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View Full Version : Oleg, fix the big muzzle flashes now!



VVS-Manuc
02-08-2004, 08:57 AM
Since IL2 the muzzle flashes are ridiculous overmodelled an many community members proved it. So fix it now in the add on. You always claim a realistic flight SIM, so make it realistic, please.

VVS-Manuc
02-08-2004, 08:57 AM
Since IL2 the muzzle flashes are ridiculous overmodelled an many community members proved it. So fix it now in the add on. You always claim a realistic flight SIM, so make it realistic, please.

crazyivan1970
02-08-2004, 08:59 AM
That`s an order?

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/ivan-reaper.gif

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

Hristo_
02-08-2004, 09:02 AM
...or else !

VW-IceFire
02-08-2004, 09:08 AM
If this happens, the moon will be blue and the sky will fall.

http://home.cogeco.ca/~cczerneda/sigs/temp_sig1.jpg
The New IL2 Database is Coming Soon!

Extreme_One
02-08-2004, 09:24 AM
Has the thread-starters Caps key broken?



Usually these threads go something like:-

FIX IT NOW!!!!!!!!
S! Simon
'''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''''''''''''''''''''''''''''''''''''''''''''''' '''''
Download the RAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html).

Download the USAAF campaign folder here (http://www.netwings.org/library/Forgotten_Battles/Missions/index-9.html). *NEW* Updated for FB 1.21

http://extremeone.4t.com/images/raf_sig.jpg

blabla0001
02-08-2004, 09:52 AM
Another dead horse beating in progress.

WWMaxGunz
02-08-2004, 10:26 AM
Is this the horse beating from Crime and Punishment?


Neal

Korolov
02-08-2004, 10:32 AM
Could I intrest you in some heavy duty 2x4s?

http://www.mechmodels.com/images/newsig1.jpg

tagert
02-08-2004, 10:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
Since IL2 the muzzle flashes are ridiculous overmodelled an many community members proved it. So fix it now in the add on. You always claim a realistic flight SIM, so make it realistic, please.<HR></BLOCKQUOTE>Yes and pick up some milk on your way home.. And dont forget to let the dog out!

http://www.geocities.com/grantsenn/kickme.jpg
TAGERT

starfighter1
02-08-2004, 01:44 PM
hi,
@Manuc..
in the developer's view of design, the muzzles flashes are as real as the 'gnomish' camera view system of the game engine or the corrupt cockpit + gunsight view of the FW-190 and meanwhile at some more planes..

Do You know or remember constructive answers in the past?

I'll give You one: they are not willing to change this...to much work...? for what reason how ever ?
A real dilemma to this PC-combatsim !
on one hand very creative on the other hand dilettantish !

http://www.eichhorn.ws/assets/images/thunderbird.gif

Xnomad
02-09-2004, 03:10 PM
But what if they do change it just to surprise us? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif I'm just being naive, I know.

http://www.xnomad.pwp.blueyonder.co.uk/sig.jpg

MatuDa_
02-10-2004, 12:36 AM
I agree with the initial post, muzzle flashes look huge in the game. I have shot my share of 7.62 mg:s and I can guarantee that the muzzleflash is nothing like in the game. If you add to that the fact that the wind is blowing around 400km/h against the fire...

The original poster gives good arguments and says PLEASE in the end and still some ppl here start bashing and deadhorsing him. Please remember that some are new here and do not know where every horse is buried.

What is the matter with you guys? Wouldn't you like this to be fixed or is it just so much fun to police this forum around

WUAF_Badsight
02-10-2004, 12:44 AM
MatuDa_ you are new here

this topic has had a HUGH amount of discussion

its not going to change ......

,......... ever

the original poster needs to drop it

Health_Angel
02-10-2004, 01:11 AM
Those overmodelled muzzle flashes are illuminating the whole landscape from the Pilot's view.

-Health Angel-

http://www.uniquehardware.co.uk/server-smilies/otn/violent/bigun2.gif

http://www.jg27-berlin.de/Downloads/II__JG27_Banner/Bannerengel.JPG (http://www.jg27-berlin.de/)

Zitat:
Karen (Tania) Blixen: "When did you learn to fly?"
Denys Finch Hatton: "Yesterday"
(Out of Africa)

WUAF_Badsight
02-10-2004, 03:35 AM
the flashes are moddeled as they would appear at night , making them happen only during night time in FB is not going to ever happen

dont ask me why as i dont know

its not possible to code that to occur ??

i dont really know

but they are not going to change in FB ..... ever

MatuDa_
02-10-2004, 04:10 AM
Badsight I don't mean to stomp on your toes and like you said I am new here but;

muzzleflashes look that big in film but not in real life.

