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soter1988
01-04-2006, 03:49 AM
Hi all. I was wondering where do you hit a e.g. C3 or C2 cargo so that they sink with one torp only.

Also what is your favorite Uboat type? Mine is VIIB. I think it's the best till XXI. Thanks

Foehammer-1
01-04-2006, 09:24 AM
You gotta hit them in the fuel bunker. Just get as close as 600-900 meters from them, then open the identification manual. the vulnerable parts should be displayed there as dark rectangles. click on the one that says "fuel bunker", open tube door and shoot. If you can't get close, shoot in front of the smokestack (someone correct me if i'm wrong). That's usually where the fuel bunkers are. Oh, and use under-keel shots. As for the sub type, i agree with you.

Silva_Bullet
01-05-2006, 12:07 AM
Foehammer's right. The fuel bunker is just ahead of the smokestack. One torp and it's curtains.

Now that you mention it, there's something that's been bothering me: are the different types of torps more powerful than others? In my experience, Gas powered torps do MUCH more damage than electric torps. It's either that, or my gunnery's just better when I'm using gas torps...

Any thoughts?

lecek
01-05-2006, 12:21 AM
IRL electric torps had almost twice the punch of steam torps.

In the game there is no noticable difference.

If you think steams are more powerfull, you can rest assured it is all in your head. The one issue with electrics in the game is that you have to set the speed even though it has only the slow setting. This updates the TDC for the electrics slightly slower speed.

BTW for more effective on shot hits on C3's and C2's you need to hit just behind the fuel bunker, or even at the bulkhead between the fuel bunker and the engine room. Direct hits on the fuel bunker don't always cause an explosion.

That is what you are doing when you shoot just ahead of the stack.

See the comunity manual.
http://www.communitymanuals.com/shiii/index.php?title=S...Weak_Spots#Merchants (http://www.communitymanuals.com/shiii/index.php?title=Ship_Weak_Spots#Merchants)

FDNYFAN
01-05-2006, 03:28 AM
They will also sink with one torp when you hit the engine room.

Hoatee
01-05-2006, 05:04 AM
A 'smokestack' is a funnel in sailor-speak.

soter1988
01-05-2006, 06:31 AM
Thanks for all replies. I have found that if you hit them from behind at the propellers they are doomed to sink (slowly).
As for the torps, I prefer electric for warships and convoys because they can't be seen or detected. The enemy doesn't know what hit him! I once sunk too destroyers at the same time with the proper launch delay, using electric torps.

VikingGrandad
01-05-2006, 07:28 AM
Originally posted by soter1988:
Hi all. I was wondering where do you hit a e.g. C3 or C2 cargo so that they sink with one torp only.

Also what is your favorite Uboat type? Mine is VIIB. I think it's the best till XXI. Thanks

This is my method:

C2's - aim between the funnel and the flag at either 3m depth (impact) or 7m depth (magnetic)

C3's - aim for the opening under the bridge, same torp settings as above

If you get the gyroangle down to 0° (+/-3° ), this will break 'em in half every time with one torp.

Use the shallow depth/impact trigger in rough seas.

My favourite U-boat is my trusty IX-B, armed to the teeth with AA guns and radar detection equipment.

Foehammer-1
01-05-2006, 09:27 AM
Originally posted by Hoatee:
A 'smokestack' is a funnel in sailor-speak.

Oh, i am sorry. you see, i'm no navy person. Army all the way! http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Even though there's a pilot from Ace Combat 5 in my avatar http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Silva_Bullet
01-05-2006, 11:48 AM
I hope this isn't off-topic, but I JUST encountered a task force comprising 3 light cruisers, (2 Dido, 1 Fiji) and around 5 Destroyers (various classes). They're moving at around 26 Kates...

Now, I have minimal experience against fast moving warships. Most I ever encountered in open waters was a Bogue, and sunk it with a single, miracle shot.

Any tips from the saltier skippers out there? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

WilhelmSchulz.
01-05-2006, 01:03 PM
Set depth 3m and aim for the funnel or fule bunker. Eather way its a 1 shot kill. http://forums.ubi.com/images/smilies/59.gif

And my faveroit baot is the IXB.

WilhelmSchulz.
01-05-2006, 01:05 PM
Originally posted by Silva_Bullet:
I hope this isn't off-topic, but I JUST encountered a task force comprising 3 light cruisers, (2 Dido, 1 Fiji) and around 5 Destroyers (various classes). They're moving at around 26 Kates...

Now, I have minimal experience against fast moving warships. Most I ever encountered in open waters was a Bogue, and sunk it with a single, miracle shot.

Any tips from the saltier skippers out there? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif Get as close as you ****in can and fire a spread. You can take out any limpers when they fall behind.

Silva_Bullet
01-06-2006, 02:05 AM
I got a Dido. Then I got chased by a DD for about 12 hours. Finally lost him after a depth charge attack by cutting engines and descending slowly... playing dead.

Feeling good. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Praetorian_Elite
01-06-2006, 08:39 AM
Originally posted by soter1988:
Thanks for all replies. I have found that if you hit them from behind at the propellers they are doomed to sink (slowly).
As for the torps, I prefer electric for warships and convoys because they can't be seen or detected. The enemy doesn't know what hit him! I once sunk too destroyers at the same time with the proper launch delay, using electric torps.

Yeah, same with me. I once attacked a convoy with electrics only and all the escorts depthcharged nothing while i slipped away. They were looking for me out of the convoy while I was moving slowly underneath the convoy.

Kaleun1961
01-06-2006, 08:52 AM
Whichever torpedo you prefer, it is always wise to have some of each in your tubes. Electrics are fine for in close work on convoys, but there will be occasions when you cannot get in close, for which you will be thankful you had some steams for longer range shots. Sure, they leave a bubble wake, but that can be minimized during rough weather or night attacks. I bagged my first carrier with a long range shot from beyond electric torpedo range.

soter1988
01-07-2006, 03:24 AM
The bad thing about electric torps is that although their max range is 5000m they seem to reach only 2000m.

Also It is very good to sink first the escorts (those that are close = the front one) in the convoy and then go for the marchants.