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MatoKKK
10-02-2009, 08:43 AM
Hello gents,

On behalf of Daidalos Team, I would like to thank you for your support and patience while we have been finalizing 4.09 patch. We hope you will have as much fun playing with it as much we have enjoyed working on it.

Even though we have dedicated several months to internal and external beta-testing, it is possible that we might not have been able to identify all issues. Thus, we would like to ask IL-2 community for a feedback related to 4.09 content only. If you find any suspicious issue/bug, please report it in this thread, ideally backed with some hard evidence (screenshots, tracks, etc.). In order to report only those things that are not known to us, please read the PDF Guide first.

We are committed to look at each of the problems and try to fix it in our future release.

Thank you.

Daidalos Team.

FlatSpinMan
10-02-2009, 08:49 AM
This is just for bug-reports and related issues, guys. Please reserve your thanks for other threads.
Whining will not be allowed.

TinyTim
10-02-2009, 07:48 PM
As much as I love SM.79, I'm firmly convinced that its FM has some issues that need to be addressed.

Problem is - it's way too resistant to light MG fire. I ran a test in qmb: my SM.79 was empty, 50% fuel, I engaged level stab and flew level and straight, while an AI ace Hurricane was shooting at me. I ran the test 10 times. Hurricane failed to destroy me one single time, despite always discharging entire ammunition supply into me. Of course ace AI didn't have many problems hitting a clay pigeon - straight flying SM.79 who didn't shoot back. Most of the times I didn't even had any leaks, and never lost any controls. Only consistent damage that always occured (besides visual one) was killed dorsal gunner, which usually happened quite soon after the hurri started firing.

A few grabs:

Huricanne shooting...
http://www.shrani.si/f/y/ZW/3wqdYX5g/sm79dm.jpg

...obviously scoring a lot of hits...
http://www.shrani.si/f/3W/6s/3ZFo1BF6/sm79dm02.jpg

http://www.shrani.si/f/F/Xt/kSYlngB/sm79dm04.jpg

...and disengaging after ammo is depleted.
http://www.shrani.si/f/2Y/kX/4b26swtF/sm79dm03.jpg

Usual result: No fuel or oil leaks, no fire, no lost controls
http://www.shrani.si/f/3B/Vw/4f0auCLA/sm79dm05.jpg

Only in two cases out of 10 the result was also a minor oil leak:

http://www.shrani.si/f/1m/xf/1IzZnCRF/sm79dm06.jpg

It's easy reproducible, but anyway - tracks of all 10 runs here. (http://www.filefront.com/14645103/records.rar)

arjisme
10-02-2009, 11:37 PM
I just installed 4.09m over a clean, new install of 4.08m. However, the game won't launch. I first tried installing 4.09m (and the skins) over my saved, clean install of 4.08m and found I couldn't launch the game. So I uninstalled IL2 and then reinstalled it. That got me to 4.07m. I then patched that to 4.08m and then to 4.09m. I also applied the 4.09m skins. So this should be a pristine 4.09m install at this point. However, the game will not launch. I get an hourglass icon and it looks like it is going to start, but nothing ever happens -- no splash screen, no change in resolution, nothing. I just stay on my Windows desktop.

BTW, I test launched 4.07m and 4.08m after each install step and they worked fine. I also rebooted my machine after finding 4.09m wouldn't launch, but I still have the problem. Any ideas on what could be the problem?

arjisme
10-02-2009, 11:59 PM
OK, found the answer over on SimHQ (http://simhq.com/forum/ubbthreads.php/topics/2871748/4_09_Support_Bug_Reporting.html#Post2872145):


nforce chipset motherboards (a7n8x) require the mg_snd*.* files from 4.08m; otherwise, game does not start.

Possibly affects all similar configurations using older on-board sound.
I copied the two files (located in the home directory of the install) and now the game launches. Yep, I have an older machine.

Maraz_6S
10-03-2009, 04:51 AM
SM.79 was a very tough plane historically. It was very hard to shoot down with light MG fire (but more vulnerable to 12.7 and 20mm fire). Very often SM.79s returned home, crippled with bullets, with wounded or dead crewmen, but still flying.

