View Full Version : damage model

03-02-2005, 06:38 PM
Perhaps this has been posted to death already, but I just bought PF so I had a question about the damage model. Now, I've obviously never flown WWII fighters so I have nothing in real life to compare it to, but it seems like these plans go down in flames WAY too easily. In IL2, it could take a good percentage of your entire ammo supply to take down one fighter even if you were dead on with all your shots. With this game, literally one burst of cannon fire and they practically disintegrate in mid air. Is there any way to scale this down a bit? I mean, it's fun for awhile, but ****.

03-02-2005, 06:46 PM

Check this link out. Some of the kills make me think PF has it pretty good.

03-02-2005, 06:50 PM
They very well might. If PF is accurate with their model, then I have no complaints. I was just used to IF2 (which in retrospect may have had unrealistically hearty aircraft). And thanks for the link by the way. I search for this kind of footage constantly.

03-02-2005, 06:55 PM
With some exceptions, the overall DM model continues to improve. The exploding aircraft and whatnot is pretty typical of what we see in the gun-cam footage of any type of plane from any nation.

Keep in mind that 1944 and 1945 aircraft in particular pack a mean punch. The ones with the most firepower include the late Bf-109s with their 1 MK108 hub cannon and 2 MK108 wing cannons as well as the Me-262 with its 4 MK108 cannons. Oh and the Ki-84c and the F4U-1C (with 4 Hispanos...very nasty!).

03-02-2005, 07:14 PM
Well, after viewing all of those clips, I think I must agree that PF has done quite a nice job! In fact, I think I'm going to fire it up and get my fill for a couple of hours. Thanks all!

03-02-2005, 09:02 PM
i know ill be written off over this, but...

Damage? you want damage? online fighting with the Ki84c against late war US Navy fighters is a real joy. http://forums.ubi.com/images/smilies/784.gif

its fast enough to close the gap, its punch is awesome at any range, but especially closer ie a single click on all triggers properly aimed means a chopped off wing or empenage, or a smashed engine.

it literally turns the tables on the opponent, twin 30mm and twin 20mmm with enough ammo for 5 or so kills per sortie, or more, if you can shoot straighter than me http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

ive rarely exploded allied aircraft, more so just hacked wings off or split fuselages. I set an F6F alight recently much to my surprise although the fire went out some seconds later.

even smaller guns on the zero are good fun... catch anything low and turning, and you can rattle it to bits with the twin 7.7s. Ive managed to shoot off aerilons / rudders / elevators with them, or if its a bit more urgent the twin 20mm will force some respect out of the opponents.

its fantastic that you can often sense your last burst has hit hoime... often the maneouvering will cease and the aircraft will go into a steady glide or even better a flat spin. Coup de Grace follows.

its just such a hook to know you have a better chance to aim at vital bits... when i say aim, i do mean generally, like the front for the engine or the middle for the pilot etc.

it adds a measure of performance to your flying, knowing your gunnery is improving and you know if that 90 degree deflection comes, you can get a smoking engine due to a responsive damage model.

i like it. In fact its why i fly, i want to get flaming engines from everything. When i can do that, next is dead pilots in an otherwise perfect airframe... http://forums.ubi.com/images/smilies/icon_twisted.gif

03-03-2005, 12:55 AM
So true. The damage modelling in this game is brilliant--definitely one of its selling points.

...Even when you're on the receiving end; there's nothing like trying to nurse a twin engined bomber home with one feathered prop, a busted rudder, and holes all over the windshield http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

03-03-2005, 01:30 AM
Mmm, love the way someone can blow holes in my wing and the wind rushing through the holes will create drag and pull me downwards.

Mind you, if anything Oleg has been saying in the RR or over at the nasty AvHistory forums, the BoB damage model is going to make this one seem like a hitbox model.

Every strut and longeron being modelled as a specific entity that can be collided with, each with a set of damageable properties. Keraaazy. There's a screenshot showing the skeletal structure of a Fiat CR42 as per the BoB engine somewhere.

I wonder whether bullets will be able to take out individual cylinders in your engine?


03-03-2005, 07:47 AM
this may sound awesome but think about it in practice. it's gonna take a hell of a computer to figure this out, be sure...hope it doesnt turn into a 'lomac' and become a total flop.

save your penny's now to avoid disappointment http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

03-03-2005, 07:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Hendley:
So true. The damage modelling in this game is brilliant--definitely one of its selling points.

Oh yes! I love this heavy armored LaGG 3 and the very detailed damage modelling of fuel leaks in aFW 190 http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

03-03-2005, 08:18 AM
shoot with a Hurricane MkIIb at a U-2 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
ore R-10. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

sure, very old planes in IL2 development , but still usefull in coop and singleplayermisions.

03-03-2005, 07:19 PM
I think the damage model is good but I personaly feel that we're loosing wings way too often. Yes I've watched some of the gun camera footage but you know they probably only conserved the most dramatic reels and I'm not convinced that the footage we have from ww2 reflects the outcome of the majority of encounters, only the ones that where "cool".