It is a FLASH as the name suggests... not a continuing camp fire around the plane.

no nightfighters in FB

99,5% of playing is during FB day

They also ruin ones nightvision IRL which is missing in FB. Real nightfighter jockeys closed their eyes b4 squeezing the trigger to prevent this.

From what I read I thought this is a forum to inform 1C about bugs in the game and this is definently one.

roachclip
02-10-2004, 04:26 AM
Oleg modelled the flashes as seen at night. This he has stated. Now if we flew night missions, no complaints.

VVS-Manuc
02-11-2004, 08:35 AM
most missions are during daytime ....

so ... what to do, Oleg?

starfighter1
02-11-2004, 10:20 AM
hi,
either day or night..
the features are overmodelled..
day a lot..night less
so may I ask about what we are talking ?

in general the muzzles flashes are wrong !

same to cockpit views and sizes -outside a bit wrong + inside much wrong

time for difference the view to problems of this pc-combatsim !


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
most missions are during daytime ....

so ... what to do, Oleg?<HR></BLOCKQUOTE>

http://www.eichhorn.ws/assets/images/thunderbird.gif

ASH_HOUSE_WARES
02-11-2004, 12:01 PM
GROOVY!

I dont know if they are overmodled.. In that when I take my BOOM STICKS out to the range (ie 98K, Mosin-Nagant, SKS, M1, etc..) the produce a pretty large flame! http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

But you dont really notice it when looking down the barrel.. in that it is so quick.. I actually notice it alot more when my buddy shoots them and im standing off to the side

Basically what Im saying is the flash might have been that big.. but maybe not that presistant.. I think the problem is the video cards slash monitors, due to screen updates, just cant do it fast enough to make it look more like the real thing.

I dont know, but for what ever reaons it is, I too feel they should tone it down... to make it more realistic looking

ASH HOUSEWARES
http://www.garnersclassics.com/pics/army/store.jpg

noshens
02-11-2004, 01:14 PM
I'd give up 5 new planes in Ace for flashed to get fixed.

buz13
02-11-2004, 02:00 PM
After trying to see the target while firing the cannon of the Me262 I can't believe anyone flying that bird could ever hit anything....
"you can't hit what you can't see"

clint-ruin
02-11-2004, 02:12 PM
Seriously, I have never understood why it wouldn't be possible to just alter the alpha value for the muzzle flash textures to make them more transparent in the game. With anything that supports batch conversion this could be done in seconds. No new art needed, no new code needed.

I think I suggested this last year via email and never got a response :&lt;

http://home.iprimus.com.au/djgwen/fb/leninkoba.jpg

porcupine1
02-11-2004, 11:45 PM
http://www.giborama.com/troopercody/ImagesForYerBum/Random****/DeadHorseBeating.gif

WUAF_Badsight
02-12-2004, 02:58 AM
hmmm somethings not quite right .........

cant seem to put my finger on it .......


http://server5.uploadit.org/files/clippa-Yak9KFlare.jpg

WUAF_Badsight
02-12-2004, 03:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MatuDa_:
Badsight I don't mean to stomp on your toes and like you said I am new here but;

From what I read I thought this is a forum to inform 1C about bugs in the game and this is definently one.<HR></BLOCKQUOTE>

yes you are new here but that matters not

the flashes in FB are just about true to life for night time .... be sure

in camera footage you see what the eye cannot

flashes in FB are not like what you see IRL in the day

oleg likes the way the flashes are , they are never going to change

this isnt a bug , its the way FB is , you dont like it , THEN DONT PLAY FB

this has been discussed over & over & over & over & over & over in the last 3 years

plz dont take offence

or post any more

no change is coming

XyZspineZyX
02-12-2004, 10:44 AM
Uh, Badsight...

with or without your permission...

we reserve the right to point out Oleg's biases and blindspots (of which this is definitely one; there is a LOT of data to suggest that the flashes are simply WRONG, and the only reason it hasn't been changed is because Oleg just "likes it this way").

Whether it will affect a change is moot. If it's *wrong*, people will continue to comment on it.

starfighter1
02-12-2004, 11:35 AM
hi,
it's time t hack 'down' this nonsense overmodelled feature and may be some more....


