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FlatSpinMan
04-16-2010, 11:08 AM
LINK.
FAA Pilots (http://mission4today.com/index.php?name=Downloads3&file=details&id=693)
===============================

Fly at almost one-tenth the speed of sound!
Soar to altitudes as high as 2000m!
Experience the tremendous destructive power of a single forward -firing 7.6mm gun!

Are you tough enough to handle....


The FAIREY (yes, honestly) SWORDFISH!!!!!

Years before the huge naval air forces of the Japanese and Americans clashed, the brave pilots in their outdated Swordfish were forging new tactics in both air and naval areas.
Bombing, torpedoing, on land or at sea. The Fleet Air Arm needs you! (cos no-one lives very long in it).

Do you have the right stuff to fly at slightly faster than running speed a few metres over the Atlantic, lining up to drop your kipper while German sailors squirt at you?

If so, look on!

http://i310.photobucket.com/albums/kk426/FSMplanepics/sfovercarrier.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/sfoveroranshipping.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/sfoverorandesert.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/sfingloom.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/oranburns.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/s***ainstbismarck.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/oranburns.jpg

FlatSpinMan
04-16-2010, 11:08 AM
LINK.
FAA Pilots (http://mission4today.com/index.php?name=Downloads3&file=details&id=693)
===============================

Fly at almost one-tenth the speed of sound!
Soar to altitudes as high as 2000m!
Experience the tremendous destructive power of a single forward -firing 7.6mm gun!

Are you tough enough to handle....


The FAIREY (yes, honestly) SWORDFISH!!!!!

Years before the huge naval air forces of the Japanese and Americans clashed, the brave pilots in their outdated Swordfish were forging new tactics in both air and naval areas.
Bombing, torpedoing, on land or at sea. The Fleet Air Arm needs you! (cos no-one lives very long in it).

Do you have the right stuff to fly at slightly faster than running speed a few metres over the Atlantic, lining up to drop your kipper while German sailors squirt at you?

If so, look on!

http://i310.photobucket.com/albums/kk426/FSMplanepics/sfovercarrier.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/sfoveroranshipping.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/sfoverorandesert.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/sfingloom.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/oranburns.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/s***ainstbismarck.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/oranburns.jpg

AndyJWest
04-16-2010, 11:18 AM
Looks like fun FSM. I'll have to learn to land one in daylight first though...

Any chance of some Fulmar antics too?

nealn
04-16-2010, 02:33 PM
FSM,

I always enjoy your campaigns. I will look forward to this one as well. I have not flown the Swordfish yet so I will also be looking forward to many stalls, spins and crash landings.

Neal

Zeus-cat
04-16-2010, 04:24 PM
Looks like fun. I have taken the Swordfish up a few times and she handles well. Landing on a carrier is not so easy though.

TheGrunch
04-16-2010, 07:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by nealn:
I have not flown the Swordfish yet so I will also be looking forward to many stalls, spins and crash landings. </div></BLOCKQUOTE>
I have to say that the Swordfish is a delight to fly, I wouldn't worry yourself too much about any mishaps occurring.
Looking forward to the campaign FSM. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

AndyJWest
04-16-2010, 08:41 PM
After reading Zeus-cat's comment, I tried getting a Swordfish to spin. It doesn't seem to be capable - you have to hold the stick right back to stall, and though it will drop a wing, it seems to go into a spiral dive rather than a spin, even if you keep holding the stick back. I think you are more likely to get into trouble because of poor forward visibility, and high rates of descent as speed drops - you need to keep an eye on airspeed, and not rely on attitude as an indication of AOA. It definitely handles differently than most of the IL-2 aircraft, but once you get used to its peculiarities you can actually do some fairly stupid things with it and recover.

I've not figured out the best carrier landing technique, but I suspect an angled approach for visibility, coming in fairly high, followed by a belly flop onto the deck, might be the easiest - not elegant, but safer than coming in too low and running into the back of the carrier. At least with this one, I can't forget to put the wheels down...

WTE_Galway
04-16-2010, 09:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FlatSpinMan:
Fly at almost one-tenth the speed of sound!
Soar to altitudes as high as 2000m!
Experience the tremendous destructive power of a single forward -firing 7.6mm gun!

</div></BLOCKQUOTE>

LOL you forgot ...

Enjoy the glorious vista's of the ocean at night and the delights of bracing force 7 sea breezes from your state of the art open cockpit.

WTE_Ibis
04-16-2010, 11:28 PM
Will we be issued with warmer kit?



.

F19_Orheim
04-16-2010, 11:33 PM
highly recommended:

http://ecx.images-amazon.com/images/I/51FBWH0HDTL._BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA300_SH20_OU02_.jpg

WTE_Galway
04-16-2010, 11:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by F19_Orheim:
highly recommended:

http://ecx.images-amazon.com/images/I/51FBWH0HDTL._BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA300_SH20_OU02_.jpg </div></BLOCKQUOTE>

+1

I have that book, exceptionally informative and readable.

RedToo
04-17-2010, 12:55 AM
Also recommended:

http://img.photobucket.com/albums/v369/RedToo/Stringbag.jpg

RedToo.

DKoor
04-17-2010, 05:02 AM
That plane looks like it could achieve outstanding results in air to sea actions in our game.

Not.

But then again... the more crappier, the more I love it... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Hard to explain, I know.

AndyJWest
04-17-2010, 05:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DKoor:
That plane looks like it could achieve outstanding results in air to sea actions in our game.

Not.

But then again... the more crappier, the more I love it... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Hard to explain, I know. </div></BLOCKQUOTE>

A torpedo works just as well dropped at 100 kt as at 200. Just don't drop too close to the target, or you won't be far enough ahead to avoid the blast...

Feathered_IV
04-17-2010, 07:13 AM
Congrats FSM. This one is sure to be a winner.
I'm really fond of the stringbag too. The weapons and flare options give you a lot of scope for mission making. Certainly a lot more than many other types. Hope there will be some bastard weather/night ops in there too! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Now if I can just figure out how to stop my home carrier from extending away from me ..... http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

FlatSpinMan
04-19-2010, 09:26 AM
Hi there,
Thanks for the book info. I already have an osprey or squadron one on the Swordfish, as well as an enjoyable pilot account of attacking the Bismarck amongst other things.Just reworking an attack the Bismarck mission.

The weather is causing probs. Put rain/snow in and it looks good but the big ships don't fire so they're impossible to spot. Change it to merely 'blind' and the ships fire but it just doesn't look as good. This is due to the sensible change in AI AA guns.