Maraz

Romanator21
10-03-2009, 05:40 AM
SM.79 goes down like a brick under .50 cal fire. For .303s, it's tough, but maybe just a little too much so. However, any plane will take it down if you aim directly at the engines. They are as weak as any other. Also, the fuel tanks are outboard of the engines, so aim there to set fires.

AndyJWest
10-03-2009, 05:57 AM
A minor issue this, but I'd say it qualifies as a bug. There seems to be a problem with using the SlovakiaS map in combination with 'Scramble' and a large aircraft:

http://i958.photobucket.com/albums/ae65/ajv00987k/Bug1.jpg

The aircraft is spawned in a hanger, which immediately results in damage:

http://i958.photobucket.com/albums/ae65/ajv00987k/Bug2.jpg

I tried this again with a TB-3, which immediately exploded!

Trying a G4M1 seems to confirm that the source of the problem is a collision between the aircraft and the hanger, see this .ntrk (http://www.datafilehost.com/download-09d0389a.html).

The use of heavy bombers in combination with 'Scramble' was probably not anticipated by the developers, but with no enemy aircraft selected, a scramble is a quick way to set up a test flight from a runway.

Like I said, a minor issue. Probably all it needs is a note in the ReadMe file.

csThor
10-03-2009, 06:13 AM
The culprit here is the spawn point on the Slovakia-Map which happens to be inside the hangars. It only pertains to this map and so I doubt it will be changed. Those hangars were meant for fighters anyway.

stugumby
10-03-2009, 06:22 AM
Heres an observation regarding the flyable fokkers. When viewed externally and all 4 guns are fired there is no buttlet stream or muzzle flash or tracers from the cowling guns. Empties eject from wing guns, nothing from under cowling. If selecting right gun tracer only, all ok inside cockpit view as advertized but from external view no muzzle flashes again from cowling gun. However it appears cowling guns fire thru tubes and their flash might be hidden by prop blur etc. From cockpit you get bullet streams and they do down enemy aircraft. So more of an observation than a complaint.
Overall impression, quite a good patch, flawles sinstall over 409beta and even on vista no problems so far. Good job Team Dedailos!

Viikate_
10-03-2009, 07:22 AM
Originally posted by stugumby:
Heres an observation regarding the flyable fokkers. When viewed externally and all 4 guns are fired there is no buttlet stream or muzzle flash or tracers from the cowling guns. Empties eject from wing guns, nothing from under cowling. If selecting right gun tracer only, all ok inside cockpit view as advertized but from external view no muzzle flashes again from cowling gun. However it appears cowling guns fire thru tubes and their flash might be hidden by prop blur etc. From cockpit you get bullet streams and they do down enemy aircraft. So more of an observation than a complaint.
Overall impression, quite a good patch, flawles sinstall over 409beta and even on vista no problems so far. Good job Team Dedailos!

The MGs are mounted deep inside the fucelage. After the MG barrel there is about 1m long big bore tube protecting the engine internals. Basically you have a huge flash hider attached to the MG, so don't expect to see any flash at the end of the tube. If you manage to tear off the engine, then you'll see the actual MG barrels and flash.

FoundryWork
10-03-2009, 09:25 AM
it was common for the british .303 guns to bounce off the skin of axis bombers, especially at any range. If anything, the .303s in this sim are better than their real life counterparts.....

Pilot176
10-03-2009, 10:53 AM
I'm having a small problem with the new planes.

I don't see the struts of the cockpits of all new planes except the SM-76 from the outside of the planes.
On the SM-76, i don't see the casing of the lower gunner/bombardier, and also not the wheel flaps.


However, if i turn on any light, i can see all the missing things of the SM.
Same goes for the Fokkers.
But an the Avia, i can only see zhe cockpit struts if i turn on the posis.
There's an equal problem with the I-16s, but i don't know how to describe the location of the problematic area...

Romanator21
10-03-2009, 11:36 PM
Mind posting a screen-shot?

Scolar
10-05-2009, 06:27 AM
I patched to 4.09 and the game won't run. It was on a clean install and the first time I started the game the splash screen popped up and it said 4.09 at the bottom. The screen then returned to desktop and IL2 quit. I cannot even get to the splash screen again after trying to run the game.

DKoor
10-05-2009, 07:11 AM
Originally posted by TinyTim:
As much as I love SM.79, I'm firmly convinced that its FM has some issues that need to be addressed.

