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Zeus-cat
03-24-2007, 08:53 AM
I have just released a training campaign to help people practice takeoffs and landings. This campaign is aimed at new pilots as well as those people that want to improve their takeoff and landing skills. Here is part of the readme file:

The campaign is available at Mission4Today.

http://mission4today.com/index.php?name=Downloads&file=details&id=2147

Straight From the Farm by Zeus-cat

This campaign is all about learning how to master takeoffs, landings and basic flight functions for several of the planes in the Pacific Fighters (and IL-2 1946) simulation. This campaign was developed using a Pacific Fighters 4.01 installation and will work with any version of Pacific Fighters after 4.01 and all versions of the merged game including IL-2 1946.

The missions start off with very easy objectives and then progress to more complicated ones. Most of the missions cover one basic concept and are very short in length; typically lasting no more than 2 or 3 minutes. The later missions are somewhat more complicated as they piece together things you have learned in the earlier missions.

The campaign assumes you are a typical pilot recruit of World War II and are straight off the farm and have little knowledge of flying. I include tips and advice as I step you through each mission. The tips are based on the way I "fly" and may not necessarily be the best way to do things. My intent is to show you how to takeoff and land so you can get started enjoying this simulation.

The missions are in a campaign format as I think it will help you feel you are making progress as you go from one mission to the next. The campaign format also allows you to easily replay the current mission if you feel you did not perform it well.

As in all IL-2 missions, hit Esc (escape) to exit the mission once you have completed or failed the main objective. If you wish to advance, select Apply. If you wish to repeat the mission, select Refly.

All the missions in the campaign, as well as 27 additional training missions, are included in a separate single mission folder. This will allow you to fly them at any time as single missions for extra practice.

The first 16 missions use the SBD-3, which is a US Navy dive-bomber. It is very easy to fly compared to the high performance fighters that are in the game. Following those missions are three missions in the F4F-4 "Wildcat". The F4F was the primary carrier-based fighter of the US Navy for the early years of World War II.

Mission #01 Takeoff Practice #1
Mission #02 Takeoff Practice #2
Mission #03 Takeoff Practice #3

Mission #04 Landing Practice #1
Mission #05 Landing Practice #2

Mission #06 Simulated Carrier Landing
Mission #07 Simulated Carrier Takeoff and Landing

Mission #08 Lexington Class Carrier Takeoff
Mission #09 Lexington Class Carrier Takeoff with 3 x 250-pound bombs
Mission #10 Lexington Class Carrier Takeoff with 1 x 1600-pound bomb

Mission #11 Lexington Class Carrier Landing
Mission #12 Lexington Class Carrier Approach and Landing

Mission #13 Escort Carrier Takeoff
Mission #14 Escort Carrier Takeoff with 3 x 250-pound bombs

Mission #15 Escort Carrier Landing
Mission #16 Escort Carrier Approach and Landing

Mission #17 F4F Takeoff and Landing
Mission #18 F4F Takeoff and Landing on Escort Carrier
Mission #19 F4F Dead Reckoning

Zeus-cat
03-24-2007, 08:53 AM
I have just released a training campaign to help people practice takeoffs and landings. This campaign is aimed at new pilots as well as those people that want to improve their takeoff and landing skills. Here is part of the readme file:

The campaign is available at Mission4Today.

http://mission4today.com/index.php?name=Downloads&file=details&id=2147

Straight From the Farm by Zeus-cat

This campaign is all about learning how to master takeoffs, landings and basic flight functions for several of the planes in the Pacific Fighters (and IL-2 1946) simulation. This campaign was developed using a Pacific Fighters 4.01 installation and will work with any version of Pacific Fighters after 4.01 and all versions of the merged game including IL-2 1946.

The missions start off with very easy objectives and then progress to more complicated ones. Most of the missions cover one basic concept and are very short in length; typically lasting no more than 2 or 3 minutes. The later missions are somewhat more complicated as they piece together things you have learned in the earlier missions.

The campaign assumes you are a typical pilot recruit of World War II and are straight off the farm and have little knowledge of flying. I include tips and advice as I step you through each mission. The tips are based on the way I "fly" and may not necessarily be the best way to do things. My intent is to show you how to takeoff and land so you can get started enjoying this simulation.

