View Full Version : Extra Time Compression Options

10-21-2004, 12:21 PM
I would appreciate it very much if there will be included extra time compression options in an upcoming patch: 16x and 32x.
I really enjoy the action in Pacific Fighters but sometimes it takes over an hour before I have completed a single mission in a campaign: one hour of navigation and less then one minute of action (even with 8x time compression)! If the time compression options would be 2x/4x/8x/16x/32x then the game would be much more enjoyable. I hope that these extra time compression options will be included in an upcoming patch.

10-21-2004, 12:34 PM
There is a "hyperjump" which takes you to the action really fast... haven't got the game myself so I don't know the details.

10-21-2004, 01:50 PM
Thanks for the information

10-21-2004, 02:09 PM
From the readme file:

"Time Skip: This feature allows players to quickly transfer between mission waypoints in cases when flying normally would take too long. When using this feature the 3D render is completely turned off, and only the in-game clock is shown in the bottom left corner of your screen. During time skip the game does fully model all normal AI aspects, such as fuel consumption, pathfinding, etc. In other words, all game processes run as usual, only in accelerated time.
Please note that this feature heavily relies on your machine's processing power, and its general speed will depend on your hardware specs and the number of AI aircraft and other objects in the mission.
No key is assigned to this feature by default. You will need to bind one in the Controls section of the game."

10-21-2004, 02:28 PM
I've located that Time Skip option now, thanks to your help!

10-21-2004, 03:49 PM
kool im so glade thay added that. when i read the first post i stared haveing secound thoughts about this game lol. an hour of waiting just is not for me lol.

10-21-2004, 04:37 PM
Admittedly the distances are huge in the Pacific. For example to fly from Rabaul to Guadalcanal is over 500 mn.

But rather than various time acceleration (x8, x16 etc) I don't understand why Ubi hasn't taken a leaf out of EAW's book. It faced a similar problem with escort mission's in '43 and '44 ie long flights from England to various targets in Europe.

So the clever fellows at Microprose had not only several time accelerator's but also an option to "skip to next encounter" key action, which was Alt-N. By pressing this you jumped from wherever you were to just prior to encountering the enemy. You could also use it to progress home - but only if your aircraft was NOT damaged.

Solves to long flight problem admirably. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

10-21-2004, 04:45 PM