PDA

View Full Version : One hard cookie T2.



Azordia
11-24-2005, 07:52 PM
Truthfully, how many torpedoes does a T2 take?

I am confused on this topic, as in convoy formations the T2 tankers were my favourite, most delicious targets that always snapped in half when my torpedoes impacted at 2m running depth. But now I'm faced with one that simply won't quit.

The T2 is docked at a port, and is just standing there. I'm facing it from 1k, exactly at 90 degrees, and throwing torpedoes into it's fuel tank, into the engine room, even smack into the keel at 8.5m... it takes some 4 torpedoes to bring that sucker down. Can a ship have an empty fuel tank when in dock? Is this ship possessed?

Azordia
11-24-2005, 07:52 PM
Truthfully, how many torpedoes does a T2 take?

I am confused on this topic, as in convoy formations the T2 tankers were my favourite, most delicious targets that always snapped in half when my torpedoes impacted at 2m running depth. But now I'm faced with one that simply won't quit.

The T2 is docked at a port, and is just standing there. I'm facing it from 1k, exactly at 90 degrees, and throwing torpedoes into it's fuel tank, into the engine room, even smack into the keel at 8.5m... it takes some 4 torpedoes to bring that sucker down. Can a ship have an empty fuel tank when in dock? Is this ship possessed?

Tontoman666
11-24-2005, 09:28 PM
Just one, always blows up. Hit it with an impact set to 4m just in front of (or right on) where the stern platform drops down low (going from stern to bow).

That said, I have hit an uber one myself after already damaging it. My last remaining torp couldn't sink it. Not sure if it's due to the dept change or just a empty tanker but couldn't get it to blow but it's always works on a undamaged one :P

T.

Azordia
11-25-2005, 06:40 AM
The fuel tanks/engine room - you're absolutely right. I've hit one torpedo at 3m, impact - one at 4m, impact - and a third at 2m, impact... this ship is possessed.

Ratek
11-25-2005, 07:20 AM
Now what is it that makes a tanker blow up easily?

The oil...

A tanker in port = empty tanks. This makes it pretty much unsinkable, as now the compartments will just contain water instead of oil, and that isn't too much of a difference really.

So meeting tankers on their way TO the west, engage with gun or don't at all if you don't want to risk using lots of torps.
To England it is another matter and they will normally snap.

Azordia
11-25-2005, 07:35 AM
That is something else. I like the 'common sense' of this little fact. Just wish the destoyers in the game didn't always want to sink you despite engines being destroyed, deck gun blown off, flak gun inoperable, three officers and half the crew dead and you're forced to surface - just to be rammed into death.

If there were boardings, and mp40s on board for defence, that would be something something else. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Baldricks_Mate
11-25-2005, 06:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> If there were boardings, and mp40s on board for defence, that would be something something else.
</div></BLOCKQUOTE>


Cooolll!

using DoD, playing DiD on a DD!

http://forums.ubi.com/images/smilies/88.gif

Joyrider1953
11-25-2005, 06:15 PM
You may have "sunk" it in shallow water in port. If it is resting on the bottom without the decks being awash, it won't be registered as a sinking. I had a BB do this to me once in Loch Ewe.

Kaleun1961
11-25-2005, 08:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Azordia:
That is something else. I like the 'common sense' of this little fact. Just wish the destoyers in the game didn't always want to sink you despite engines being destroyed, deck gun blown off, flak gun inoperable, three officers and half the crew dead and you're forced to surface - just to be rammed into death.

If there were boardings, and mp40s on board for defence, that would be something something else. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

Uh, wanting to kill the enemy was what it was all about. Even better if you could kick him when he was down.

Standing operating orders were to engage to destroy any U-boat on sight. This often meant opening fire with every gun possible and ramming. The engaging ship did not know the reason for a U-boat surfacing. They were not going to wait until the U-boat's intention was made clear. A surfaced U-boat might yet dive away again, where it was much harder to engage and sink. Withering fire was poured into it to discourage the U-boat from operating its deck or flak guns and to encourage the crew to abandon ship as quickly as possible. Once the U-boat was no longer a threat was any consideration given to rescuing the crew.

Nighstalker
11-25-2005, 08:47 PM
you know, i was looking through the text file "en_menu" and i found a line that said "Surrender Boat" it was near all the other options like "Dock at %s" "End Mission" and another option near "U-boat destroyed by Collision" "U-boat destroyed"
"U-boat destroyed by Implosion" and such was "U-Boat Surrendered" and I haven't played the game for a while, and I'm on a lot of meds right now, but isn't there a "Crewmen CAPTURED 0" thing next to "Crewman Killed" in the mission summary?

general_kalle
11-26-2005, 03:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Azordia:
That is something else. I like the 'common sense' of this little fact. Just wish the destoyers in the game didn't always want to sink you despite engines being destroyed, deck gun blown off, flak gun inoperable, three officers and half the crew dead and you're forced to surface - just to be rammed into death.


If there were boardings, and mp40s on board for defence, that would be something something else. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

sub sim combined with first person shotter
where u can bord enemy ships as they did in the start of the war. they boarded them and then sailed them home and used the oil or what ever they had onbord

Azordia
11-26-2005, 05:08 PM
People, I am not saying create a freaken first person shooter out of this where you can blow a hole in the deck of the destoyer with TNT off your life-boat and take over the whole thing.

What I'd suggest is the ability of the merchant ships to surrender, and for you to surrender - just as the option is written in the codes of the game somewhere (as pointed out).

Come on, even U-99 under Otto Kretschmer ordered a steamer to sail towards Bordeaux - granted, it was sunk by the luftwaffe - but the point is that this should be a possibility from both ends of the conflict. And from the description I gave, it a u-boat that blew tanks and has no deck-gun and AA, looking crippled that dangerous that a destroyer must snap it in half at ahead-flank? I don't think.

Kaleun1961
11-26-2005, 05:58 PM
Azordia, I think you are missing my point. The U-boats were such a hated enemy that they were mercilessly attacked on sight. It didn't matter to the escort commander how damaged it was, they wanted it dead on the spot. Once its crew had abandoned ship they would ease off the attack and perhaps rescue the sailors. It was a battle frenzy type of thing. They spent a great deal of time trying to get a U-boat in their sights, and once they did it was a hard thing to stop hammering it.

Ratek
11-26-2005, 08:06 PM
Actually I have heard claims from escort crewmembers that they sometimes kept blasting even if white flags showed up.

One reasoned that "they did the same" as he had been told that the U-boats actually did gun down survivors.
Seems a bad case of successful propaganda (ever seen the propaganda movies? U-boats were EVIL), as aside from a single case there are no confirme cases of U-boats doing that (why waste ammo on it?).