Problem is - it's way too resistant to light MG fire. I ran a test in qmb: my SM.79 was empty, 50% fuel, I engaged level stab and flew level and straight, while an AI ace Hurricane was shooting at me. I ran the test 10 times. Hurricane failed to destroy me one single time, despite always discharging entire ammunition supply into me. Of course ace AI didn't have many problems hitting a clay pigeon - straight flying SM.79 who didn't shoot back. Most of the times I didn't even had any leaks, and never lost any controls. Only consistent damage that always occured (besides visual one) was killed dorsal gunner, which usually happened quite soon after the hurri started firing.

A few grabs:

Huricanne shooting...
http://www.shrani.si/f/y/ZW/3wqdYX5g/sm79dm.jpg

...obviously scoring a lot of hits...
http://www.shrani.si/f/3W/6s/3ZFo1BF6/sm79dm02.jpg

[IMG]http://www.shrani.si/f/F/Xt/kSYlngB/sm79dm04.jpg

...and disengaging after ammo is depleted.
http://www.shrani.si/f/2Y/kX/4b26swtF/sm79dm03.jpg

Usual result: No fuel or oil leaks, no fire, no lost controls
http://www.shrani.si/f/3B/Vw/4f0auCLA/sm79dm05.jpg

Only in two cases out of 10 the result was also a minor oil leak:

http://www.shrani.si/f/1m/xf/1IzZnCRF/sm79dm06.jpg

It's easy reproducible, but anyway - tracks of all 10 runs here. (http://www.filefront.com/14645103/records.rar)

I flew it online the other night with a mate.
We tested the situation with the SM.79.

Conclusion is... while in theory possible, practically is not possible to shoot the SM.79 down from the rear with his historical opponents.
When I flew SM.79 he shoot me up with the Hurricane, and after a few unsuccessful tries, I disengaged all gunners and flew with level autopilot for a test (basically a big flying easy target).
He again failed to down my SM.79, failed to inflict critical damage.
Hurricane Mk.IIb; 12 Browning .303cal... 5-6 times he scored more than 1100 hits on SM.79 while last time we tried he hit Sparviero with around 2000 bullets. Bird still didn't go down, far from it. One time he managed to down me was that he literally sawed off my wing. With .303cals http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

Then I tried... to cut story short I managed to down it with prolonged burst at the outboard part of the wing it caught fire and crashed.
My convergence was 120m.

But the point is that it is useless to attack it from the rear because it is hard to shoot it down when it flies straight and level without gunners shooting at you.
With gunners shooting attacking fighter would likely be downed 9/10 times and perhaps one time he would score some lucky hit (even that I doubt sincerely).
I doubt that was the situation IRL http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif .

However from front side the Sparviero engines are like paper, few hits and multiple engines stoppage is encountered.

From now on I'm flying this crate online... http://forums.ubi.com/images/smilies/59.gif

Swivet
10-05-2009, 09:21 AM
Not sure if anyone noticed on the SM.79, but if you try the top and bottom gunners position you cant get them to move with mouse. I dont know if that's spose to be like that or what, but there is no field of view for a gunner to even aim...The guns fire but there is no rotation. Great plane otherwise http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Jure_502
10-05-2009, 11:45 AM
Originally posted by Swivet:
Not sure if anyone noticed on the SM.79, but if you try the top and bottom gunners position you cant get them to move with mouse. I dont know if that's spose to be like that or what, but there is no field of view for a gunner to even aim...The guns fire but there is no rotation. Great plane otherwise http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

You need to use your ''Open canopy'' button, bind a key for it in controls menu.

Extreme_One
10-05-2009, 12:48 PM
Originally posted by Scolar:
I patched to 4.09 and the game won't run. It was on a clean install and the first time I started the game the splash screen popped up and it said 4.09 at the bottom. The screen then returned to desktop and IL2 quit. I cannot even get to the splash screen again after trying to run the game.
Originally posted by ar****e:
OK, found the answer over on SimHQ (http://simhq.com/forum/ubbthreads.php/topics/2871748/4_09_Support_Bug_Reporting.html#Post2872145):

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">nforce chipset motherboards (a7n8x) require the mg_snd*.* files from 4.08m; otherwise, game does not start.

