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View Full Version : All we need is LSO!



Flydutch
12-01-2004, 06:27 PM
posted Wed December 01 2004 16:55
It has been said before,

Carrier Decklandings are hard, ( Exept for some happy few!) especialy after a long unenventful Campaign mission, Somethimes the only satisfactory thing in such A mission is that your survived the AAA & Enemy fighters and even more so you landed in onepiece back at your Carrier!

In realife the Exausted Navy pilots Strugeling back to their Carrier could releigh on a Skilled LSO A Officer standing on A platform at the Fantail of the Carrier, with two Coloured Signal Paddles he would give instruction on your landing aprouch, So intstructing the landing A/C towards it's ideal landing Speed, Height, Attitude & Possition.
If the pilot succeeded in performing these instructions correct The LSO would give the "Cut Engine" signal on wich the A/C touched down, If not the LSO would signal "Waveoff!" wich aborted the landing becuase it was destined to go wrong.

All we need is either A little static figure moving two arms with paddles only, Or A Groundcontroller who talks you in over the Radio!

I remember many years ago having been into A F18 Hornet sim that already featured the Radio commands, and CFS2 who used a Picture in picture screen with a LSO assisting you to land.

In real live the pilots of the hard to land Corsair would turn into the downwind leg as soon as possible dropping their wing pointed towards the LSO never loosing him outof sight and land Often with a slightly dipped portwing!

It would both enhance realism and Sim-play don't you think?

Flydutch
12-01-2004, 06:27 PM
posted Wed December 01 2004 16:55
It has been said before,

Carrier Decklandings are hard, ( Exept for some happy few!) especialy after a long unenventful Campaign mission, Somethimes the only satisfactory thing in such A mission is that your survived the AAA & Enemy fighters and even more so you landed in onepiece back at your Carrier!

In realife the Exausted Navy pilots Strugeling back to their Carrier could releigh on a Skilled LSO A Officer standing on A platform at the Fantail of the Carrier, with two Coloured Signal Paddles he would give instruction on your landing aprouch, So intstructing the landing A/C towards it's ideal landing Speed, Height, Attitude & Possition.
If the pilot succeeded in performing these instructions correct The LSO would give the "Cut Engine" signal on wich the A/C touched down, If not the LSO would signal "Waveoff!" wich aborted the landing becuase it was destined to go wrong.

All we need is either A little static figure moving two arms with paddles only, Or A Groundcontroller who talks you in over the Radio!

I remember many years ago having been into A F18 Hornet sim that already featured the Radio commands, and CFS2 who used a Picture in picture screen with a LSO assisting you to land.

In real live the pilots of the hard to land Corsair would turn into the downwind leg as soon as possible dropping their wing pointed towards the LSO never loosing him outof sight and land Often with a slightly dipped portwing!

It would both enhance realism and Sim-play don't you think?

3.JG51_BigBear
12-01-2004, 07:19 PM
It was considered and rejected by the programmers. A scale size LSO on the deck would be next to impossible to see and a LSO in a window (similar to CFS2) would have resulted in significant FPS issues. It would be cool to get some sort of voice command but carrier landings can be mastered so quickly that I really don't think its necessary. Just my opinion.

sapre
12-01-2004, 08:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by 3.JG51_BigBear:
It was considered and rejected by the programmers. A scale size LSO on the deck would be next to impossible to see and a LSO in a window (similar to CFS2) would have resulted in significant FPS issues. It would be cool to get some sort of voice command but carrier landings can be mastered so quickly that I really don't think its necessary. Just my opinion. <HR></BLOCKQUOTE>
How can adding another window like ingame map cause a significant FPS drop?
Can you give me the source of this developer message?

Slammin_
12-01-2004, 09:08 PM
Blah. I was able to land on a carrier the first time I tried. No need for an LSO here.

Now, if you are going to do night landings (such a thing?) with these birds, than you can place camp fires on your carrier, eh?

Really, I see no need for an LSO. But, if Oleg & Co. get bored and have nothing better to do, then go for it!

matthewlue
12-01-2004, 11:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Slammin_:
Blah. I was able to land on a carrier the first time I tried. No need for an LSO here.
<HR></BLOCKQUOTE>

me too, I have perfect landings on carriers many times, even for those small **** escort carriers. so I don't need LSO too.

sapre
12-01-2004, 11:19 PM
I guess it's the matter of immersion, and, not every pilot in real life could land on a carrier perfectly without LSO.

Troll2k
12-02-2004, 02:13 AM
For those not stuck in the cockpit there is a make shift lso.It is really a flight path indicator.I little floating circle around the gun sight.

More info is in the readme under carrier landings.

Tully__
12-02-2004, 03:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by sapre:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by 3.JG51_BigBear:
It was considered and rejected by the programmers. A scale size LSO on the deck would be next to impossible to see and a LSO in a window (similar to CFS2) would have resulted in significant FPS issues. It would be cool to get some sort of voice command but carrier landings can be mastered so quickly that I really don't think its necessary. Just my opinion. <HR></BLOCKQUOTE>
How can adding another window like ingame map cause a significant FPS drop?
Can you give me the source of this developer message? <HR></BLOCKQUOTE>

Map is not animated. Try the mirrors, they'll give you an idea of what adding an extra animated window does to fps.

sapre
12-02-2004, 06:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tully__:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by sapre:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by 3.JG51_BigBear:
It was considered and rejected by the programmers. A scale size LSO on the deck would be next to impossible to see and a LSO in a window (similar to CFS2) would have resulted in significant FPS issues. It would be cool to get some sort of voice command but carrier landings can be mastered so quickly that I really don't think its necessary. Just my opinion. <HR></BLOCKQUOTE>
How can adding another window like ingame map cause a significant FPS drop?
Can you give me the source of this developer message? <HR></BLOCKQUOTE>

Map is not animated. Try the mirrors, they'll give you an idea of what adding an extra animated window does to fps. <HR></BLOCKQUOTE>
But theres many moving icons on the map? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Jason Bourne
12-02-2004, 11:55 AM
but the map iteslf is not animated, they just put animations on top of it, i think

_VR_ScorpionWorm
12-02-2004, 12:28 PM
You can always get squadron buddies to help you on landings. Since VR now has a Naval section it comes down to the first person on deck with chocks in to act as LSO for the rest of the flight. Very helpfull .... although this doesnt really help offline so.....