Also having trouble with the irritating carrier deck arrangement under 2.0. The planes start off four abreast - no staggering - so when you go to unfold your wings, they immediately clip another plane's and set off a chain reaction on the deck.

The other option is to taxi forward a bit then extend, but that leads to the problem of bumping against he cable on deck and bending the prop.
What seems to work best is to wait about 1:20. By then, the other AI planes will have taken off.

Fulmar missions are planned, just a few though.
various members here will be making cameos throughout the briefings, too.

Zeus-cat
04-19-2010, 06:28 PM
I tried a few carrier missions with 2.0 and they are pretty much a disaster for aircraft with folded wings. About all I can recommend is that you have the player's aircraft be the only one on the ship for takeoff. This would mean you probably need the player to be in plane 1 of flight 1 which means they need to be the highest rank. All the other aircraft then need to be in flights 2-4.

FlatSpinMan
04-20-2010, 07:28 AM
Yeah, it must have really wrecked campaigns made before this change. I'm sure that the new functionality for online must be better or something, but it has had a big effect on the offline experience.

You can get around it in two ways.
1. If you taxi ahead slightly then unfold your wings. Problem is, it's sometimes almost impossible to avoid 'tripping' on the things holding the cables, resulting in you bending the prop. This is more so in bad weather.

2. This is turning out to be easier. Wait 1m20s and the other planes in your flight will pop out in front of you, unfold their wings and take off. It's easy to spend 1min starting up, looking around, etc.
You need to be careful of collision though as they will circle and try and form up on you once you take off. If you are low and slow - and in the Swordfish, you WILL be low and slow - this can be disastrous.

FlatSpinMan
04-25-2010, 09:32 AM
In my rare moments of IL2 time these days I have been able to get a fair bit done on this so it should be out in the not too distant future.
It is soooo much easier doing a campaign that doesn't have 50+ planes in each mission.

Some shots of my take on Oran, where you get to sink the French Mediterranean fleet (though it would be more accurate to say that you get torn to shreds by flak nanoseconds after your torpedo fails to correctly activate upon hitting the water).

You get to fly a few missions twice - once as the doomed-fool-in-the-Swordfish, and the other time as the guy-with-at-least-a-chance-of-making-it-out-of-there-alive in the Fulmar.

For a bit of fun I'm using the names of some guys on this forum as the background 'actors' in briefings. Names are altered in most cases but I'm sure if you play you'll recognise some of the names.

http://i310.photobucket.com/albums/kk426/FSMplanepics/fulmarinflak.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/fulmarovercarnage.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/fulmarchased.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/fulmarflameshawk.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/torpedorunoranabove.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/allon.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/swordfishflyingaway.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/sunkdestroyers.jpg

AndyJWest
04-25-2010, 09:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Names are altered in most cases but I'm sure if you play you'll recognise some of the names. </div></BLOCKQUOTE>
Don't forget we have libel laws, FSM. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

I'm looking forward to this one.

Low_Flyer_MkIX
04-25-2010, 10:26 AM
Looks like very good stuff. Tempted to re-install.

Frankthetank36
04-25-2010, 06:53 PM
Is this going to involve bombing too or just torpedoes? Because last I checked the Swordfish as modeled doesn't have a bombsight.

AndyJWest
04-25-2010, 07:02 PM
I don't think the real-life Swordfish had a bombsight either. They weren't designed for high-level precision bombing, though presumably if you were vertically over the target you wouldn't miss by much...

Zeus-cat
04-25-2010, 07:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I don't think the real-life Swordfish had a bombsight either. They weren't designed for high-level precision bombing, though presumably if you were vertically over the target you wouldn't miss by much... </div></BLOCKQUOTE>

Good point!

FlatSpinMan
04-26-2010, 08:18 AM
Hi there. The Swordfish was used as a dive bomber a bit so no need for a sight - more along the lines of "That looks about right. Fire away!".
This, by the way, is my personal motto. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Low_flyer - Install you must, as install you shall.

T_O_A_D
04-27-2010, 03:48 AM
I'd enjoy the swordfish more if they would fix the cockpit bars. For some reason it is rendering more than it should.

http://img.photobucket.com/albums/v37/T_O_A_D/IL2%20AEP%20PF%20pics/SFextrastruts.jpg

And it has some side clipping also.

http://img.photobucket.com/albums/v37/T_O_A_D/IL2%20AEP%20PF%20pics/SFextrastruts2.jpg

Frankthetank36
04-27-2010, 10:20 AM
So what is the purpose of the guy who sits in the middle if he isn't a bombardier?

AndyJWest
04-27-2010, 10:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Frankthetank36:
So what is the purpose of the guy who sits in the middle if he isn't a bombardier? </div></BLOCKQUOTE>

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> The Swordfish was based on a Fairey Private Venture (PV) design; a proposed solution to the Air Ministry requirements for a spotter-reconnaissance plane - spotter referring to observing the fall of a warship's gunfire. A subsequent Air Ministry Specification S.15/33, added the torpedo bomber role.
...
Crew: Three (pilot, observer, and radio operator/rear gunner)
</div></BLOCKQUOTE>
http://en.wikipedia.org/wiki/Fairey_Swordfish

I'd imagine that as well as observation/artillery spotting he was also responsible for navigation.

Metatron_123
04-27-2010, 12:23 PM
Looks like great fun! I like the inclusion of Vichy forces to, it adds colour and variety.

RedToo
04-27-2010, 02:04 PM
The view out of the cockpit of the Swordfish as modelled gives a whole new meaning to cr*p planes!

Are all mods made to this quality and standard?

RedToo.

FlatSpinMan
04-27-2010, 08:03 PM
It is quite fun to play through, if I say so myself.
Redtoo, TOAD,, the cockpit interior views are disappointing, I agree.. They had someone lined up to make the proper cockpit I think but it fell through. Usually that puts me off, but in this plane, not so much. Don't know why.

Andy - yep, Navigator to get them back to the carrier before they had any sort of directional aids. Also acts a bullet stopper for the pilot from 6 o'clock attacks.

AndyJWest
04-27-2010, 08:15 PM
Yeah, the cockpit leaves a lot to be desired. The answer seems to be to only fly in the dark. From personal experience, landing on carriers is easier if you can't see them (not that it has much forward visibility to start with) - I tend to land by smell. http://forums.ubi.com/images/smilies/53.gif

The Swordfish was a ludicrous aircraft to employ in any arena during WWII. It was also surprisingly successful...

WTE_Galway
04-27-2010, 10:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RedToo:
The view out of the cockpit of the Swordfish as modelled gives a whole new meaning to cr*p planes!

Are all mods made to this quality and standard?

RedToo. </div></BLOCKQUOTE>


On the plus side the Swordfish is coming out of never-never land of mod world and will apparently be official (as AI only) with the 4.10 patch and possibly flyable after that.

4.1 currently is proposed to include as official planes:

Flyable:

Henschel Hs129
Polikarpov I15bis
Curtis Wright CW 21
ju88 with torpedoes

AI:

Fairey Fulmar
Fairey Swordfish
Re2002
and Polikarpov R.5


http://mission4today.com/index...ile=viewtopic&t=9024 (http://mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=9024)

Frankthetank36
05-02-2010, 07:19 PM
It won't be flyable with 4.10? Do the official guys have something against carrier based torpedo bombers? I mean, we all know why the Avenger isn't flyable but it would be nice if the B5N and B6N were flyable (and they had included the TBD).

WTE_Galway
05-02-2010, 07:31 PM
well at least the torpedo ju88 increases options a bit http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

personally i would love to see more flyable float planes and flying boats as well .. be great for mission building

unfortunately the game was partially driven by the demands of the online dogfight community for a fair while so we ended up with more fighters than anything else

leitmotiv
05-02-2010, 08:24 PM
Unfortunately, IL-2's air-sea matrix is so brain dead it is not terribly stimulating to the hard-core navalist. Ships sink way too easily. It is possible to fine-tune AA for different periods of the war, to program the ships to go at high speed, and to program them to take radical evasive action so that torpedo and dive bombing attacks are not easy. I did some missions for the SM-79 and Ju 88 against the RN in the Med. They were somewhat challenging, but the ship mix was very limited.

I'd rather have a Skua than the Fulmar. The Skua did a good job protecting the fleet from German strike aircraft in Norway. It was also able to carry a 500-pound SAP for dive bombing (they sank the German light cruiser KONIGSBERG). They were carried on ARK until spring 1941 because Somerville wanted a dedicated dive bomber available.

One reason the 'Fish had a good run against the BISMARCK was the filthy weather. Some of the VICTORIOUS and ARK 'Fish had radar (two years before USN torpedo bombers). They led the strikers to the ship, and the tactic was to dive out of the low cloud as close to the BIS as possible, line up, and release. How well the 'Fish would have done on a perfect, clear day with no cloud or mist can likely be judged by an abortive Albacore attack on TIRPITZ at sea in 1942 where BISMARCK's sister avoided all the torpedoes, and knocked down several Albacore---a slightly superior aircraft to the 'Fish.

Frankthetank36
05-02-2010, 10:50 PM
^Not to mention that the torpedoes themselves can be dropped from planes that are going as fast and as high as you want and still not break. There is a mod for this, but for some reason the torpedoes fail if you are going TOO low so I don't use it.

leitmotiv
05-02-2010, 11:45 PM
Unfortunately, the air-sea aspect of IL-2 was never taken seriously. "Pacific Fighters" was---for the fighters, not the people who like naval strike aircraft. Landing on an aircraft carrier is absurd. They do not roll. They do not pitch. There are no catapult launches. They are pretty funny.

As I recall, I think they modeled the arming distance for the SM-79 torpedoes---drop them too close and they do not arm and are duds.

By the way, the Swordfish was fully capable of level bombing. There was a hatch in belly for the Observer. It covered a cutout in the belly for a level bombing sight. Since the 'Fish made a terrific dive bomber (assuming the enemy was not abundant in light flak), crews preferred to dive bomb with the six 250-lb bombs it could carry. It was such a "drag queen" with fixed l.g., two wings, and all those wires, it did not require dive brakes for a slow, accurate vertical run.

Frankthetank36
05-03-2010, 11:27 AM
Actually dive bombing isn't too bad IMO (at least it wasn't when I found out that ships could take evasive action instead of just travelling in straight line or sitting still). The only problems I can think of are that the windscreen doesn't fog up if you leave the canopy closed and the ships don't have weak points. Well, that isn't completely true, a torpedo to the middle will do more damage than a hit in the aft or stern but you can't sink a battleship with one bomb to the magazine. Of course, there are still only 2 naval dive bombers (2 variants of the Dauntless don't count), kinda surprised none of the modders came up with a Helldiver or D4Y.

leitmotiv
05-03-2010, 02:14 PM
Yes, I was very disappointed to not have my SBD-3 windscreen fog up in a long dive. Was more proof to me the game was centered on fighters (actually, this should have been a problem for all aircraft without windscreen heaters).

Right after "Pac Fighters" was released I did a lot of weapons tests. I discovered AKAGI could be sunk with one 1600-lb AP bomb delivered by an SBD. You had to hit her right on the aft overhang of the flight deck so that the bomb encountered little resistance as it plunged into the fantail. She went down by the stern. I think this also worked with the 1000-lb bomb, too. Another way to kill the AKAGI with one strike was to fly an SBD with a big bomb right under the flight deck overhand and crash into the fantail. This was pretty extreme to be able to sink a 30,000-ton carrier with one bomb! Big ships are way too vulnerable to bomb hits in IL-2.

PF should have had a flyable Helldiver, D4Y, TBD, TBF, B5N2, B6N2, and, for the hell of it, and a Barracuda to go with the Seafires.

Frankthetank36
05-03-2010, 02:34 PM
Not sure if real life carriers could go down after one 1000lb bomb but battleships could, Rudel alone sank the Marat by hitting the magazine (and I believe that one bomb to the ammunition took out the Arizona as well). And carriers need to be kinda vulnerable to be able to be sunk by the Val's puny bombload.

leitmotiv
05-03-2010, 04:05 PM
Rudel's Ju 87B was hauling a massive armor-pircing bomb. It was bigger than 500-kg. The MARAT was a poorly armored WWI-era battleship without heavy deck armor.

A 30,000-ton modern carrier like the AKAGI could only have been sunk by one 1600-lb or 1000-lb armor-piercing bomb if she received a direct hit in a magazine---or if the bomb detonated a hangar full of fueled and armed aircraft. Actually, AKAGI was killed by a single 500-lb semi-armor-piercing bomb which burst in her hangar right after penetrating her flight deck, and exploded all the armed and fueled aircraft in the hangar. The ship could not cope with the fires which destroyed her over hours. The kind of instant success you get in IL-2 is really hilarious.

FlatSpinMan
05-04-2010, 06:28 AM
Hi guys,
Good to read some actual information in this thread.

Just wondering if you have tried the anti-sea stuff using mods, Leit? Still no doubt they're simplified but there is at least the ability to inflict localised damage. I thought the ships had also been toughened, too, but that may well be wrong.