Possibly affects all similar configurations using older on-board sound.
I copied the two files (located in the home directory of the install) and now the game launches. Yep, I have an older machine. </div></BLOCKQUOTE>

Swivet
10-05-2009, 12:59 PM
Originally posted by Jure_502:
You need to use your ''Open canopy'' button, bind a key for it in controls menu.

Got it...very cool thanks!!

Monterey13
10-05-2009, 03:59 PM
Originally posted by Scolar:
I patched to 4.09 and the game won't run. It was on a clean install and the first time I started the game the splash screen popped up and it said 4.09 at the bottom. The screen then returned to desktop and IL2 quit. I cannot even get to the splash screen again after trying to run the game.

Mine does the same thing, and the 2 DLL files don't help.


EDIT: Bad download. I downloaded straight from Team Diadalos, and it works.

TinyTim
10-05-2009, 08:43 PM
Originally posted by Swivet:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jure_502:
You need to use your ''Open canopy'' button, bind a key for it in controls menu.

Got it...very cool thanks!! </div></BLOCKQUOTE>

Plus - it opens automatically when enemy is nearby (be it air, ground or naval target).

JtD
10-06-2009, 04:35 AM
If you close the cockpit of the Fokker in the air at higher speeds it will be ripped apart and remain open. However, the pilot cannot lean out anymore. I think he should be able to.

Leaning out, btw, is a totally cool feature. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Viikate_
10-06-2009, 04:49 AM
Only way to screw up with the cockpit "door" is to leave it open and then take off. It will eventually rip off when speed gets too high or even at lower speed if you try to close it. So you shouldn't leave it open.

The leaning thing is only made to enable better view while taxing if no external view is turned on and you don't own 6DoF. I never learned to taxi safely with no externals http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

While you are flying, you are tightly strapped to the seat and shouldn't be able to lean that much.

TinyTim
10-06-2009, 08:35 AM
Edit: Removed, inner fuel tanks are there, in case of light machineguns they are just nearly impossible to get them to leak, let alone to set them ablaze.

Pilot176
10-07-2009, 11:16 AM
Originally posted by Romanator21:
Mind posting a screen-shot?

Currently i can only present you a screen of the Fokker as i don't find the damned Screenshot butten again. The one which is supposed to be it doesn't work it seems.

http://img237.imageshack.us/img237/4696/fokker1.jpg (http://img237.imageshack.us/i/fokker1.jpg/)

As you can see, part in the tail is missing, as well as a part of the covering of the wheel. The Finish sign also isn't complete, and don't even look at the cockpit.

TinyTim
10-07-2009, 03:28 PM
Looks like a graphic card driver issue to me. My little fokker looks fine. Also Sparviero.

Jure_502
10-08-2009, 07:57 AM
In Cw seems to be a minor issue with pilot's oxygen mask, it is applied on his ear not on his mouth http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Running clean unmodded v4.09.

Pictures:

http://www.shrani.si/f/1B/Ax/4uudTj4I/cwpilot2.jpg

http://www.shrani.si/f/3X/rb/w6zHltw/cwpilot3.jpg

Nicholaiovitch
10-09-2009, 06:23 AM
I have placed a bug report on the Mission Builder Forum as it was inherited by 4.09 and has been with us for some years.
I do hope that re-visiting this issue may bring a result.
Please see:-
Mission Builder Forum:- Forest=3 bug re-visited.

Nicholaiovitch

brader
10-18-2009, 06:15 AM
Clean v.4.09, QMB

http://img2.imageshack.us/img2/8652/grab0008.jpg (http://img2.imageshack.us/i/grab0008.jpg/)

B5N on the water http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

http://img18.imageshack.us/img18/7099/grab0000z.jpg (http://img18.imageshack.us/i/grab0000z.jpg/)

no aaa fire

http://img27.imageshack.us/img27/376/grab0004n.jpg (http://img27.imageshack.us/i/grab0004n.jpg/)

after few seconds just mg's no heavier aaa

http://img11.imageshack.us/img11/8536/grab0005b.jpg (http://img11.imageshack.us/i/grab0005b.jpg/)

potver
10-18-2009, 08:53 AM
A little bug for SM 79.

When I shut of the right engine and bell[IMG]http://i1 yland, left engine keeps turning

potver
10-18-2009, 08:56 AM
http://i11.photobucket.com/albums/a190/potver/il22009-10-1816-37-19-35.jpg

MatoKKK
10-19-2009, 02:52 AM
Hello guys, thanks a lot for your feedback. We will take a look at the issues.

Martin
Daidalos Team

Maraz_6S
10-19-2009, 03:43 AM
About propeller still rotating when hits the ground: unfortunately, this is a problem that happens also for the other three-engined aircraft in game, the Ju.52. It happens in certain conditions only (depending on FPS and PC speed)

http://img44.imageshack.us/img44/8849/ju52bug.jpg

Despite that, we did something to limit conditions when this bug happens, but we could not eliminate it completely

Bye
Maraz

dutchErik
10-23-2009, 12:48 AM
Hello people,

My problem is that I can't bail out in the new planes of 4.09. They look great but when they tumble out of the sky, I can't get out.
Do you know what the problem is?
thanks.

Heliopause
10-23-2009, 11:49 AM
Perhaps you need to open the hood first. (on some planes anyway I believe)

Romanator21
10-25-2009, 06:06 PM
Is this in a campaign? In some planes pilots were not given parachutes, so bailing is impossible. The Ki-43 in the IJA campaign comes to mind. It makes it very hard to survive your mission.

dutchErik
10-31-2009, 12:15 PM
no it is not in a campaign.
I tried it in a quick mission builder mission.
in older planes i can bail but not in the 4.09
planes

Flight_boy1990
10-31-2009, 02:17 PM
As said above,did you tried to open the canopy first?

Frankthetank36
11-01-2009, 09:56 AM
I'm having problems downloading the friggin' thing. Went to this site:
http://forum.1cpublishing.eu/showthread.php?t=10276

and tried downloading it from like the only site it had listed that actually let me download. After like a minute it said "not responding", so I used Ctrl+alt+delete to get rid of everything. But apparently 4.09 was actually there on the desktop, so I opened it, tried to install it, and got a message saying "some files are corrupt, download a fresh install" or something like that. So I tried downloading again, just let it sit there (even though it was "not responding" again), ate breakfast, and came back to find that it looked like it had been downloaded (I did NOT have to use ctrl+alt+delete this time), and when I tried to install it, I got ANOTHER message saying "some files are corrupt, download fresh install". Please help, I have zero computer knowledge but I would like to fly on the Hyperlobby servers again.

Frankthetank36
11-01-2009, 06:35 PM
anyone??

MicroWave76
11-02-2009, 10:57 AM
Originally posted by Frankthetank36:
anyone??

Did you try SimHQ link?
http://simhq.com/forum/ubbthre...tch.html#Post2871942 (http://simhq.com/forum/ubbthreads.php/topics/2871942/SimHQ_Mirror_for_the_409_Patch.html#Post2871942)

Frankthetank36
11-02-2009, 11:15 AM
Thanks, but someone in my other thread said that the official patch is actually incompatible with Spit vs 109, Zeke vs Wildcat, and a bunch of other servers. Does the AAA 4.09 modded contain all the of the stuff that the official 4.09 has? Is it possible to switch between the two? And to switch back to 4.08 for servers that use that?

thefruitbat
11-02-2009, 01:01 PM
Not aaa ui1.2yet it still uses 4.09beta which means you fon't have the new planes. However you have about a hundred other new planes instead. Give it three weeks and the new version will be out, and that will have all of 4.09.

There are other mod versions out there that do already have all of 4.09, such as hsfx.

Does anyone else apart from me, think that the original version of fatcats qmb, ie qmb+ is better than the 4.09 version. The thing i liked most about it was making your own missions. Anyway, it dosen't matter, you can still mod to use qmb+ if you want, like me.

JtD
11-08-2009, 06:08 AM
On the Bessarabia map, the spawning points for the base between Zgardesti and Mandresti are on the slope of the river bank. This makes spawning in particular with larger planes a bit difficult. Would be nice if the spawning points were moved.

JtD
11-08-2009, 01:44 PM
Also, for the first time ever, today I got fired upon by an invisible plane. The server, myself, and the other player were using 4.09m with no extras.

tferrell
11-17-2009, 06:15 AM
I have a problem after upgrading to 4.09. After exiting the sim I have to completely re-boot my system in order to run any other programs. All programs including PF will not respond. Any help?

Razor1uk-LMC01
11-17-2009, 10:31 AM
I havent had any installation problems with 409m, and am quite happy thanks Team Daidalos!

I have noticed doing an scramble in a Bf109G-6 from the Slovak Summer map with AAA with on, that my own field guns/AAA shot me though the hanger once they destroy the hanger. I havent tried this a second time to see if its a glitch or repeatable - I did manage to bail before my Gustav blew and the AAA didn't target me.

Then again I can't remember if chose Allied or Axis in QMB screen, but both the appropirate slections were set to dis-advantageous to me.

Anyone else had own base defence shoot at them as soon as they spawned? Though I should post,

AndyJWest
11-20-2009, 06:18 PM
Razor1uk, I'm sure I've seen that bug reported somewhere before - not sure where. I think TD said they'd fix it in the next patch.

I think it always happens in Slovakia scrambles with Axis aircraft - they forgot to change the AAA to Axis too.

If you want an interesting diversion, use this as a 'steal a plane' mission. I've got airborne, but promptly shot down again...

blackbirdcake
11-28-2009, 10:30 PM
I'm not sure if this is a bug, but it started happening soon after installing 4.09. I currently can't save any tracks whenever there's more than a few seconds of action. The Save Track button simply just disappears. If I quit the mission right after starting, it's there. I've been playing various versions of IL-2 for years and this is the first time this has happened.

Romanator21
12-09-2009, 01:28 AM
It's happened before 4.09, unfortunately at really inopportune times. So many awesome events that were not saved http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Just quit and restart the game, or bind a key in the control menu to start/stop recording tracks. When done this way, it's also less likely for glitches to occur in the tracks, and they can be played across different versions.

zecek51
12-11-2009, 03:23 PM
I am unable to start the game despite copying the mg_snd files to both system and system32. The only change since copying the afore mentioned files is that I am now instructed to "insert the correct CD and restart". The most recent CDs I have are Pacific fighters as all subsequent updates have been downloads. Any suggestions?

athlon 2800xp
Nvidea geforce mx440

MicroWave76
12-18-2009, 03:25 AM
Originally posted by zecek51:
I am unable to start the game despite copying the mg_snd files to both system and system32. The only change since copying the afore mentioned files is that I am now instructed to "insert the correct CD and restart". The most recent CDs I have are Pacific fighters as all subsequent updates have been downloads. Any suggestions?

athlon 2800xp
Nvidea geforce mx440

What was the version you had before you installed the latest patch? It's supposed to got over v4.08. Il2 1946 is version 4.07.

Ba5tard5word
12-20-2009, 03:15 AM
Is there any fix for frequent stuttering from 4.09m? Happens several times in a mission no matter what map. Very irritating when I get one when firing at an enemy or trying to land--really prevents me from controlling my plane right.

Meanwhile I flew 4.09b earlier tonight and had zero such stutters.

Covino
01-03-2010, 08:55 AM
The Aircraft guide states the the BF-109 Emil series only has manual propellor pitch control as opposed to the manual AND auto conrol in later series. And I seem to remember having to manually conrol prop pitch in the Emil to keep revs down in previous versions... but it seems in 4.09, the 109E has the Automatic constant speed propellor as all the other 109's. Is the manual wrong or 4.09 wrong?

JtD
01-03-2010, 02:45 PM
Another odd one, today I got to see several planes spawning and taxiing 50 meters above the ground instead of on it.

FatCat_99
01-12-2010, 10:48 AM
Originally posted by JtD:
Another odd one, today I got to see several planes spawning and taxiing 50 meters above the ground instead of on it.
I suppose that happened online. If that's the case than the problem is in mod packs players were using. They probably had different map files than you.

FC

csThor
01-12-2010, 11:30 PM
Originally posted by Covino:
The Aircraft guide states the the BF-109 Emil series only has manual propellor pitch control as opposed to the manual AND auto conrol in later series. And I seem to remember having to manually conrol prop pitch in the Emil to keep revs down in previous versions... but it seems in 4.09, the 109E has the Automatic constant speed propellor as all the other 109's. Is the manual wrong or 4.09 wrong?

Sorry, just saw this now. Il-2 models the Emil in the state it was used during Operation Barbarossa in 1941. By that time most if not all of them had the automatic prop pitch system installed. Initially the Emil didn't have such a system and first tests were made during the BoB, but a lot of pilots didn't like it. Still it became standard because it made operating the aircraft easier despite the performance tradeoffs.

JtD
01-13-2010, 12:59 PM
Originally posted by FatCat_99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JtD:
Another odd one, today I got to see several planes spawning and taxiing 50 meters above the ground instead of on it.
I suppose that happened online. If that's the case than the problem is in mod packs players were using. They probably had different map files than you.

FC </div></BLOCKQUOTE>

Yes, it was online, and I have learned that crt=0 during that session, so your explanation is most likely correct. Sorry to have bothered you, thanks for answering.

il2pilot88
01-22-2010, 11:48 AM
Guys i need help puting mods on il2sturmovik forgotten battles ace expansion pack ive tried doing it ever since i have had il2 games PLZ help me

blairgowrie
01-22-2010, 11:51 AM
Sorry il2pilot88. You won't be able to get any help with the mods here. Try the website where you got the mods.

smink1701
01-29-2010, 12:51 PM
I purchased il2 1946 from steam and connot get 4.9 to show up in the game. I've tried multilpe times to reinstall no matter what I do I cannot get 4.9 to take. 4.8 loaded fine. I have no idea what the problem is. Is there a combo 4.8/4.9 out there. This sucks.

JtD
02-12-2010, 03:39 PM
Not really bugs, but seeing how you guys work with the FMB and are including the MDF option, could you please:

- stop tanks from shooting at planes (and standing a chance to hit them)
- highlight the spawning points of maps in the FMB?

Jjeeqq
03-11-2010, 05:39 AM
Carrier capacity bug!

I did simple research of japanese aircraft carriers.
And it seems that il2 sturmovik 1946 carriers are way too small! Capacity should be about 4 times bigger!
If i put 15 planes on carrier, rest starts from air...

There was 6 japanese carriers at pearl harbor and they made fit all 400+ aircrafts on them.
Carriers and airplane IJN used:

IJN AKAGI: capacity 81(max 90)
a6m2 zeke "zero" x 27
"kate" x 27
"val" x 18
IJN HIRYU: capacity 64(max 73)
a6m2 zeke "zero" x 24
"kate" x 18
"val" x 18
IJN KAGA: capacity 81(max 90)
a6m2 zeke "zero" x 27
"kate" x 27
"val" x 27
IJN SORYU: capacity 63(max 71)
a6m2 zeke "zero" x 27
"kate" x 18
"val" x 18
IJN ZUIKAKU: capacity 72(max 84)
a6m2 zeke "zero" x 15
"kate" x 27
"val" x 27
IJN SHOKAKU: capacity 73(max 84)
a6m2 zeke "zero" x 6
"kate" x 27
"val" x 27

and if i want to do same at il2 sturmovik 1946 then i need about 18 carriers to make same, this is big bug.

csThor
03-11-2010, 08:20 AM
Not a bug but a simplification of carriers. There are no working aircraft lifts, no hangar space below.

Jjeeqq
03-11-2010, 04:11 PM
was rebuilding pearl harbor attack and did notice map based bug at hawaii:

water is too shallow for moving battleships and for those modificated japanese torpedoes.

TinyTim
03-13-2010, 05:00 PM
Reporting a bug that has been around since the beginning, which (I assume) wouldn't require much work to fix:

With the plane IL-2M (first series), when you pick a loadout of 4xFAB100, 4xBRS132, you get a different loadout of: 4xFAB100, 4xBRS82.

Yes, a very small bug, but important for us IL-2 lovers, since it severely reduces the most antitank loadout of this version.

Thank you guys for all the hard work.

Jjeeqq
03-18-2010, 04:48 AM
About bomb loads, b5n "kate" has wrong bomb type:
600kg bomb should be 800kg

Ken_Det
03-29-2010, 07:29 AM
Thought I was having graffic's card probs but after doing 2 reinstalls up to 4.09m
I found it to be 4.09m that is the problem for me.
I did a Q.M.B. after 4.07, and 4.08, and 4.09 on the same map useing the same aircraft on each install
I dont get this problem untill 4.09m
I seen this for the 1st time on Zeeks/Wildcats server about a month ago.

SBD5 1943 with no flaps untill nav lites are on.
http://i413.photobucket.com/albums/pp213/Red_Line_Junky/iviewcapture_date_27_03_2010_time_0.jpg
With nav lites on.
http://i413.photobucket.com/albums/pp213/Red_Line_Junky/iviewcapture_date_27_03_2010_tim-1.jpg
About the same time on Spits/109's I started to have problems with factorie's blinking in , and out at target areas too.
So on the Q.M.B's after reinstall of 4.07 through 4.09 I check out some factories in a small town near the target air base, and only started to blink out after 4.09m install.
When I get nearer them is when they blink out, and only a black box pattern is left on the ground where the factorie was sitting.
Have the same problem with cammo nets at the air base too.
It seem's to be a conflict with TrackIR maybe.
Just so you no I had no mods installed during my Q.M.B. testing.
I dont know, its just strange.
Never had this problem before 4.09m
Any thoughts would be helpfull

Ken_Det
03-29-2010, 08:04 AM
When I get the time I will post some screen shots of the factorie's, and cammo net problem.
I work 3rd shift so I dont get much time during the week.

Ken_Det
04-01-2010, 10:55 PM
No help here i see.
Doing more testing with AA, and AF http://forums.ubi.com/images/smilies/shady.gif

Erkki_M
04-09-2010, 12:56 AM
Could be a mods issue. Never heard of such before!

But... Pick a Hellcat, keep canopy closed and look directly left or right. Then open the canopy. Notice it? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Ken_Det
05-31-2010, 03:03 AM
My vid card just crapped out on me so I think I found my prob.
Good news is i get a new one from Dell for free.
P.S. I know what you mean about the open close thing http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

pupo162
09-13-2010, 11:28 AM
http://img25.imageshack.us/img25/2397/imageblu.jpg (http://img25.imageshack.us/i/imageblu.jpg/)

note wing desapearing.

this problem has existed in every single instalation of il2 ive had on my pc, incluidind

Il2 Fb 1.0 + 1. (something
il2 ultimate edition
il2 1946 4,07 4.08 4.09

it happens in around 50% of airplanes, i nthis case a 109f4

this thing has been seen in multiple pc's along the years.
cheers

Romanator21
10-29-2010, 02:17 PM
I've never seen that before, except as the rear gunner in Bf-110s and Stukas. Maybe it's due to wide FOV?

This is a bug that I hadn't seen until 4.09. This occurs offline. Normally the props are broken off.

http://i984.photobucket.com/albums/ae325/rboiko1/IL-2%20Sturmovik/propbug1.jpg

Also interesting to note that one cannot "prop-munch" with the P-63. Rather than taking off a plane's tail (while sacrificing your engine, of course), the propeller simply passes through the other aircraft.

Lastly for now, shooting the wing of the SBD invariably causes the oil cooler (?) under the nose to blow out. This occurred when using my own tail gunner.

triad773
12-29-2010, 04:39 PM
As a matter of housekeeping, how about you delete or unsticky this thread since patch 4.10 is done??

Tanx

Triad

F19_Orheim
12-30-2010, 03:02 PM
just my thought http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JV44HeinzBar
12-30-2010, 10:07 PM
S!,
I haven't posted in so long I had to creat a new account. Anyhow, I've found that while creating a mission, that when I create a new base and modify the planeset, the game doesn't seem to remember the country I assign to the base. For example, if I assign one base to be strictly RAF, save the map, close it, then reopen it to edit, the base assignment is open again to all countries. I've tried this at least a dozen different times. No luck. Seems to be a bug, but perhaps I'm missing something?

Another issue is while assigning experimental airbase #5 & #6, there appears to be a red area that appears on the map where the airbase is assigned. At least this happens when I set the base to 'air spawn only'.

Over all, the FMB is a good in 4.10. I love being able to see the clouds to different heights, as well as, different air spawn heights. A much needed ability of limiting loadouts and plane counts is excellent. The ability to adjust the FMB is just about right.

Win 7 64
AMD 955 BE
4gb Gskill
Asus GTS 260
Gigabyte Ma770T-UD3P mobo

HB

PS, I've found that using 4.10 & IL2SC causes some issues primarily being able to use the <target command to count the number of targets. I know DT isn't associated w/ IL2SC, but I thought I throw that out there.

PSS, No mods. Clean install over clean 4.09.