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View Full Version : Exhaust Flare/Nav Light Patch?



JacksonsGhost
04-07-2006, 11:43 AM
I know I'm not the first to ask, but please can we get a PF patch which has exhaust flare, and control over AI nav lights for night missions?

JacksonsGhost
04-07-2006, 11:43 AM
I know I'm not the first to ask, but please can we get a PF patch which has exhaust flare, and control over AI nav lights for night missions?

Chuck_Older
04-08-2006, 10:01 AM
Well I'd have to say that muzzle flashes already exist, so this may not be completely impossible. I'm all for it http://forums.ubi.com/images/smilies/25.gif

3.JG51_BigBear
04-08-2006, 10:14 AM
That would be sweet.

lbhskier37
04-09-2006, 10:47 AM
I think its a limitation of the lighting engine, the exhaust flames would look the same in day and night.

LStarosta
04-09-2006, 11:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SnapdLikeAMutha:
Hey LStarosta, what did you do all last summer again?
-I told you, I spent it on Forgotten Battles hunting Tiger tanks.
Did you shoot any?
-Yes like 50 of them. They kept trying to attack my Shermans. What the heck would you do in a situation like that?
What kind of gun did you use?
-A fricking .50 what do you think! </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/25.gif

stansdds
04-09-2006, 06:00 PM
I've seen some of the exhaust flame mods done in the MS flight sim series. They look pretty good at night, but are visible in the day as well. Real exhaust from piston engines is usually not visible in strong daylight.

JacksonsGhost
04-10-2006, 08:45 AM
Probably showing my ignorance here, but I would have thought with all the other lighting effects linked to the time of day that exhaust flare could be also. Oh...and on the topic of nav lights...it would be nice if they stayed off when you turn them off. This is such a great sim, it kills me that little things like this ruin the realism of night fighting when it seems so easy to make it better.

TooCool_12f
04-10-2006, 03:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I think its a limitation of the lighting engine, the exhaust flames would look the same in day and night. </div></BLOCKQUOTE>


well, the guns' flashes aren't the same in daylight and by night.

for exhaust flares, we would have same flames as for jets at full throttle, only smaller (small blue triangular flame). Only, you'd need many of them, since there'd be one per exhaust pipe

Chuck_Older
04-10-2006, 03:58 PM
I don't think a limitation in the lighting system exists

The AI can turn their nav lights on at night; they aren't on all day and neither are searchlights

An exhaust flare on/off toggle would solve that- it becomes just like the Nav lights to my way of thinking, since the AI already uses a similar system for Nav lights

nav lights on/off could be worked same as parachutes being equipped or not equipped, with the default being 'off' in this case

Servers could get a toggle that forces exhaust flare after a set time on the clock

stansdds
04-10-2006, 05:30 PM
Toggling the exhaust flare is a nice idea, but not realistic as real pilots could not turn them off. Linking them to ambient lighting conditions is a better way, but probably more complex.

Chuck_Older
04-11-2006, 09:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stansdds:
Toggling the exhaust flare is a nice idea, but not realistic as real pilots could not turn them off. Linking them to ambient lighting conditions is a better way, but probably more complex. </div></BLOCKQUOTE>

I did day that servers could force them http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

But you're missing the point I think- the point is not to allow players to toggle them, the point is that this would then be the same feature, in theory, as the nav lights we currently have- the player can toggle nav lights on/off, and the AI obviously can as well. If the Ai simply used that same routine that told it when to turn on nav lights for "turning on" exhuast flare, then we'd have exhaust flare visible at night, and off (and therefore invisible) during the day http://forums.ubi.com/images/smilies/25.gif

WTE_Galway
04-11-2006, 08:49 PM
Exhaust flare was discussed in detail years ago in Olegs Ready Room.

Oleg replied in person and said that it had been tried and gave an unacceptable FPS hit. Mirrors were left out of the early versions of the sim for similiar reasons.

Bear in mind the long term problem game developers have of idiot reviewers (not to mention forum *****s) turning on every feature provided and then complaining it will not run on their 3 year old machine. Some features that may work on totally current top notch machines are left out simply because its easier than putting up with criticism about frame rates on older boxes.