The missions are in a campaign format as I think it will help you feel you are making progress as you go from one mission to the next. The campaign format also allows you to easily replay the current mission if you feel you did not perform it well.

As in all IL-2 missions, hit Esc (escape) to exit the mission once you have completed or failed the main objective. If you wish to advance, select Apply. If you wish to repeat the mission, select Refly.

All the missions in the campaign, as well as 27 additional training missions, are included in a separate single mission folder. This will allow you to fly them at any time as single missions for extra practice.

The first 16 missions use the SBD-3, which is a US Navy dive-bomber. It is very easy to fly compared to the high performance fighters that are in the game. Following those missions are three missions in the F4F-4 "Wildcat". The F4F was the primary carrier-based fighter of the US Navy for the early years of World War II.

Mission #01 Takeoff Practice #1
Mission #02 Takeoff Practice #2
Mission #03 Takeoff Practice #3

Mission #04 Landing Practice #1
Mission #05 Landing Practice #2

Mission #06 Simulated Carrier Landing
Mission #07 Simulated Carrier Takeoff and Landing

Mission #08 Lexington Class Carrier Takeoff
Mission #09 Lexington Class Carrier Takeoff with 3 x 250-pound bombs
Mission #10 Lexington Class Carrier Takeoff with 1 x 1600-pound bomb

Mission #11 Lexington Class Carrier Landing
Mission #12 Lexington Class Carrier Approach and Landing

Mission #13 Escort Carrier Takeoff
Mission #14 Escort Carrier Takeoff with 3 x 250-pound bombs

Mission #15 Escort Carrier Landing
Mission #16 Escort Carrier Approach and Landing

Mission #17 F4F Takeoff and Landing
Mission #18 F4F Takeoff and Landing on Escort Carrier
Mission #19 F4F Dead Reckoning

zoinks_
03-25-2007, 04:21 AM
great idea. i could have used this when i first got this sim.

btw, i just finished Straight Down and started Straight Down Some More. sbd's on carriers are my fav. looks like i'll have to try Straight and True to finish out the group. thanks for sharing your work.

DmdSeeker
03-25-2007, 05:32 AM
What a great idea.

Downloaded and mailed to my mates http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

scottmal1
03-25-2007, 10:54 AM
Brilliant, this will really help new people to this sim and cr@p pilots like me! Its long overdue, make sure you post it in GD, Cheers.

hshmulik
03-25-2007, 11:19 AM
http://forums.ubi.com/images/smilies/clap.gif

Wonderful idea. Thanks.
I've posted this on our sqdn's forum

Oz_Canuck
03-25-2007, 06:11 PM
I need this..thanks, this will save the Navy a fortune........

smokestack1947
04-01-2007, 05:46 PM
checked out the training file. downloaded it..installed it...but it will NOT open. also, what does the "select mirrio refer to"? thx

Zeus-cat
04-01-2007, 10:07 PM
<span class="ev_code_RED">what does the "select mirrio refer to"? </span>

No idea what you are talking about mate.


Some people are having problems getting the campaign to run. When installing the campaign, please do the following:

A) Unzip the downloaded file.
B) The unzipped file will have 7 objects in it.
...1) Thumbs (this is for the jpeg file - ignore it)
...2) Straight From the Farm Briefings - text file (for those without MS Word)
...3) Straight From the Farm Briefings - Word version
...4) readme file - read this before installing!
...5) Farm - a jpeg file - ignore this
...6) Straight_From_the_Farm folder
...7) Practice folder

C) Read the readme file
D) Print the briefings using either the Word or text file.
E) Copy or move the Practice folder to your Missions/Single/UN folder
F) Copy or move the Straight_From_the_Farm folder and its contents to your Missions/Campaign/UN folder.

When installed correctly, the campaign folder structure will look like this:

Missions
--- Campaign
------ UN
--------- Straight_From_The_Farm

Nimits
04-01-2007, 11:20 PM
What a marvelous idea! Good show.

goggolino
04-02-2007, 08:14 AM
Many thanks for this work and the other campaigns you put on the net.

smokestack1947
04-02-2007, 01:45 PM
well, i must be a COMPLETE idiot when it comes to computers. cannot figure out to move the missions to the 1946 file. DUH!!! i give up

Zeus-cat
04-02-2007, 06:42 PM
To move the folder, do the following:

1) Click on "start"
2) click on "My Computer"
3) Click on the appropriate drive and folders until you get to the unzipped Straight Farm folder
4) Open this folder and find the <span class="ev_code_RED">Straight_From_the_Farm</span> folder
5) Downsize this window so that it takes up a small portion of the screen, but <span class="ev_code_RED">Straight_From_the_Farm</span> folder is still visible.

6) Click on "start"
7) click on "My Computer"
8) Click on the appropriate drive and folders until you get to the Missions/Campaign/UN folder in your IL-2 installation
9) Open the UN folder
10) Downsize the window until you can see this window and the other window.

11) Go back to the first window and right click on the <span class="ev_code_RED">Straight_From_the_Farm</span> folder
12) Select Copy
13) Go back to the Missions/Campaign/UN folder
14) Right click and paste
15) The <span class="ev_code_RED">Straight_From_the_Farm</span> folder should now be in the UN folder

Zeus-cat
04-04-2007, 05:31 PM
smokestack1947,

Did you ever get it installed? If not, send me an email at zeuscat@sbcglobal.net and I can send you just the campaign folder and you can stick it where you need to (sorry, couldn't resist).

smokestack1947
04-07-2007, 06:59 AM
zeus-cat,

yes, i finally got it moved, but do NOT have a un folder under campaigns. probably gonna have to put "where i need it". in the usn folder. hahahaha

Zeus-cat
04-07-2007, 07:56 AM
It doesn't really matter where you put it, so long as you are under one of the two letter "country" folders. UN (U.S. Navy), US (USAAF) or UM (U.S. Marines) would work as all are US folders. I hope you get it to work.

smokestack1947
04-07-2007, 08:02 AM
WOOPEEE!!! got the file in and can access it just fine. it's working well. one quick ??? how can i change from metric to imperial measures? kph & meters to good old us measures? also, wide view does not work with page down. guess i'll have to play with it some more. thx zeus. this'll probably take me a good month to learn all this. but with your help i'll make it....again, THX

Enthor1
04-07-2007, 10:42 AM
smokestack1947, open game, go to controls, scroll down to the "MISC" section and set a key for TOGGLE SPEED BAR.

smokestack1947
04-07-2007, 05:53 PM
enthor1...thx for the advise. worked like a champ. it's gonna take me close to FOREVER to learn this whole thing. just got zeus-cat's training folder to work. and to everybody else that has put up with all my dumb questions....THANK YOU ALL http://forums.ubi.com/images/smilies/11.gif

FA_Retro-Burn
04-08-2007, 07:31 AM
Great job Zeus-cat!

smokestack1947
04-15-2007, 08:29 AM
wow! FINALLY got everything set up and working. after many failed attempts, i finally got the grass alndings down pretty. 1 question. in the training #07, it says to open the radiator wide open on take off. can't find any radiator conrols section. what gives? thx to everybody once agin. i may have this thing down pat in a year or so. ha! ha! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

-HH-Quazi
04-15-2007, 08:46 AM
Glad you are working it out on your own. The "R" key operates your radiators flaps.

Ravenwolfvoyage
07-08-2007, 07:26 AM
I really appreciate the training and the work that Zeus-Cat has put into it so that others could learn the game. It's really helped me pick on the mechanics of the game much quicker. They should have included these as part of the game release. There is a mission objective that I'm having difficulty with which involves climbing 10,000 feet and then throttleing to 0 and switching on the air brakes to drop a bomb. While climbing, I'm pushing the plane at 90 as not to overheat with the radiator open and I have the flaps in combat with wheels tucked but it's taking me 5 minutes just to get to 3000k. And I'm having a time trying to keep from barreling while the plane tends to lean to the left. Upon decent it's difficult to keep the plane level without spinning. Any suggestions? I guess the main difficulty I'm having is how to keeping the plane fly smoothly without spilling my lunch? The landing and take off is getting a little easier. Trying to line up with the airfield is taking time though. Thanks for any pointers that you can offer. I am just using a keyboard for now until I decide if I'm a fighter pilot or if I'll end up as the island's tourist pilot. Thanks!

