View Full Version : Oleg: a VERY simple object we really need

11-09-2004, 11:36 AM
Ok, here is a forest from slightly above:

The same forest from the side, is invisible:

Ok, here is my idea to make low-level attacks look better, and safer (it's hard to avoid trees that are invisible):

From slightly above...

This is a 2D object, maybe 100 meters long or more, and can literally be made with 1 clear poly with screenshots of a few 3D trees pasted on (scaled to top of forest). It would make airfields look better for when you TO and land, and would make low level attacks look better, and allow players to avoid "invisible" forests. Mission builders would only place them near targets/airfields, so it would add very few polys. Make them indestructible, as well.


11-09-2004, 11:16 PM
We had such before release of original IL-2.
The problem of use coming easy - on the hills it looks like the stairs and this isn't acceptable. So it was removed.

However for BoB we found solution http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

11-09-2004, 11:28 PM
That's good news Oleg-Glad to see you guys working on the terrain;-)

11-10-2004, 12:20 AM
Oleg, if it was user placable, not automatic part of the terrain, then the stairs effect wouldn't matter. If it looks ugly, we don;t place them.

My idea is as an FMB object, not for the entire map. Mission builders would only place them near airfields or ports that are targets for low level attack---not in all forests. Airfields are always flat http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


11-10-2004, 12:03 PM
you allready can place trees on the edges of forest manually in FMB, search "Objects" and place some trees. http://forums.ubi.com/images/smilies/blink.gif
But then again , they are rather small ,so i vote vor taller and more noumerous arrays of trees in FMB

11-10-2004, 12:14 PM
Yes, the trees are 1/2 the height of the forests.

Try this. Take some airfield in a foprest area, and make it so that from your plane, it looks like a forest on the runway. That requires HUNDREDS of the 3D tree objects. It's also far easier in the ETO than trying to do it in the PTO because the plam trees don't cover much, and the other trees look odd.

There is 1 tree object that is slightly taller than the others, if you want the trees to get closer to the forest top edge, use those, but you'll have to use many many more objects since it is a single tree, not a group of 4.

The proposed object was already done according to Oleg anyway. we just need it as an object that you can place like other FMB objects

Oh, and if bombed/rocketed/crashed-into the tree objects explode in a puff of smoke and disappear.


11-10-2004, 12:38 PM

Short of the low poly solution I suggest, the next best thing would be to double the size of the non-palm trees.