Frank - the torpedoes now require you to drop them more carefully. It may be as Leit said above but I'm not sure. either way, a few times I've flown through all kinds of flak only to find that my torpedo failed on entry (or something like that). It's a good change whoever it was has made.

Windscreens fogging up? There's realism and then there's realism. I'm happy enough with what already exists - until BOB comes along.

There should definitely have been more strike aircraft with PF. I'm surprised that the modders never really got into them. They'd be very worthwhile additions. Mind you, I'm very pleased to have the F86, Mig15, SM79 and to be getting the Cant and the DO217.

As for the accounts of the ships being destroyed during the war, just reminds yet again of how horrendous I find the thought of serving in the navy at war. Reading the casualties from engagements where a few ships go down just staggers me. Not pretty deaths, either.

Frankthetank36
05-04-2010, 10:34 AM
Are you referring to the realistic torpedo/bomb fusing mod? Or are they doing it in 4.10? Or was it included in 4.09 and the last time I tried dropping a torpedo from a 400mph vertical dive at 3000ft was in 4.08? Or is it something else that was included in UP2.01? I tried the realistic torpedo mod I mentioned for a while but eventually turned it off because you could be going 5 feet above the water at 80 knots and it would fail (I think the weapons had to fall through the air for at least 2 seconds, thereby making masthead bombing and very low altitude bombing impossible as well).

mortoma
05-04-2010, 11:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RedToo:
The view out of the cockpit of the Swordfish as modelled gives a whole new meaning to cr*p planes!

Are all mods made to this quality and standard?

RedToo. </div></BLOCKQUOTE>Some are worse because they use the cockpit of other planes. But some originals are like the Swordfish, in that they are poorly done. The I-15 mod planes have trashy cockpits that look cartoonish and the sights are terrible. Also, it's very common to have mod planes that have absolutely abhorrent flight models. The F-86 Sabre being one of the worse FMs ever. The problem being that many people are talented doing great 3D models externally but have no idea how to do a proper flight model. I can draw a nice picture of my car since I have some artistic talent, but that doesn't mean I could design a car. That's the problem with most of the modded FMs. The F-86 looks great externally, simply gorgeous! But try to fly it and you'll laugh yourself to tears!! It's really that bad, unfortunately. Many might ask if I could do a better job on those FMs. Well yeah, I think I could to be honest.

leitmotiv
05-04-2010, 11:26 PM
Quite honestly, I can't take most of the mods very seriously---I used them for about a year and thought "This is really low rent." This is why I fled first to FSX and then to ROF. The people doing the official changes for IL-2 made a beautiful Fokker D.XXI, SM-79, and early I-16s. If they would finally do official 6 DOF, I might go back to IL-2.

WTE_Galway
05-04-2010, 11:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mortoma:
Some are worse because they use the cockpit of other planes. But some originals are like the Swordfish, in that they are poorly done. The I-15 mod planes have trashy cockpits that look cartoonish and the sights are terrible. Also, it's very common to have mod planes that have absolutely abhorrent flight models. The F-86 Sabre being one of the worse FMs ever. The problem being that many people are talented doing great 3D models externally but have no idea how to do a proper flight model. I can draw a nice picture of my car since I have some artistic talent, but that doesn't mean I could design a car. That's the problem with most of the modded FMs. The F-86 looks great externally, simply gorgeous! But try to fly it and you'll laugh yourself to tears!! It's really that bad, unfortunately. Many might ask if I could do a better job on those FMs. Well yeah, I think I could to be honest. </div></BLOCKQUOTE>

Doesn't sound any different to the free rubbish that abounds for FSX.

Frankthetank36
05-05-2010, 10:45 AM
Tried the new torpedoes the other day and while it is nice not being able to use them above 300ft, you can still drop them going as fast as you want (not too unrealistic I guess for the Kates and the later Avengers, probably would've taken too much time to program different height/speed requirements for every single torpedo). One glaring problem, though, is that, in the stock game, if you drop your torpedo too close, it will go too deep and go below the target; this has apparently been removed and you can drop as close as you want to the target.

Manu-6S
05-05-2010, 11:49 AM
Just to be on topic with Swordfish...

Tonight there will be the first mission of "The Channel Dash" (SEOW).

http://www.diavolirossi.net/fo...howthread.php?t=1701 (http://www.diavolirossi.net/forums/showthread.php?t=1701)

FlatSpinMan
05-05-2010, 04:57 PM
So, the glass is half empty then? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

FlatSpinMan
06-04-2010, 09:24 AM
Sorry, it's been busy here recently so I've not made any new missions. I HAVE gone through and tidied up most of what I've got though.

Some of the missions are in really bad weather or at night/early morning so visibility can be an issue. Also, as usual I build the 'fog of war' into my briefings and waypoints so that the exact location of the target is often not um...exact.

To see if what I have made so far is playable, enjoyable, mostly survivable, would anyone be able to test some missions for me? And importantly, do the missions actually load in the first place?!
I have tested them but of course I know where and when to expect things.

If you can test even a couple for me, that'd be great. I've got about 11 done now and plan to add a few more just to give a sample of the missions the Swordfish flew.

NOTE: NEEDS UP2.0 or 2.1.

thefruitbat
06-04-2010, 09:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FlatSpinMan:
Sorry, it's been busy here recently so I've not made any new missions. I HAVE gone through and tidied up most of what I've got though.

Some of the missions are in really bad weather or at night/early morning so visibility can be an issue. Also, as usual I build the 'fog of war' into my briefings and waypoints so that the exact location of the target is often not um...exact.

To see if what I have made so far is playable, enjoyable, mostly survivable, would anyone be able to test some missions for me? And importantly, do the missions actually load in the first place?!
I have tested them but of course I know where and when to expect things.

If you can test even a couple for me, that'd be great. I've got about 11 done now and plan to add a few more just to give a sample of the missions the Swordfish flew.

NOTE: NEEDS UP2.0 or 2.1. </div></BLOCKQUOTE>

i'll be happy to oblige http://forums.ubi.com/images/smilies/25.gif

Zeus-cat
06-04-2010, 07:01 PM
You can send it to me too.

zeuscat@sbcglobal.net

WTE_Galway
06-04-2010, 10:21 PM
If eventually 4.10 comes out and you bring out an unmodded version would love to try it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

stiboo2
06-05-2010, 05:29 AM
Great job FSM!

A Stringbag campaign for IL2 is long overdue, this campaign is the only one i'm waiting for and longing to play!

If you can wait until July to release it so I can finally finish my latest campaign before getting distracted by your Swordfish...

Regards

Simon

FlatSpinMan
06-05-2010, 07:20 AM
Thanks guys.
FB and Zeus - I'll probably send it Sunday or Monday. I'll try and tidy up a few bits first. Thanks for the offer.

Stiboo - I honestly thought it would be out by now. As usual, mid-project, something comes along to completely distract me. Still, as it's just a 'mini-campaign' I think I'll kick it out the door pretty soon. Ish.

ElAurens
06-05-2010, 08:16 AM
So, I won't be able to run this with HSFX?

I'm really getting sick of the mods now. such wasted promise because of petty bickering over stolen FMs and epeens.

Please Oleg, get SOW here soon.

TheGrunch
06-05-2010, 08:38 AM
If you'd downloaded UP in the first place you'd have a switcher that can switch you between the two or back to unmodded in 5 seconds. http://forums.ubi.com/images/smilies/25.gif Only reason I downloaded it.

FlatSpinMan
06-05-2010, 09:52 AM
Dunno about that ElAurens. maybe you can. I know that UP can handle HFX but whether the reverse is true I don't know.
Some standardisation would be nice alright. it's annoying to make a campaign to find that only X percent can fly it. Personally I never play campaigns for which I need to install additional mods - makes things too prone to screwing up.

ElAurens
06-05-2010, 11:22 AM
I'll give it a shot when you put it up for DL and see how it goes.

Really most of the stuff in UP was hacked/stolen from HSFX anyway.

thefruitbat
06-05-2010, 11:25 AM
but yet with there permission, lol.

FlatSpinMan
06-06-2010, 05:36 AM
for the most part, as long as you have Ship Pack, the maps Atlantic Winter, vol_Sardegna,mrz_Centmed, plus of course the Swordfish and Fulmar as flyables, you should be okay. One mission has a few ground objects, they are probably from the ones that UFJosse added to the FMB, but that's about all in terms of mods.

Who knows?

FlatSpinMan
06-07-2010, 09:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">zeuscat@sbcglobal.net </div></BLOCKQUOTE>
Zeaus and FB - sent you an email just now.

Just realised I forgot to actually attach anything. Will resend it forthwith.

thefruitbat
06-07-2010, 09:14 AM
got it, will report back http://forums.ubi.com/images/smilies/typing.gif

FlatSpinMan
06-14-2010, 05:26 PM
I have had a little bit of time in the least week and so have made a couple more missions and polished up the briefings and waypoints of existing ones. Not long now, although I should make a couple of explanatory movies as this campaign moves about a lot. Movies are such a hassle to make though so I don't know if I'll do it. Anyway, pics!

Somewhere in the North Atlantic
http://i310.photobucket.com/albums/kk426/FSMplanepics/takeoffsnow.jpg

Nearing Murmansk
http://i310.photobucket.com/albums/kk426/FSMplanepics/he11torpside.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/he111attacked.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/fulmardeadhe111.jpg

Back in the sunny Mediterranean Sea
http://i310.photobucket.com/albums/kk426/FSMplanepics/fulmarpastcarrier.jpg

Bully boys
http://i310.photobucket.com/albums/kk426/FSMplanepics/troublecoming-1.jpg

Attacking a convoy
http://i310.photobucket.com/albums/kk426/FSMplanepics/SFattackingconvoy.jpg

Stay alert though
http://i310.photobucket.com/albums/kk426/FSMplanepics/cr42sea.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/sm79.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/sm79nice.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/sm79flak.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/sm79insights.jpg

http://i310.photobucket.com/albums/kk426/FSMplanepics/sm79oncoming.jpg

WTE_Galway
06-14-2010, 06:25 PM
looking good http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Dance
06-14-2010, 06:35 PM
That does look good for a taster http://forums.ubi.com/images/smilies/25.gif

FlatSpinMan
06-28-2010, 09:01 PM
For better or for worse, up she goes this weekend, if not before. It was just a wee "hobby" campaign and I'm having to struggle to avoid making it into a full-blown one.
I have added a couple of new missions so there is quite a lot of variety and a good representation of the actions seen by the Swordfish.

FlatSpinMan
07-03-2010, 09:56 AM
Just submitted it to Mission4Today. Awaiting approval and shall link here accordingly.

FlatSpinMan
07-03-2010, 10:28 AM
It's up!
FAA Pilots Campaign link (http://mission4today.com/index.php?name=Downloads3&file=details&id=693)

Dance
07-03-2010, 10:43 AM
Sweet, getting it now, thanks http://forums.ubi.com/images/smilies/25.gif

ROXunreal
07-03-2010, 11:10 AM
greatness http://forums.ubi.com/images/smilies/25.gif
just downloaded, will try by tomorrow

FlatSpinMan
07-04-2010, 07:13 AM
Let me know if I have missed anything out (as usual). There's always always always something I forget to do.
One user has reported an error with the forward view (worse than it really is I mean.) For some reason his install only displays an opaque gray block in front and rear views.
If anyone has any ideas, post here so I can tell him.

FoolTrottel
07-04-2010, 08:06 AM
Under [Render_OpenGL], the TexLarge=0

Change it to TexLarge=1

blairgowrie
07-04-2010, 08:20 AM
We flew one of the new missions in last night's Ubi Zoo Coops. Excellent stuff.

jarink
07-04-2010, 08:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FlatSpinMan:
Bully boys
http://i310.photobucket.com/albums/kk426/FSMplanepics/troublecoming-1.jpg </div></BLOCKQUOTE>

Too bad we can't attach music to a picture. This pic just screams "Ride of the Valkyries"!

Downloaded the campaign and will try to get some playing in tonight or tomorrow.

AndyJWest
07-04-2010, 08:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Too bad we can't attach music to a picture. This pic just screams "Ride of the Valkyries"! </div></BLOCKQUOTE>

The only snag being you'd have to play it repeatedly, while the Swordfish lumbered towards the target. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Still, Wagner provides the solution. I'd think they could probably just about reach their target by the time the entire Ring cycle was played.

"It ain't over until the fat lady drops her torpedo"

Downloaded yesterday, and played the first mission. Forgot to change rank though, so ended up taking the rear, and had a grand view of the German fleet. The boss decided to head for home rather than attacking, but having come that far, is seemed a shame not to leave a visiting card. Big mistake...

I'll try again as boss, and hopefully mount a coordinated attack...

ROXunreal
07-04-2010, 10:02 AM
Went through 4 missions today and it was fantastic, especially the 4th mission with the ships in the port, a battle of epic proportions that was http://forums.ubi.com/images/smilies/25.gif

Only in that 4th mission, you spawn close to the port where the target ships are, alone, while the other 3 planes from your flight spawn way behind you so I had to circle and wait for them to come because 4 targets for the insane flak in that mission are better than one http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

FlatSpinMan
07-06-2010, 07:46 AM
Hey guys,
Thanks for the replies and for playing. I'm glad it is fun.
I would have replied earlier but this stupid log in thing puts me off coming here as much - probably a good thing really.