Crash_Moses
07-08-2007, 08:31 AM
Use aileron and rudder trim to take some of the load off while climbing. With a little practice all you'll need is a light touch on the stick.

In the dive use your rudder to help keep the plane centered on the target (SBD I assume...good man) and ailerons to keep it from spinning too much. This too will come from practice.

I've found that if you're in a steep dive and the plane wants to spin around it means the wings are generating lift opposite of the direction you want to go. Until you prefect the technique you may want to shallow your dive. In real life most dives were made at about a 70 to 75 degree angle (although some were made between 85-90)

Now...I use to advocate not using the rudder at all but I've amended that to don't make any directional changes close to the target. If you start high and keep the plane on target you should hit it dead on. If you make any adjustments at the last minute with the rudder (e.g. correcting aim on a fast moving ship) you'll throw the bomb trajectory off.

Hope that helps! S!

Zeus-cat
07-08-2007, 10:44 AM
Ravenwolfvoyage,

The SBD climbs like a brick with an underpowered engine stuck to the front of it. 90-110 mph in a slow, sustained climb is as good as it gets.

You really need a joystick to play this game. Theoretically you can play without one, but it is almost pointless to do so in my opinion. There are numerous threads that discuss the relative merits of different joysticks, go read a few and select one.

Ravenwolfvoyage
07-08-2007, 11:02 AM
Thanks again Crash_Moses for all of your guidance! I'm using both the Aileron Left and Right, mostly I'm tapping on the right arrow continuously because the plane tends to roll slightly to the left as I'm flying. On take off I have to pretty much ride the Right Full Rudder to keep the plane on the airfield or it pulls dramatically to the left. I tried the Elevator Trim and I don't see any effect as if those controls aren't working, yet they are defined in the control panel. I'm still only managing to get close to 2k by the time I reach the target. It seems like a continuous battle trying to keep the plane balanced. If I was using a joystick I'd suspect calibration but I'm merely using a keyboard? I'll double check the rudder, sounds like it's fixated towards the left? Thanks again!

Ravenwolfvoyage
07-08-2007, 11:37 AM
You're right Zeus_Cat about the weight, I noticed that the Zero's and Corsairs climb much faster. It's the rollovers I'm having problems with but i guess if I persist and practice it enough I'll be in charge of it eventually. I agree about the joystick. I was in a dogfight and could see right there that I'm not going to lead the target very well by pressing buttons. Hey thanks again for the training missions and the advice they really helped in my plight!

Crash_Moses
07-08-2007, 11:45 AM
Roger that! http://forums.ubi.com/images/smilies/25.gif

Try locking your tailwheel before takeoff. I think you'll have to bind a key for it in the controls. I use CTRL-K. That'll help keep you straight until the tail comes off the ground. Accelerate slowly (unless you're on a carrier)...don't go to 100% right off the bat. I usually go to 50% until the plane starts moving and then to 75%. Shortly after that I jump to 100%.

As Zeus-cat said, a joystick would make a huge difference. I bought a Saitek Cyborg for my kids at Wal-Mart for about $20. If you think you'll be playing the game for awhile and can afford it go for a more expensive Saitek or CH Products. Stay away from Logitech. You might get lucky and get a good one but they typically don't last very long.

For the trim...you have to hit the key multiple times until it's set where you want it. It'll take some experimentation to figure out the right settings but it makes cruising SOOOO much easier.

n00bd00d
07-08-2007, 03:32 PM
Here is another thank you for the campaign. If nothing else it proved I wasn't quite as bad as I thought at carrier landings. Then again, I should definitely keep at it but with different planes.

I just wish there were training campaigns like this for every aspect of flying in IL-2, so you can focus on one bit of learning at a time. That was actually what I expected from the so-called Training that comes with the game, since that is what you usually get in other flight sims (compare IL-2 to the FS series...) It was one of the very few disappointments with IL-2 for me, those silly training tracks.

Anyway, keep up the excellent work and, if possible, convince other old foxes to share the work load. The IL-2 community needs to be kept healthy while waiting for BoB:SoW and chances are that can only be done by taking care of us "replacements". It can be quite brutal to get into the game this late in its life cycle, you know...

Ravenwolfvoyage
07-08-2007, 07:50 PM
I really appreciate the insight Crash_Moses. I'll definetly stick it out until I get the hang of it and I appreciate the tips in running a straight line down the runway. I've been taking off at 110% most of the times and now that you mention it someone did say to keep the wheel locked in the back I'll do some more test with it. Thanks for the joystick advice too I think I'll be at this until I can get it right. Hope to see you in the air sometime. Thanks again!

Crash_Moses
07-09-2007, 06:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ravenwolfvoyage:
I really appreciate the training and the work that Zeus-Cat has put into it so that others could learn the game. It's really helped me pick on the mechanics of the game much quicker. They should have included these as part of the game release. There is a mission objective that I'm having difficulty with which involves climbing 10,000 feet and then throttleing to 0 and switching on the air brakes to drop a bomb. While climbing, I'm pushing the plane at 90 as not to overheat with the radiator open and I have the flaps in combat with wheels tucked but it's taking me 5 minutes just to get to 3000k. And I'm having a time trying to keep from barreling while the plane tends to lean to the left. Upon decent it's difficult to keep the plane level without spinning. Any suggestions? I guess the main difficulty I'm having is how to keeping the plane fly smoothly without spilling my lunch? The landing and take off is getting a little easier. Trying to line up with the airfield is taking time though. Thanks for any pointers that you can offer. I am just using a keyboard for now until I decide if I'm a fighter pilot or if I'll end up as the island's tourist pilot. Thanks! </div></BLOCKQUOTE>

I finally had a chance to sit down and read a few pages of 'The Dauntless Dive Bomber of World War Two' by Barret Tillman. Found this interesting tidbit...

"The dash five [SBD-5] was equipped with an improved version of the Wright Cyclone engine, the 1820-60, which produced 1200 horse power on takeoff. It was built in response to reports that when fully loaded the SBD-3 and -4 were operating at nearly maximum power all the time."

Thought of something else, too. Before you start to climb fly straight and level to build up some speed (at least 130 mph). Every airplane has an optimum climb rate and this will keep you from undershooting your target speed. I believe the SBD's is 1500 feet/minute and fully loaded you should be climbing at an airspeed of 100 kts or 120 mph at 100% throttle.

Also, don't forget to switch your turbocharger if you're flying with complex engine management. Historically the SBD switched to the second stage at about 10,500 feet. Not sure of the exact number in game but I usually switch somewhere between 9000 and 11,000 feet.

Ravenwolfvoyage
07-10-2007, 04:52 AM
Thanks for the research and your time Crash_Moses, it is well appreciated! I appreciate the interesting historic facts and the application of theory coinciding with historic facts of the planes which make this game even better! The climb rate helps so I know if something's wrong. I'm still unsure of the roll issue that keeps presenting itself. Even at take off with wheel locks I'm riding the left rudder off the field to stay in line which presents itself in the air but not quite as much. In the air at full throttle with the radiator open and flaps in combat mode I'm nursing the right aileron quite a bit at a climb of say 650 feet per minute. That's the most that I can do without rolling or diving towards the hard deck. At this speed and rate the only way I'll ever see 10k feet is on my way to my harp lesseon after crashing into the ground http://forums.ubi.com/images/smilies/blink.gif Should my flaps be set in combat mode or should they remain in takeoff mode to accelarate my climb rate? Thanks Crash!

Zeus-cat
07-10-2007, 05:26 AM
Flaps don't help you climb; they provide you with extra lift at slow speeds for takeoff and landing. Once airborne retract your flaps all the way to minimize drag. Using flaps in flight reduces your airspeed as they cause drag, so I would never use them to climb.

You shouldn't need your radiator flaps open ALL the wway either. The second or third setting on an SBD at 100% throttle should be sufficient to prevent overheating durig a climb.