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WUAF_Badsight:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MatuDa_:
Badsight I don't mean to stomp on your toes and like you said I am new here but;

From what I read I thought this is a forum to inform 1C about bugs in the game and this is definently one.<HR></BLOCKQUOTE>

yes you are new here but that matters not

the flashes in FB are just about true to life for night time .... be sure

in camera footage you see what the eye cannot

flashes in FB are not like what you see IRL in the day

oleg likes the way the flashes are , they are never going to change

this isnt a bug , its the way FB is , you dont like it , THEN DONT PLAY FB

this has been discussed over & over & over & over & over & over in the last 3 years

plz dont take offence

or post any more

no change is coming<HR></BLOCKQUOTE>

http://www.eichhorn.ws/assets/images/thunderbird.gif

ASH_HOUSE_WARES
02-12-2004, 12:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WUAF_Badsight:
hmmm somethings not quite right .........

cant seem to put my finger on it .......
<HR></BLOCKQUOTE>GROOVY!

Well.. Ill have to agree.. that does seem to be an over modeled flash! That looks more like at Tiger Tank's 88! http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Just as a point of reference, here is a pic of a P39 firing at night.. Granted it is not the 30mm and it is there are lights on it.. but check out how small them flashes are on the wing guns

http://airforce.users.ru/lend-lease/photogallery/p-39_c/page_23.htm

This is also old color film.. So.. who knows how that pic was *triggered*.. That is to say when did the cameara take the picture relitive to when the gun was fired..

ASH HOUSEWARES
http://www.garnersclassics.com/pics/army/store.jpg

Oleg_Maddox
02-12-2004, 12:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
Since IL2 the muzzle flashes are ridiculous overmodelled an many community members proved it. So fix it now in the add on. You always claim a realistic flight SIM, so make it realistic, please.<HR></BLOCKQUOTE>

I don't think it is overmodelled.
The problem is only in Day and Night modeling.
About size of flash read Hartmann. If not enough I will digitize the 20 mm flash video inflaight at day. Its 1,5 meters size.
Agree that it should be more transparent at day time. But curently we cant do it.
We were looking for any solutions for the current moment but one destroy other. At the moment we will stay as it is.

XyZspineZyX
02-12-2004, 12:28 PM
Come ON, Oleg. READ the posts we've made the past many months.

What is seen on video or film is NOT what is seen by the human eye. We're simulating what the human eye sees, not an oversaturated bit of film or video lens.

We must of course defer to your decision not to fix it, (or to have time to fix it) but isn't this merely a matter of editing the parameters of a few sprites?? Luminence, size, duration?

MandMs
02-12-2004, 02:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Oleg_Maddox:

I don't think it is overmodelled.
The problem is only in Day and Night modeling.
About size of flash read Hartmann. If not enough I will digitize the 20 mm flash video inflaight at day. Its 1,5 meters size.
Agree that it should be more transparent at day time. But curently we cant do it.
We were looking for any solutions for the current moment but one destroy other. At the moment we will stay as it is.<HR></BLOCKQUOTE>

Was not Hartmann sitting on the ground when he noticed the flash from his guns? A 300kph+ wind would dissipate much of that flash.

Who cares what the flash looks like at night in FB since 99% of the flying is done during daylight.

You most likely do not get a TV show called '12 O'clock High' in Russia - a crappy show but has much wartime film footage included, some even in colorand it does not show the flashes as seen in FB.

VW-IceFire
02-12-2004, 04:45 PM
I'd love to see some video either way actually! Seeing stuff like that is always fun and intriguing. I've seen a few guns go off in my time...one being an old cannon used at a fort in Nova Scotia (name eludes me for the moment). They still fire it at the historical sight...now mind you its a few centuries behind a MK108 but I definately remember the flash from the cannon being quite big! I think the problem is that the flash in FB seems long (or the medium at the very least seems to change how long it should be). It takes its time to dissipate which I can't recall ever seeing from the cannon that I saw.

Even so...Oleg is probably right...its a transparency thing and there is probably little they can do about it right now. For the next game...oh yes http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://home.cogeco.ca/~cczerneda/sigs/temp_sig1.jpg
The New IL2 Database is Coming Soon!

