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neural_dream
10-20-2005, 04:47 PM
This is the 25th and last post in the series of topics on the Revised Aircraft & Cockpit Reference Guide that i am working on. It will contain all planes this time blah blah blah ...
---------------------------------------
Yakovlev Yak-1 (`41,`42)
The Yak-1 was one of the first modern fighter types that the Soviet Union possessed at the outbreak of the war. Due to the German invasion, the type was pushed into production before the initial problems were fixed, and although very agile, it was reported as seriously underpowered, underarmed and unreliable. Better than the old Polikarpov fighters, but still inferior to the BF 109.
Maximum Speed (Yak-1/1B): 482/539km/h at sea level and 570/600km/h at 4800/4100m.
Tips:
¦ Consider switching the Supercharger speed to stage 2 at about 2000m and start leaning the fuel mixture at about 4000m.
¦ Try to stay at low and medium altitudes, and use your superior manoeuvrability to attack continuously enemy planes. Be careful with your ammo, which is usually not enough for such an aggressive type of plane. The same stands for most Yak fighters of the era.
¦ The Yak-1 starts disintegrating at about 700km/h.
Armament:
Yak-1: nose - 2x7.62mm ShKAS (750rpg/29sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-1B: nose - 1x12.7mm ShKAS (201rpg/12sec), engine - 1x20mm ShVAK (120rpg/9sec).
--------------------------------------------
Yakovlev Yak-7 (`41,`42)
The Yak-7 was initially designed as an advanced trainer. The Yak-7A was a single-seat variant of the trainer, with the instructor's seat removed, and retractable landing gear. The next version, the Yak-7B had shorter wings, an RSI-4 radio and a few aerodynamic changes. The Yak-7B with the M-105PF engine entered factory assembly lines in August 1942 and first fought in Stalingrad. It had improved flight characteristics over the previous Yak-7B version and was the mount of several Soviet aces.
Maximum Speed (Yak-7A/7B`41/7B`42): 480/478/517km/h at sea level and 560/570/590km/h at 4800/4800/3800m.
Tips:
¦ The Yak-7 is less manoeuvrable than the Yak-1, but still more manoeuvrable than most German planes.
¦ It starts disintegrating at about 700km/h.
Armament:
Yak-7A: nose - 2x7.62mm ShKAS (750rpg/29sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-7B (`41): nose - 2x12.7mm UBS (left 150rpg/9sec, right 250rpg/15sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-7B (`42): nose - 2x12.7mm UBS (left 150rpg/10sec, right 250rpg/17sec), engine - 1x20mm ShVAK (120rpg/9sec).
--------------------------------------------
Yakovlev Yak-9 (`42-`45)
The Yak-9 series was a natural progression from the Yak-7 models. The first variant, the Yak-7DI "Dalny Istrebitel" (long-range fighter), was put into production in 1942 as Yak-9. It was equipped with a M105PF engine and all-round vision canopy, and to reduce weight one of the 12.7mm MG was removed. Some of the next variants were the -9T with a 37mm cannon, the long-range -9D, the -9K with the 45mm cannon, and the -9U Uluchshenny (improved).
Yak-9 (M-105PF,`42): Max Speed 520km/h at sea level and 600km/h at 4200m. Turn time 16-17sec at 1000m.
Yak-9D (M-105PF,`43): Maximum Speed 540km/h at sea level and 600km/h at 3900m.
Yak-9T (M-105PF,`43): Maximum Speed 535km/h at sea level and 600km/h at 4000m.
Yak-9B (VK-105PF,`44): Maximum Speed 540km/h at sea level and 600km/h at 3900m.
Yak-9K (VK-105PF,`44): Maximum Speed 520km/h at sea level and 580km/h at 3900m.
Yak-9M (VK-105PF,`44): Maximum Speed 520km/h at sea level and 575km/h at 3900m.
Yak-9U (VK-107A,`44): Maximum Speed 580km/h at sea level and 675km/h at 5000m.
Yak-9UT (VK-107A,`45): Maximum Speed 585km/h at sea level and 675km/h at 5000m.
Tips:
¦ For the -9D,K,T/U,UT switch Supercharger at 2000/2000m and start leaning the fuel mixture at 3000/4500m.
Armament:
Yak-9,9B: nose - 1x12.7mm UBS (200rpg/9sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-9D: nose - 1x12.7mm UBS (200rpg/10sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-9K: nose - 1x12.7mm UBS (200rpg/9sec), engine - 1x45mm NS-45 (29rpg/6sec).
Yak-9M: nose - 1x12.7mm UBS (200rpg/9sec), engine - 1x20mm ShVAK (120rpg/9sec),
engine optional - 1x37mm NS-37 (30rpg/7sec).
Yak-9T: nose - 1x12.7mm UBS (200rpg/9sec), engine - 1x37mm NS-37 (30rpg/7sec),
Yak-9U: nose - 2x12.7mm UBS (left 170rpg/10sec, right 157rpg/9sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-9UT: nose - 2x20mm B-20S (120rpg/10sec), engine - 1x37mm NS-37 (30rpg/7sec).
--------------------------------------------
Yakovlev Yak-3 (`44-`45)
The Yak-3 was developed alongside the Yak-9 as an improvement of the Yak-1M. It was lighter and slimmer and was considered such a dangerous opponent that the German pilots were given explicit orders not to engage below 5000m "Yakovlev fighters lacking an oil cooler under the nose". One of the most famous regiments flying the Yak-3 was the "Normandie-Niemen" of the Free French pilots who had fled to the Soviet Union.
Maximum Speed (Yak-3): 572km/h at sea level and 655km/h at 4100m. Turn time 19sec at 1000m.
Tips:
¦ The Yak-3 and -9 have limited ammo. Use your superior manoeuvrability to get to your enemy's six and don't fire until very close.
¦ Consider switching the Supercharger speed to stage 2 at about 2000m and generally avoid altitudes over 4500m.
Armament:
Yak-3: nose - 2x12.7mm UBS (150rpg/9sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-3P: nose - 2x20mm B-20S (130rpg/11sec), engine - 1x20mm B-20 (120rpg/9sec).
---------------------------------------------
---------------------------------------------
Complex Engine Management

