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View Full Version : ForceWare 70 Version 71.89 New April 14th



madgett
04-27-2005, 02:39 AM
Has anyone tried the new ForceWare 70 Version 71.89 Nvidia Drivers WHQL'd??

http://www.nvidia.com/object/winxp_2k_71.89.html

We were having problems with SLI and the 71.84 drivers, on water 3 in SFR mode it's still split with white/green water. I will be doing some testing on this new set and would like anybody else with SLI to participate and post the results.

madgett
05-11-2005, 09:52 PM
Nope, still a major problem with SLI and PF, something needs to be done about this http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. We need this problem fixed.

buddywoof
06-12-2005, 04:18 PM
Can you confirm if the the problem is related to "pulses" of pauses during flight using the latest drivers on Nvidia's site (71.89? Especially noticable during low level flight. The latest useable driver seems to be 66.93. I have a 6800GT AGP.

Anyway, I hope either Nvidia or Oleg's team can fix this.

A.K.Davis
06-12-2005, 04:41 PM
77.13 beta drivers fix the perfect water with SLI SFR issue, BUT running in perfect causes the 3D objects to be corrupted with transparent textures, so really no point in using them. 71.89s are no go with SLI and perfect water.

Bearcat99
06-12-2005, 08:04 PM
71.89s also give you the missing textures as well. At least they do for me.

TX-EcoDragon
06-12-2005, 08:04 PM
You guys try the 73.00 drivers??

madgett
06-12-2005, 09:25 PM
Not yet...I'm kind of tired of reinstalling drivers and bs... I'm wondering whether or not the reason SFR-SLI isn't working because on the UBI side rather than the Nvidia side...but the last I heard PF game creator team didn't have an SLI rig to do the testing...

IL2-chuter
06-13-2005, 01:40 AM
I'm AGP and succesfully using 76.45 (certified) with pride.

http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Dutch60
06-13-2005, 11:06 AM
You could also try the newest Forceware 77.30 drivers.
These drivers were initially released in the Battlefield 2 demo.

You can download them from www.guru3d.com (http://downloads.guru3d.com/download.php?det=1092)

buddywoof
06-13-2005, 08:17 PM
well 77.30 gives me the short pauses especially when I fly low to the ground. Try it and you'll see. 66.93 is silky smooth. I think there is a bug with drivers after 66.93 with FB/AEP/PF.

When will 1C or Nvidia fix this? I don't even know if they are aware.

ZappaTime
06-14-2005, 10:52 AM
Has anybody tried nvidia forceware drivers 77.50 (http://www.guru3d.com)? - wondered if the transparency bug had been solved in OpenGL/perfect settings, I'm getting sick of installing drivers, though the 77.30 drivers seem quite smooth. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

VonKuno
06-14-2005, 11:41 AM
Yep. Tried 77.50. Still the transparency bug. Went back to 71.25 !

PriK
06-14-2005, 10:05 PM
77.30 give transparancy bug. BF2 wouldn't work anyway on my recommended hardware so feck it. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Back to one of the earlier ones. Count me as one sick of drivers that introduce more problems than they fix.

TX-EcoDragon
06-14-2005, 11:59 PM
No transparency bugs in 73.00. . . lol

I guess the SLI setups may be unique though, but these are the most recent drives I've seen that don't do the transparency thing.

madgett
06-15-2005, 12:11 AM
Alright, I'll give it a shot later today with the 73.00 drivers off Guru3D.com http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. I'll post my results...

madgett
06-15-2005, 08:51 PM
Ok 73.00 Drivers officially join the rest of the non-working sli drivers...http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif, still get the same green/white water = 3 flickers...one card performs better than 2, doesn't make sense. SFR and water = 3 is what we want not AFR. Single GPU rendering doesn't give artifacts, but it's just as good as 1 card.

A.K.Davis
06-16-2005, 09:10 AM
Originally posted by madgett:
Ok 73.00 Drivers officially join the rest of the non-working sli drivers...http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif, still get the same green/white water = 3 flickers...one card performs better than 2, doesn't make sense. SFR and water = 3 is what we want not AFR. Single GPU rendering doesn't give artifacts, but it's just as good as 1 card.

SLI and perfect water only work together with 77.xx. Single GPU IS one card.

madgett
06-16-2005, 06:43 PM
Do you have SLI and can confirm that it works with 77.xx? It doesn't work...

Single GPU rendering is not one card, it's 1 AFR in which 1 card renders 1 frame and the next renders the next frame alternating...split frame rendering (SFR) doesn't work with any nvidia drivers and PF, works great with other games like Doom3 and CS but not PF.

A.K.Davis
06-16-2005, 09:14 PM
Originally posted by madgett:
Do you have SLI and can confirm that it works with 77.xx? It doesn't work...

Single GPU rendering is not one card, it's 1 AFR in which 1 card renders 1 frame and the next renders the next frame alternating...split frame rendering (SFR) doesn't work with any nvidia drivers and PF, works great with other games like Doom3 and CS but not PF.

1. I can confirm that perfect water works with 77.xx drivers in SLI SLR mode.

2. You are incorrect. Single GPU is one card.

GPU = Graphics Processing Unit

Single= one

Single GPU = one graphics processing unit (one card)

What you are thinking of is SLI AFR (alternate frame render) vs. SLI SLR (single frame render) modes. I can confirm that you need to run Il-2 in SLI SFR mode with the 77.xx drivers for perfect water. Unfortunately you will have transparency issues.

madgett
06-16-2005, 10:46 PM
Single GPU rendering in SLI mode is equivalent to AFR mode, that's what I'm talking about. There is no way it is 1 card, because PCI-E SLI 1 card runs at 8x not 16x, and there is no way 1 6800GT will run perfect mode in 8x as decent as it does in this mode. It's AFR (Single GPU Rendering) under SLI Enabled...I think you are thinking of 1 card setup. I've got 2 cards I would know the difference, not only that I see the difference which is 90% more believable. Maybe we're not on the same page with that.

EJGrOst_Caspar
06-17-2005, 04:45 AM
I was running on Detonator/Forceware 56.71 for a long time. To get rid of the problem with low FPS due to these new clouds I installed 71.80 yesterday. But I uninstalled it again, 'cause there is no more the possibility to overwrite the frequency for common resolutions (wich means, the 60Hz bug is back in 71.80). Is it fixed in 71.89?

Anyway...I got down to 66.93, cause I've read that its very stable. But I discovered, that now I also have the 'missing wing bug' on Spitfires and some other planes are transparent too.

I will go back to 56.71 again today... ****! Then I will also get back the pure 8x AA, not this crappy and ugly 8xS AA of newer driver versions.

BTW: My VC is a GF 5900 FX.


-----------------

A.K.Davis
06-17-2005, 11:52 AM
Originally posted by madgett:
Single GPU rendering in SLI mode is equivalent to AFR mode, that's what I'm talking about. There is no way it is 1 card, because PCI-E SLI 1 card runs at 8x not 16x, and there is no way 1 6800GT will run perfect mode in 8x as decent as it does in this mode. It's AFR (Single GPU Rendering) under SLI Enabled...I think you are thinking of 1 card setup. I've got 2 cards I would know the difference, not only that I see the difference which is 90% more believable. Maybe we're not on the same page with that.

I have 2 6800 Ultras and I use nHancer to override default driver settings and switch between modes for my card, which is necessary because default driver profile for Il-2 FB sets to SLI AFR mode, and Il-2 FB prefers SLI SFR (which contrary to what you said above both works and works better).

A.K.Davis
06-17-2005, 03:24 PM
Just to put this to rest, from nHancer documentation:


SLI mode
Two nVidia graphic cards that are linked in an SLI configuration can work in four different modes:

Single
This mode effectively disables SLI. Only one card will be used to render the graphics. If a game doesn't work with SLI at all, use this option.

Auto
This mode tells the driver to select the optimal SLI mode automatically. Unfortunately, this almost never works correctly. It's better to try each of the other two modes, to find out which one works better.

Split Frame Rendering (SFR)
Split Frame Rendering means that each frame is split into two parts, and each card only renders one of those parts. An automated load balancing algorithm makes sure that the work is devided most effectively between the two cards.

This mode is slightly more CPU intensive. VSync can still be used with SFR.

Alternate Frame Rendering (AFR)
When using the Alternate Frame Rendering, each other frame is rendered by one of the two cards alternatively. So one card renders a complete image, while the other card is already rendering the following image.

This mode is very CPU effective. In theory, it can introduce a slight lag (i.e. mouse movements are not as immediate as normal), but this effect is so small, that practically nobody ever notices it. VSync doesn't work if AFR is used.

Which one of the two SLI modes is the one to choose depends on the way the game in question is doing its rendering. Even though each mode has advantages and disadvantages, these differences usually don't matter, because it's very rare that both SLI modes are working with one single game. Usually only one mode can be used effectively. Which mode works better with a given game should be figured out by using trial and error.