VVS-Manuc
02-12-2004, 11:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Oleg_Maddox:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
Since IL2 the muzzle flashes are ridiculous overmodelled an many community members proved it. So fix it now in the add on. You always claim a realistic flight SIM, so make it realistic, please.<HR></BLOCKQUOTE>

I don't think it is overmodelled.
The problem is only in Day and Night modeling.
About size of flash read Hartmann. If not enough I will digitize the 20 mm flash video inflaight at day. Its 1,5 meters size.
Agree that it should be more transparent at day time. But curently we cant do it.
We were looking for any solutions for the current moment but one destroy other. At the moment we will stay as it is.<HR></BLOCKQUOTE>


Oleg..about Erich Hartmann...in the book "Holt Hartmann vom Himmel" from Toliver + Constable Hartmann says he was surprised by the big muzzle flashes of his Bf 109 on GROUND (when he fired the guns to blast the last ammunition before the JG 52 destroyed the planes)), because he NEVER saw it so big in flight. So you are wrong here http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

E_Temperament
02-13-2004, 12:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WUAF_Badsight:
hmmm somethings not quite right .........

cant seem to put my finger on it .......


http://server5.uploadit.org/files/clippa-Yak9KFlare.jpg <HR></BLOCKQUOTE>


Hmm, flash is almost the length of the plane and is a lot taller.

WUAF_Badsight
02-13-2004, 12:35 AM
WOW

Oleg replied to this old dead-horse topic

over & over it has been brought up in the last 2 1/2 years

& even tho the answer has been given b4 , we still get a reply

& some say he ignores the english forum , BAH , nonsense

& Stigler get more info B4 you try dis-crediting Maddox games

if you had been here as long as you say , you should know the reasons behind it by now

crazyivan1970
02-13-2004, 12:51 AM
I am starting to wonder which part of "Currently we can`t do it" people don`t understand? http://ubbxforums.ubi.com/images/smiley/blink.gif

V!
Regards,

http://blitzpigs.com/forum/images/smiles/smokin.gif

VFC*Crazyivan aka VFC*HOST

http://www.rmutt.netfirms.com/coop-ivan.jpg

Kozhedub: In combat potential, the Yak-3, La-7 and La-9 fighters were indisputably superior to the Bf-109s and Fw-190s. But, as they say, no matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down.

MandMs
02-13-2004, 06:03 AM
Just maybe since the flash issue has been around from beginning of Il-2 days, the graphics should have been fixed when it would have been much less trouble to do so. It should be remembered at that time that it was not admitted that the flash was modelled as seen at night but as seen in WW2 films and pics.

ASH_HOUSE_WARES
02-13-2004, 10:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
Oleg..about Erich Hartmann...in the book "Holt Hartmann vom Himmel" from Toliver + Constable Hartmann says he was surprised by the big muzzle flashes of his Bf 109 on GROUND (when he fired the guns to blast the last ammunition before the JG 52 destroyed the planes)), because he NEVER saw it so big in flight.<HR></BLOCKQUOTE>That is not suprising what Hartmann said.. In that anyone that has ever fired a weapon bigger than a .22 knows that while looking down the barrel the you dont get a feel for how far it extends out.. Not until you stand to the side and watch someone else do you realise how large it is... I still think the limitations of the video cards play into this.. In that they just can not simulate the quickness of the flash.. thus it looks more presistant in the game.. thus we notice it more

ASH HOUSEWARES
http://www.garnersclassics.com/pics/army/store.jpg

Shot2Pieces
02-14-2004, 05:31 AM
Just how hard can it be to re-assign different muzzle flash sizes for different weapons?

The wing-mounted mg's of the hurricane have smaller flashes than a wing-mounted 20mm yes? Then why not simply re-assign the smaller flash of the mg's to the 20mm, for example? No need to re-code, just re-assign.

Sorry, I don't believe this to be that difficult, obviously I haven't seen the FB code but having been involved in software developopment for 20 years I think I have some idea.

III.JG11_BobCat
02-15-2004, 07:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Sorry, I don't believe this to be that difficult, obviously I haven't seen the FB code but having been involved in software developopment for 20 years I think I have some idea.<HR></BLOCKQUOTE>

OK then thats it... Oleg is telling lies and its really easy to do but he can't be bothered. Obviously the fact that you have been involved in Software development proves your point.

http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

BobCat

JG7_Rall
02-15-2004, 08:41 PM
I think the essential point is this-

Right now gun flashes can only be modelled for either day or night flashes. They are currently modelled for night flashes. Since we can't have both, it would make sense to model the flash that people would use most, right? This is obviously the daytime flash, so since people hardly fly at night, I'd rather see small flashes at night the 1% of the time I actually fly at night compared to massive flashes during the day which I spend 99% of my time flying in.
S!

http://home.comcast.net/~nate.r/sig.jpg

WUAF_Badsight
02-15-2004, 09:23 PM
YES ...... EXACTLY

starfighter1
02-16-2004, 01:07 AM
hi,
@BobCat and to those who will think about more background,
I don't agree that O.M.: 'Oleg is telling lies' at all at this point.
But in this case and some more he is telling half of the truth ore I would say : he is a 'winternight storyteller' as they say in Russia. Same to some more problems he is not willing or does not give the advice to the programers team to change and fix some wrong cockpit+gunsight views or reprogramm the KI..