Crash_Moses
07-10-2007, 06:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ravenwolfvoyage:
Thanks for the research and your time Crash_Moses, it is well appreciated! I appreciate the interesting historic facts and the application of theory coinciding with historic facts of the planes which make this game even better! The climb rate helps so I know if something's wrong. I'm still unsure of the roll issue that keeps presenting itself. Even at take off with wheel locks I'm riding the left rudder off the field to stay in line which presents itself in the air but not quite as much. In the air at full throttle with the radiator open and flaps in combat mode I'm nursing the right aileron quite a bit at a climb of say 650 feet per minute. That's the most that I can do without rolling or diving towards the hard deck. At this speed and rate the only way I'll ever see 10k feet is on my way to my harp lesseon after crashing into the ground http://forums.ubi.com/images/smilies/blink.gif Should my flaps be set in combat mode or should they remain in takeoff mode to accelarate my climb rate? Thanks Crash! </div></BLOCKQUOTE>

Roger that! http://forums.ubi.com/images/smilies/25.gif The history really makes this sim come alive. And there's sooooo much history...

Like Zeus-cat said, your flaps should be fully retracted. Their main purpose is to reduce your stalling speed for landing. However, I was just reading in the aforementioned book and learned that in a dive the dive flaps were linked to the landing flaps and both were fully opened! Never knew that...

I really think trim will help you out with your stability issues. Here's a recent post I made for another feller with questions...

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Oh boy...welcome to the world of trim.

Trim is your best friend. Trim is your copilot. Trim won the war.

Trim lets you 'tweak' your control surfaces so you don't have to fight the stick. WWII pilots didn't have electric or pnuematic devices connected between the controls and the control surfaces. When they made the plane roll or climb it was all with muscle power and the faster they flew the more muscle it took. Trim was the answer. And even with trim long missions or battle took their toll. Many pilots told of being barely able to crawl out of the cockpit after landing they were so exhausted.

You can find the trim settings in the controls section. You'll probably have to assign keys...can't remember if they're defaulted...but it's easy enough to do. I recommend using the arrow keys. I have a HOTAS setup but when I'm flying the B-25 I use the arrow keys. Assign left rudder trim to the left arrow key and right rudder trim to the right arrow key. Then assign up elevator trim to the up arrow and down elevator trim to the down arrow. I set my aileron trim for SHIFT right arrow and SHIFT left arrow. I use CTRL + arrows keys for the neutral settings. It's always wise to neutral your trim before takeoff. Pilots did it in real life and I've noticed it's necessary in order to follow my B-25 bombing guide. So get in the habit!

There are three trim settings for each control surface...positive and negative (or left and right) and neutral. You have rudder, elevator, and aileron. The ones most used are rudder and elevator. Aileron you usually won't have to touch but I like to use it in conjunction with rudder trim as it helps alleviate the torque from the engine. It's especially useful for slow planes with powerful engines...such as the SBD. Gotta have a big engine to carry those big bombs and those big engines generate a lot of torque.

If you're familiar with a plane you can set your rudder trim before takeoff to help keep it straight. I like to use five clicks of right rudder trim before takeoff with the SBD. Trim also helps you stay in formation. With the right trim settings you just need a light touch on the joystick to keep straight and level...with practice.

To adjust your trim (I'll use rudder as an example) get to cruise altitude and speed. You'll probably notice the ball in the center of the turn coordinator is off a bit, usually to the right. Press the right rudder trim key once and it should move closer to the center. Press it again and it'll move even closer. Keep pressing the key (don't hold it down) until the little ball is in the center and you don't have to keep any pressure on the stick to keep it there.

You can do the same thing with elevator trim. If you want to fly straight and level press your elevator trim key (up or down...whichever you need) until your climb indicator is at zero.

Now...you won't be able to take your hands off the stick completely but it'll make flying a lot easier. I can usually set mine so the plane flys straight and level long enough for me take a sip of my soda (but not long enough for a potty break ) and still maintain formation.

Also, you probably won't be using trim in combat...too much going on...but a lot of pilots like to trim their planes a little nose down before joining the fray. It helps keep your plane from bobbing all over during a deflection shot. Also, their are historical accounts of pilots using trim while in combat. Bud Anderson (I believe) claimed to use trim constantly while in combat.

Another important item is that not all planes use trim on all control surfaces. Most of the allied aircraft do but some early war planes don't. The zero doesn't have any trim and some planes (German mostly I think) are trimmed on the ground for a certain speed and altitude. Soooo....if you hop in a plane and the trim won't work it's probably because it's not available.

