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mike_espo
02-18-2006, 09:38 AM
I am trying to decide which mod to use for crew fatigue. I am looking for something that allows crew to fatique over time and at different rates due to conditions. But also that crewmen can recooperate over time.

I have SCIII Commander only, havent installed RuB yet.

thanks

mike_espo
02-18-2006, 09:38 AM
I am trying to decide which mod to use for crew fatigue. I am looking for something that allows crew to fatique over time and at different rates due to conditions. But also that crewmen can recooperate over time.

I have SCIII Commander only, havent installed RuB yet.

thanks

vanjast
02-18-2006, 12:01 PM
A mod where you don't actually have to worry about this. I'm not sure whether the game models gradual peak crew condition over the length of a patrol, but some have tried to mod this without that much success wrt to reality.

As it's not really your problem being the Kaleun, this duty should be the responsibility of the Watch officer, so I just 'automate it' with my version of the 'No Fatigue' mod.

Others would complain about this not being realistic, but neither is RuB. If you've ever been in a month long operation, you'll understand that you will be tired, but you will definitely be wide awake and this does not effect your operational ability to the degree so professed by......
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Blue_Ninja63
02-18-2006, 12:35 PM
I personally recommend no_fatigue it allows for gradual decreases in crew stamina and when resting allows them to increase on a reasonable basis.

regards,

panthercules
02-18-2006, 01:53 PM
I've been testing out the NYGM crew mgmt mod for the last two or three patrols - it works well, and lets me do a pretty good job of setting up a rotational thing with two 12-hour watches for most stations (bridge crew, command room, radio room and engines) with a few spare guys available to pitch in to reload torps and stuff - I also really like that you can set it to work at any TC level you want (I have it set to work at anything up to 512 and stop at 1024), so you can keep your regular schedule going even when you're cruising out to your patrol zone or whatever, but you can still "freeze" it if you want to warp over to the US coast if you want to do that without stopping twice a day to change watches.

So far, this is the best balance I've seen between the stock game's version and the no-fatigue, just turn it off approach that doesn't give you anything to do with your crew really.

Worth a try - seems to work well with IUB 1.02 and SH3 Commander, too.

Good luck and good hunting!

mike_espo
02-19-2006, 12:25 PM
[QUOTE] I also really like that you can set it to work at any TC level you want (I have it set to work at anything up to 512 and stop at 1024
[QUOTE]

The readme states to change the time compression settings.....Have you done that?

RWBohlmann
02-19-2006, 12:35 PM
U-BOAT CREW WORK AND WATCH TIMES

The crew of a U-boat is made up of specialists and seamen. Specialist crew, such as radioman, torpedomen and machineman were responsible for the operation and maintenance of equipment aboard the U-boat. Other general duty tasks such as loading torpedoes, standing watch on the bridge, operating deck guns and housekeeping activities were performed by the seamen. Their workload was divided into several shifts, with the seamen working in three 8 hour shifts €" one for sleeping, one for regular duties and one for miscellaneous tasks. Specialist crew, such as the two radiomen had three four hour shifts between 8am and 8pm, and two six hour shifts during the night.

mike_espo
02-19-2006, 06:52 PM
Really? What are your sources? I remember reading where all U-boat seamen shifts were 4 hours in duration, officers, obviously, may have had longer shifts....

panthercules
02-20-2006, 05:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mike_espo:
[QUOTE] I also really like that you can set it to work at any TC level you want (I have it set to work at anything up to 512 and stop at 1024
[QUOTE]

The readme states to change the time compression settings.....Have you done that? </div></BLOCKQUOTE>

Yes - I used SH3 Commander to change the time compression to where the fatigue effects work all the way up to 512 TC and then they stop working at 1024 TC.

Also, I know that 12-hour shifts aren't really realistic, but since there is no handy automatic way of moving watch shifts around in groups I find it too fiddly to drag each individual guy around 3 or 4 times a day - twice a day is about all I can take, and still gives me at least a sense of having to deal with situations where it might matter if I encounter contacts at different times during the watch cycle.

swynhond
02-21-2006, 12:19 PM
once a seaman or officer has enough medals, they dont need to rest.use your medals wisely

HeibgesU999
02-21-2006, 12:26 PM
I use the Hollywood Crew Fatigue Model. Crew gets tired every 8 hours or so, but can go to quarters to rest.