This gentleman knows quiet well about the facts, but sometimes he has his personally identy problems and so he is telling not the whole outfit or the actual truth of the patch and update marketing.
And in some points the developer is not interest and willing to change more than on his personally view is important as a running service to this pc-sim.
(re: by the way BoB is knocking at the door soon)
So the arguments are a typical and approved method to appease from discussing the real problems and coming to future fixes.

I guess a lot of the 'youngster gamers' O.M. can bluff..but not the rest of hardcore simers and those which have experiences in software programming and 3D design.


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by III.JG11_BobCat:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Sorry, I don't believe this to be that difficult, obviously I haven't seen the FB code but having been involved in software developopment for 20 years I think I have some idea.<HR></BLOCKQUOTE>

OK then thats it... Oleg is telling lies and its really easy to do but he can't be bothered. Obviously the fact that you have been involved in Software development proves your point.

http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif

BobCat<HR></BLOCKQUOTE>

http://www.eichhorn.ws/assets/images/thunderbird.gif

Ankanor
02-16-2004, 08:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VVS-Manuc:
Oleg, fix the big Muzzle flashes now!
Since IL2 the muzzle flashes are ridiculous overmodelled an many community members proved it. So fix it now in the add on. You always claim a realistic flight SIM, so make it realistic, please.<HR></BLOCKQUOTE>

Or else you will take your ball and go play somewhere else. Have a nice trip!

http://server4.uploadit.org/files2/101203-delphinche.jpg
Some things are worth fighting for.

rpkiller
02-16-2004, 11:36 AM
hmmm, always a hot topic
in my view, even if it takes ages to fix, it's definitely worth the effort. maybe if somebody made a poll oleg might buckle to consumer pressure, but then it is his sim...

Mispunt
02-17-2004, 02:09 AM
The gun flashes might be very simple to change, it is in the end only a particle emission with additive alpha blends, however we don't know how they organized their particle systems.
So changing the textures for the gun flash of say the Yak9k might effect the Tirpitz's http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif gun flashes in it's turn. etc. etc.
It's not up to us to question Oleg's scheduling of art time and resources.

http://www.tmeier.org/LockOn_Upload/store/MisSig.jpg

clint-ruin
02-17-2004, 02:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mispunt:
The gun flashes might be very simple to change, it is in the end only a particle emission with additive alpha blends, however we don't know how they organized their particle systems.
So changing the textures for the gun flash of say the Yak9k might effect the Tirpitz's http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif gun flashes in it's turn. etc. etc.
It's not up to us to question Oleg's scheduling of art time and resources.

http://www.tmeier.org/LockOn_Upload/store/MisSig.jpg <HR></BLOCKQUOTE>

I always thought they were simple animated textures rather than particles - but yes, if there's only one global 'alpha' value usable by the game, then anything with transparency in it at all, from smoke effects to cockpit panels might be affected by it.

Doh!

Oh well, I think from the level of complaints Oleg has probably taken it on board to use a more flexible system for BOB :&gt;

http://home.iprimus.com.au/djgwen/fb/leninkoba.jpg

Mispunt
02-17-2004, 03:31 AM
Of course, it's all assumptions here.
I think (I'm sure actually) particles are used on the Yak 9k (see screeny) and you're right in thinking the game also uses animated textures for the smaller flashes.
However it's probably not so much about a global alpha value (as these textures always carry their own alpha maps) but more about reusing particle emitters/gunflash geometry and gunflash/explosion textures across multiple objects.
Also we simply do not know how they've set up their special effects system, it might be hard to change because of entirely different reasons.
We can only guess. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

http://www.tmeier.org/LockOn_Upload/store/MisSig.jpg

Triple_AA
02-17-2004, 12:02 PM
Actually I wish Oleg would address this issue one more time.

I for one would like to know if another option would be possible. That would be keeping the muzzle flash, but making it 70% smaller.

I'd be more than willing to go that route.

Radio Chatter Pack Mods for Forgotten Battles.

GermanChatter File (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/SoundFiles/Germanchatter.zip)
JapaneseChatter File (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/SoundFiles/Japanesechatter.zip)

RussianChatter File (http://people.ee.ethz.ch/~chapman/flightsims/oberstguncam/SoundFiles/Russianchatter.zip)

MatuDa_
02-18-2004, 06:15 AM
Oleg said in his post that they are working on a better solution so lets just wait mmkay? And make sure we understand what we read mmmkay? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif