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View Full Version : Tree Huggers........



LEBillfish
01-04-2005, 10:21 PM
Something just struck me flying PNG and having been in Jungle let alone Hardwood and Connifer forests....

Tree's need to be much higher then they are compared to ground level.

Though I may be off, they seem roughly 20' here vs. 80+.....average maybe 60'.

Easy fix maybe?...WOrth while?....Absolutly as dropping in an a 2 track to bomb becomes much tougher and more real as well as all other aspects it would affect.

Think on it. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

LEBillfish
01-04-2005, 10:21 PM
Something just struck me flying PNG and having been in Jungle let alone Hardwood and Connifer forests....

Tree's need to be much higher then they are compared to ground level.

Though I may be off, they seem roughly 20' here vs. 80+.....average maybe 60'.

Easy fix maybe?...WOrth while?....Absolutly as dropping in an a 2 track to bomb becomes much tougher and more real as well as all other aspects it would affect.

Think on it. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

3.JG51_BigBear
01-04-2005, 11:59 PM
Are you refering to the "pancake" trees or the stand alones. I think if you raised the pancake trees any higher they would look terrible. I already find myself flying into them far more often than I'd like.

Fehler
01-05-2005, 12:48 AM
The way a game works, objects are "Hard" when they have a damage model.

In other words, if you fly into a tree and take no damage, the object has no damage model and it is only there for show.

Can you imagine how resource intensive this game would be if all trees had a damage model?

The "Pancake" trees are probably the best work around, IMHO.

LEXX_Luthor
01-05-2005, 02:35 AM
Actually, they are stacks of 5 Pancakes.

Yea but the edges of the Pancake Stacks could have sticks, at least to some depth inside the border of the Pancake Stacks so you feel like you are next to a forest when taking off from a well placed airfield hemmed in by trees. Its kinda fun looking for a flat place to set aircraft to takeoff from that is reasonably surrounded by forest.

Eastern Front pine trees were tall. FMB tree objects are not good for this, about half a Stack high.

LEBillfish
01-05-2005, 06:32 AM
<span class="ev_code_YELLOW">Tree height is the point...What's the point? Tree height too low.</span>

p1ngu666
01-05-2005, 07:10 AM
just a shame u cant see them from the side http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Bearcat99
01-06-2005, 06:42 AM
Thats a good idea.. I wonder how doable it is...

Airmail109
01-06-2005, 10:04 AM
heres an idea using FMB, add trees around the edge so you can see the outline of the forest!

John_Stag
01-07-2005, 09:23 AM
I've done a wee bit of 3d modelling (nothing good enough to publish); let me put a bit of perspective on the problem.

From what I can remember from ploughing into them, the average "stand" of pancakes has three layers,none visible from below their level; so that's three polygons.

Add one side, that's an extra poly. make it visible from the rear; that's two. Make it visible from this poly's plane from both sides, rotate 90 degrees; that's another two.

You've just at least doubled the "size" of a forest.

Pain in the butt, but since we're mostly flying over them, there ya go.

LEBillfish
01-07-2005, 10:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEBillfish:
__<span class="ev_code_YELLOW">Tree height is the point...What's the point? Tree height too low.</span>__ <HR></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/353.gif

<span class="ev_code_YELLOW">TREE HEIGHT....HEIGHT...Not sides, not dm, not trunks, leaves, or bark...Height!</span>


The point you all are missing is if I can drop to 30' off the deck to straffe clearing all trees it is not only easy, it is silly. What I am asking for is some height which makes it difficule to not only straffe, but bomb and such as you then need to line up with the road or be in a hard dive.

It also makes landing and taking off tougher as you then must work to clear trees and then either drop down or climb hard respectively.

I appreciate the Sides issue, perhaps applying a border much like a wall of foilage around forests is the answer vs. each tree being modeled........However, height what I'm asking for here.

BBB_Hyperion
01-07-2005, 10:49 AM
Maybe trees are not that high in russian woods of this regions. Landscape Photos would help in this measurement http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

crazyivan1970
01-07-2005, 11:06 AM
Whatcha talking about girl http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

ElAurens
01-07-2005, 11:07 AM
I agree Billfish. Trees and mountians seem a little vertically challenged.

Beirut
01-07-2005, 08:28 PM
As a proffesional tree killer I agree the trees are a bit low.

However, in this case, I'd much prefer a Mosquito to a maple. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

actionhank1786
01-08-2005, 01:01 AM
i've got an idea!
Make the ground lower!
That way we indirectly get taller trees

rbstr44
01-08-2005, 07:26 PM
Perhaps the heights are appropriate for the Russian Steppe, and surrounding regions, but not for your neck of the woods.

http://en.wikipedia.org/wiki/Steppe

Sure, the sim has grown beyond its original geographic origins. Still, knock on wood that it has, and appreciate that there are even forests to begin with that do not require excessive numbers of polygons to draw. See the forests and not the trees some may say. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

No doubt, a good finishing touch to the landscapes we have for other European regions would be a greater variety of trees. With the emphasis on modeling new planes and other man-made objects, I doubt we will see much new in that regard--unless there is a market for a greenery expansion pack for IL-2 in our future. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Atomic_Marten
01-08-2005, 09:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEBillfish:
__<span class="ev_code_YELLOW">Tree height is the point...What's the point? Tree height too low.</span>__ <HR></BLOCKQUOTE>

Yup. Too low. http://forums.ubi.com/images/smilies/59.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Obi_Kwiet
01-08-2005, 09:58 PM
The scale of the AC to all the ground objects is off by about 30% I think.

LeadSpitter_
01-10-2005, 08:27 AM
i agree no tree in game is higher then a 1 story house.

we also need some new pines connifers etc summer and winter versions, the palms need to be reduced in poly limits greatly still and havent been done.

Some new ground items would be excellent trees, dams, prison camps, barbwire fences, large fences with barb wire on top, more sandbags, tank jacks, tractor tugs, fueltrucks with static humans, bomb trollies, mechanic crews people sitting on chairs, wildlife horse cows camels dogs deer. Stuff to give the runways a more realistic feel then a barren lifeless land.


http://vonoben.free.fr/Objects/Elm_tree.jpg

http://www.stansco.co.uk/Flight_Sim/images/WN00Thumb_004.jpg