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owlwatcher
12-31-2003, 12:46 PM
Can the map errors be fixed?
Been playing around on the ground and finding all sorts of map mistakes exsample like trees & houces in the roads, missing sections of road, bridges half road half railroad.

owlwatcher
12-31-2003, 12:46 PM
Can the map errors be fixed?
Been playing around on the ground and finding all sorts of map mistakes exsample like trees & houces in the roads, missing sections of road, bridges half road half railroad.

JG7_Rall
12-31-2003, 12:55 PM
Hmmm...I've never noticed houses and such in the roads, but the roads being cut off and the railroad tracks ending are simply where the map ends.

VW-IceFire
12-31-2003, 02:59 PM
Got some pictures of those? I haven't seen such mistakes....the maps are of top quality. I especially LOVE the Normandy map...its a fantastic re-creation!

- IceFire
http://home.cogeco.ca/~cczerneda/sigs/spit-sig.jpg

Dunkelgrun
12-31-2003, 05:17 PM
I did find something on one of the maps: the outside WC/privy/loo/bog was in the road! My tanks had to manoeuver around it! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
Can't remember which map though, perhaps Stalingrad?
Cheers!

http://www.danasoft.com/sig/stripy.jpg

Dunkelgrun
12-31-2003, 05:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VW-IceFire:
Got some pictures of those? I haven't seen such mistakes....the maps are of top quality. I especially LOVE the Normandy map...its a fantastic re-creation!

- IceFire
http://home.cogeco.ca/~cczerneda/sigs/spit-sig.jpg <HR></BLOCKQUOTE>


Sorry IceFire but I'm not in agreement with you. While the ground LOOKS fantastic, the map data is sometimes way off. Stalingrad is a prime example. The map in FB has been based on modern mapping, not WW2 data. None of the reservoirs on the Volga or other rivers were there during the conflict, and the northern part of the city (tractor factory etc) is completely missing. One of the airfields, (Pitomnik?), is in the wrong place. Eisenhuttenstadt (sp?) on the Berlin map did not exist during WW2, and there's more.
This is not a result of the limits of the sim, and contemporary maps are available on the web.
As a surveyor and mapmaker of almost 30 years experience I tend to get a bit picky, but there's no real excuse for poor research, especially after all that has gone into making the aircraft and rest of the sim as close to the real thing as is possible.
For online furballs it doesn't really matter, but for anyone hoping to recreate historic scenarios it is a bit of a let-down.
I can live with it, but I do hope that the maps in BoB will be as accurate as possible. I do not want to fly over the M25!
Cheers!

PS Oleg if you need someone who can help you with research into the the maps/countryside of UK in 1940 then I'm your man. I've got a project going.

http://www.danasoft.com/sig/stripy.jpg

LEXX_Luthor
12-31-2003, 07:24 PM
Worse, the map errors such as trees and buildings in the roads can totally destroy a running mission, as the tanks usually get trapped by such isolated obstacles, and never reach further waypoints.

There are ways around this.

__________________
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Stanly is a moron, kai is a walking dead beet, Xev just want sex.

Fennec_P
01-01-2004, 06:00 AM
My fave is a factory building in the middle of a lake.

I guess they manufacture submarines there.

VW-IceFire
01-01-2004, 09:12 AM
Dunkelgrun, a fair point to be sure, but when I say top quality I was refering to the actual quality of the elements present within the map (I haven't seen any errors mentioned here - stuff in the middle of a road - etc.). The accuracy may be another thing but since there is almost no way for me to really notice without having to closely compair historical maps it really doesn't matter nearly as much. To me, as long as things are relatively accurate in that respect and the quality (rather than accuracy) is excellent then the immersion factor is not ruined.

But I understand that there is always a quest for better accuracy and I support that too.

- IceFire
http://home.cogeco.ca/~cczerneda/sigs/spit-sig.jpg

Dunkelgrun
01-01-2004, 09:47 AM
Agreed Icefire, the elments present on the maps are as good as can be expected within the limits of this sim. I wonder just how much better the BoB countryside is going to look: SE England in 1940 was a patchwork of little fields and woods, with loads of little villages and hamlets. And London was a huge city even then (bigger than Berlin), with so many different building styles. How are they going to model it to look good without impinging on the fps? There are also great chunks of France and Belgium to be modelled. As long as it doesn't look the Russian steppes I'll be looking forward to it immensely.
Cheers!

http://www.danasoft.com/sig/stripy.jpg

Flygflottilj16_Sulan
01-01-2004, 03:02 PM
I have also noticed some errors like this, particularly objects on roads/railroads but also sections of road missing, this I have only seen once or twice in mission builder.

But I don´t think its a big deal.
Objects in road: Delete them.

Sections of road missing: Hmmm, looks pretty bad... Choose another target area...

As for the overall quality of the maps I love them! Normandy is my favorite too...

owlwatcher
01-02-2004, 02:49 PM
Sorry IceFire but I'm not in agreement with you. While the ground LOOKS fantastic, the map data is sometimes way off. Stalingrad is a prime example. The map in FB has been based on modern mapping, not WW2 data. None of the reservoirs on the Volga or other rivers were there during the conflict, and the northern part of the city (tractor factory etc) is completely missing. One of the airfields, (Pitomnik?), is in the wrong place. Eisenhuttenstadt (sp?) on the Berlin map did not exist during WW2, and there's more.
This is not a result of the limits of the sim, and contemporary maps are available on the web.
As a surveyor and mapmaker of almost 30 years experience I tend to get a bit picky, but there's no real excuse for poor research, especially after all that has gone into making the aircraft and rest of the sim as close to the real thing as is possible.
For online furballs it doesn't really matter, but for anyone hoping to recreate historic scenarios it is a bit of a let-down.

It is ashame that sloppy work on the maps is not being addressed from minor errors to as you pointed out on the Staligrad map which I consider major mistakes in the maps. Not having the tractor factory is just unexcusable.It is a major land mark. If this game was Aces on the Eastern front I would not care but this is IL-2 which makes this a ground attack game where land marks matter.
Sorta funny 90 percent will never notice.

rick_475
01-02-2004, 02:54 PM
To make the request more effective I would take screenshots and email them to IL2beta@1c.ru

VW-IceFire
01-03-2004, 08:05 AM
I just posted above that I didn't feel that it was hurting my playing of the game. I never noticed and while I already stated that accuracy is indeed important this particular issue won't really destroy it for me. Just my opinion...

Fixes perhaps but I'm sure that'd be a fairly substantial change to the maps at least in terms of going back and developing them and then re-releasing them.

- IceFire
http://home.cogeco.ca/~cczerneda/sigs/spit-sig.jpg