So...remember...the next time you see your trim, give it a hug...it works hard! </div></BLOCKQUOTE>

Ravenwolfvoyage
07-10-2007, 04:48 PM
Hi Zeus, I'm probably the newest newbie there is so I hesitate asking this question because it's probably something too easy? But when you say open the flaps all the way do you mean toggling until the "combat" mode for flaps appears? Sorry, I feel kind of lame for asking I just wanted to make sure that I'm crossing my T's as I go. Thanks again. -Raven

Ravenwolfvoyage
07-10-2007, 05:14 PM
Hey Crash, thanks for the information. I took to the air again and started fiddling with the different trims per the instructions that you provided. That seemed to do the trick with the drift left problem that I was experiencing. I owe you many thanks for helping me with that. At first I didn't see any kind of feedback that anything had changed while tapping on the keys until I held them down and could see an obvious balance shift. I then was able to tap them to perfection. I'll probably have to do this each time I load a new mission right? I wish I could keep the plane straight on takeoff instead of it jaring to the left so much, it's really an annoyance. Could you and Zeus maybe answer one more question for me or maybe you both have if it's flaps related. If I climb or turn too swiftly the plane belly's up? Is it just a routine that should gradually be executed or can I full throttle the engine to prevent the rollover/spin? I know I really need to get a joystick to have more control over it plus I think I'm too familar with flying the PS2 Ace Combat Series and maybe just expecting instant agreement to an execution whereas nothing is wrong here except my unfamiliarity with the planes performance? Thanks! -Raven

Crash_Moses
07-10-2007, 05:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ravenwolfvoyage:
Hey Crash, thanks for the information. I took to the air again and started fiddling with the different trims per the instructions that you provided. That seemed to do the trick with the drift left problem that I was experiencing. I owe you many thanks for helping me with that. At first I didn't see any kind of feedback that anything had changed while tapping on the keys until I held them down and could see an obvious balance shift. I then was able to tap them to perfection. I'll probably have to do this each time I load a new mission right? I wish I could keep the plane straight on takeoff instead of it jaring to the left so much, it's really an annoyance. Could you and Zeus maybe answer one more question for me or maybe you both have if it's flaps related. If I climb or turn too swiftly the plane belly's up? Is it just a routine that should gradually be executed or can I full throttle the engine to prevent the rollover/spin? I know I really need to get a joystick to have more control over it plus I think I'm too familar with flying the PS2 Ace Combat Series and maybe just expecting instant agreement to an execution whereas nothing is wrong here except my unfamiliarity with the planes performance? Thanks! -Raven </div></BLOCKQUOTE>

Ask all the questions you like. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I think what Zeus-cat was referring to was the radiator flaps. You don't need to open the radiator flaps all the way to keep the engine cool. Let's call it radiator cowling to avoid confusion. General rule of thumb is to use your flaps for take off and landing. They should be fully retracted during normal flight. The radiator cowling is used to cool the engine. Use it in normal flight to help cool the engine but close them during combat or before a dive because they cause drag and lower your max speed.

The reason you're rolling over is you're stalling the plane. If you yank bank on the stick too hard the wing loses lift and you technically stop flying. Every plane is different...some can turn faster than others and some stall at lower speeds than others. What you'll have to do is learn how much you can pull back on the stick for each aircraft. Some planes you can yank pretty hard (like the Zero) but some you have to be gentle and make smooth changes (like the Gladiator).

Zeus-cat
07-10-2007, 09:36 PM
There are 4 settings for the wing flaps.
Raised
Combat
Takeoff
Landing

Raised means the flaps are fully raised. This is the setting you want when flying.

Combat flaps are used ONLY when you want to be able to turn your aircraft in a slightly tighter circle than when you use raised flaps. They cause some drag and should be retracted a few seconds after you deploy them so they don't slow you down too much.

Takeoff flaps are exactly what they sound like. Use for takeoff only. Most planes will experience flap damage if you deploy them to takeoff or landing settings at high speed. Only deploy flaps beyond combat if you are going slow.

Landing flaps are also exactly what they sound like. Use for landing only. Landing flaps are the most extreme setting and cause the greatest drag, but also allow you to fly the slowest of any flap setting.

Now that I have said all that, you may find combat, takeoff and landing flaps useful in normal flight if your plane is damaged and you can't maintain altitude. Another time they are useful is when your plane isn't damaged, but the guy behind you really, really wants it damaged. Takeoff flaps might just save your behind in that case.