Blackjack174
04-11-2006, 09:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WTE_Galway:
Some features that may work on totally current top notch machines are left out simply because its easier than putting up with criticism about frame rates on older boxes. </div></BLOCKQUOTE>

That statement is obsolete in my view, too, or do you notice any enormous performance hit with 6-12 me262 with full throttle ?
They have a "flame" even in normal flight , and add that they have smoketrails at high power, so only having the flames at NIGHT, would that really be such a big killer ?
The comment about the NAVLIGHTS is much more interreting, because:
Did you notice that navlights are actually illuminating the plane and are not only sprites (so at least 2 dynamic lights per plane with navlights, and up to 3-4 sprites, depending on how many navlights), so exhaust flame SPRITE would take more power than 2 dynamic lights ?!?
I think the main problem is: NO TIME, TO MANY PLANES.
We are obviously past the time such changes could be made, if exhaustflames had been implemented when the navlights where set for all planes, we would already have them, but who will set them in the hundreds of planes now ? http://forums.ubi.com/images/smilies/1072.gif

stansdds
04-12-2006, 04:21 AM
I'm sure adding a flame effect to all the aircraft would be a monumental task.

leitmotiv
04-12-2006, 04:36 AM
So add flame effect to the obvious noctural birds like Heinkel 111s, Ju 88s, Pe-8s, and the night predators. Hope this is done from the start with the B of Brit sim for all the aircraft.

Monty_Thrud
04-12-2006, 06:53 AM
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gifhttp://forums.ubi.com/images/smilies/winky.gifhttp://premium1.uploadit.org/bsamania//IL2M_ef.jpg
http://premium1.uploadit.org/bsamania//IL2M_ef2.jpg
http://forums.ubi.com/images/smilies/winky.gif http://forums.ubi.com/images/smilies/halo.gif

leitmotiv
04-12-2006, 07:45 AM
I think he's got it!

JacksonsGhost
04-12-2006, 10:22 AM
Love your work Monty_Thrud! Is that exhaust glow just a clever edit job, or is it actually built in to the aircraft model?

Monty_Thrud
04-12-2006, 11:37 AM
Those are the lights from FMB the same as the Navigation lights...no editing

leitmotiv
04-12-2006, 06:58 PM
Wait---what? I've never seen exhaust flare in the game before---wha??!!

JacksonsGhost
04-13-2006, 08:32 AM
Monty_Thrud, nice idea, how the hell do you do it? Something tells me it can't be so easy. Does it actually work and look ok in flight?

Blackjack174
04-13-2006, 10:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JacksonsGhost:
Monty_Thrud, nice idea, how the hell do you do it? Something tells me it can't be so easy. Does it actually work and look ok in flight? </div></BLOCKQUOTE>

Only to clarify some things:

Above pictures are made in fullmissionbuilder using a static airplane and position lights (which can be placed freely in FMB)
No coding involved http://forums.ubi.com/images/smilies/clap.gif

JacksonsGhost
04-13-2006, 03:09 PM
Thanks for the clarification. Nice idea, shame it can't fly...sort of like a eunuch with a condom really...

Te_Vigo
04-15-2006, 09:24 PM
With an orange flame like in the previous screenies....you're running a rich fuel mix. It should be a sparkly blue

Or is that the other way around?

...and yes, the flame mod in CFS2, (as nice as it looked) was a major framerate killer.

p1ngu666
04-16-2006, 10:34 PM
id disagree on the nighttime only aircraft should have them. but it misses 1 point, but hits the obivous one...

night time aircraft have shroads (mossie for example). so if u gonna have exhaust flames, then the shroaded ones will be the least likely u will see.

while daytime fighters, then there uncovered....
on some hurricanes u see a flat plate in front of the cockpit, to block the flames from ruining pilots night vision.

they also got sparks out of the exhausts. the exhausts could glow aswell.

it *might* be worth trying to use the jet blue flame. u get yellow flames when they start up the engine http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Chuck_Older
04-17-2006, 09:45 AM
That's not standard equipment though. Those suppressors are special equipment for nigh-fighting aircraft