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camberwell2005
09-04-2005, 10:14 AM
I was watching Das Boot awhile ago and noticed that they were taking shots from a distance of about 6000m, does anyone a good stratagey for shooting at such long distances. I ask this because im trying to hit lone somers destroyer at about 5000m (as so i'm not detected). any ideas/help would be great.

camberwell2005
09-04-2005, 10:14 AM
I was watching Das Boot awhile ago and noticed that they were taking shots from a distance of about 6000m, does anyone a good stratagey for shooting at such long distances. I ask this because im trying to hit lone somers destroyer at about 5000m (as so i'm not detected). any ideas/help would be great.

pmckelvy
09-04-2005, 10:43 AM
Really the only way is to practice them. But a more practical approach is to not make them. Shooting at a destroyer at that range has more a chance to miss, and not a huge payoff. I think most people will agree that a good shot is around a 1000m. Some a little more, some alittle less. If you do want to make a longer shot the deal is you need PERFECT info. If all data is perfect then a 6000m shot is the same as a 600m shot. Problem is, getting the data right.

Mac out.

MeatnTwo
09-04-2005, 11:07 AM
I once took a snapshot with my aft tube at a V&W Destroyer a few patrols ago at around 4000nm range. The fish hit hull but did not explode. That would have been my first destroyer kill if it hit. I think the torpedo was in the water for some 3 minutes. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

ParaB
09-04-2005, 11:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeatnTwo:
I once took a snapshot with my aft tube at a V&W Destroyer a few patrols ago at around 4000nm range... </div></BLOCKQUOTE>

4000 nautical miles?

That's what I call a really long-distance shot. How did you get those intercontinental torpedos, and how much renown points did they cost?

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

paulhager
09-04-2005, 12:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by camberwell2005:
I was watching Das Boot awhile ago and noticed that they were taking shots from a distance of about 6000m, does anyone a good stratagey for shooting at such long distances. I ask this because im trying to hit lone somers destroyer at about 5000m (as so i'm not detected). any ideas/help would be great. </div></BLOCKQUOTE>

My rule: Single targets, close range; Group targets - a convoy - long range and fire spreads. I tend to fire spreads of two at large targets even at close range because it ups the chance that I'll get a quick kill.

In convoy attacks, I always try to find the largest target and go for it. I almost never go for more than two targets - spreads of two. As the war gets later, I move the range out. It's also good to fire at overlapping targets. Until you get ladder torps, this ups the chance that you'll hit something. Sometimes it turns out that the four torps you directed at a fat T3 from long range all miss it and you only get a small merchant. It's always better to get something out of your attack. And, it's always better to survive than not.

In a previous career I made a sonar only attack in bad weather (described somewhere on this forum) on a single merchant at around 3500 meters using FaTs. You may find my description of that attack instructive. Anyone who can make unassisted long-range visual attacks with single torps is way beyond my capability. I've no doubt it's possible. I'll point out that a sonar only attack is actually relatively easy because you get very accurate bearing and distance data to transfer to the map. You use the "three-minute-rule" to get the speed, figure where the target needs to be when you make your shot, input all your values to the TDC for that point and when the target gets there you fire and forget. Piece of cake, even for me.

Kaleun1961
09-04-2005, 06:12 PM
I prefer knife-fight distances. I get in so close the ship can't fit into the scope view: 300-400 metres! I even do this in convoys if my infiltration succeeds.

If I have the time, this is what I do: I plot the ship's position with an X on the map. Then I start setting up my torpedoes, depth, speed and such. Then I take one or two more observations, marking an X at the bow of the ship on the map. This is the same technique for using the 3 minute, 15 second rule. Then I draw a line connecting the X's and extend that line out front of the ship as a projection of it's path. Then I position my sub at a 90 degree angle to that line and measure my distance to that line, planning to be about 350-400 metres from that line at firing time. From that distance the torpedo run time is less than 20 seconds. Very difficult to evade.

paulhager
09-06-2005, 11:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kaleun1961:
I prefer knife-fight distances. I get in so close the ship can't fit into the scope view: 300-400 metres! I even do this in convoys if my infiltration succeeds.

If I have the time, this is what I do: I plot the ship's position with an X on the map. Then I start setting up my torpedoes, depth, speed and such. Then I take one or two more observations, marking an X at the bow of the ship on the map. This is the same technique for using the 3 minute, 15 second rule. Then I draw a line connecting the X's and extend that line out front of the ship as a projection of it's path. Then I position my sub at a 90 degree angle to that line and measure my distance to that line, planning to be about 350-400 metres from that line at firing time. From that distance the torpedo run time is less than 20 seconds. Very difficult to evade. </div></BLOCKQUOTE>

Clearly the FaT's, LuT's and homing torps were developed for captains like me and not iron men like you ...

the_rydster
09-06-2005, 12:44 PM
All things being equal the closer to the target the better. Don't forget the at less than ~250m the torpedo may not get a chance to arm properly.

I would not waste torpedos at 6000m unless it was my only shot at a capital ship or other high value target and then it would be a spread.

Even with a perfect AOB I tend not to shoot at more than 2500. I like to get as close as possible.

One thing that can help when manual targetting is the sound tutorial. After idenfifying the ship I do the usual time stamped range and bearing plots, but I check the targets screw rpms just to make it more accurate. Doing this extra calculation is especially useful in high seas where manual range calculations suffer (which consequently impacts upon your speed calculations) since you are not so reliant on your early range and bearing plots, just the final range which is more accurate because it is near and you can eyeball the EOB if you have to.

http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

bunkerratt
09-06-2005, 03:18 PM
i take most of mine @about 1000mtrs..escorts@about 800 mtrs..i mostly get in the middle of the convoy..it's harder for the d's to work you over...but a 4000 mtr shot?..maybe with a fat2?

Gunnersman
09-06-2005, 03:38 PM
I prefer Keleun1961's tactic. The closer the better. The less time the fish is in the water, the less time there are for variables to change, the less chance of a miss.

No only that but I use the T1's on the fastest setting. No time like the present! (as far as cargo ships are concerned)

I usually do not fire any closer than 300m.