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View Full Version : I'm a little iffy on Escort and Chase missions



SWJS
09-17-2009, 11:21 PM
Okay, as most of you know, the devs are hyped about giving us more mission variety. But there are two mission types that everyone knows all too well in other games. The escort, and the chase. They're both mission types infamously known for their horrid mechanics, annoying AI, and flawed and frustrating difficulty. Most feel slapped together, or tacked on, and are obscenely difficult for no reason.

Grand Theft Auto 4 was made up almost entirely of chase missions. They were all annoying, dragged on, and due to the car mechanics, very difficult.

On the other hand, we have something worse. Escort missions. Every game, good or bad, has had some mission where there was a person you had to escort from A to B. Very seldom were they ever able to handle a gun or weapon, or fend for themself, leaving you to do all the work, and the AI was extremely stupid, often walking into what they had to avoid. Some even require you to litteraly hold their hand, and it's hard to climb a wall or preform Parkour when you're dragging Ms. Daisy away from bad guys who just happen to try and kill her for no reason, especially when you're the one they're after. Games like Dead Rising had way too many of these, all horrible.

So, it is a wonder why no one is worried about these two mission types being in AC2. Sure they add more variety, but are they going to be incipidly frustrating and evil?

I know the chase missions will probably be awesome due to Ezio's amped-up parkour abilities. But there's still room for error.

I'm also more worried about escorts. Can these people defend themselves, or do you have to hold their hand while mean guards anxiously hack away at their ankles.

Based on my past experiences with these two mission types, I've got a lot of hope that Ubisft will end their reign of terror. I really hope these missions aren't as annoying as they are in other games, it would be a shame for AC to lose it's originality and feel due to the same bad missions that plague many games today.

What are your thoughts on this?

SWJS
09-17-2009, 11:21 PM
Okay, as most of you know, the devs are hyped about giving us more mission variety. But there are two mission types that everyone knows all too well in other games. The escort, and the chase. They're both mission types infamously known for their horrid mechanics, annoying AI, and flawed and frustrating difficulty. Most feel slapped together, or tacked on, and are obscenely difficult for no reason.

Grand Theft Auto 4 was made up almost entirely of chase missions. They were all annoying, dragged on, and due to the car mechanics, very difficult.

On the other hand, we have something worse. Escort missions. Every game, good or bad, has had some mission where there was a person you had to escort from A to B. Very seldom were they ever able to handle a gun or weapon, or fend for themself, leaving you to do all the work, and the AI was extremely stupid, often walking into what they had to avoid. Some even require you to litteraly hold their hand, and it's hard to climb a wall or preform Parkour when you're dragging Ms. Daisy away from bad guys who just happen to try and kill her for no reason, especially when you're the one they're after. Games like Dead Rising had way too many of these, all horrible.

So, it is a wonder why no one is worried about these two mission types being in AC2. Sure they add more variety, but are they going to be incipidly frustrating and evil?

I know the chase missions will probably be awesome due to Ezio's amped-up parkour abilities. But there's still room for error.

I'm also more worried about escorts. Can these people defend themselves, or do you have to hold their hand while mean guards anxiously hack away at their ankles.

Based on my past experiences with these two mission types, I've got a lot of hope that Ubisft will end their reign of terror. I really hope these missions aren't as annoying as they are in other games, it would be a shame for AC to lose it's originality and feel due to the same bad missions that plague many games today.

What are your thoughts on this?

Xanatos2007
09-17-2009, 11:31 PM
Well, they had escort missions in AC1 (PC edition) and they weren't frustrating at all. The only thing that bothered me about those missions is that the guards would get scared of my awesome anti-SOAB skills and run away. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

And the chase missions in AC1 were a joy; I love taking down a fleeing target! The only problem was that they'd often run into vigilantes and it wasn't very fun at all. But, with ACII, hopefully they'll fix these.

FROGGEman2
09-18-2009, 12:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Well, they had escort missions in AC1 (PC edition) and they weren't frustrating at all. The only thing that bothered me about those missions is that the guards would get scared of my awesome anti-SOAB skills and run away. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

And the chase missions in AC1 were a joy; I love taking down a fleeing target! The only problem was that they'd often run into vigilantes and it wasn't very fun at all. But, with ACII, hopefully they'll fix these. </div></BLOCKQUOTE>

Erm, you may want to ignore our house sociopath, his view is a little, 'tainted', in these things.

But from the chase mission that we've seen, I trust Ubisoft to handle it. Also, think of the escort missions with people who are able to parkour, like the lady in dev diary 3.

I just think they'll pull it off.

LaurenIsSoMosh
09-18-2009, 02:36 AM
The chases in Assassin's Creed were awesome, and I don't think they could possibly get worse with the coming game. On top of that, I think Grand Theft Auto is a rather poor comparison, considering that you couldn't climb buildings with your car or tackle any other cars in your way.

I'll agree that escort missions have almost always been terrible, however I think the main problem with the vast majority of them is that the person or thing you're supposed to escort is constantly moving forward. Even though they're weak and need your help, they disregard the fact that you're having trouble keeping up with them and so they'll walk blindly to the next attack point even if you're not ready yet.

As long as the escorts follow you and stay close to you, I think it'll be just fine. The only thing I'd be legitimately concerned about is archers on distant rooftops.

moqqy
09-18-2009, 03:56 AM
The person you're escorting should go and hide in some nearby spots when enemies attack and only come out and follow you once they're all dead.. that way he wouldn't run forward too early or be in your way when you're fighting.

SBRedFlag
09-18-2009, 04:41 AM
I know I keep bringing this game up, but Syphon filter: Dark Mirror had a really good way of handling escort missions, because you could tell the escortee to hide and whatever.

thekyle0
09-18-2009, 04:50 AM
Patrice described an escort mission in an interview. the one he described was that Ezio would have to defend a gondola with the person in it. I pictured it as the boat going down a narrow canal with tall buildings on either side and Ezio needs to keep jumping across and taking out archers that take aim on the boat.

I hope the chase missions are not over-done. Something like the pickpocketeer. If they take a significant amount of money and they are coming after you too often then I'm going to be heavily dissuaded from moving on the ground.

DeSabellis
09-18-2009, 06:36 AM
I never was too much a fan of escort sequences in games- I really hope it's not too overbearing. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

The chase sequences sounds rather nice though- seems like the game was basically built for that kinda thing.

kakashi560
09-18-2009, 11:14 AM
i think ubi will improve those two mission types far better than other game and besides most escort missions are in shooting game anyways, but it would be cool if we could escort people in a carriage...so just try to hope that ubi can do these4 better then most games

revoltingbunny
09-18-2009, 05:02 PM
Rain would be nice, Imagine you escoorting someone then you slip... and the sound of the rain drops... Heaven. Right?

MartaVasques
09-18-2009, 05:42 PM
Perhaps they will put weather in AC3. That would be amazing!

bladencrowd
09-18-2009, 05:45 PM
Hopefully Desmond can drive a car in Ac 3.

Xanatos2007
09-18-2009, 06:38 PM
Nope, he'd be driving his motorcycle, Assassin style. (http://askalty.smackjeeves.com/comics/276015/desmonds-motorcycle/) http://forums.ubi.com/images/smilies/88.gif

kakashi560
09-18-2009, 08:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Nope, he'd be driving his motorcycle, Assassin style. (http://askalty.smackjeeves.com/comics/276015/desmonds-motorcycle/) http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE> lols

Mak1616
09-19-2009, 05:43 PM
I'm not too worried about the escort missions to be honest. I do agree with most of the "cons" that have been discussed here, but most games prior to AC2 only have one type of escort missions. (ie. putting them in the passenger seat of a car, or carrying). AC2 on the other hand, has a few different types; carrying the person, gondola rides as thekyle0 has stated, and (this one is just what i assume) the carriage rides through the Tuscany Countryside. I feel like the varying types of escort missions will make up for any discrepancies with any certain type.

just my 2 cents haha

FROGGEman2
09-20-2009, 04:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Xanatos2007:
Nope, he'd be driving his motorcycle, Assassin style. (http://askalty.smackjeeves.com/comics/276015/desmonds-motorcycle/) http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

Kaxen is going to keeeel you.

But weather.

Oh, weather! Watching the crowd react to the rain, watching the crowds thin as it gets a little cloudy...

Imagine this - You are outside, in the middle of a street, and then it begins to rain. Suddenly, everyone goes to the edge of the street and goes inside the houses on the side! Of course, not all of them live in these houses, so there are a few people still running...

And guards would slip, and your grip would slip on poles and other edges...

Sounds frustrating, but I think it would be awesome.

On that note, will there be less people on the streets during the night? Maybe a different crowd, or maybe just more courtesans.

SWJS
09-20-2009, 04:33 AM
It's been confirmed that little to no people will be out at night time, so it will be much harder for Ezio to blend if he causes trouble at night.

eZpiri2
09-20-2009, 05:23 PM
Hm, he might be able to blend into those night carnivals.

Chases might sounds good. You also get a choice, chase the guard, or let him go and fight more guards.

Escorting does seem a bit hard. But I'm sure the AC2 team can handle it.

bladencrowd
09-20-2009, 05:31 PM
I would love to see drunks walking around at night. Maybe some guy around two courtesans.

killermoneytree
09-21-2009, 01:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by moqqy:
The person you're escorting should go and hide in some nearby spots when enemies attack and only come out and follow you once they're all dead.. that way he wouldn't run forward too early or be in your way when you're fighting. </div></BLOCKQUOTE>

hahaha, you really think that day wll ever come? escort missions would be easy then if you didnít have worrie about who you are protecting. but it would be good if him/her or whatever your protecting can help in one way or the other.

killermoneytree
09-21-2009, 01:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by revoltingbunny:
Rain would be nice, Imagine you escoorting someone then you slip... and the sound of the rain drops... Heaven. Right? </div></BLOCKQUOTE>

yes it would be good to see a change in weather for AC2, about half wy through the first one i just stopped looking at the sky cause i was sick to death of it.

killermoneytree
09-21-2009, 01:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by eZpiri2:
Hm, he might be able to blend into those night carnivals.

Chases might sounds good. You also get a choice, chase the guard, or let him go and fight more guards.

Escorting does seem a bit hard. But I'm sure the AC2 team can handle it. </div></BLOCKQUOTE>

i would let him bring more back, the more the better!,i'll take'em all onhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

MrNussbaum
09-21-2009, 07:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EzioTheAssassin:


Grand Theft Auto 4 was made up almost entirely of chase missions. They were all annoying, dragged on, and due to the car mechanics, very difficult.

</div></BLOCKQUOTE>

You're right that GTA IV relied heavily on chase missions. My main problem with several of them wasn't the chase itself, but the fact that many were scripted. No matter what you did or how well you drove the chase was going to end in the same spot no matter what.

I think this may not be an issue in AC2 though because in the PAX demo with Patrice he mentioned during the chase that he could have killed the guard long before when he actually did.

SWJS
09-21-2009, 09:02 AM
I agree. http://forums.ubi.com/images/smilies/agreepost.gif