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View Full Version : My Virtual Pilot is a Pinhead!



Lurch1962
02-08-2007, 07:51 PM
Because when looking around in the cockpit, my eye point is represented as though my head is a small dot on the end of a stiff rod coming out of the top of my spine.

In reality, when I swivel my head my eyes track out an arc in 3-D space. Especially if I really rotate so as to look back over my shoulder.

If any of you have played Microprose's 1942PAW, you'll recall that when in the virtual cockpit view mode your pilot's head was modeled more properly, in that as your "head" swiveled your point of view did indeed change much as it does in reality.

If IL2 did this, some of the shortcomings of the lack of 6dof would be overcome. One could then see around the cockpit framing (except perhaps in the FW190 http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif) simply by looking around a little. As it is now, I have to switch between the "sit back" and "lean forward" positions to see past the cockpit frame obstructions, or maneuver my crate.

And this would generally improve the view of the outside, too. With your eye point closer to the cockpit glazing you'd see more ground below. Even better, just think how good it would be to see further past the edge of your headrest when glancing aft toward your six!

With updates seemingly still coming, can this not be implemented? Even modeling the turning head so that the eye point traverses an arc of, say, 15cm (6 inches) radius would be great. That amount shouldn't reveal too many "hidden" surfaces lacking textures, and if it did, I wouldn't care. As it is, with the existing "head shake" option there already is in a very limited form this very feature, though not controllable by the player.

At the very least, for the upcoming BoB this kind of treatment should be undertaken, so that those of us without a TrackIR setup can still enjoy a better view of the outside world from our cockpits.

--Lurch--

Lurch1962
02-08-2007, 07:51 PM
Because when looking around in the cockpit, my eye point is represented as though my head is a small dot on the end of a stiff rod coming out of the top of my spine.

In reality, when I swivel my head my eyes track out an arc in 3-D space. Especially if I really rotate so as to look back over my shoulder.

If any of you have played Microprose's 1942PAW, you'll recall that when in the virtual cockpit view mode your pilot's head was modeled more properly, in that as your "head" swiveled your point of view did indeed change much as it does in reality.

If IL2 did this, some of the shortcomings of the lack of 6dof would be overcome. One could then see around the cockpit framing (except perhaps in the FW190 http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif) simply by looking around a little. As it is now, I have to switch between the "sit back" and "lean forward" positions to see past the cockpit frame obstructions, or maneuver my crate.

And this would generally improve the view of the outside, too. With your eye point closer to the cockpit glazing you'd see more ground below. Even better, just think how good it would be to see further past the edge of your headrest when glancing aft toward your six!

With updates seemingly still coming, can this not be implemented? Even modeling the turning head so that the eye point traverses an arc of, say, 15cm (6 inches) radius would be great. That amount shouldn't reveal too many "hidden" surfaces lacking textures, and if it did, I wouldn't care. As it is, with the existing "head shake" option there already is in a very limited form this very feature, though not controllable by the player.

At the very least, for the upcoming BoB this kind of treatment should be undertaken, so that those of us without a TrackIR setup can still enjoy a better view of the outside world from our cockpits.

--Lurch--

AKA_TAGERT
02-08-2007, 07:53 PM
welcome to 1999

jermin122
02-09-2007, 12:45 AM
Yes, you are right. Oleg didn't model a head, but a point of view instead.

K_Freddie
02-09-2007, 01:00 AM
Yes yes...This has been going on for a while.

If you look down in front of you (in the cpit) you'll see 2 pedals... use them!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

danjama
02-09-2007, 04:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by K_Freddie:
Yes yes...This has been going on for a while.
</div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

ploughman
02-09-2007, 04:26 AM
It's tragic, and deeply regretable but in the absence of 3-d cockpits I guess this is what we get.

Markku38
02-09-2007, 04:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by K_Freddie:
Yes yes...This has been going on for a while.

If you look down in front of you (in the cpit) you'll see 2 pedals... use them!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Are these pedals that for?? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif I have thought that they are somethink like rest your feet http://forums.ubi.com/images/smilies/blink.gif

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif