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View Full Version : What are your impressions of the 4.03 Corsair?



sledgehammer2
02-13-2006, 07:48 PM
I love so many warbirds but when it comes down to it the Corsair is my favorite. I am trying to get a handle on how to get really good in it. Tonight I was trying some 1 on 1 in UQMG created scenarios over Okinawa against the A6M5b and c models. I was trying to keep my speed up and keep some altitude blah blah blah... Anyway the damn Zero kept getting me. I need more practice obviously but just want some input on how you guys are doing with the Hog.

Regards,
Sledgehammer2

sledgehammer2
02-13-2006, 07:48 PM
I love so many warbirds but when it comes down to it the Corsair is my favorite. I am trying to get a handle on how to get really good in it. Tonight I was trying some 1 on 1 in UQMG created scenarios over Okinawa against the A6M5b and c models. I was trying to keep my speed up and keep some altitude blah blah blah... Anyway the damn Zero kept getting me. I need more practice obviously but just want some input on how you guys are doing with the Hog.

Regards,
Sledgehammer2

Achilles_NZ
02-13-2006, 09:31 PM
I'm really loving it a lot... more so post patch.
After spending most of my time in 109E & G's since the early days of IL-2, its been a nice change of pace... and the .50's are quite leathal now as well.

Fast, stable, fairly agile, carries a heap of ground ordinance, not much not to like about it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I'm also finishing up an RNZAF (http://forums.ubi.com/eve/forums/a/tpc/f/50910533/m/2231071943) campaign featuring it as well.
Shouldnt be too far off now. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://forums.ubi.com/images/smilies/25.gif

Heavy_Metal1982
02-13-2006, 10:38 PM
The Corsair has always been a personal favourite of mine, ever since my early sim days with Aces of the Pacific, great game btw! Naturally, when Pacific Fighters came out I went straight for my favourite US plane and found out it was a blast to use! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif When I fly online I usually pick the 1C version (gotta love those cannons!) over the other versions. I haven't flown much of it in 4.03 so I can't really comment on it. But in 4.02 I used a mix between a B&Z and turn fighter tactics. The 1C can turn pretty decent, if you are gental on the stick that is. But I wouldn't try to turn with a Zeke or anything. I would use B&Z tactics with those Zeros.

Look at the disadvantages of the Zero... no armor and poor top speed. So in saying that, you have superior armor and speed compared to that Zeke (still I wouldn't want to get hit with those 20mm cannons!) Whatever you do, don't go into a turning fight with it, that's the worst thing you could do with a zeke. Your Corsair will lose a lot of Energy if you turn too much. Try to have the atitude advantage over your opponets and dive on them and then run away and regain your attitude. You should be able to pick away at them with your high HP machine, since it doesn't take much to bring one down http://forums.ubi.com/images/smilies/59.gif

sledgehammer2
02-14-2006, 03:29 AM
I need to practice more, and guess I was getting pulled into a turn fight even though I knew against the Zero I shouldn't. I had no trouble extending away and with hi blower getting the alt advantage (I started the fight at around 17000 and then climbed up to 26000 at my highest). I knew the A6M5 even with its 2 stage blower couldn't do that well that high, but ultimately we ended up at wave top height with me running for my life and when I turned back to re-engage still catching some lead.

The Hog seems more stable in 4.03, though I wish for even more, but there again I need to be smoother on teh stick and pedals. I do think she is more stable than 4.02. Thanks for the replies and keep'em coming.

Regards,
Sledgehammer2

stansdds
02-14-2006, 04:26 AM
The Corsair in 4.03 is greatly improved, almost no wobble effect as long as you don't jerk the controls and the de-synched machine guns do help. The Corsair is not a turn fighter, it is an energy fighter, so you should start attack runs with an altitude advantage and you do need to practice your deflections shots. I seem to get most of my kills with deflection shots, the target just presents a larger surface area under those conditions.

TgD Thunderbolt56
02-14-2006, 06:53 AM
As already stated, take them high, get some airspeed and avoid the headons (though the zero stands a poorer chance if hit). The deflection shots you can get in on them will force the AI to behave quite differently.

When I engage multiple bandits in either the F4U, F6F or the F4F, I try to get a couple strikes on multiple opponents and cause them to leak fuel, smoke or 'get scared' in general. Try not to press the attack on a wounded bird if there are other undamaged bandits in the area.

Just a couple ideas.


TB

Stigler_9_JG52
02-14-2006, 10:23 AM
Flying against the Wingwalkers (who were good enough to fly the real, honest-to-gosh, '43 Corsairs with the 6 x .50 gun package), I discovered the 4.03 Corsair the closest I've yet seen to the plane done justice in this sim.

It couldn't outmaneuver my A6M3 Zero, but it could run when it got into trouble. That bears out history.

And, when used in pairs or more (the WWs managed 4:1 on me, plus field AAA at one point), it could pin and wear down a Zero in fairly short order. High speed, glancing blow passes were the order of the day. It was the only way they could bring me down; if I had opportunity to isolate myself with any ONE, they were likely toast, or were forced to beat it. But in groups, like with the F4Fs before them, they were VERY effective.

R_Target
02-14-2006, 11:47 AM
As long as you have altitude, you're good to go. AI wants to drag you down to the deck but it's a trick. Staying above 250 MPH sure helps too. Even more so with the Hellcat.