@FoolTrottel - thanks for that tip. It has already helped several users.

@Andy - co-ordinating the AI, good luck. Sometimes it works out though.
In that mission you mentioned you are in theory 'spotting' for the big guns, hence you fly in alone. In reality you're just watching the pretty fires and explosions while flying in a wide, erratic circle around the area to avoid the flak.
I like that mission for the visuals.
I like the later dam one,too, even though it's not the most exciting and is actually quite a pain to fly.
Overall, making this campaign was really interesting due to the range of missions and especially conditions they took place in.

That said, I'm looking forward to getting stuck into Luftwaffe Pilot: Barbarossa!

jarink
07-07-2010, 08:31 PM
Flew the first 4 missions, although I restarted the first about 10 times. What do I think about it so far?

LET THE AI TAKE OFF FROM THE CARRIER!!! http://forums.ubi.com/images/smilies/compsmash.gif

After I learned that little lesson, the missions became much more enjoyable. The Swordfish is one s....l....o....w plane. Thank God for time compression.

The Flak sucks. It would really be interesting to play some of the Stringbag missions with other human players rather than having AI wingmen. I'd be curious if a truly coordinated attack on ships would really split up the flak to the point where it was survivable.

I was surprised at how usable the Fulmar is against the Italian crates. I figured the observer would make it much more sluggish than it is. Fly it like you would a loaded Hurri and you're golden.

I figured out most of the pilot names, but who's Jim? (There's only one Jim I know around here, but it's me...is it me? http://forums.ubi.com/images/smilies/blush.gif )

AndyJWest
07-07-2010, 09:09 PM
I'm enjoying it too (including the reference to a certain bolshie pilot http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif). I seem to be wrecking a plane per mission so far - Stringbags so full of holes that landing on a carrier would involve climbing beyond the maximum achievable altitude, and even a perfectly serviceable Fulmar deciding to flip inverted on landing - not my fault, honest. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I don't think I've contributed much to the war effort in the Stringbag, beyond encouraging the expenditure of large quantities of enemy AA ammo, but I shot down two e/a with the Fulmar - a shame they were flying for the Vichy French. I earlier put so many holes in a SM. 79 that it would have fallen from the sky had it been crewed by men who understood aerodynamics, rather than by the sons of Italian peasant farmers. Such is the power of thought. They had no reason to believe it would cease flying, so it didn't...

jarink
07-07-2010, 09:32 PM
...I forgot to mention....

Why the heck does the Swordfish need flaps?
http://forums.ubi.com/images/smilies/blink.gif

WTE_Galway
07-08-2010, 08:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jarink:
...I forgot to mention....

Why the heck does the Swordfish need flaps?
http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

Landing on a MAC Carrier (converted small merchant ship) ???

http://www.histarmar.com.ar/InfGral-2/Merchant-Aircraft-Carriers/MVEmpireMacKendrick.jpg


On a more serious note - the Swordfish featured leading edge Slats (which apparently could be locked in the closed position manually according to some sources) but if I understand correctly no conventional flaps only the ability to increase the upper ailerons droop in a fashion that provide a "flap like effect" (no idea if this is modeled in the mod version). This was controlled by a lever on the upper wing and apparently was not used in the "normal way" you would use conventional flaps. See Flight magazine August 1946 (warning link may not work in all browsers):

http://www.flightglobal.com/pd...1946%20-%201676.html (http://www.flightglobal.com/pdfarchive/view/1946/1946%20-%201676.html)

Stall speed around 50 knots I think, which is pretty good for a relatively heavy aircraft.

FlatSpinMan
07-08-2010, 08:27 AM
Ha! Funny to read what you guys are suffering through! Almost exactly my thoughts as I was making it. You can see why the carrier starts almost on the beach in most missions now, eh?I
And it took me ages to work out what the heck was going on with take offs - that stupid bump that holds one end of the arresting wire is a PITA.

Secret confession time - I think I've only landed back on the carrier once in a Swordfish! Ever. I survived plenty of missions but in testing them once I have achieved the objective I just quit and try to fix whatever was bugging me while playing it.

Beating the flak.
Against the Bismarck you can't. You are doomed. DOOMED I TELL YOU!!!

Well, actually not quite. I have gotten away a couple of times but that was when I circled the carrier to help my flight form up. This made me arrive roughly the time the other flights do.
You do actually get the hang of varying your flight path slightly and often to throw off the gunners though. By the end of making this I wasn't getting insta-killed by flak much, just a mild dewinging here, a shot up fuel tank there. It's lucky you have the observer there - he stops a lot of lead!

There's no MAC Carrier in-game, but you will get the chance to take off and land on the smallest deck available in the later missions. Forget the names of the ships but they are meant to be exactly what Galway posted.

Hey JaRink, have you discovered the joys of the catapult for taking off yet? I found that on about the second last mission when I inadvertently let the AI take control too long.
As for the name, well, it would be indiscreet to tell... though actually I'm saving your surname up for a German general or something in the next LW campaign I do. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

About the Fulmar. It surprised me, too. I don't know if it was just an underappreciated workhorse, 'optimistically' modelled, or if it's just in comparison to the bloody Swordfish.
A couple of nights ago I just about had a heart attack flying a 109E4! The speed! There ought to be some kind of regulation to prevent such fantastic speeds. I confidently predict that no pilot will ever be able to hit another fighter while travelling at such speeds!

@Andy - those SM79's do absorb a fearsome weight of lead. Lucy for them that they shed bits otherwise the weight would force them down.

Go for the engines though and they'll go down after a spell. There'll be no dewinging them though, not with .303s.

Landing upside down must merit some sort of prize surely, not a reprimand. Not everyone could pull that off.

I don't think I sank a lot of ships in my playing of the missions either, but with my torpedos and bombs, I certainly must have jolted the hands of a goodly number of Italian sailors as they were styling their hair or rolling around on the deck holding their ankles faking agony http://forums.ubi.com/images/smilies/icon_twisted.gif .
It's pretty much impossible to bring down a big ship with one torpedo, and as the AI always go off and torpedo dinghies or guys floating in life preservers or something, they rarely get sunk. Still very satisfying seeing the fish slam into the sides of the hull though.

Anyway, thanks a lot to all for playing and posting your findings. I always like to hear them.


========================

AndyJWest
07-08-2010, 09:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Landing upside down must merit some sort of prize surely... </div></BLOCKQUOTE>
I dunno. It mostly seems to involve digging the prop into the deck...
First attempt:
http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0816-27-07-01-a.jpg

Uh-oh!
http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0816-27-56-54-b.jpg

Go around! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif
http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0816-28-41-89-c.jpg

Try again...
http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0816-30-48-70-d.jpg

Looking better...
http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0816-31-59-32-e.jpg

What the heck? http://forums.ubi.com/images/smilies/blink.gif
http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0816-32-24-79-f.jpg

Whooooops!
http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0816-32-57-59-g.jpg

Crunch!!!!
http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0816-33-53-03-h.jpg

That's another fine mess... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
http://i958.photobucket.com/albums/ae65/ajv00987k/il2fb2010-07-0816-35-14-04-i.jpg

leitmotiv
07-08-2010, 11:53 AM
Pandyism at Sea---a horrifying spectacle.

blairgowrie
07-08-2010, 03:50 PM
Please try to be nice leitmotiv

ROXunreal
07-08-2010, 04:21 PM
I have no trouble landing the fulmar on the carrier but I only landed the Swordfish once successfully and that was today. Played through some 7-8 missions by now. The swordfish gets VERY pitch sensitive when it gets down below 150km/h, way too sensitive for my stick settings so it literally involves making millimeter moves with the stick to get the needed elevator corrections. Mostly I just landed it dropping the nose near deck and pulling up violently to get the tail hook to catch a cable, then I'd end up too high but hooked, resulting in the gear collapsing on touchdown.

AndyJWest
07-08-2010, 04:52 PM
Are you using flaps, ROX? I think they help a bit on landing - apart from anything else, you can come in a bit steeper, which reduces visibility problems.

I'm still having problems with nosing over, and even managed to do this on a runway (the carrier had been sunk http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif). I'll investigate this further, if I get a chance - there may even be some sort of bug (that's my excuse anyway http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif)

Of course, I rarely make it back to the carrier, and am getting plenty of use out of the rubber dinghy. The only trouble is the guys in the back keep complaining about not having one too. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

ROXunreal
07-08-2010, 06:26 PM
Yep I always use flaps.

Unlike landing, I don't have much failures with surviving. Always wait for my entire flight to enter the battle zone with me so that there's less flak for me, release torp but usually miss if the ship is moving (don't care much as missing a lot with torpedoes is also realistic, and I can't sink most stuff with one hit anyway and the AI is near useless), turn around and head home usually with some damage but still flyable. For what it's worth, ironically the Swordfish can take a lot of damage and keep flying.

FlatSpinMan
07-09-2010, 07:15 AM
Ah, so you did it the wussy way and approach the carrier right-side up, Andy? Far less impressive, frankly.

ROX - waiting for your flight is a very good idea. I was going to ad that in most briefings but just stuck it in the first one and moved on.

In a couple of the books the real pilots said they'd drop their torps and head out, often not knowing if they got a hit or not so missing often is realistic.

I find the Sowrdfish just wafts up suddenly as I cross the carrier deck and I find myself far too high but far too slow real fast. It rarely ends well.

Nosing over on take off as you try to squeeze past your wingmen is a hassle. I haven't nosed over while landing but then I generally have no nose with which to nose over.



ANy comments/poblems/suggestions for missions, briefings etc? Has anyone had problems working out what they are supposed to do or where they ought to go? Did I make it too simple i nthat respect?
I'd be interested to hear any stuff like that, too.

Ta.
Friday night beer time at last!

AndyJWest
07-09-2010, 07:29 AM
A minor point with the 'film clip' before the Taranto mission, FSM: it says the targets are to the east of the breakwater, whereas the briefing correctly says they are to the west. They are easy enough to find anyway - they are the ones shooting at you... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I've yet to complete this mission - made it back to the carrier twice, and messed up the landing both times. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

FlatSpinMan
07-09-2010, 08:46 AM
Thanks for that Andy. Glad they were easy to spot.

And now, here is the real man's way to land upside down on a deck (with one, tiny, niggling exception)!

http://i310.photobucket.com/albums/kk426/FSMplanepics/upsidedownsea.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/upsidedownnear.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/upsidedownwaveoff.jpg
http://i310.photobucket.com/albums/kk426/FSMplanepics/upsidedowndeck.jpg

It all ended exactly as you would imagine. Mildly diverting on the way in though, and it's a great way to keep the carrier in sight on the approach.

AndyJWest
07-09-2010, 07:49 PM
I don't know about landing upside down, but the 15th mission involved landing on a carrier sideways - darn crosswinds... I've changed my mind about you FSM, only a total sadist could expect anyone to fly in conditions like that. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Engine-stopping turbulence, zero visibility, and a sub periscope as a target! Fortunately the escort had already spotted them, so I just had to head towards the gunfire. I don't know if my bombs did anything other than rattle the U-Boat commander's coffee cup, but considering the conditions, I'd call that a job well done.

With this campaign almost done, I'm going to have to find another. Anyone tried FSM's previous efforts? Are they all as devious as this one?

jarink
07-09-2010, 08:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FlatSpinMan:
ANy comments/poblems/suggestions for missions, briefings etc? Has anyone had problems working out what they are supposed to do or where they ought to go? Did I make it too simple i nthat respect?
I'd be interested to hear any stuff like that, too.

Ta.
Friday night beer time at last! </div></BLOCKQUOTE>

While in some ways it's nice having to actually find your targets instead of letting the autopilot take you to their doorstep, it does make for some longer than expected missions.

I've only gotten to mission #6, but I'd suggest that if you do an update to consider rearranging the missions a bit so you're not hopping back and forth between maps so much.

FlatSpinMan
07-10-2010, 06:24 AM
[QUOTE]Originally posted by AndyJWest:
I've changed my mind about you FSM, only a total sadist could expect anyone to fly in conditions like that. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif [QUOTE]

You never had it so good! That mission was originally at dusk but I changed it for wussy boys like you http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif It was a very hard mission in terms of conditions though.

If you are interested, here's a link to my other FlatSpinMan@M4T (http://mission4today.com/index.php?name=Downloads&file=search&sa=104) campaigns.
if you enjoyed the more unusual missions here, I'd suggest you try Luftwaffe Pilot: Legion Kondor or, if you want to fly for the 'good guys', RAF Pilot: France.


The others are more 'traditional' campaigns ie hunt and kill type things.

Actually, I did one really quirky campaign for AAA mods. It should work with UP2.0+ though. Ba$tards of the Slot! I just made all the odd mission ideas I had and put them into a single campaign. Some really different mission types in this one.
FlatSpinMan's MODS campaigns @M4T (http://mission4today.com/index.php?name=Downloads3&file=search&sa=104)
I had a real laugh putting some of these together.



@Jarink -I know what you mean about the map switching. It was unavoidable though as I was trying to cover such a large timeframe but just picking out certain famous or representative events.

I hear you about the flight times. The 'fish is just so slow, is the problem. In a normal plane those distances would be covered in about one third the time.

Thanks for the input. Keep it coming.

FlatSpinMan
07-10-2010, 07:21 AM
Just thought I'd have a look at the above MODS campaign. Shouldn't say it but the intro briefing actually made me laugh out loud - I'd forgotten all about it.

Posting it here to whet appetites. be warned, it's a pirate campaign, so the language is very strong - surprised even myself!

========================

You are of age now, boy. It is time for you to leave this outpost of the Free Cities and make your own way in the world.

Which path do you choose? That of honest business and labour? The path of righteousness? The scholarly way, perhaps?

EFF that! I wanna be an air pirate!

Pardon me, dear boy? A pilot?

A pirate. Wanna be an air pirate! Molest virgins. Steal stuff. Kill people. A pirate!

Ahh. .. that is...not altogether unsurprising.
Very well. If that really is your path then we shall make it so. But know that you will always be welcomed back should you so choose.

Make your way to the Walled Bay. There you will find an aircraft which you will take to the pirates you wish to join. There is one group that have principles, in as much as pirates have principles. They style themselves the "Ba$tards of the Slot" or the "Gentleman Ba$tards". We have arrangements with them so you will be accepted immediately, if that is truly what you wish to do.

You will find them a short distance to the southwest. They are convening to plan strategy and show off their captured booty to one another.
A blood red disc has been painted on your plane so as to identify you as one of the aforementioned Ba$tards.

Ahh. Does it symbolise the red blood of of our defeated foes staining the seas?

No.

Oh. Well then, I suppose it represents the rising sun of the bastards' fortune then?

Look you poncey young git, it represents a red effing circle, okay! It conveys the poignant concept of "Don't shoot me, friend, I've got a effing huge red circle on my plane. Let's both shoot the effers with the other picture!", alright!Are you sure you want to be a pirate?

Ah, yes.

Right. Well stop being such a big Jessie and let me get on with it.
Right. So, once you have located them and landed, ask for their dread captain, the true bastard of the Slot - Captain... Janice!

Janus?

Janice.

Janice?

Janice.

Janice? Isn't that a girl's name?

Tell HIM that and see how far it gets you, sonny Jim.

Anyway, as you leave, taxi around the walls, all the way out to the seaward gates. You know as well as I do that no one flies above the outpost. Take the chance to have one last look at her. A fisherman will guide you out into the channel. From there, follow the walls around until you sight the fortresses of the gate.

Understood. Just one question though. How will I know where to find the Gentlemen Bastards? You said to fly southwest but how far, what altitude, what speed?Can you give me more information?

You have become a man. This is how it shall be from now on.
You are the captain of your fate.
You are the master of your soul.

But how will I know?!

You will know. They are not without a sense of humour, it must be said.
Go well.

=========================

AndyJWest
07-10-2010, 07:48 AM
Yup, I've just downloaded the 'Bastards' campaign, FSM. Looks interesting.

I'm using UP 2.01 - I'll let you know if this raises any problems, though I don't see why it should.

And then I'll probably try the FAA campaign again, to see if I can actually sink something...

FlatSpinMan
07-10-2010, 08:53 AM
Actually I just played through the first few missions with UP2.0 and it works okay.
Just needs Josse's objects, infantry, flyable AI planes plus the Slot map I think.
BTW, it installs into the IJA folder. Don't seem to have mentioned that in the readme. Took me a sec to find it as I had completely forgotten it.

ROXunreal
07-10-2010, 10:34 AM
If I'm not mistaking you also made the IL-2T campaign, or was that somebody else? I downloaded that but it was a bad install and I never played it, gonna have to re install it...

FlatSpinMan
07-11-2010, 05:39 AM
Actually that campaign would be wel lworth trying out. Hadn't considered that but I really enjoyed attacking ships.
I think it was made by Zeuscat or Dubbo or one of the HellHounds. Could be wrong though.

BTW, in my above post I said the campaign needs a few mods. I should point out that those mods are INCLUDED in UP2.0.

DrHerb
07-11-2010, 06:38 AM
S!!, Just installed the campaign, hopefully I can get it to work with some online coops with my squadmates, should be fun!

Zeus-cat
07-11-2010, 06:50 AM
This is Zeus and I made the IL-2T campaign. You can use the link below to find it. The title of the campaign is Straight and True.

DrHerb
07-11-2010, 10:19 AM
FSM, that 1st mission is a doozy when you're trying to get the big prize with a torpedo, Ive bought the farm 3 times now.... http://forums.ubi.com/images/smilies/53.gif

ROXunreal
07-11-2010, 11:32 AM
ah yes it was Zeus-cat, my mistake

ROXunreal
07-13-2010, 08:10 AM
Finished the swordfish campaign, again very well done and quite atmospheric/immersive.

I loaded it up again with unlimited ammo http://forums.ubi.com/images/smilies/icon_twisted.gif but was disappointed when I saw that I can't spam the torpedoes like I can the bombs, can only launch a torp every 10 seconds. And I was really looking forward to sending some 100 torpedoes into that port in the 6th mission http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Will now try to kill that periscope with unlimited bombs

archie1971
07-18-2010, 03:08 AM
the SAS ARE NEW SHIPS, which could be useful

http://i250.photobucket.com/albums/gg279/corpplyr/il2fb2010-07-0421-33-54-71.jpg

http://www.whatwalrus.com/sas2/EnsignRo/Pic/carriers.jpg

http://www.whatwalrus.com/sas2/EnsignRo/Pic/uboots.jpg

http://www.whatwalrus.com/sas2/EnsignRo/Pic/subs.jpg

http://www.whatwalrus.com/sas2/EnsignRo/Pic/uboots.jpg
http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Xiolablu3
07-18-2010, 09:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AndyJWest:
I earlier put so many holes in a SM. 79 that it would have fallen from the sky had it been crewed by men who understood aerodynamics, rather than by the sons of Italian peasant farmers. Such is the power of thought. They had no reason to believe it would cease flying, so it didn't... </div></BLOCKQUOTE>

Had me lmao http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

WTE_Galway
07-28-2010, 11:48 PM
Found this http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


Swordfish landing on the Ark Royal.

Ignore the reference to Gladiators in the description, they are idiots.

http://www.britishpathe.com/record.php?id=51781