View Full Version : Update on WW2 RTS (World War II) strategy game.

08-01-2006, 12:01 PM

Aircombat Germany vs France: http://games.1c.ru/ww2ru/?action=screenshot&groupid=18

Fights at night: http://games.1c.ru/ww2ru/?action=screenshot&groupid=19

Wallpaper: http://games.1c.ru/ww2ru/?action=wallpaper

08-01-2006, 12:06 PM
I'm awaiting this RTS actually http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


08-01-2006, 12:18 PM
Good to see this thing gaining some speed in the dev. phase http://forums.ubi.com/images/smilies/25.gif

08-01-2006, 02:21 PM

I liked this part most:


"[Matt] Let me talk about a key moment that occurred when I demoed the game last weekend. In this battle, I had an ad hoc mixed Russian detachment of infantry, Anti-tank Rifle teams, a single KV-1 and 45mm AT guns tasked to defend a train station against a strong armor heavy German assault with infantry support. My initial disposition was pretty good and the first few attempts by the German AI to breach my trench lines were pushed back. After regrouping and gaining some reinforcements, the Germans concentrated on a weak flank area in one of my trenches and breached my defenses and stormed across. It was at this time, that my KV-1, having been occupied on my other flank, came over to try and stem the flow of German infantry and armor that was quickly gaining a foothold to route my remaining forces. As the KV-1 took round after round from the German armor, it was finally immobilized and the crew, now badly shaken, bailed out, only to be gunned down by MG fire. Nearby lying in a trench, I had the remnants of a 45mm AT gun crew (the gun had run out of ammo repulsing the first attack). One innovative feature of ToW is that you can not only pick up discarded weapons and equipment from the ground, but you can also recrew vehicles and guns that are left abandoned. You can even capture enemy equipment as well. I ordered this gun crew to charge for the KV-1 as the Germans pushed ahead with their assault. Enemy infantry fire cut down the crew as they made their way to the tank, but one guy made the perilous journey and climbed in through the open hatch. Myself and about 5 other guys that were watching the game sat with our jaws wide open as he made his way to the driver compartment to start up the KV-1€s engine (each vehicle has a crew monitor which allows you see what position they are in). Once the KV was running, I guess he noticed that it wasn€t going anywhere, so he jumped into the gunners seat and begun to swing its big turret around to get a rear shot on a German Pz III that had ignored him. We watched as the cannon reload indicator slowly filled up, holding our breaths in anticipation. He finally got the gun loaded, raised his gun just a tad and fired. We literally jumped up and begun yelling and applauding the effort, even though he missed."



08-01-2006, 02:37 PM
I SO want this game! Thx for the update Ivan!

08-01-2006, 02:46 PM
DEFINITE BUY!!!! Hope Maddox does a WWII tank simulator next!!!!

08-01-2006, 08:12 PM
Ivan, does anything in Russian on that site mention a possible release date?

08-01-2006, 08:55 PM
They are shooting for the end of 2006. So far it seems possible, making a good progress.

08-01-2006, 09:04 PM
Thanks Ivan http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

08-01-2006, 10:52 PM
Bravo!, glad to see it's still alive and doing better than ever. This is gonna knock the socks off the PC gaming community.

08-01-2006, 11:58 PM
Sure buy. I love everything i have seen. And perhaps we will have a demo soon. But:
-No good multiplayer (only 4 players)
-No play by email as Combat Mission
-No turn-based choice
-Normal meeting encounter range of 500m. Engine allows 4km but the most of the maps don't allow this range.
-No campaing editor, no escenary editor
-Infantry can't go inside buildings

Battlefront and 1C, this is going to be a great game.

08-02-2006, 05:34 AM
Originally posted by sg1_gunkan:
-No good multiplayer (only 4 players)
-No play by email as Combat Mission
-No turn-based choice
-Normal meeting encounter range of 500m. Engine allows 4km but the most of the maps don't allow this range.
-No campaing editor, no escenary editor
-Infantry can't go inside buildings

I'm out...

EDIT: I'll try the demo...

08-02-2006, 05:42 AM
For all you English speakin bludgers...


08-02-2006, 11:17 AM
Can`t seem to figure out this new trend with RTS WWII games.Overall detail and realism are ok or very good but the thing is missing is numbers.

That really puts me off.I don`t want to fight having 50infantry soldiers,2tanks and 3 ATs against similar number of enemy.Medieval Total War developers really know what they`re doing whereas in WWII game where IRL 40mln were killed I`m forced to play battles that feature 1/10 number of normal military field engagement.

There must be balance like in Blitzkrieg, Codename:Panzers or even Earth2160.

08-02-2006, 12:55 PM
You should be able to edit them or play user made scenarios, once its released. Loosely based off of the Combat Mission series gameplay, there are plenty of scenarios in which the odds don't favor you or the enemy.

08-02-2006, 06:40 PM
Thanks alot, Ivan. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I've never been a strategy gamer man myself, but I'm SERIOUSlY digging this. The whole package looks absolutely amazing.

08-02-2006, 07:19 PM
I'm out.

Unless things have changed from a year ago, playable map size is 1km.

Canned static fixed campaigns. You know exactly when, where, and how the "campaign" ends before you open the DVD box (or download through the Boonty Box!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif )

Maybe they changed all this since last year. Not sure.