View Full Version : Is it possible to taxi for takeoff after landing on a carrier

08-20-2005, 01:31 PM
Been away from PF for a while, getting back into it. Being doing alot of carrier landing practise. I remember that after landing, you used to be able to engage chocks, and this would mover your aircraft back a bit, engage and disengage a few times and you could takeoff again.

Now after landing (especially when you cathc the last wire) I engage chocks but the aircraft stays stiil, I dont have enough deck to get off (managed once but too hairy) even with WEP and flaps.

The problems is, I always have the carrier steaming into the wind as it should do, but when you try and rudder the aircraft round, the wind stenght is too strong and prevents you making a 180 turn.

Any ideas apart from restarting the mission?

08-20-2005, 01:35 PM
Catch the first wire. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

I've tried, tried and tried again, but it does seem impossible to turn around and taxi back to takeoff point....realistic I suppose.

08-20-2005, 01:40 PM
guess its realistic, but you should be able to turn off the engine and get a push back to the start.

Oh well, just have to live with it.

08-20-2005, 01:53 PM
It is possible I find holding the wheel brakes helps for a tighter turn

08-20-2005, 02:03 PM
In real carrier ops the planes do not turn around and taxi to the aft portion of the deck, they are pushed to the aft. To bad there is not a simple key command that would allow pushing a plane aft.

08-20-2005, 03:30 PM
it is 100% WAD possible. Ive seen it done with 262s, B25s, bettys, yp80s, 109s, f4us, anything u name i see it.

08-20-2005, 03:56 PM
It is possible, but only when the carrier is stationary or moving very slow.

Obviously with the wheel brakes on you can turn around, thats no problem, but when the carrier is steaming into the wind, the wind is too strong and the aircraft cant turn past about 30 degrees, I managed it once, facing back the carrier, at the end I could turn easy with the wind assisting.

It a shame the toogle chocks doesnt move the aircraft back a few feet anymore, that worked fine although you did have to press it about 20 times.

Any other suggestions are welcome

08-20-2005, 04:09 PM
With rudder input, brakes, and a bit throttle you can rotate plane in place. So

Is it possible to taxi for takeoff after landing on a carrier

Yes. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

08-20-2005, 07:36 PM
Why would you need to?

08-20-2005, 08:09 PM
Originally posted by EiZ0N:
Why would you need to?
To complete the 2nd mission in "Cactus Diary"! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif
You have to land and then take off again from a moving carrier, and then land back at base. Carrier Qualification. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/images/smilies/25.gif

You have to trap in one of the first 2 or 3 wires and it is not a problem in the F4F with 25% fuel. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Raise the hook, engage chocks, retrim, set flaps, run up to 100% and let go. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

08-20-2005, 08:20 PM
Sup Watson, nice see'in ya around here too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I too was wondering the same thing. Tried to turn around, but it is nearly impossible with such a small width of the deck, and the prevailing winds.

Too bad there isnt a simple keystroke that snaps you back to launch position like in lomac http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

BUT, one thing you CAN do is fire your guns, which in turn, will push you back a tad. That is if you have any ammunition left upon trapping after a long mission.

08-21-2005, 01:25 AM
Hey Kouster, Yeh, I should be here more often, not been on Lo-Mac for ages, might get back into that too.

THought about that as I was trying to get to sleep last night, my carrier trap missions are normally set with unlimited ammo - some duck hunting practise too. I can just shoot my guns.

In the real missions I guess I just have to get the 1st or 2nd wire...darn, I enjoy bouncing over them too much.

08-21-2005, 01:09 PM
I have nearly taxied around and back with an SBD using careful throttle & brake & tailwheel off LOCK...I say nearly because I scrapped my wing while taxiing backwards on the Lexington....sort of screwed the pooch...but I think with patience the game would allow it...

08-21-2005, 11:58 PM
You guys are using differential brakes to steer as well as rudder and throttle right?

You can easily make a plane 'spin' on it's undercarriage by holding the brake on, rudder the same way, and throttle as needed to move.

Differential brakes (braking one wheel and not the other) work any time you have brakes on and rudder applied.

You may find it usefull to turn the same way as the airplane's natural torque would turn you so you have all forces working for you, for most planes this means turn left.

Oh yeah, make sure your tailwheel is unlocked too, a locked tailwheel will allmost certainly prevent you from turning around on a CV deck.

Folding the wings will give you more room to manouver too.

It's often the simple details that we forget, my money is on the tailwheel being your biggest problem here.

"Toggle Tailwheel Lock" is mapped to the "/?" key on mine, as far as I recall that is the default key.

Hope that helps http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<edit> errr yeah....after actually reading all the replies...

^^^^ what James said.

08-22-2005, 12:38 AM
That is all dead on Bluedog...but

Have you tried it with wind over the deck ie carrier staeming north at anything over 10 - 15 kts.

With brakes on, rudder full left, throttle up a bit at a time, the aircraft will go about 30 degrees to the left before the wind force from the front, will push against the tail and wont let you spin round.

Put the carrier stationary and I can go wherever I want..give it a bash

08-22-2005, 01:56 AM
OK, just tried it in FM with Saratoga doing 55 km/h steaming due North in a thunderstorm.
Used an F4U-1D, and I stand entirely corrected, you are dead right, something weird goes on there, maybe something to do with the pitch/roll of the deck?

Tried the same setup with poor conditions and could manouver all I liked.
That tail is an awfully big weathervane, but I dont know that it would be that full on.

I had never really tried it in bad weather before, I have a hard enough time manhandling a Hog around on the best of days.

<tips deer hunter back , frowns and draws thoughtfully on pipe.....>
A case of the elements not being so elementry eh Watson? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

08-22-2005, 05:32 AM
Thx for testing.

YOu don't need 55km/h

Try 15km/h steaming north with no wind, its still difficult.

08-22-2005, 07:34 AM
Perhaps not with on 15knot speed, but with more, you simply release chocks and brakes .. wind will slowly roll you back.

08-22-2005, 07:51 AM
The weatherc0ck effect on the tail of your aircraft prevents you from turning when the carrier is moving fast. It's nothing to do with the rolling of the deck.