Single-Engine Management

-Supercharger: Compresses the fuel/air mixture in the engine. Most planes with two-stage manual control of the Supercharger have to switch stage at about 3000m. If you switch to stage 2 and there is no increase in the RPMs then switch back to stage 1 until you have to climb higher.
-Fuel Mixture: The lower the altitude the richer the mixture needs to be. The higher the leaner, e.g. at very high altitudes thick black smoke coming from your engine is indication that the mixture needs leaning. Aircraft with Supercharger generally do not need leaning the mixture at high altitudes. For take-off and landing the suggested value is 100 or 120%. Enriching the mixture to 120% at very low altitudes (<300m) may also provide additional speed, but should be quickly leaned back to 100% when over that altitude.
-WEP: Many aircraft have War Emergency Power, which acts as a boost to the engine for a short period of time. Such boosts generally cause faster overheating and may damage the engine if used for too long or incorrectly (e.g. if the MG50 of the BF109K-4 is switched on/off at high RPMs it will instantly damage the engine). Depending on the aircraft, WEP is activated either by exceeding 100% throttle or by pressing the corresponding key (default "w").
-Radiator: Cools the engine. You can switch between closed -> 2 -> 4 -> 6 -> 8 -> open by pressing the "Cowl Flaps" button. The more open the radiator the bigger the drag (lower speed), the less the overheating. In some planes you
can switch the Radiator to "auto" (after "open").
-Prop Pitch: The angle at which the propeller blade "bites" into the air; its angle of attack. In the game it works more like a RPM governor. Decrease the Prop Pitch percentage to decrease the RPMs and accelerate faster in a dive. The Propeller stops rotating with Engine Off and Prop Pitch 0%, which can be useful for a quicker emergency landing.

