PDA

View Full Version : AC review - Empire



DeadCorpseAC
10-29-2007, 02:30 PM
Assassins Creed (2007)
Empire Review
"Pushing through high street crowds on a Saturday afternoon or squeezing onto a train packed with scowling commuters, it's hard to imagine how any game could find fun in jostling with a belligerent sea of humanity. But with sprawling ancient cities teeming with life and endless opportunities for mischief, Assassin's Creed shrewdly uses pedestrian gridlock as an ever-shifting backdrop for its diverse challenges and brutal combat.

Set during the Third Crusade - and taking in bustling urban centres such as Jerusalem and Damascus - AC casts players as a member of the Hashshashin sect, devoted to bringing about peace by assassinating key members of rival factions using a blend of sneaking, subterfuge and sickening violence. So far, so Splinter Cell. But aside from its lush medieval backdrop, what sets the game apart from its peers is clever crowd dynamics that can either land you in hot water or be exploited to your advantage.

Need a throwing knife to slice a sentry guarding the castle gates? Then sneak up behind a chubby merchant shoving his way through a busy marketplace and steal one from his belt. Being chased through the streets by a bellowing army of soldiers? Then duck around a corner, throw a cowl over your head, and blend in with a group of benevolent monks who'll shield you from harm. But, by the same token, if you show little respect and unceremoniously shove strangers out of the way while on the run, don't be surprised if a passer-by trips you up or points out your lofty hiding place when you're skulking on a balcony.

But while crowds are nothing new in video games - and have been used to bring virtual cities such as San Andreas and Castle Town to life - Assassin's Creed takes the idea of a living, breathing digital world to impressive new heights; up to 150 characters can appear on the screen at the same time, each composed of random body parts and elaborate costumes that make them seem a world away from GTA's Identikit citizens. And as the city folk will also give you clues to track down targets, provide a wealth of bonus missions and allow you to build alliances with other factions, striking relationships with the people around you can dramatically change how the story unfolds.

When it comes to the nitty-gritty of assassination, the game does a fine job of allowing players to tackle missions in a way that best suits their playing style. And for every player who enjoys sneaking into enemy fortresses to silently slaughter their quarry, there will be others who prefer a more direct assault on the castle gates, AC's simple interface making either strategy a cinch to execute and allowing even the most cack-handed player to look like a gaming god.

Ironically, though, the game's friendly controls are also its biggest shortcoming; killing your target normally instigates a chase sequence where you freerun across the rooftops and make fearsome leaps of faith to dodge your pursuers. But as there's no jump button and your hero will perform most acrobatic moves automatically - Legend Of Zelda-style - the controls strip the game of the visceral thrill of making moves at precisely the right moment like you did in the developer's earlier Prince Of Persia: The Sands Of Time, making AC's most exciting moments feel flat and as if they're being played by someone else."

Score: 4/5

http://www.empireonline.com/reviews/reviewcomplete.asp?GID=456

DeadCorpseAC
10-29-2007, 02:30 PM
Assassins Creed (2007)
Empire Review
"Pushing through high street crowds on a Saturday afternoon or squeezing onto a train packed with scowling commuters, it's hard to imagine how any game could find fun in jostling with a belligerent sea of humanity. But with sprawling ancient cities teeming with life and endless opportunities for mischief, Assassin's Creed shrewdly uses pedestrian gridlock as an ever-shifting backdrop for its diverse challenges and brutal combat.

Set during the Third Crusade - and taking in bustling urban centres such as Jerusalem and Damascus - AC casts players as a member of the Hashshashin sect, devoted to bringing about peace by assassinating key members of rival factions using a blend of sneaking, subterfuge and sickening violence. So far, so Splinter Cell. But aside from its lush medieval backdrop, what sets the game apart from its peers is clever crowd dynamics that can either land you in hot water or be exploited to your advantage.

Need a throwing knife to slice a sentry guarding the castle gates? Then sneak up behind a chubby merchant shoving his way through a busy marketplace and steal one from his belt. Being chased through the streets by a bellowing army of soldiers? Then duck around a corner, throw a cowl over your head, and blend in with a group of benevolent monks who'll shield you from harm. But, by the same token, if you show little respect and unceremoniously shove strangers out of the way while on the run, don't be surprised if a passer-by trips you up or points out your lofty hiding place when you're skulking on a balcony.

But while crowds are nothing new in video games - and have been used to bring virtual cities such as San Andreas and Castle Town to life - Assassin's Creed takes the idea of a living, breathing digital world to impressive new heights; up to 150 characters can appear on the screen at the same time, each composed of random body parts and elaborate costumes that make them seem a world away from GTA's Identikit citizens. And as the city folk will also give you clues to track down targets, provide a wealth of bonus missions and allow you to build alliances with other factions, striking relationships with the people around you can dramatically change how the story unfolds.

When it comes to the nitty-gritty of assassination, the game does a fine job of allowing players to tackle missions in a way that best suits their playing style. And for every player who enjoys sneaking into enemy fortresses to silently slaughter their quarry, there will be others who prefer a more direct assault on the castle gates, AC's simple interface making either strategy a cinch to execute and allowing even the most cack-handed player to look like a gaming god.

