 different teams and they get assined 2 kill the same person and whoever gets there first and kills them first wins the round,do you get me? maybe after u kill the target you have to use your team mates to protect u as u free run your way back to the team hq.while on your way back the other team can stop you by using defensive teqniques or maybe use some sourta fighting tecnique but defintilty not 1-1 combat. other idea above are good but i think this one is the best??

thank reply soon

MortalWombaat
03-21-2008, 01:45 PM
i think it would be cool to have to outsmart the city, instead of a couple of player controled guards. Have 1 guy seeing things rts style, with lines of site wherever guards are posted. Then have player controlled assassins running around attempting to assassinate a player controlled target. The city could swarm guards around said target, but that would draw attention. the city could post guards sparingly but everywhere, but that would make it very easy for the players to spread out and kill all the guards. The guards slowly respawn, and the game ends when either the target, of all the assassins die.

long_live_bush
03-24-2008, 10:05 PM
Great Idea. I was thinking a S&D [Search And destroy] Someone be the target, and the guards have to protect him, and the assassins ahve to hunt him down and kill him, and you get points for killing someone, doing the assassination, and actually getting out alive.

KILLTACULES
03-25-2008, 10:05 AM
Originally posted by Dotreri:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by venom360:
just make a coop mode like crackdown, 2 players in one town, they can do whatever they want, like a free roam mode, one is ALTAIR and the other the TEACHER from the assassin stronghold, would be AWESOME :P

This is basically what I was going to say. I have thought of some game modes but honestly this game only needs something like the crackdown multi-player. That or a mini-game where you have a time limit and a bunch of guards. Who ever kills the most guards wins. </div></BLOCKQUOTE>

i also agree but not with a time limit, all limits do is LIMIT! why limit when you don't have to how about Crackdown style coop and a survival mode teammates back to back against unlimited enemies un til they fall just endless combat that's all anyone did in the end anyway lol

KILLTACULES
03-25-2008, 10:54 AM
look, i think we all agree that AC has the best fighting style to date. it's not perfect but it blows everything else outta the water.

with that said, i don't think PvP is a good idea in any form, because you will have to tweak the fighting style. otherwise it will be reversing the reversal all day long! the fighting is the best part of AC so it shouldn't be tweaked. 2 player coop is the best form of multiplayer for AC2 because it can be implemented without changing areas the game already shines in.

DragonRanger65
03-26-2008, 09:18 AM
Originally posted by Lordgrunty11:
This is not my idea, I remember reading it a long time ago.

Ok, you could have parts of the city, or specialy made multiplayer areas. And its copying splinter cell's multiplayer, but its the guards vs. the assassins. Guards have a crossbow and sword. Assassins have hiddenblade and shortsword. (or something like that)

You could have gametypes where it's just plain team deathmatch, you could have something where one of the guards is the target and the assassins have to kill them and get away, you could have something where the assassins have to get from one side of the map to the other. There's so many possiblitlies, I really hope they would do something like this.

I would be all right if it was a choice, but not the entire focus of the game.

Dragon

Lordgrunty11
03-28-2008, 09:40 PM
hi guys, checked the forums for anything new and this topics still goin, cool.
Remember though that you don't really even have to fight. Yes, it would be great if they made a way to make it work out but it could just be pretty much exactly like splinter cell and have the guards only be able to fire and do a little melee and the assassins just run up and kill them with the hidden blade.

stix489
03-28-2008, 10:04 PM
No offense...but like I keep wondering why this thread is still going? I mean there's a sticky about multiplayer anyway! http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

blarson11
03-29-2008, 01:17 AM
stickies are only visible to people who have been told of their existence. apparently you cant see the top of the page unless someone points it out to you. hidden in plain sight kind of thing.

and you bumping it doesnt help now does it?

vimunchkin
04-14-2008, 11:21 AM
Yes i dont think having multiplayer is a good idea, i think its a wonderful idea. But you guys have to remember what happened in assassins creed 1. I dont think it will be back in crusade days at all. Remember altair and all that stuff was just a simulation in assassins creed 2 we mostly likely will be in the real world, thus i think we will have guns and knives along with altairs agility stealth and assassin skill. So i think Death match, Capture the flag, Team Death match, Escort, and CO-OP(wanna person would be main cha rother person would be some lost assassins who survived or something like that)that would own would own.

the_assassin_07
04-14-2008, 11:23 AM
NOOOOooooooooooooOOOOOOOoooooooooooo.

Why didn't you leave the thread to die!?
Post in the sticky!

Aihko-Axel
04-15-2008, 01:06 AM
i acctually thing it would be far more fun if there was a Co-Op feature in Assassins Creed 2
dont ask me how id would work tho :P

timberwolf81994
04-15-2008, 01:14 AM
I would love a co-op version of assassins creed as long as you could create your own character
and make the colour, appearance and choose weapons and why not do missions together.
Multiplayer also is a good idea if you can play team.

the_assassin_07
04-15-2008, 02:05 AM
http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/1301098726

POST IN HERE PLEASE.

Thank you.

dacoolstas
04-15-2008, 10:01 PM
wow....you should be a mod man. your a born natural.

Djinada
04-16-2008, 08:46 AM
Mhhh my idea is
That there is one Monk ( an online guy )
And the team Guards need to escort the monk to the church only the monk walks really slow and cant attack but the The Assassin's wants to kill the monk because he does do bad things ^^
Maybe that would be cool
Djinada

Shinkou Ookami
04-18-2008, 03:40 AM
I would really like a multiplayer environment in Assassins Creed, its begging for it. An idea for a scenario (taking a scenario from Need for Speed) is the "Chase" scenario. basically in need for speed, one player is randomly picked to be the "runner" and all the other players are police cars ("chasers"), when one of the chasers catch the runner they become the runner and the former runner becomes a chaser again.

In Assassins Creed they could do the same sort of thing within a city map, you could start off as thought the assassin (the runner) has just "taken the mark" and everyone else are guards, knights, etc chasing him, then when one of the guards kills the assassin, he becomes the assassin and play resumes, after say 5 seconds the former killed assassin respawns as a guard and resume the chase, players could be scored, get points or acheivements for the number of kills they make of the assassin, type of kill (ie stealth etc), a player playing as the assassin could get points or acheivements for staying as the assassin for a long period, killing guard attackers.

Also they could make it more difficult by having AI "marks" in the city map, that would give the guard players soemthing to rally around and target to find the assassin, and the assassin could get more points or acheivements for succeeding to kill the marks in the map, either by stealth or by fighting through the guard players, if the assassin dies in the attempt the killing guard could be respawned as the assassin a safe distance away (to give him a fighting chance to have a good run as the assassin rather than respawning in the middle of a group of guards)

That would be my idea of a good multi player level.

Skinkou Ookami

vimunchkin
04-18-2008, 08:57 AM
yea i like your idea the best...and the game would be over when the target is killed posiible can go in rounds you get if your a gaurd you get a point for killing the assassin if your the assassin get points for killing the target. Well good idea ShinkouOokami. And should be splitscreen and online :P. Oh yea 1 more thing why would assassins creed 2 be in crusade times did you guys even beat the game and see the ending....it apparently looks like it will be in present day trying to gather the pieces of eden or something like that i highly doubt we will need the animus...unless we do both go in animus to find the exact locations then go in real world and get em.

vimunchkin
04-18-2008, 09:00 AM
Originally posted by ShinkouOokami:
I would really like a multiplayer environment in Assassins Creed, its begging for it. An idea for a scenario (taking a scenario from Need for Speed) is the "Chase" scenario. basically in need for speed, one player is randomly picked to be the "runner" and all the other players are police cars ("chasers"), when one of the chasers catch the runner they become the runner and the former runner becomes a chaser again.

In Assassins Creed they could do the same sort of thing within a city map, you could start off as thought the assassin (the runner) has just "taken the mark" and everyone else are guards, knights, etc chasing him, then when one of the guards kills the assassin, he becomes the assassin and play resumes, after say 5 seconds the former killed assassin respawns as a guard and resume the chase, players could be scored, get points or acheivements for the number of kills they make of the assassin, type of kill (ie stealth etc), a player playing as the assassin could get points or acheivements for staying as the assassin for a long period, killing guard attackers.

Also they could make it more difficult by having AI "marks" in the city map, that would give the guard players soemthing to rally around and target to find the assassin, and the assassin could get more points or acheivements for succeeding to kill the marks in the map, either by stealth or by fighting through the guard players, if the assassin dies in the attempt the killing guard could be respawned as the assassin a safe distance away (to give him a fighting chance to have a good run as the assassin rather than respawning in the middle of a group of guards)

That would be my idea of a good multi player level.

Skinkou Ookami

http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/1301098726 repost this there please cause this idea owns ^^

wiiiscool01
04-18-2008, 09:14 AM
definitely a good idea

drego5
04-18-2008, 10:56 AM
In other words... Tag. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif Meh. Though, it would make Hiding spots like roof gardens more interesting..

Personally, I think any multiplayer option would be more like a race to see who can assassinate someone first, like bounty hunters, or co-op mode, like escorting a caravan of people or something.

Shinkou Ookami
04-25-2008, 05:23 PM
Originally posted by vimunchkin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ShinkouOokami:
I would really like a multiplayer environment in Assassins Creed, its begging for it. An idea for a scenario (taking a scenario from Need for Speed) is the "Chase" scenario. basically in need for speed, one player is randomly picked to be the "runner" and all the other players are police cars ("chasers"), when one of the chasers catch the runner they become the runner and the former runner becomes a chaser again.

In Assassins Creed they could do the same sort of thing within a city map, you could start off as thought the assassin (the runner) has just "taken the mark" and everyone else are guards, knights, etc chasing him, then when one of the guards kills the assassin, he becomes the assassin and play resumes, after say 5 seconds the former killed assassin respawns as a guard and resume the chase, players could be scored, get points or acheivements for the number of kills they make of the assassin, type of kill (ie stealth etc), a player playing as the assassin could get points or acheivements for staying as the assassin for a long period, killing guard attackers.

Also they could make it more difficult by having AI "marks" in the city map, that would give the guard players soemthing to rally around and target to find the assassin, and the assassin could get more points or acheivements for succeeding to kill the marks in the map, either by stealth or by fighting through the guard players, if the assassin dies in the attempt the killing guard could be respawned as the assassin a safe distance away (to give him a fighting chance to have a good run as the assassin rather than respawning in the middle of a group of guards)

That would be my idea of a good multi player level.

Skinkou Ookami

http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/1301098726 repost this there please cause this idea owns ^^ </div></BLOCKQUOTE>

Reposted to other thread, thanks for the comments.