Multiple-Engine Management

-Take-off: Select each engine separately and start it. Then, select all engines to have throttle control of all of them.
-Engine fire: Select it, switch it off and press the "Fire extinguisher" button several times.
-Engine does not run: Try starting it by pressing the "Feather Prop" button.
---------------------------------------------
Some useful conf.ini lines

-SubTitlesLines=3: Edit this one to show more than 1 line of subtitles (section: [game]).
-eventlogkeep=1: Edit this line to make sure the event log of the game is not emptied every time you start a new mission. Useful for those who keep personal flight logs (section: [game]).
-CampaignLength=Short: Add this line in the [DGen] section to decrease the number of missions per campaign from over 100 to something like 20-25. All options: VeryShort, Short, Medium, Long, VeryLong (default).
-MissionDistance=30: Add this line in the [DGen] section to avoid very long distance missions (if that is possible depending on the map and the targets). Accepted range is 10 to 200 (km).
---------------------------------------------
Instruments

-Airspeed indicator: The Indicated Airspeed (IAS). The True Airspeed (TAS) is always higher than the IAS and that difference increases with the altitude. In kilometers per hour, miles per hour or knots, where 1 mile = 1.61 km
(310mph = 500kph approx.) and 1 knot (nautical miles/hour) = 1.151 statute miles/hour (500kph = 270 knots). Generally Russian and German planes use Kilometers per hour, British use knots and American planes use Miles per
hour and knots.
-Altimeter: Tells the altitude by sensing air pressure. 1 km = 3280 feet (3km = 10000ft approx.).
-Hoehe ueber Grund: Tells the height over the ground (only in BF110G2 and G4M1).
-Artificial Horizon: Also known as Attitude Indicator(AI). Shows the angle of the nose and the wings of the plane.
-Repeater Compass: Gives the direction of the next waypoint. When that is reached it automatically points towards the next one.
-Magnetic Compass: A typical compass.
-Turn and Bank indicator: Shows both the rate and coordination of the turn. The ball shows the actual direction and is one of the main criteria for correct trim setting.
-Variometer: Shows the rate of descent or climb. Also known as Rate-of-Climb indicator, Vertical Speed indicator (VSI), or Vertical Velocity indicator (VVI)). It can be in feet per minute (ft/min), knots (nautical miles per hour) or metres per second (m/s) depending on the country or type of aircraft.
-Tachometer: Shows the RPMs of the engine.
Coolant temperature When over a marked limit the engine needs cooling.
-Oil temperature: Shows whether the engine is overheating.
-Oil pressure: Strange behaviour of the oil pressure indicates a damaged engine.
-Fuel Gauge: When you run out of fuel you 'd better have enough altitude to glide to the nearest airfield http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
-Undercarriage position indicator: Shows whether your gear is up, down or in transition.
-----------------------------------------------


<span class="ev_code_YELLOW">Ok that's it. The last post for the Aircraft Reference Guide. It will be ready to download in a couple of days. In the meanwhile i'd be grateful for any suggestions and corrections
for either the Yak tips or the last pages of the guide http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif.</span>

neural_dream
10-20-2005, 04:47 PM
This is the 25th and last post in the series of topics on the Revised Aircraft & Cockpit Reference Guide that i am working on. It will contain all planes this time blah blah blah ...
---------------------------------------
Yakovlev Yak-1 (`41,`42)
The Yak-1 was one of the first modern fighter types that the Soviet Union possessed at the outbreak of the war. Due to the German invasion, the type was pushed into production before the initial problems were fixed, and although very agile, it was reported as seriously underpowered, underarmed and unreliable. Better than the old Polikarpov fighters, but still inferior to the BF 109.
Maximum Speed (Yak-1/1B): 482/539km/h at sea level and 570/600km/h at 4800/4100m.
Tips:
¦ Consider switching the Supercharger speed to stage 2 at about 2000m and start leaning the fuel mixture at about 4000m.
¦ Try to stay at low and medium altitudes, and use your superior manoeuvrability to attack continuously enemy planes. Be careful with your ammo, which is usually not enough for such an aggressive type of plane. The same stands for most Yak fighters of the era.
¦ The Yak-1 starts disintegrating at about 700km/h.
Armament:
Yak-1: nose - 2x7.62mm ShKAS (750rpg/29sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-1B: nose - 1x12.7mm ShKAS (201rpg/12sec), engine - 1x20mm ShVAK (120rpg/9sec).
--------------------------------------------
Yakovlev Yak-7 (`41,`42)
The Yak-7 was initially designed as an advanced trainer. The Yak-7A was a single-seat variant of the trainer, with the instructor's seat removed, and retractable landing gear. The next version, the Yak-7B had shorter wings, an RSI-4 radio and a few aerodynamic changes. The Yak-7B with the M-105PF engine entered factory assembly lines in August 1942 and first fought in Stalingrad. It had improved flight characteristics over the previous Yak-7B version and was the mount of several Soviet aces.
Maximum Speed (Yak-7A/7B`41/7B`42): 480/478/517km/h at sea level and 560/570/590km/h at 4800/4800/3800m.
Tips:
¦ The Yak-7 is less manoeuvrable than the Yak-1, but still more manoeuvrable than most German planes.
¦ It starts disintegrating at about 700km/h.
Armament:
Yak-7A: nose - 2x7.62mm ShKAS (750rpg/29sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-7B (`41): nose - 2x12.7mm UBS (left 150rpg/9sec, right 250rpg/15sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-7B (`42): nose - 2x12.7mm UBS (left 150rpg/10sec, right 250rpg/17sec), engine - 1x20mm ShVAK (120rpg/9sec).
--------------------------------------------
Yakovlev Yak-9 (`42-`45)
The Yak-9 series was a natural progression from the Yak-7 models. The first variant, the Yak-7DI "Dalny Istrebitel" (long-range fighter), was put into production in 1942 as Yak-9. It was equipped with a M105PF engine and all-round vision canopy, and to reduce weight one of the 12.7mm MG was removed. Some of the next variants were the -9T with a 37mm cannon, the long-range -9D, the -9K with the 45mm cannon, and the -9U Uluchshenny (improved).
Yak-9 (M-105PF,`42): Max Speed 520km/h at sea level and 600km/h at 4200m. Turn time 16-17sec at 1000m.
Yak-9D (M-105PF,`43): Maximum Speed 540km/h at sea level and 600km/h at 3900m.
Yak-9T (M-105PF,`43): Maximum Speed 535km/h at sea level and 600km/h at 4000m.
Yak-9B (VK-105PF,`44): Maximum Speed 540km/h at sea level and 600km/h at 3900m.
Yak-9K (VK-105PF,`44): Maximum Speed 520km/h at sea level and 580km/h at 3900m.
Yak-9M (VK-105PF,`44): Maximum Speed 520km/h at sea level and 575km/h at 3900m.
Yak-9U (VK-107A,`44): Maximum Speed 580km/h at sea level and 675km/h at 5000m.
Yak-9UT (VK-107A,`45): Maximum Speed 585km/h at sea level and 675km/h at 5000m.
Tips:
¦ For the -9D,K,T/U,UT switch Supercharger at 2000/2000m and start leaning the fuel mixture at 3000/4500m.
Armament:
Yak-9,9B: nose - 1x12.7mm UBS (200rpg/9sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-9D: nose - 1x12.7mm UBS (200rpg/10sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-9K: nose - 1x12.7mm UBS (200rpg/9sec), engine - 1x45mm NS-45 (29rpg/6sec).
Yak-9M: nose - 1x12.7mm UBS (200rpg/9sec), engine - 1x20mm ShVAK (120rpg/9sec),
engine optional - 1x37mm NS-37 (30rpg/7sec).
Yak-9T: nose - 1x12.7mm UBS (200rpg/9sec), engine - 1x37mm NS-37 (30rpg/7sec),
Yak-9U: nose - 2x12.7mm UBS (left 170rpg/10sec, right 157rpg/9sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-9UT: nose - 2x20mm B-20S (120rpg/10sec), engine - 1x37mm NS-37 (30rpg/7sec).
--------------------------------------------
Yakovlev Yak-3 (`44-`45)
The Yak-3 was developed alongside the Yak-9 as an improvement of the Yak-1M. It was lighter and slimmer and was considered such a dangerous opponent that the German pilots were given explicit orders not to engage below 5000m "Yakovlev fighters lacking an oil cooler under the nose". One of the most famous regiments flying the Yak-3 was the "Normandie-Niemen" of the Free French pilots who had fled to the Soviet Union.
Maximum Speed (Yak-3): 572km/h at sea level and 655km/h at 4100m. Turn time 19sec at 1000m.
Tips:
¦ The Yak-3 and -9 have limited ammo. Use your superior manoeuvrability to get to your enemy's six and don't fire until very close.
¦ Consider switching the Supercharger speed to stage 2 at about 2000m and generally avoid altitudes over 4500m.
Armament:
Yak-3: nose - 2x12.7mm UBS (150rpg/9sec), engine - 1x20mm ShVAK (120rpg/9sec).
Yak-3P: nose - 2x20mm B-20S (130rpg/11sec), engine - 1x20mm B-20 (120rpg/9sec).
---------------------------------------------
---------------------------------------------
Complex Engine Management

Single-Engine Management

-Supercharger: Compresses the fuel/air mixture in the engine. Most planes with two-stage manual control of the Supercharger have to switch stage at about 3000m. If you switch to stage 2 and there is no increase in the RPMs then switch back to stage 1 until you have to climb higher.
-Fuel Mixture: The lower the altitude the richer the mixture needs to be. The higher the leaner, e.g. at very high altitudes thick black smoke coming from your engine is indication that the mixture needs leaning. Aircraft with Supercharger generally do not need leaning the mixture at high altitudes. For take-off and landing the suggested value is 100 or 120%. Enriching the mixture to 120% at very low altitudes (&lt;300m) may also provide additional speed, but should be quickly leaned back to 100% when over that altitude.
-WEP: Many aircraft have War Emergency Power, which acts as a boost to the engine for a short period of time. Such boosts generally cause faster overheating and may damage the engine if used for too long or incorrectly (e.g. if the MG50 of the BF109K-4 is switched on/off at high RPMs it will instantly damage the engine). Depending on the aircraft, WEP is activated either by exceeding 100% throttle or by pressing the corresponding key (default "w").
-Radiator: Cools the engine. You can switch between closed -&gt; 2 -&gt; 4 -&gt; 6 -&gt; 8 -&gt; open by pressing the "Cowl Flaps" button. The more open the radiator the bigger the drag (lower speed), the less the overheating. In some planes you
can switch the Radiator to "auto" (after "open").
-Prop Pitch: The angle at which the propeller blade "bites" into the air; its angle of attack. In the game it works more like a RPM governor. Decrease the Prop Pitch percentage to decrease the RPMs and accelerate faster in a dive. The Propeller stops rotating with Engine Off and Prop Pitch 0%, which can be useful for a quicker emergency landing.

Multiple-Engine Management

-Take-off: Select each engine separately and start it. Then, select all engines to have throttle control of all of them.
-Engine fire: Select it, switch it off and press the "Fire extinguisher" button several times.
-Engine does not run: Try starting it by pressing the "Feather Prop" button.
---------------------------------------------
Some useful conf.ini lines

-SubTitlesLines=3: Edit this one to show more than 1 line of subtitles (section: [game]).
-eventlogkeep=1: Edit this line to make sure the event log of the game is not emptied every time you start a new mission. Useful for those who keep personal flight logs (section: [game]).
-CampaignLength=Short: Add this line in the [DGen] section to decrease the number of missions per campaign from over 100 to something like 20-25. All options: VeryShort, Short, Medium, Long, VeryLong (default).
-MissionDistance=30: Add this line in the [DGen] section to avoid very long distance missions (if that is possible depending on the map and the targets). Accepted range is 10 to 200 (km).
---------------------------------------------
Instruments

-Airspeed indicator: The Indicated Airspeed (IAS). The True Airspeed (TAS) is always higher than the IAS and that difference increases with the altitude. In kilometers per hour, miles per hour or knots, where 1 mile = 1.61 km
(310mph = 500kph approx.) and 1 knot (nautical miles/hour) = 1.151 statute miles/hour (500kph = 270 knots). Generally Russian and German planes use Kilometers per hour, British use knots and American planes use Miles per
hour and knots.
-Altimeter: Tells the altitude by sensing air pressure. 1 km = 3280 feet (3km = 10000ft approx.).
-Hoehe ueber Grund: Tells the height over the ground (only in BF110G2 and G4M1).
-Artificial Horizon: Also known as Attitude Indicator(AI). Shows the angle of the nose and the wings of the plane.
-Repeater Compass: Gives the direction of the next waypoint. When that is reached it automatically points towards the next one.
-Magnetic Compass: A typical compass.
-Turn and Bank indicator: Shows both the rate and coordination of the turn. The ball shows the actual direction and is one of the main criteria for correct trim setting.
-Variometer: Shows the rate of descent or climb. Also known as Rate-of-Climb indicator, Vertical Speed indicator (VSI), or Vertical Velocity indicator (VVI)). It can be in feet per minute (ft/min), knots (nautical miles per hour) or metres per second (m/s) depending on the country or type of aircraft.
-Tachometer: Shows the RPMs of the engine.
Coolant temperature When over a marked limit the engine needs cooling.
-Oil temperature: Shows whether the engine is overheating.
-Oil pressure: Strange behaviour of the oil pressure indicates a damaged engine.
-Fuel Gauge: When you run out of fuel you 'd better have enough altitude to glide to the nearest airfield http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
-Undercarriage position indicator: Shows whether your gear is up, down or in transition.
-----------------------------------------------


<span class="ev_code_YELLOW">Ok that's it. The last post for the Aircraft Reference Guide. It will be ready to download in a couple of days. In the meanwhile i'd be grateful for any suggestions and corrections
for either the Yak tips or the last pages of the guide http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif.</span>

neural_dream
10-20-2005, 04:50 PM
and as always, links for all previous threads of the Revised CRG series:

24. P-47: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/4251018763
23. Spitfires: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/7221035763
22. Fw190, Ta152: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/6551007363
21. Val, Betty: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/5861042363
20. J8A, Hurricane: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/4761042363
19. Mustang, Corsair, Shooting Star: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/8031037063
18. P-38, SBD: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/5701037953
17. MiG-3, TB-3: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/6221062953
16. A-20G, B-25J: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/6491088853
15. LaGG-3, Bi-1: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/3521095753
14. Zero: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/6931052753
13. Buffalo, Wildcat, Hellcat: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/6401059653
12. Sturmovik: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/8461065653
11. Beaufighter: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/8461022653
10. Me262,163,He162,Go229: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/5111042653
9. P11c, IAR80,81: http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=2...801042653 (http://forums.ubi.com/eve/forums?a=tpc&amp;s=400102&amp;f=2...801042653)
8. P40, P39, P63: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m...341014153
7. Bf109, Bf110: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/5031062053
6. Ki84, Ki100: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/9451054943
5. I16, I153, I185: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/2921071943
4. Stukas,He111: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/3011097843
3. La5,La7: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/9311023843
2. CR42,G50: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/5971000843
1. Ki43,61: http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/7311047743

jds1978
10-20-2005, 06:41 PM
congrats w/ finishing your project...can't wait to get the full deal in one DL http://forums.ubi.com/images/smilies/25.gif

Kuna15
10-20-2005, 06:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jds1978:
congrats w/ finishing your project...can't wait to get the full deal in one DL http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>

http://free-vk.t-com.hr/domagoj/smileys/ditto.gif

p1ngu666
10-20-2005, 07:34 PM
http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

neural_dream
10-21-2005, 01:04 AM
Thank you for your kind words.

I'll print it and read it one last time today and upload it tomorrow to Airwarfare. Until then i would be grateful if anyone read these last pages to spot mistakes or maybe offer tips on how to fly the Yaks.

Kuna15
10-21-2005, 03:09 AM
Some really impressive stuff is there in your work. Enormous help especially for newcomers, but also for experienced users (they have all needed info in one document).

That stuff should be included in game by default.

Thanks again mate for the hard work.