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dswo
12-15-2007, 02:14 PM
I recently made some changes to my system:

+ upgraded Nvidia 7600GS w/ 512Mb to 8800GT 512Mb
+ added 2 Gb RAM for 4 Gb total
+ ditched Saitek ST290 joystick in favor of vintage Sidewinder Precision Pro

Flight Simulator is my main game, so I hadn't tried any of the new gear in Pacific Fighters. Loaded it up, fixed my controller settings, and did video setup (excellent for everything). Now in Pacific Fighters I get frequent stutters, which I didn't have before (with less RAM and the whimpier video card).

Any suggestions? CPU is Core2Duo E6600, no overclock; OS is WinXP Pro. GPU driver is 169.09 beta. PF is merged install with IL-2: FB and AEP, patched up to 4.04m.

dswo
12-15-2007, 02:14 PM
I recently made some changes to my system:

+ upgraded Nvidia 7600GS w/ 512Mb to 8800GT 512Mb
+ added 2 Gb RAM for 4 Gb total
+ ditched Saitek ST290 joystick in favor of vintage Sidewinder Precision Pro

Flight Simulator is my main game, so I hadn't tried any of the new gear in Pacific Fighters. Loaded it up, fixed my controller settings, and did video setup (excellent for everything). Now in Pacific Fighters I get frequent stutters, which I didn't have before (with less RAM and the whimpier video card).

Any suggestions? CPU is Core2Duo E6600, no overclock; OS is WinXP Pro. GPU driver is 169.09 beta. PF is merged install with IL-2: FB and AEP, patched up to 4.04m.

SoloIndyJones
12-15-2007, 02:27 PM
sounds like your vidcard is still on the old card selection in setup to me

willyvic
12-15-2007, 02:33 PM
Here is a good place to start. This is DaimonSyrius's setup.

Try these settings as an initial starting point. And with the core duo check that under the [rts] section your affinity mask looks like this:
ProcessAffinityMask=1

Notice there absence of the ; before the line.



Antialiasing: Multisampling 4x
Anisotropic filtering: Application-controlled
Image settings: High quality
Color profile: (my own colour settings)
Vertical sync: Off
Force mipmaps: None
Conformant texture clamp: On
Extension limit: Off
Hardware acceleration: Single display mode
Trilinear optimization: Off
Anisotropic mip filter optimization: Off
Anisotropic sample optimization: Off
Gamma correct antialiasing: On
Transparency antialiasing: On
Triple buffering: On
SLI rendering mode: Split-frame rendering (N/A for you)
Negative LOD bias: Clamp
Threaded optimization: On
OpenGL error reporting: On

OpenGL section in conf.ini

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=3
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0


This is what he has in the 'Video' tab of IL2FB Setup, He lists the options that are checked:
Settings: Custom
Texture mipmap filter: anisotropic
Texture compression: None
Use Dither
Use Vertex Arrays
Polygon Stipple

Multitexture
Combine
Secondary Color
Vertex Array Extension
Texture Anisotropic Extension


Be sure to back up your conf.ini file before making any changes.

There is also a thread over in the Tech support forum. http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/2531042843/p/1

Hope this gets you on your way.

WV

Harti_5thW
12-15-2007, 03:38 PM
Get the newest (beta) drivers. Some driver versions of the 8 series are really struggling with OpenGL.

dswo
12-16-2007, 10:33 AM
Thanks, Willy Vic. I collated my conf.ini with the one you suggested, and built a new Nvidia profile with nHancer using the DaimonSyrius settings. Loaded up PF, did a traffic pattern with one of the carriers, and -- wow, not only was the stuttering gone, but the sim looked better than I have ever seen it. I had no idea that the water could like this good!

Many thanks, and happy holidays to everyone who pitched in with suggestions.

DaimonSyrius
12-16-2007, 11:44 AM
Hi dswo, I'm glad those settings have helped you. And thanks willivic for spreading the word http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/images/smilies/25.gif

Now that you have it working alright, and if your video card can cope with it (as an 8800 should), you can try the top-notch settings for water and effects in the OpenGL section of conf.ini:

Water=4
Effects=2

Probably you will notice a slight decrease in fps, but water=4 improves the look of waves even further, especially in rough weather, and effects=2 makes for nicer smoke/explosion/water splash effects. See how you like them, and you can always go back if needed.

Cheers,
S.