Shinkou Ookami
04-25-2008, 05:35 PM
Originally posted by drego5:
In other words... Tag. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif Meh. Though, it would make Hiding spots like roof gardens more interesting..

Personally, I think any multiplayer option would be more like a race to see who can assassinate someone first, like bounty hunters, or co-op mode, like escorting a caravan of people or something.

True I suppose it is a little like tag, except that if the Assassin you are trying to tag is better than you you're going to get wasted, finding the "runner" would be one issue, defeating him (or her) another, you can expand on the concept by making it a requirement for the "active assassin" to kill the "marks" on the map forcing them to reveal themselves, and also have them intermittantly appear on the map or maybe highlight an area of "increased alertness" which would indicate to the guards that you are there somewhere. at the end of the day its still tag based, but there are a lot of permutations that could make it interesting/challenging, could also make the concept team based so there is a team of assassins and a team of guards, a number of static marks around which guards can group and the assassins team have to co-operate to get in and complete the kill, even to the point where some assassins might need to distract and/or sacrifice themselves so another player can get to the mark. with a little bit of thought, I can see how a base concpt such as this could be turned into multiple multiplayyre levels which could all be stratigically challenging to those playing as both assassins and guards.

Obviously everybody might think oh I want to be an assassin, but there is an equal if not greater challenge in playing a guard, you'd have to try and anticipate the entry points the angles of attack, and many other variables and you could be awarded with acheivements for thwarting such attacks ie if you can protect you r "mark" till the end of the level, if you can defeat the assassin, if the guard can "stealth" kill the assassin before the assassin kills the mark (using a dagger say) as a guard wouldn't have the great forearm blade. I think there could be a lot of leeway in levels like this, could also draw from capture the flag based levels of games liek Halo, Graw and Call of Duty, added the extra skill in that you would normally need to be much closer in, as the only projectile weapons are a crossbow, or throwing knives. I think players could get a lot of mileage out of those sort of multiplayer levels,

thelordbeans
04-25-2008, 08:30 PM
I think it'd be fun if their was a two person mode where you both play assassins and you compete, trying to kill the target first, or trying to get to a certain location first.
Your idea's cool.
Buuut... I dun think they should do multiplayer unless they have lots of spare time on their hands (and when does that ever happen?), after patches I just want them to continue designing amazing single player experiences in AC or Prince of Persia
Plus, the fighting system in AC is plenty of fun, but there's not enough to make it competitive for a multiplayer environment

mooseman780
05-05-2008, 04:47 PM
http://forums.ubi.com/images/smilies/11.gif Cant you just make player 1 altair and player 2 an informer or something so that way you can both work on missions together,

spazzoo1025
05-05-2008, 04:50 PM
two Assassin trainees trying to prove themselves to Malik...

dacoolstas
05-05-2008, 05:07 PM
all this speculation....

i just hope they even make a multiplayer.

Vendetta_Z
05-06-2008, 02:59 PM
http://forums.ubi.com/images/smilies/agreepost.gif

Multiplayer is a good idea, but I would like to see a normal MMORPG kind of idea for multiplayer. Though I would say team deathmatch would be fun.

oppositeplane
05-08-2008, 10:59 AM
I think that multiplayer would be awsam but on the main menu click xbox live and then it takes you to the game map. then it doesn't interfere with the story. you can choose to be templar or assassin and pick different clothes. you can make clans or join one, clans can make alliances and clan leaders can pick base locations. you can still do assassinations together. you see everyone who's online and speek into the mic and everyone within a few meters will here you, or lock on to speek to them and anyone else locked on. but be careful as others might be listening, spies are everywhere.

starkiller212
05-09-2008, 09:48 PM
typing on psp lol sorry // vs & reg story coop fail // just make 2-20 man coop in a slightly randomized fortress or city (based on one of several custom templates) with no friendly fire & a heavily guarded boss to assassinate // many paths, could fight, sneak, work together, split up, etc // good amount of health like single player but only 1 life // citizens>guards in outer, closer mostly guards // o that or MAYBE kane & lynch style with diplomacy sorta, pts split after escape with survivors, pvp=backstab

starkiller212
05-09-2008, 10:03 PM
(continued) since open combat=stalemate (especially if time limit to kill target) // plus make guards tougher so like >3 = almost certain death alone, like multiple attks simultaneous & counters interrupted, also only hidden, short, & 1 throwing blades per player // imagine 20 guys surrounded by like 50 guards b/c bad escape, or ppl racing to kill target // maybe then they could also make survival/defense modes with similar conditions // finally tech is doable, look @ gta iv

Tew_2nd
05-10-2008, 09:40 AM
Deathmatch idea sounds good idea, maybe having a co-op multiplayer as long as it fits in with the storyline. Deathmatch would only work though if 1. there was team deathmatch and a number of rounds to win to win the game and no respond points and a one on one deathmatch with actual random spawn points to lower the chance of spawn killing or number of rounds to complete and the person with the most rounds win but have an even number of rounds to play so there can actually be a tie match and no respawn.

Bobfish_Almight
05-10-2008, 09:45 AM
On Tenchu : Wrath of Heaven they had some small multi-player maps that were a lot of fun. You could either choose to have a head to head with a bunch of random bots to mix things up a bit. Or play a smaller version of one of the main game levels with the two of you working together to assassinate everyone. I personally would like the idea of just having access to the whole map for free roaming with NPCs and as many other people as they can support at any one time (64 or whatever) and just wander around kinda' like an FPS but a bit more open. Stealth kills on each other, massive battles in the street between a group of Hash Ashin and Templars all controlled by players. That kind of tuff would be a lot of fun. And they have to put it on the PC release as well, grr

BladeofAltair
05-26-2008, 10:19 PM
Alot of fantastic ideas here! I dont think I like the idea of a first person crossbow shooting role. I definitly think that there should be teams of assassins all trying to assasinate 1 target ( perhaps one of the enemy assasins...like VIP in Halo 3?)

UnrealJack
12-11-2008, 10:08 AM
what you cna do,has anyone played saints row 2 ,it kool ,so think like they do,customizable characters,a few voices to choose from,and a great idea and exclusive online kingdom alliance thing choose a kingdom and fight online if you get killed you spawn back at your kingdom or closest outpost litlerally free roam and kingdom,and back to the idea ...customizable players and side missions and co-op story .up to 4 people .....People would love that .it would be a top seller for a four way free running type game and the assasins creed storyline in one i would buy it and iv never heard of one person who wouldnt buy it ....just and idea^_^ my xbox live gt is:Unreal Jack08

UnrealJack
12-11-2008, 10:18 AM
and like on the resident evil 5 trailer were they work together and do the hand jaump thing ,you should be able to do them and create clans and stuff ^_^^_^^_^^_^
rofl

Pilo_T
12-11-2008, 11:04 AM
Splinter Cell multiplayer is incredible. If you've never played Pandora Tomorrow online, you're really missing out big time. That being said, a similar style of multiplayer for Assassin's Creed with all the different flavors of the game would be really nice.

Pr0J3cT47
12-22-2008, 07:04 PM
My look at assassin's creed maltiplayer. Lordgrunty11 i think those's diffent modes could be usefull for online play.

I really think assassin's creed 2 (if it ever comes out) should have co-op, Campaign: Two assassin's are off to kill main targets like in the original "assassin's creed". One assassin could do something different while the other dose another thing (Army of two type of action http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif)

cbcrunch
01-11-2009, 08:57 PM
Making AC 2 a co-op game would pretty much be dumb. I don't see how it would work if both the players are doing the information missions. Everything would be jacked up and how would you prevent one player from keeping the other one from doing anything the whole time. For some games it works, (halo 3, since there is a set path and all you need to do is shot aliens) but with a semi-open world game (free to travel the entire city the way you want to) i do not see how co-op could work.

Think for instance your in the middle of a huge fight with guards and all of a sudden your fast traveling to Al Mualim because your buddy killed the main target.

There are too many aspects to the game that make it great for single-player, but would not constitute a viable co-op game

What i could see is something where ubisoft makes seperate levels (having nothing to do with the story) that are designed specifically for teams of assassins going after someone

grim_reaper52
02-12-2009, 12:20 PM
If Ubisoft makes an Assassins Creed multiplayer then they will not try and sacrifice gameplay experience for it. Im betting that if they do a multiplayer it will be completly independent of the actual story. Or you could look at it in another way. They may be making the next Assassins Creed like GTA 4. This way people could have alot more room to play. More likely it would be more where the Assassins work together to find a single target but the target is another player. But this would probably be more for the computer since the consol would not be able to support such a large multiplayer experience. And more than likely this whole multiplayer idea was thought up in order to get people talking about it. It will probably not happen in this game. I bet if they were going to make a multiplayer experience they would make a totally separate game.
But we will not need to wait too much longer since it is supposed to have a news break sometime this summer and is supposed to come out summer of 2010!

caswallawn_2k7
02-12-2009, 12:34 PM
grim hate to break it to you but the PS3 has a multiplayer game coming out that supports 60+ players very soon and before the end of the year they plan to have MAG out that can support 256 players in a single game. no PC game has done that yet and dont try to use MMO's as a point as even the PS2 could run a MMO.

stealthero
02-12-2009, 09:39 PM
I think multiplayer would be a nice thing(I can see an assassins creed Coop, would be kinda cool), BUT, I also think Single player needs lots of work in it and well...
I think Ubi is just able to handle single player: multiplayer would be too much for them and they would end up screwing both single and multyplayer.

mboltevski
02-21-2009, 07:22 PM
Whats with the multiplayer ideas?
Many games demand multiplayer like strategic games or MMO's.
But there are games that are unique and have a strong singleplayer feeling.Why mutilate it with co-op and multiplayer?

SillyGoo
02-22-2009, 11:02 AM
Originally posted by venom360:
just make a coop mode like crackdown, 2 players in one town, they can do whatever they want, like a free roam mode, one is ALTAIR and the other the TEACHER from the assassin stronghold, would be AWESOME :P Altairs teacher is dead...wtf u talking about?

Raide
02-22-2009, 11:08 AM
The difficulty is how you do multiplayer that fits in with Assassin's Creed. I cannot see 8 Vs 8 Assassin's really working that well, or CTF games with Assassin's etc.

Co-op would be a good idea, but they it also really has to be done well.

Keep your suggestions coming!

vimunchkin
02-22-2009, 01:15 PM
Ok listen I know im just a little kid and i probably dont understand whats goin on to its full extent. But I was thinking that in assassin creed 2....there wont be any use for the machine, and that the whole game would be played in the real world since altair(i forgot the guys name because i aint played in a while) got the assassins abilities in real life. I taught it was gonna be something like the same game different story line different setting....instead of those days we gonna be in modern days with guns and ****.

ok so this is my idea...I think he escapes from the place trying to stop the bad guys from getting the pieces of eden, and he gets in a gun fight somewhere or some kind of confrontation and ends up meeting another assassin from his training camp....yea i know they all belong dead but 1 SURVIVED and he will say their are other...and it will have more characters u can choose from once u meet them or whatever. AND BASICALLY YEA LIKE CRACKDOWN, their missions will be teamwork needed but they can still go where ever they feel like free roam. Stuff like someone makes a distraction while the other sneaks into a facility or something like that to get information.

PS. venom360 u got owned by SillyGoo http://forums.ubi.com/images/smilies/88.gifROFLMAO

Give me some feedback guys, im really really looking forward to this I love assassin creed to the max im just trying to help

strongside177
02-23-2009, 08:01 PM
well i understand that people want multiplayer but my only problem would be the combat system made for this game wouldnt really fit because of the counter-attack system you would always have those ******s sitting there with the RT down waiting for the other guy to attack so he can counter, but i did read somthing in the forum about an assassination target where theres like 16 people and everybody has a target and someone hunting them and personally i think that would be an alright multiplayer version to have, but i also understand every game has a strength and weakness and assassins creed had an awsome single player and the only scepticism i have is im not sure they can really find a solid multiplayer to work into the game but co op would be a very good consideration for them to have (i agree with vimunchkin's idea of co op) because that would fit really well into the game if they could pull it off

vimunchkin
02-25-2009, 07:24 AM
Originally posted by strongside177:
well i understand that people want multiplayer but my only problem would be the combat system made for this game wouldnt really fit because of the counter-attack system you would always have those ******s sitting there with the RT down waiting for the other guy to attack so he can counter, but i did read somthing in the forum about an assassination target where theres like 16 people and everybody has a target and someone hunting them and personally i think that would be an alright multiplayer version to have, but i also understand every game has a strength and weakness and assassins creed had an awsome single player and the only scepticism i have is im not sure they can really find a solid multiplayer to work into the game but co op would be a very good consideration for them to have (i agree with vimunchkin's idea of co op) because that would fit really well into the game if they could pull it off

well actually thats simple you see when ur fighting a boss and u counter u dont kill them...it will be something like that

MistaSizzle
02-25-2009, 09:29 AM
Okay, so i have been reading a few of he ideas for assassins creed multiplayer, and so far I thought only one thing was a good idea with this type of game:

Co-op

Now in my opinion, you could have both Co-op campaign with just ONE friend both online or offline. And you could have a Co-op mode, where like you have 4 team members all assassins, but they all look different, and only one of them is Altair, the others are just different assassins, (maybe pull some characters out of assassins creed 2 campaign or something), and you have to "infiltrate" a castle, or a stronghold of the enemy, and all the assassins work together to achieve one goal, assassinate. Now you are scored on how many kills you get, BUT you are only get very few points if you kill with them knowing you are there, in other words, without stealth. And you could use a strategy, like one person could cause a ruccus outside with one of the guards, so then the other guards drop down the drawbridge and come running out and that is when the other 3 assassins jump out and kill them, when they kill them they go inside and they all split up, one person going up top to clear all the guards up top. The others going down low to kill the rest of the guards that are on watch, while all this is happening, remember, stealth. Also, like when you get to the main door, where the main guy you are supposed to assassinate, maybe the leader in an army, or the king or something, you could have like all the players push through the door and when they get in there, there are like 10 guards. But very experienced guards, not easy guards. They all come running after you and that is when you all split up to try to split them up and pick them off one by one. But only 3 of the 4 assassins run, the other one hids around this corner so the guards run right past him, then he walks into the room where the king is, and there is one guy there other than the king. The best fighter in all of jerusalem and damascus. Then you and the best figher, fight to the death. When you kill him that is when you walk over to the king and right when he see's you killed the best fighter, he runs. As he runs he looks over his shoulder and see's the assassin not following him so he kind of laugh's. Then as he runs around the corner the other three assassins are there, and he gets scared so he walks back slowly and he runs around the corner again but this time the assassin that was in the room with the king earlier is there and he pulls out his hidden blade, and stabs him right through the gut. And that is how it would end, but you could make about 10-20 different ways it could end, and many different ways you could get into the castle and stuff. And also, you could have like experience points just for that mode and when you level up and stuff you can get better weapons, which simply do more damage and kill the enemy a lot quicker. I think that would be a really cool mode, because it is both Co-op and multiplayer but not player vs. player. Tell me what you guys think about this. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

obliviondoll
02-28-2009, 05:54 AM
Long post here... but ok.

So.... CTF wouldn't work in a game where collecting flags is a common event in single-player? Maybe not conventional CTF, but you could work something out.

Multiplayer shouldn't be considered an essential aspect of the game, but it would be nice. Co-op could work well, with competitive free-run races, where you have to hit a series of checkpoints, or collecting the most flags and getting back to a specific location within a time limit.

For co-op (assuming 2-player) you could have it set in a single city, with the player given full freedom to explore, but to accept a mission both players have to talk to the NPC in question before getting a mission. There could be a few stealth-kill missions, or ones where you don't need to remain inconspicuous, where the players have to fight together. If there's no stealth requirement, just tougher or more enemies, or on stealth hunts have a few places where there's two guards facing one another and both have to be killed near the same time or one will be alerted.