Ironically, though, the game's friendly controls are also its biggest shortcoming; killing your target normally instigates a chase sequence where you freerun across the rooftops and make fearsome leaps of faith to dodge your pursuers. But as there's no jump button and your hero will perform most acrobatic moves automatically - Legend Of Zelda-style - the controls strip the game of the visceral thrill of making moves at precisely the right moment like you did in the developer's earlier Prince Of Persia: The Sands Of Time, making AC's most exciting moments feel flat and as if they're being played by someone else."

Score: 4/5

http://www.empireonline.com/reviews/reviewcomplete.asp?GID=456

Bloxham
10-29-2007, 02:31 PM
Article is so vague I have reason to believe the review is fake.

DeadCorpseAC
10-29-2007, 02:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Bloxham:
Article is so vague I have reason to believe the review is fake. </div></BLOCKQUOTE>
Same here. I don't know that site, I only posted here because one guy posted it in a Brazilian forum and I saw it.
I want Gamespot, IGN and Gametrailers reviews. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

DeadCorpseAC
10-29-2007, 02:36 PM
This site don't have credibility.
The release date of AC on the site is 16 October 2007.
lol http://forums.ubi.com/images/smilies/88.gif

Hidden-Blade
10-29-2007, 02:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DeadCorpseAC:
This site don't have credibility.
The release date of AC on the site is 16 October 2007.
lol http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

Thats because that is the release date in britain...

And also I doubt this is real considering if you watch the gameplay video on the button promt "A" it says "Jump".

DeadCorpseAC
10-29-2007, 02:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Hidden-Blade:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DeadCorpseAC:
This site don't have credibility.
The release date of AC on the site is 16 October 2007.
lol http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

Thats because that is the release date in britain... </div></BLOCKQUOTE>
Britain = 16th NOVEMBER. http://forums.ubi.com/images/smilies/88.gif

m4rkham
10-29-2007, 02:58 PM
It also says its developed by Eidos

DeadCorpseAC
10-29-2007, 03:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by m4rkham:
It also says its developed by Eidos </div></BLOCKQUOTE>
OMG, that's TRUE! http://forums.ubi.com/images/smilies/88.gif

MeAltairLol
10-29-2007, 03:07 PM
Eidos...? What the...? Where have they been?!

DeadCorpseAC
10-29-2007, 03:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeAltairLol:
Eidos...? What the...? Where have they been?! </div></BLOCKQUOTE>
They probably live surrounded by rocks. http://forums.ubi.com/images/smilies/88.gif

NotLordAtkin
10-29-2007, 03:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DeadCorpseAC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeAltairLol:
Eidos...? What the...? Where have they been?! </div></BLOCKQUOTE>
They probably live surrounded by rocks. http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

and write reviews about what have they sen in their dreams among rocks...

MeAltairLol
10-29-2007, 03:18 PM
"Released
16 October 2007
Format
PC, Xbox 360, PS3
Developer
Eidos"


http://forums.ubi.com/images/smilies/51.gif God...

DeadCorpseAC
10-29-2007, 03:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kanuch:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DeadCorpseAC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeAltairLol:
Eidos...? What the...? Where have they been?! </div></BLOCKQUOTE>
They probably live surrounded by rocks. http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

and write reviews about what have they sen in their dreams among rocks... </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/88.gif
This site made me laugh. lol

DeadCorpseAC
10-29-2007, 03:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeAltairLol:
"Released
16 October 2007
Format
PC, Xbox 360, PS3
Developer
Eidos"


http://forums.ubi.com/images/smilies/51.gif God... </div></BLOCKQUOTE>
At least the plataforms are right. lol

MeAltairLol
10-29-2007, 03:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DeadCorpseAC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeAltairLol:
"Released
16 October 2007
Format
PC, Xbox 360, PS3
Developer
Eidos"


http://forums.ubi.com/images/smilies/51.gif God... </div></BLOCKQUOTE>
At least the plataforms are right. lol </div></BLOCKQUOTE>

No, they just guessed them... Nintendo DS isn't on there... http://forums.ubi.com/images/smilies/51.gif

princeofyo
10-29-2007, 04:20 PM
I trust IGN and Gametrailers over anything else.

DeadCorpseAC
10-29-2007, 04:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeAltairLol:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DeadCorpseAC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeAltairLol:
"Released
16 October 2007
Format
PC, Xbox 360, PS3
Developer
Eidos"


http://forums.ubi.com/images/smilies/51.gif God... </div></BLOCKQUOTE>
At least the plataforms are right. lol </div></BLOCKQUOTE>

No, they just guessed them... Nintendo DS isn't on there... http://forums.ubi.com/images/smilies/51.gif </div></BLOCKQUOTE>
But the team that develop the versions for 360/PS3/PC is different from the team that develop NDS version. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

sweetlou280
10-29-2007, 07:51 PM
http://forums.ubi.com/images/smilies/agreepost.gif Yah the DS version will most likely be a 2D game like a mario game, just jumping over gaps in rooftops. It will not look anything like the AC we know and love.