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Tomas_W
05-11-2005, 12:56 PM
I put the Bf-110G2 in a "planesDE" file(for fighter campaigns)in the DGen folder to get a fighter campaign for it, but all i get is ground attack missions.

Is there a file i can tamper with to get a fighter campaign for it?

As i understand there's supposed to be a file were i can change the "roles" of the aircraft in the game.

Tomas_W
05-11-2005, 12:56 PM
I put the Bf-110G2 in a "planesDE" file(for fighter campaigns)in the DGen folder to get a fighter campaign for it, but all i get is ground attack missions.

Is there a file i can tamper with to get a fighter campaign for it?

As i understand there's supposed to be a file were i can change the "roles" of the aircraft in the game.

JunkoIfurita
05-11-2005, 04:24 PM
I know there's a way to do this, but I'm not the one to know http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

However, it's VERY easy to do with Lowengrin's DCG (if you're inclined to use that for your single player campaigns).

All you have to do is, once you've started the campaign, locate your default squadron in the DCG program (your player name will come up in the pilot listing on the right hand side of the 'squadrons' panel), and select the BF-110G2 from the 'aircraft' drop-down list. Simple as that.

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Tomas_W
05-11-2005, 06:29 PM
Since i don't have the patience to learn how to use Lowengrin's DCG properly or even getting it to work properly i prefer the DGen altering methods of campaign customisation....

Thus, still waiting for an answer

JunkoIfurita
05-12-2005, 12:49 AM
Perhaps you should check out this (http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/4011010013) thread then, oh impatient one.

Personally I think fiddling with the .dat files to be much more invonvenient, but it should work if you're careful. Back things up, though.

----

EnGaurde
05-12-2005, 01:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Since i don't have the patience to learn how to use Lowengrin's DCG properly or even getting it to work properly i prefer the DGen altering methods of campaign customisation.... </div></BLOCKQUOTE>

i suspect you live a very frustrating life.

i want that, but im too full of excuses to get it.

perhpas you should take the time to learn the replacement DCG.

its so mind numbingly easy to set up and use. http://forums.ubi.com/images/smilies/blink.gif

heres a great word for you:

TRY http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

csThor
05-12-2005, 02:07 AM
I agree with Tomas - the GUI of DCG is extremely confusing. I tried it three times and deleted it after a few days.

Tomas - You will need to make a new TXT file in your DGen folder named ClassesDeCAMPAIGNNAME.DAT. There you will have to define the internal name of the Bf 110 and the roles you want to fulfill.

FIGHTER = Fighter missions only
LIGHT = Fighter missions and light strafing

There are a few more, but I'm at work so I can't look it up.

GoToAway
05-12-2005, 02:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by csThor:
I agree with Tomas - the GUI of DCG is extremely confusing. </div></BLOCKQUOTE>How is it confusing? You have to tick one option to have it replace Dgen. Then you don't ever have to open it again if you don't want to. If you want to fine tune things, the options are there, but you don't have to do anything beyond set it to replace Dgen if you want to use it.

Tomas_W
05-12-2005, 03:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by csThor:
I agree with Tomas - the GUI of DCG is extremely confusing. I tried it three times and deleted it after a few days.

Tomas - You will need to make a new TXT file in your DGen folder named ClassesDeCAMPAIGNNAME.DAT. There you will have to define the internal name of the Bf 110 and the roles you want to fulfill.

FIGHTER = Fighter missions only
LIGHT = Fighter missions and light strafing

There are a few more, but I'm at work so I can't look it up. </div></BLOCKQUOTE>

This seems very interesting. Please, when you have the time, i'd be very thankful if you could elaborate more on this.

csThor
05-12-2005, 03:00 AM
The catch is:

I happen to like a lot of historically correct details (correct units, correct planes etc) and while I can easily edit DGen files to correct errors I found the DCG GUI to be too "branched" for this task. I was overwhelmed by options, sub-options, click here click there ...

Even reading the docs didn't help me, so I went back to DGen every time. And lately to "canned missions".

csThor
05-12-2005, 03:15 AM
@ Tomas:

From the 1.11 Readme:


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
9. For every career a file that defines plane classes for this career can be created. File name is ClassesNnX.dat, where NnX is career ID, like DeS for Geman Stuka. It is a text file that overrides default plane classes for this career, the format is:

PLANE ROLE,
for example:

FW_109A4 FIGHTER
FW_109A5 FIGHTER

the following roles are supported:

FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs </div></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Tomas_W
05-12-2005, 03:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by csThor:
@ Tomas:

From the 1.11 Readme:


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
9. For every career a file that defines plane classes for this career can be created. File name is ClassesNnX.dat, where NnX is career ID, like DeS for Geman Stuka. It is a text file that overrides default plane classes for this career, the format is:

PLANE ROLE,
for example:

FW_109A4 FIGHTER
FW_109A5 FIGHTER

the following roles are supported:

FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs </div></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

So, if i want to make a pure fighter campaign for the Bf-110G2 in let's say the German central fighter career i first create a file named:
classesDeC.txt and in it just add the line;
BF_110G2 FIGHTER


Is that the correct method?

csThor
05-12-2005, 03:41 AM
I would have to look up the internal name of the Bf 110 G-2, but basically you're correct.

Tomas_W
05-12-2005, 04:11 AM
Done so far:
Created a .txt file with the name classesDeC in the DGen folder were i added the line;
BF_110G2 FIGHTER

(i checked the "name" of the Bf-110G2 and i'm using the proper one).

Started a German Fighter Center career and chose the Bf-110G2 in Kursk, but i still get a ground attack mission.

What am i doing wrong?

csThor
05-12-2005, 04:41 AM
Uhm ... I was not aware that the german Center campaign offered a Bf 110 G-2. AFAIK the 110 had a separate campaign.

You will need to do two things:

a) Find out the file name associated to the Bf 110 G-2 campaign

b) Rename your TXT file to ClassesDeWHATSYOURCAMPAIGNNAME.DAT

The DAT ending is the key here. You might have to switch off "Hide known File endings" in your windows folder to rename the .TXT to a .DAT.

Tomas_W
05-12-2005, 04:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
a) Find out the file name associated to the Bf 110 G-2 campaign
</div></BLOCKQUOTE>


Where can i find that?

Tomas_W
05-12-2005, 05:08 AM
I think i've got the hang of it now.

I made a .dat file named classesDeC.dat and added the BF_110G2 FIGHTER line and now i finally get fighter missions.

Hurrah with highly polished brass knobs on them!

csThor
05-12-2005, 05:10 AM
You need to go to the DGen Subfolder in your Il-2 FB/PF folder and look for all CampaignDe?.dat files. These contain the information about the campaigns.

In these files you should find lines like "Dynamic campaign for german Fighter Pilot (Army Group Center)" or something like that. Look into each until you find something about Bf 110. The letter/number to denominate the campaign is the last of the filename, just before the .dat.

Tomas_W
05-12-2005, 01:56 PM
Using the same filenames except replacing "planes" with "classes" seems to work fine for me. It seems that if i add the "plane x missiontypes x" line to a .dat file like classesDeC.dat it means that the role for that planetype is what i want to be for every campaign in that career.

Just flew an escort mission in a Bf-110G2 in the Kursk campaign. Man did those P-39's beat the living **** out of us! : )

bird_brain
05-12-2005, 08:39 PM
You guys are definately trying to do it the hard way. All you have to do is add the Bf110 to the planesDeF.dat file and you can fly it as a fighter...

Pics edited out to save space since it was old news anyway. http://forums.ubi.com/images/smilies/35.gif

Tomas_W
05-12-2005, 10:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by bird_brain:
You guys are definately trying to do it the hard way. All you have to do is add the Bf110 to the planesDeF.dat file and you can fly it as a fighter...

</div></BLOCKQUOTE>

Actually i've done it the supposedly easy way which you describe a long time ago. The thing is that yes, by just adding the Bf-110 to some fighter campaigns i can fly the Bf-110 in a fighter campaign. But the thing about this "fighter" campaign is that i only get ground attack missions.

In order to make a "fighter" out of the Bf-110 i have to do it "the hard way". Which really isn't that hard now that i've got the method described.

1) Make a file named classesXxX.dat (where XxX can be for instance DeC, RuS, UN1 and so on, same "ending" as the planesXxX.dat files).

2)Add the proper line in that .dat file such as;
BF_110G2 ALL
or
F4U1D JABO
or to make things interesting why not a little
B_25J1 FIGHTER

Easy as getting late to work : )

bird_brain
05-13-2005, 09:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tomas_W:
In order to make a "fighter" out of the Bf-110 i have to do it "the hard way". Which really isn't that hard now that i've got the method described. </div></BLOCKQUOTE>
I learn something new every day. http://forums.ubi.com/images/smilies/blink.gif That's why I hang around these boards. Thanks for the tip...you guys were way ahead of me. I will have to save this one. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Tomas_W
05-18-2005, 03:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by csThor:

the following roles are supported:

FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs </div></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif[/QUOTE]

Just wondering, does TANK include or exclude fighter missions?