As for deathmatches, the combat would work, because if the other guy just stands and blocks, you know there's a guardbreak, right? And that leaves them open for a second attack, which then runs into a combo (= instakill). And make it so players are only vulnerable to stealth when caught from behind and distracted (blending or in a fight). ALL multiplayer modes would have to be distinct from the main campaign, preferably wihout any player able to "be" Altair. Be generic assassin characters, or have a selection of Malik and a few others (possibly new NPCs from AC2). MAYBE have Altair unlockable somehow. Or have Assassin vs. Templar. Assassins get Hidden Blade for Stealth Kills, and Templars get ignored by guards. Or maybe two assassin factions, one loyal to Altair, one to Al Mualim even though he's dead.

vimunchkin
02-28-2009, 01:40 PM
Originally posted by MistaSizzle:
Okay, so i have been reading a few of he ideas for assassins creed multiplayer, and so far I thought only one thing was a good idea with this type of game:

Co-op

Now in my opinion, you could have both Co-op campaign with just ONE friend both online or offline. And you could have a Co-op mode, where like you have 4 team members all assassins, but they all look different, and only one of them is Altair, the others are just different assassins, (maybe pull some characters out of assassins creed 2 campaign or something), and you have to "infiltrate" a castle, or a stronghold of the enemy, and all the assassins work together to achieve one goal, assassinate. Now you are scored on how many kills you get, BUT you are only get very few points if you kill with them knowing you are there, in other words, without stealth. And you could use a strategy, like one person could cause a ruccus outside with one of the guards, so then the other guards drop down the drawbridge and come running out and that is when the other 3 assassins jump out and kill them, when they kill them they go inside and they all split up, one person going up top to clear all the guards up top. The others going down low to kill the rest of the guards that are on watch, while all this is happening, remember, stealth. Also, like when you get to the main door, where the main guy you are supposed to assassinate, maybe the leader in an army, or the king or something, you could have like all the players push through the door and when they get in there, there are like 10 guards. But very experienced guards, not easy guards. They all come running after you and that is when you all split up to try to split them up and pick them off one by one. But only 3 of the 4 assassins run, the other one hids around this corner so the guards run right past him, then he walks into the room where the king is, and there is one guy there other than the king. The best fighter in all of jerusalem and damascus. Then you and the best figher, fight to the death. When you kill him that is when you walk over to the king and right when he see's you killed the best fighter, he runs. As he runs he looks over his shoulder and see's the assassin not following him so he kind of laugh's. Then as he runs around the corner the other three assassins are there, and he gets scared so he walks back slowly and he runs around the corner again but this time the assassin that was in the room with the king earlier is there and he pulls out his hidden blade, and stabs him right through the gut. And that is how it would end, but you could make about 10-20 different ways it could end, and many different ways you could get into the castle and stuff. And also, you could have like experience points just for that mode and when you level up and stuff you can get better weapons, which simply do more damage and kill the enemy a lot quicker. I think that would be a really cool mode, because it is both Co-op and multiplayer but not player vs. player. Tell me what you guys think about this. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

OMG i so love this multiplayer with 4 assassins idea....but i think that would be like online play. Really and truly i love this to the max thats sounds amazing. As i was reading it i saw the images in my head.

But i think it should not really be a co-op mode kinda thing...more like a GTA4 teamwork thing. Its just a game mode where we gotta kill the big boss but we gotta reach him first.....through thousands of gods..that would own.

The lvl up thing, only for this mode would also be awesome.

Ok now to the main point.

I heard that AC2 will be in Venice, with guns, swimming, vehicles, etc. So if this is true i think it should have mista sizzle multiplayer idea but just butchered to fit the new setting.

Harley9889
03-25-2009, 10:33 PM
i would like to see a multi player assassins creed i would be good for when u have a escort job or when u har to take out mutiple garuds at the same time and then kill the target ...... All in all i think it is a great idea.

Jsongo
04-11-2009, 05:58 PM
hey what about when you start multiplayer start off as a novice and have only have simple weapons but ad you win matches you rank up and get new weapons kinda like dall of duty 4

gohanks10
04-12-2009, 03:11 PM
i hope to see a ''vs mode'' with the charcters in the game

i think that will be a awesome a vs mode, with 2 players, with online or offline, here is an example

player 1 vs com
player 1 vs player 2

later, you choose your characters

altair vs ezio

and change some settings

rounds: 1,2 or 3.
mode: easy, normal, hard
life bar: just one

for the end, you can choose the stage of the battle, and select if is day, dusk or night.

Auditore
04-12-2009, 03:36 PM
Originally posted by MiniAssasin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassileighion:
Sounds like a fairly decent idea. But who would want to go a guard? O.o
Thats just a personal opinion though, I could be wrong.

online for anygame is riddle with:

idiots
********s
cheats
and lameness

why bother </div></BLOCKQUOTE>

i agree but it might be cool and if the single player is as amazing as the first game which it will be much better obviously. then if there is multiplayer you dont have to play it and it would add a lot of replayability.

tiki36
04-12-2009, 05:33 PM
I like the idea of being able to invite other players through xbox live into your world and be able to play "free roam" with them. I would love to see verses multiplayer as well, such as two teams of 2-4 assassins where each teams goal is to eliminate a VIP that is randomly assigned at the beginning of the match. There is a lot of possibilities but I understand that it could be like making a whole other game.

A lot of previous posters have mentioned verses matches with guards vs assassins while both have different combat mechanics but i think in order for this to work the developers would have to make it just as fun to play both. There is also a lot of balancing to do.

At least they should incorporate some kind of coop gameplay. Where you can invite at least one other assassin player to do missions with and create distractions. The possibilities are endless with two assassins talking over a mic.

mboltevski
04-12-2009, 06:02 PM
Again with this multiplayer idea?
Why does every fracking game must have multiplayer?
If you want multiplayer go play GTA or Counter strike.

caswallawn_2k7
04-12-2009, 06:14 PM
because playing with friends makes things more interesting.

Wind91
04-12-2009, 07:02 PM
yes multiplayer would be awesome
however, for games like this online components basically have to turn into a seperate game itself since u cant take the SP component and expect it to work in MP

Ezio90
04-12-2009, 07:24 PM
or you can just throw a second player in and BAM its 2 player co-op! Do we really need online? Maybe, but that can be in AC3

Drago-Narion
04-12-2009, 09:24 PM
hey there,
now if this idea is posted, slap me, i didnt read all of the thread, but here it is:
in the multiplayer mode, u can either host or join (how stupid? finish the post plz!), as a host u choose the environment, u can either choose between AC one era or the new AC2 era (which i have no idea of), and u choose the city (Damas, Kingdom....), that would be nice.
then, Assassinate/Defend mode? players split into guards, with the target as the leader, and assassins, with Altair (or Ezio) as their leader, assassins hunt the target, using blades and hidden knives only, guards use swords and crossbows, assassins can stealth kill (like jumping on the target finishing him), guards are much much tougher than assassins in combat, and if they see an assassin, bam! (or whatever sound an arrow makes) until he falls from the roof top and start the man to man combat (!), Altair (the leader of the assassins) actually have everything, sword, crossbow (or small knives to throw), and he is as tough as the guards, the target, has the same abilities as Altair, its a 5 on 5 game, u kill the leader, u win, with a bit of lvling system, this might sound stupid for PC players cuz of the system abilities, but i play on PS3 so i didnt really give it much thinking, but if this happens,
i think it would be awesome!!
edit : did i mention that the city would be as normal as the storyline game is? with all the ppl and buildings and horses and towers to look for the target from, works like radar, if u r close enough, when take a look from above then a sign on ur radar shows up indicating the target, u got 30 sec b4 the sign goes off, unless u keep an eye on him.

ICHOPYOURDOFF
04-13-2009, 03:18 AM
Originally posted by scottbooth92:
Just had a great thought guys!!!

Has anyone ever played a game from steam called "The Ship"?

Its an alright game which could have been improved, but had an absolutely brilliant objective:

- Pretty much any number of players, but probably best 4/5+

- Every player is given a picture of the person he must kill, anything can vary from the face, skin colour and clothing

- The player is also given the last place your target was seen by the guards

- The target MUST be killed without the guards seeing (no running away from the guards after your target is killed because its just too easy)

- You could imagine walking down an extremely busy street, but no guards in sight, you recognise someone in the corner of your eye to be the same person in the picture, you attempt to do a stealth assassination on him, but one of the peasants behind you stabs you in the back...you were his target...the hunter became the hunted http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

what do you think guys? and anyone ever played "The Ship"? THAT WAS A GOOD IDEA DUDE Great idea wow never would have thought of that....

Runty_Grunty
04-14-2009, 02:04 PM
Multiplayer for AC2 would be so kickass. I'd love to be able to cooperatively knock off some bozo with my wrist blade.

And here's another idea: a mode where two or more assassins have a limited time to kill as many guards as possible, and whoever has the most kills wins. That'd be so awesome.

Ezio90
04-14-2009, 02:26 PM
Multiplayer for AC2 would be so kickass. I'd love to be able to cooperatively knock off some bozo with my wrist blade.

And here's another idea: a mode where two or more assassins have a limited time to kill as many guards as possible, and whoever has the most kills wins. That'd be so awesome.

I think that killing guards wouldn't make sense because it doesnt go with the stealthiness of the game, plus, it would prolly get boring at some point.....

eZpiri2
04-15-2009, 08:50 PM
Multiplayer to me doesn't feel right, altair was like a lone wolf, he tried to do things his way, In the Gameinformer it says that Ezio (new assassin for AC2) ends up being alone and becomes an assassin for revenge

zorko1
04-16-2009, 06:48 AM
It would be also great if the whole game would be one hmmm one big game i mean like GW or WoW just that you would move just like you do it now only with few harder moves because this type of play is to easy for MP. You would hace creeds instead of clans and that sort of things. The leader would pick targets which would also be real human. The targets would mostly be common enemy (crusaders and muslims) and other creeds leaders.

spaceopera
04-16-2009, 06:48 PM
Hmmm it may be fun to have multiplayer... but I really like the "lone wolf" feeling of AC1. I like to be immersed in the world I'm playing in which is the thing that AC1 does perfectly. I am immediately brought back in time, which is exactly why I still play AC1 casually. But if there is multiplayer in AC2, and I am chatting with another guy over XBL who's saying things like "Dude I totally just pwned this guard over here!" and "Hey man lets see how many guards we can get to chase after us!!" then starts cussing maniacally because he just got murdered by a bunch of guards, it will take me out of the game and ruin the immersive feel that AC1 did so well with. Personally, I think that adding multiplayer to a sequel is a cop out, and spreads resources too thin while trying to have one side of the development team working on the main story and another side working on multiplayer. It almost guarantees that the main story will be not as good.

revoltingbunny
04-17-2009, 12:03 AM
I don't think a co-op mode would be a good idea, It would definately ruin the storyline... *A lone assassin wants vengaence but wait... TWO assassins!* It would mix up the game... and besides... Think about a split-screen on a PS3 or X360 for Assaassin's Creed, It would look so wrong... like a pigeon bodyslamming a cockroach. ExDee. (xD)

Ye_Viking
04-17-2009, 12:28 AM
Co-Op in Assassins Creed II

But in the end it's all about fun and re-playability. Co-Op would be a massive step forward for Assassins Creed,
having a friend with you in Renaissance Italy with the full Day/Night cycle and Templar's with their us
able weapons, the ability to blend with the crowd and take your foe by stealth or by assault.
Swimming and lets not forget.. the assassination! It would be a fantastic addition to the game!
Maybe it could be accessible after the game is beaten, because by then you would have all of your ability's
and tools available to you.

Co-Op is great for folks like me who take the game into a serious tone while playing, I'm a bit of a role-player
but not in the sense I try to be someone else, but in the way to be "realistic" such as walking when running would
be completely dumb and obvious to give away your presence and danger.

And I also imagined it would be great to have a VS multiplayer mode with something such as "Templar's VS
Assassins" Where the Templar's would have to protect the Assassins target, the Target would shift
places around the city while the Assassins who only have only 1 life or 2 to complete this dangerous
feat with, so instead of being all kamikaze about the situation, they would have to think things
through before waltzing into the targets area where the Enemy Templars would notice you pushing the
crowds apart.. and easily dispose of you. Players would need to work together and use the ability's of
stealth to their advantage to get in close to the target or somewhere near him to take him down.

Throwing or shooting could be a hazard from far away due to wind speeds and such, causing the bolt/Arrow
/Knife to flow off course and missing, alerting the whole plaza of you and your team and making the HUD
of the Templar's completely focus on you, but in a subtle way, such as when they look in the general direction
of an Assassin on sight, it will look at them just a little, giving that urge to do their job.

I'd hope this could be done in the whole open City, allowing for the Assassinations to be varied and challenging
each time, a different scenario. Possibly they could "Jump" the target and his convoy of Templar's in a street corner,
or perhaps when the Target is doing their goal in the specified location, but the assassins would not be given
the location off the bat, they would need to get the information from a peasant perhaps, or maybe eavesdropping
on a conversation between the AI, I'm not a game developer but I am a gamer, I know these things would be INCREDIBLE
fun for me and my friends. And would keep life in Assassins Creed II long after completing the game.

-Ye_Viking

ThrasherX11
04-17-2009, 01:09 AM
i would Definitely like to see a defender / attack type of multiplayer game. i think that would be too perfect for the game to leave out. not sure how much they already have done or how hard it would be to get done by "holiday 09" but i would really like to see that

DNBProductions
04-17-2009, 01:48 AM
I've posted my idea a while ago - it's a pie in the sky idea. I'll briefly summarize it (I originally posted this as AltairBear).

There a good amount of servers, and the servers act like persistent worlds (MMORPG style).
Xbox Live/Retail purchase model-

$0-5: A Peasant (DLC)"chat room", where you play as a peasant. You basically get to walk around the city as a customizable peasant and you are able to preform jobs (IE Fable 2's: wood cutting, sword smith), you money for these challenges. The more money you get the wealthier you become, eventually becoming royalty (great clothes/special chat icons ect.)
----
$10-20: The Guard,(DLC) you basically have the same privileges as the peasants, but with the ability to fight. You also can gain more money for every assassin stopped/hindered and you can buy better armor/weapons. Eventually becoming a Templar, which grants you the ability to detect assassins in the area
-----
$60: Assassins(*retail): You basically get all of Altair's moves + upgrades. As an assassin you log into the Assassin "cave" outside of the city (no one but the assassin can leave the city walls). You are given NPC targets to assassinate - upon completion you get experience and money; which grants you better skill enhancement and different style clothing ect.
$60: Anti-Assassins(*retail): you basically get the same skills of the Assassins, but you are not able to leave town and your mission is to eliminate the assassins. (Same upgrades ect. as assassins)
------
The cool thing is, as an assassin you are not always hunting down NPC's, if a peasant reaches too high of a ranking status a target is placed on his head (same with high ranking guards). If you are able to find/assassinate these targets the reward is increased and you are rewarded a trophy which you can display on your cloak.

SO, that's my idea. I understand it would never work and there are a bunch of problems, but in my dream world it works great!

(This is not a replacement of Assassins creed - just a bonus game)
Thanks,
DNB
http://forums.ubi.com/images/smilies/25.gif

spaceopera
04-17-2009, 02:46 AM
DNBProductions
@DNBProductions

So it's basically an MMO where you can't really do anything other than fight for no reason and walk around town staring at stuff. It would never work.

DNBProductions
04-17-2009, 04:31 AM
Originally posted by spaceopera:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">DNBProductions
@DNBProductions

So it's basically an MMO where you can't really do anything other than fight for no reason and walk around town staring at stuff. It would never work. </div></BLOCKQUOTE>

Thank you sir!

I was just about to submit this to Ubisoft! Your constructive feedback has saved the fate of Assassins Creed! Please, do not stop wearing your Renaissance Fair outfit while typing on forums. You are a great contributor to this community.

P.S. You're a ****.