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View Full Version : Im a Combat Fighters (Advice About This Game)



samuelkwak111
02-18-2006, 09:54 PM
Basically This is around 1939...Through 1947. Flaps and Rudders were very weak than today`s
f-15 or f-14. IT is harder for the pilot to control with different and unadvanced rudder. Flaps can jam when the Aircraft is at limited speed. Tips:

When Taking OFf:
Do not pull up or roll to much... This is for The flap`s job... The flap will carry you into the air. Also, Gears must be raised when the altitude is about 200~500 Meters. That way the aircraft will float like a ship without getting stall. When taking off the carrier, Gears must be on for 1000 meters. The Carrier has very disadvantage for begginer pilots. OR when landing on the carrier. Wehn taking off, full power can be required at certain type of spee. P-51 Mustang will be perfect Because it has WEP/Boost. But HEllcat has good advantage of flying on the sea. The Carrier is only about half of the runways in the land. Japanese are about 2/3.

When Landing:
Landing could be really hard for most Axis Planes. Axis Planes have something that Allies dont have. Allies can have stall quick. But Axis Planes have good temperate speed to slow down the stall. Stall can make your planes out of control or it can bounce the weight of the plane and the force of the friction it might land somewhere else. This is extremely Important during landing carrier. When its reduced to much of speed or turn off the engine before touchdown around 200m eters, The aircraft will eventually fall on the water. IT will take time and focus. Time is important. IT can give you advantage or disadvantage of flight experience. Many sticks on the aircraft (control Stick) can be sensitive or very hard to use. That does matter in the flight experience. But in the game... its easy! Just pull or drop. But the pilot nees absolute focus nad concetration. Keep the plane in control at the degrees you wnat. Like me, I land on the carrier about 45~20 Degrees from the carrier to the sky...It matters how you contol the speed, gravity pull, and the stop.

When you stall:

The stalling can give you a head ache! It is so much of discomfort to your flight and the plane. When you stall reduce your engine powers around 75-90. That should give you control. Flaps work too. Flap mode like combat, or landing will give you good control. IF the Stall Screen is gone... keep your speed about 100-105 and Flaps to raise.

Power Charging: (Always Work)

Power charging is all about speed , guns dont really matter. It matters how your squads follow your lead. It is better for you to know lot of tricks in the air. IT will give you good combat Experience and time. IT will also save you from dying. First... for Axis Plane make your plane 200meters ( 500meter is good) above the enemy. Drop... And make your speed to about 400 or 350 km. Than pull up into the sky to try making a loop. When you reach high... turn right or left to turn around to face the enemy. And shoot and tail him much as you can. Trying ctrl+F1 is good for begginer aimers.
For Allies, P-51 is awesome. When P-51 uses WEP.... It rocks at tricking out your enemy. It can give you good advantage killing the enemy. When you locate your enemy... IT will be good to shot the enemy squad on the right or left of you. Never shoot the one on front. Side is wider and easier to shoot.Since you have WEP. YOu can charge... There are different charge like the Hive Charge, Tornado Charge. Or Puttings Strike. I recommend Tornado Charge... Because you can make a big giant circle and while you are shooting at your enemy. IT is easier to kill your enemy on upside down possition.

Thanks for looking at my Advice.

samuelkwak111
02-18-2006, 09:54 PM
Basically This is around 1939...Through 1947. Flaps and Rudders were very weak than today`s
f-15 or f-14. IT is harder for the pilot to control with different and unadvanced rudder. Flaps can jam when the Aircraft is at limited speed. Tips:

When Taking OFf:
Do not pull up or roll to much... This is for The flap`s job... The flap will carry you into the air. Also, Gears must be raised when the altitude is about 200~500 Meters. That way the aircraft will float like a ship without getting stall. When taking off the carrier, Gears must be on for 1000 meters. The Carrier has very disadvantage for begginer pilots. OR when landing on the carrier. Wehn taking off, full power can be required at certain type of spee. P-51 Mustang will be perfect Because it has WEP/Boost. But HEllcat has good advantage of flying on the sea. The Carrier is only about half of the runways in the land. Japanese are about 2/3.

When Landing:
Landing could be really hard for most Axis Planes. Axis Planes have something that Allies dont have. Allies can have stall quick. But Axis Planes have good temperate speed to slow down the stall. Stall can make your planes out of control or it can bounce the weight of the plane and the force of the friction it might land somewhere else. This is extremely Important during landing carrier. When its reduced to much of speed or turn off the engine before touchdown around 200m eters, The aircraft will eventually fall on the water. IT will take time and focus. Time is important. IT can give you advantage or disadvantage of flight experience. Many sticks on the aircraft (control Stick) can be sensitive or very hard to use. That does matter in the flight experience. But in the game... its easy! Just pull or drop. But the pilot nees absolute focus nad concetration. Keep the plane in control at the degrees you wnat. Like me, I land on the carrier about 45~20 Degrees from the carrier to the sky...It matters how you contol the speed, gravity pull, and the stop.

When you stall:

The stalling can give you a head ache! It is so much of discomfort to your flight and the plane. When you stall reduce your engine powers around 75-90. That should give you control. Flaps work too. Flap mode like combat, or landing will give you good control. IF the Stall Screen is gone... keep your speed about 100-105 and Flaps to raise.

Power Charging: (Always Work)

Power charging is all about speed , guns dont really matter. It matters how your squads follow your lead. It is better for you to know lot of tricks in the air. IT will give you good combat Experience and time. IT will also save you from dying. First... for Axis Plane make your plane 200meters ( 500meter is good) above the enemy. Drop... And make your speed to about 400 or 350 km. Than pull up into the sky to try making a loop. When you reach high... turn right or left to turn around to face the enemy. And shoot and tail him much as you can. Trying ctrl+F1 is good for begginer aimers.
For Allies, P-51 is awesome. When P-51 uses WEP.... It rocks at tricking out your enemy. It can give you good advantage killing the enemy. When you locate your enemy... IT will be good to shot the enemy squad on the right or left of you. Never shoot the one on front. Side is wider and easier to shoot.Since you have WEP. YOu can charge... There are different charge like the Hive Charge, Tornado Charge. Or Puttings Strike. I recommend Tornado Charge... Because you can make a big giant circle and while you are shooting at your enemy. IT is easier to kill your enemy on upside down possition.

Thanks for looking at my Advice.

AFJ_Locust
02-19-2006, 09:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by samuelkwak111:
The stalling can give you a head ache! It is so much of discomfort to your flight and the plane.
</div></BLOCKQUOTE>

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