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imars
06-22-2004, 04:46 AM
I am a self-admitted newbie. Right now I am playing the offline campaign and I have a question which I have not found answered in the many flying sites I have seen referred to here.

In the campaign I assume if I have an even numbered plane, I am the wingman of the odd numbered one. I am brown 6 so I should be following brown 5.

To be a good wingman, should I follow brown 5 all the time? At times should a wingman break away from his flight? How do you go about trying to return to your partner or do you worry about it? Can anyone explain wingman ettiquette? When I switch to online play I don't want to leave anyone in the lurch.

-Michael

imars
06-22-2004, 04:46 AM
I am a self-admitted newbie. Right now I am playing the offline campaign and I have a question which I have not found answered in the many flying sites I have seen referred to here.

In the campaign I assume if I have an even numbered plane, I am the wingman of the odd numbered one. I am brown 6 so I should be following brown 5.

To be a good wingman, should I follow brown 5 all the time? At times should a wingman break away from his flight? How do you go about trying to return to your partner or do you worry about it? Can anyone explain wingman ettiquette? When I switch to online play I don't want to leave anyone in the lurch.

-Michael

carguy_
06-22-2004, 05:06 AM
Offline this wingman stuff isn`t real.AI acts foolishly sometimes ,esp.LW AI.
Winging works only if you have an AI wingman,he will follow you until someone picks on him.

Online as a wingman you should stick close to your leader and never leave him.That is if he`s ok.In case of acting like AI you should leave him cuz it`s a n00b.

Wingman stuff is great for 2v1 situations.

http://carguy.w.interia.pl/tracki/sig23d.jpg

Tully__
06-22-2004, 05:07 AM
Wingman etiquette varies dramatically with the tactics you need to fly to beat your current opposition and also depending on the tactics your lead likes to fly.

I'm wary of flying close support on AI flight leads as they tend to do stupid things that can get you in trouble. If you're content to fly as wing rather than taking any target that presents itself, I'd suggest a "medium/high cover" position. I like to shadow the fight 500 - 1500m above and not more than 2000m away. This is close enough to zip in if my lead gets in trouble, but far enough away that I'm not losing sight of him every time he pulls a move that only another AI can follow and risking a collision.

When flying with another human it's something you have to work out between you, again depending mostly on the pilot skill levels and tactical needs. One of the benefits of "hangar flying" is that you get to work out how you might have handled your last fight better as a team.

If you give more detail about what aircraft you're flying and what enemy aircraft you're meeting, there are plenty here who would be happy to give you more specific advice.

BTW, welcome to our community http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

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Salut
Tully

Sarpedon688
06-22-2004, 05:18 AM
Firstly welcome to the community is always nice to have soemone ready to learn

In offline play wingman protocol is not very important i find. your AI buddies do there best to get killed no matter what. Online it depends what type of mission your playing CoOP requires mor co opreation than DF. However if you do wish to take on the job of protecting someones tail here are a few pointers:

Don't hit your leader he's NOT going to thank you for this

Don't kill steal I generally define this as when someones on an enemy aircrafts 6 OR when they have been persuing an AC and have broken off but it has sustained visible damage thick black smoke etc.

When flying wingman right on the leads 6 is not always the best place to be as this leaves both of you veunerable to being jumped gererally if my lead is flying mainly on the horizontal i try to fly mostly on the vertical to keep him in sight vice versa if he's flying mainly vertical.

The main thing to remeber is is that its a thankless task being a wingman but i find that personally its satisfying to help out a mate in trouble.

These are my opinions on the subject at least and I'm sure others will have more to add

- Never look back. Something might be gaining on you

I JG3 Troz
06-22-2004, 05:34 AM
HI,
If you really want to try doing the wingman thing get yourself teamspeak and find a good squadron to fly with. It can really get fun as you learn to work as a team. Pracitcing tactics with others against AI is great practice. There are also many places to read about Real Life fighter tactics if you search for them, most of these are very useful in game.

S! (and welcome!)

Breeze147
06-22-2004, 05:48 AM
Tully's idea of flying high cover is a good one because the AI will do sudden, incredibly stupid things that can lead to mid-airs. I fly the Sturmo almost exclusively. I find many offline missions where you can be flying two Zdeno's of 3 each. I'm 6. (For some unknown reason, there is no 4). Suddenly, as we're nearing the target, 5 zooms up and makes a hard right turn. In this case, I reform on 3 or whoever is in front.

I have also seen lots of mid-air collisions during the cirlce the field formup at the beginning of missions. Leave lots of space in that situation.

Here's a tip. Nothing ever happens before the 5 minutes to target call. You can practice formation flying up to that point. After the 5 minute call, you need to spread out a little. If you get jumped by fighters, hit Tab 7, or the AI will do nothing except fly a straight line and get shot down. Don't count on escorts, either. Sometimes, they disappear right before a fight.

http://www.wpafb.af.mil/museum/air_power/ap16.jpg

imars
06-22-2004, 07:13 AM
To answer your questions...

I am flying the southern campaign (Crimea). Right now it is May 1942. I am in a Me-109 squadron.

To be honest I have a devil of a time just flying in formation. I always get turned around when flying escort missions, because invariably, my squadron zooms ahead, does a circle and flys straight again. By the time I figure out where my guys are again, I'm like 3km behind and the squadron leader is yelling at me "Spinnst du, du Kuckkuck? Kannst Du nicht fliegen?!" I got tired of that, so now I put it on autopilot until the enemy is sighted. Once sighted, I try to follow my leader, but either I stall out trying to follow him or I overshoot him, or I just lose track of him. So I try to keep him in sight for as long as I can and break off and hunt Bolsheviks if one presents himself.

The AI does act kind of funny sometimes on these missions. For example, I have run into scenarios where we have two flights on patrol. The other flight runs into Russians, I can hear the AI radio chatter and see the tracers in the distance. However my flight continue to fly its flight path ignoring our comrades until we pass close enough that the AI for my flight sees the enemy. I am tempted to abandon my flight and help, but I kind of see it as I have my own mission to fulfill and should stick with my flight.

So far I am doing OK, I think. I have 30-40 kills, mostly bombers. I have died maybe 6-8 times, but I refly the mission.

I have thought about trying to join a squadron, but the time I have available is pretty limited and my computer is our bedroom. I don't think my wife would want to be woken up at 1am with me shouting "He's on my 6! Get him off me!" Plus my force-feedback joystick tends to 'chatter' when I shoot cannons or start to stall.

-Michael