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Hammer-Time
06-30-2006, 06:21 AM
Hi all,
I'm new to IL-2 (just bought the game last month) but am eager to learm. A constant problem when im flying is right after take off i raise my flaps and minutes later the become "jammed". How do i prevent my flaps becoming jammed and What does it do to my flying?. Thanks aton for helping! *Salute*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'll be on ur tail in no time.

DEY_RAVEN_UK
06-30-2006, 06:25 AM
3 Settings for flaps on most aircraft
combat
takeoff
landing

I dont think you are retracting them all the way so they are jamming. In other words press the key 3 times to raise them completely.

TgD Thunderbolt56
06-30-2006, 06:27 AM
If they're jamming shortly after takeoff then you're not retracting them all the way. If your airspeed increases enough they'll jam every time. Likewise, lowering them above the safe threshold will jam them as well.

Flap-use can be quite helpful in a fight if employed conservatively and attention to your airspeed is maintained. Lowering them adds lift but also slows you down respectively.


TB

Hammer-Time
06-30-2006, 06:30 AM
Oh..3 times..okay, ill try it. THANKS!. If anyone has anymore suggestions plz post. Also, raising the flaps is the best idea right??..Because Combat flaps give ya slower turning..Thanks again!.
*I'll be on ur tail in no time.*

Skarphol
06-30-2006, 06:39 AM
Originally posted by Hammer-Time:
Oh..3 times..okay, ill try it. THANKS!. If anyone has anymore suggestions plz post. Also, raising the flaps is the best idea right??..Because Combat flaps give ya slower turning..Thanks again!.
*I'll be on ur tail in no time.*

Hi! And Welcome!

If you have ended up in a turn-fight where your speed is below maybe 350 or so, applying combat flaps can give you the extra turning capacity you need to get your oponent in your sights. But remember to retract them as soon as the turning is over, they slow you down and get jammed as your speed increases.

Skarphol

Hammer-Time
06-30-2006, 06:46 AM
oh..alright i see. okay. THANKS mate. So after take off i raise my flaps and press it 3 times so their fully retracted and once my bird gets in a dogfight with tons of turning and low speed, ill put my combat flaps on and once i fininsh him off and start flying level and gaining speed i raise 'em back again. Ok Thanks so much everyone! Im still discovering the art of this buetiful sport(flying). *SALUTE*

Xiolablu3
06-30-2006, 06:50 AM
I dont actually think Combat flaps ever jam, but the landing and take off settings certainly do.

Use them to slow down quick but dont put the last 2 settings on over around 350k as some people have said.

Flaps will slow you down as they create more drag, but they also create more lift. In some planes combat flaps can help turning, but at the expense of speed.

Hammer-Time
06-30-2006, 07:00 AM
thanks everyone so much. I have one more qustion: What are the MIG's stregths and weakneses? and how does it compare to a spitfire or hurricane. Obviuously the MIG's became legendary planes and must have been done pretty well in WW2. Thanks for the help *SALUTE*

Xiolablu3
06-30-2006, 07:09 AM
The Migs are hi altitude planes that are fast primarily and turners second.

The experienced pilots seem to like them, but the newer pilots are not usually so keen. (Actually this is the case with most fighters which use speed over turning ability so its no surprise)

Try it out and see if it suits your style, they can still turn a bit, but turning is not your best option. Fw190 style atacks from on high and climbing back out of reach are good Mig tactics, as this uses your speed to your advantage.

I dont actually fly the Migs that much to be honest, so others will tell you more, but this is what I have gathered with my limited Mig experience http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Remember, higher is better with a Mig. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tigertalon
06-30-2006, 07:09 AM
Originally posted by Hammer-Time:
thanks everyone so much. I have one more qustion: What are the MIG's stregths and weakneses? and how does it compare to a spitfire or hurricane. Obviuously the MIG's became legendary planes and must have been done pretty well in WW2. Thanks for the help *SALUTE*

Historicaly MiG-1 and MiG-3 were superb high altitude fighters, constructed to intercept very high flying recconaisance planes. For that purpose its armament of two light and one heavy machinegun was enough. However, when the war started, MiGs found almost no opposition up there, but lower they could not compete with Bf109s on equal terms, that's why they were relegated to ground pounding role and scrapped completely in 1943. It's quite the same in this sim. It's strength definitely is SPEED (it was worlds fastest fighter in 1940) which enables you to outrun almost any pursuer, but be carefull, it does not dive to well. Always try to fight as high as possible, where your performance is better respectively to other.

Hammer-Time
06-30-2006, 07:15 AM
oh alright sweet, sounds about right..Mig being a high altitude fighter. okay thanks mate. So...u would prefer the hurricane over the mig for low altitude fighting?. Thanks for ur time!

SeaFireLIV
06-30-2006, 07:41 AM
Originally posted by Xiolablu3:
I dont actually think Combat flaps ever jam, but the landing and take off settings certainly do.

.

I used to think the same, since I fly and fight with using combat flaps all the time without a jam. One guy in my squad (in an identical aircraft)asked me what I was doing to manage my manouevers and turns and I said, "use combat flaps, they never jam."

Moments later, he was saying, "My combat flaps jammed!"

Obviously, some people fly very agressively in their aircraft and don`t adjust the flaps accordingly. I guess the way I fly and the fact I probably don`t even think about my combat flaps adjustment gave me the impression they never jam... cos with me, they never do. I always retract when the time is right.

So flaps CAN jam if the person flying forgets when it`s a good time to retract.

FunGus1968
06-30-2006, 07:44 AM
I highly recommend you read this...

http://web.comhem.se/~u85627360/ (http://web.comhem.se/%7Eu85627360/)

And the "Aircraft Reference Guide"...

<A HREF="http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#001" TARGET=_blank>

http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#001 (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#001%5B/URL%5D)</A>

tigertalon
06-30-2006, 08:17 AM
Originally posted by Hammer-Time:
oh alright sweet, sounds about right..Mig being a high altitude fighter. okay thanks mate. So...u would prefer the hurricane over the mig for low altitude fighting?. Thanks for ur time!

Hm, depends on a situation. For, say, bomber interception, I would rather take hurri, as with MiGs light armament there would be a lot of work to do.

Against fighters I would choose MiG hands down. But I would keep it in vertical, never turning, climbing every moment I could.

Ken_Det
06-30-2006, 02:09 PM
Combat flaps will jam, even in turn if you have to much speed.
All planes are differntin this matter.
Its some thing you have to get a feel for.
*** far as the Mig 3 goes I have had real good sucksess with it agenst 109's.
I like to take them down low to the ground, and mix it up in ruff hilly areas if possible, and use the trees agenst them being they dont nose down very well.
When they dive down on you from up high turn hard just when they fire, when they shoot past turn back into them and take aim.
You have to aim for the front cowl section, or hammer the wing in one area, and you will bring them down.
The more I fly it the more I like the Mig.
http://groups.msn.com/_Secure/0TgDZAiMXxomo*Q5ALVOQJ2FhJM4at32L8gzr16wA2QG3H3Gdc X!zII1fZQXwowLDuJr*UEXd*Ij8db*J0JvPJXnb*f3EIUTBAP9 VQdaYn29fzYkVXGdj3g/Picture%20226.JPG?dc=4675577682440199186

Waldo.Pepper
06-30-2006, 03:00 PM
Mig 3 weakness: It burns well.
Mig 3 strength: If it is winter and it is on fire - you will stay warm.

VW-IceFire
06-30-2006, 03:17 PM
Originally posted by Hammer-Time:
oh..alright i see. okay. THANKS mate. So after take off i raise my flaps and press it 3 times so their fully retracted and once my bird gets in a dogfight with tons of turning and low speed, ill put my combat flaps on and once i fininsh him off and start flying level and gaining speed i raise 'em back again. Ok Thanks so much everyone! Im still discovering the art of this buetiful sport(flying). *SALUTE*
I wouldn't recommend using combat flaps in combat actually. Rarely so and only on some planes. Depends on your aircraft of choice. The only planes I tend to use combat flaps on are the P-38, the P-51, and the Ki-84...largely because historically speaking these are the types that had real combat flaps and also because they offer real advantages in the game. Doing it on other types like 109s or 190s and so on only serve to offer you a disadvantage of further bleeding your speed (energy).

Put those flaps away unless you REALLY need them. They offer the greatest benefit at low speeds and if your low and slow in a battle that means your a target.

They also only cause drag and do not help for climbing. An early mistake I see many pilots make. Just a friendly FYI! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Good luck!

biggs222
06-30-2006, 03:20 PM
if u really want to turn hard throw down your take off or even landing at high speed but only for a few moments... 3-5 seconds during the turn... then retract.

when flying the spit you have to use this tactic well because there is only landing flaps.

F19_Olli72
06-30-2006, 03:35 PM
The Wildcats have flaps that are automatically retracted at/over 250 km/h (155 mph). So you should be safe from jamming them in those http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Stackhouse25th
06-30-2006, 04:11 PM
nobody gave this fellow the Vspeed for flaps. That is vFE.

300KMH

Love that number. Dont put gear or flaps down above that speed. the faster your acceleration the easier they are to jamming.

300KMH=about 200MPH. Most planes want 170MPH or less depending. So Oleg has given us about 30mph extra to fool around with. Since this game doesnt have Vspeeds, we see them in limited fashion.

I hope BOB has Vspeeds. will be funny to see you guys crashing every second.

Bearcat99
06-30-2006, 04:44 PM
Download these:
In Pursuit: An Online Pilot's Guide to Aerial Combat (http://web.comhem.se/%7Eu85627360/)
Neural Dream's Aircraft Reference Guide (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#001)
Hardball's Aircraft Viewer (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#014) an online version of the guide basically.. both are very good.

Also.....

Sniper's Corner (http://ourworld.cs.com/Abra772/SC_2_Eng.zip) a nice utility to help get the angles aspect of A2A gunnery in your head - Gunnery at AW.C (http://www.airwarfare.com/tactics/tactics_fwgunnery.htm)-A good explenation of the tool and what is does. Also this entire section at AW.C is a really good resource.

There are tons more but I figured these were good starting points to get you on our way and up to speed.

Harball's Viewer is an absolutelyh great tool and it will actually let you make side by side comparisons as far as the strengths and weaknesses of various planes. I dont know if it has been updated for 4.05 yet.... but even for 4.0 it is a great tool.



Originally posted by VW-IceFire:
I wouldn't recommend using combat flaps in combat actually.


The secret to effective use of combat flaps in this sim is the speed and durationat which they are deployed. I have found that very often even at high speeds if i just pop my flaps for a second they do not jam..... usually at the beginning or end of a turn.

Xiolablu3
06-30-2006, 05:22 PM
I would use a Hurricane Field Mod rather than a Mig for low alt fighting, but thats just preference.

Hurri FM hits harder, but has low ammo count.

I really like the Hurri Field mod versus 109E/109F out of the Russian early war planes, it takes a bit of getting used to, its no Spitfire in its 'ease of flying' but if you keep an eye on the speed (dont let it drop below 240k in a turn or you will suddenly drop a wing and stall) in the turn, you can turn quite well.

Historically the Hurricane had virtually no warning of an approaching stall and its well modelled in the game. In a SPitfire you can easily 'feel' the stall appraoching, and when it comes its quite easy to recover. The Hurricane stalling in a turn at very low alt can easily be fatal. I have been surprised by it many times and hit the deck. You learn to watch your speed like a hawk in a low speed, low alt, turn fight. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hope this helps a bit, remember that plane type is a prefernce, not a rule. Find which you like and use its advantages, try not to fight to your opponents strengths. If you are losing the inititive, get out of dodge and find some teammates to help.