Ravenwolfvoyage
07-11-2007, 04:32 AM
Thanks again Crash I really appreciate your informative input and the awesome amount of help that you've provided. This does clear up a lot of issues that I've had and can see now with the rolls and tight turns that I'm not flying an f-15. Instead of trying to fly the plane I need to let the plane fly me and get to know what it can and cannot do. I've usually flown jet fighter sims so this is taking awhile to get use to but I see now that the plane isn't going to mauvear itself into efficiency on its own. I'll have to be aware of what the plane needs and execute them manually just like what zeus and you had mentioned the radiator flaps causing aerodynamic restrictions on the plane's speed. I guess the only thing left to do is learn how to fly. I totally appreciate your time in helping me understand these issues much, much better. Thanks brother. -Raven

Ravenwolfvoyage
07-11-2007, 04:51 AM
Thanks Zeus for the awesome feedback. I had this all wrong then. I was always switching to combat flaps after and before takeoffs. That probably explains a lot especially like in Training Mission 7 where I'm trying to obtain 10k feet and struggling with just trying to get above 2k without diving towards the deck. This is all making sense to me now. Thanks for the tactical advice regarding flap use. I appreciate all of your help in with these issues that I was running up against. Seriously, you should get some kind of air medal for helping us farm pilots get familiar with the mechanics of Pacific Fighters through your training missions. The community here is number one. I don't recall seeing this much input from any other game that I've owned. Thanks Zeus for your time and awesome advice. Like I was telling Crash the only thing left to do is practice. Thanks again brother. -Raven

Crash_Moses
07-11-2007, 06:41 AM
Anytime. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

There's a lot of other good info around here too. Here's a link to Bearcat's Nugget's guide...

Nugget's Guide to Getting off the Ground... (http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/9121094645)

and his essentials list...

Sturmovik Essentials... (http://forums.ubi.com/eve/ubb.x?a=tpc&s=400102&f=23110283&m=51910959)

Plenty of reading for a nice summer day or...in my case...sitting on the potty.

S!

Empty_One
07-11-2007, 07:28 PM
I'm having a little problem with this. I select single mission, Air Force set to USN, Mission Type to Practice, select mission #01, and click brief.

I read thru everything, and click Fly. The mission loads up, and when it starts, I am already flying?!?! I fly a few Kilometers, and is says mission complete?

What am I doing wrong?

**Edit**
The same thing happens if I start a new campaign, and run straight from the farm.

**Edit #2**
Ugn, I feel like an idiot. I had forgotten to reset the difficulty, and everything was turned off.

Can you tell I am new? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Zeus-cat
07-11-2007, 08:34 PM
Empty_One,

I can't tell you how many times I have had to restart a campaign because I forgot to reset the difficulty levels. Probably once for every campaign I have played as I always forget to check the settings.

Crash_Moses
07-11-2007, 09:21 PM
Doh!

Been there done that...happens to everybody. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

notimejeff
03-28-2010, 03:09 AM
sorry for dumb question but which IL2 folder should I download your training mission to?
newbie....

mortoma
03-30-2010, 04:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by smokestack1947:
wow! FINALLY got everything set up and working. after many failed attempts, i finally got the grass alndings down pretty. 1 question. in the training #07, it says to open the radiator wide open on take off. can't find any radiator conrols section. what gives? thx to everybody once agin. i may have this thing down pat in a year or so. ha! ha! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>Opening the radiator cowl flaps might be a good thing ( especially in hot weather ) in real life in fighter planes of the era but it's not necessary in the game. I never do and don't have a problem. Very soon after take off I'm at a reduced throttle setting anyway so I never overheat. And overheating prevention is the only reason to open cowl flaps. I only open my radiator during combat as it's easy to overheat then.

Zeus-cat
03-30-2010, 06:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">sorry for dumb question but which IL2 folder should I download your training mission to?
newbie.... </div></BLOCKQUOTE>

For this campaign it makes no difference. The folder controls which medals you get and your new rank if you get promotions. Your goal for this campaign is to learn, not to get promoted or earn medals. Any of the country folders (UN, NN, DE, etc.) under the Campaign folder will work.

The intended folder is the the one for the U.S. Navy - UN ---&gt; Missions/Campaign/UN