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View Full Version : IL2 Sturmovik: Birds of Prey for XBox 360 - FTW??!!!



Tachyon1000
06-06-2008, 09:22 AM
What the **** is this??!!! Clearly this has been made in the BOB engine. It looks awesome!!!! And it's supposedly for XBox 360 and PC. Why do I have a very bad feeling about this?? This could certainly explain why BOB has been delayed.

http://www.gamevideos.com/video/id/19288

DKoor
06-06-2008, 09:24 AM
Could be...

But I'm more interested to see what was the reason for the secrecy once sow gets out...

In fact, at this point I'm more interested in that, than I'm interested in sow release.

Quite ironic.

3.JG51_BigBear
06-06-2008, 09:38 AM
Only one word can describe this:

SWEET

I cannot wait.

Darth_Reagan
06-06-2008, 09:52 AM
There's a thread about this in the off topic forum but I've got to say again, this looks excellent. If they have success with a more serious sim type game on a console it might open the floodgates to us getting some more mature games available on xbox 360 / ps3.

ImMoreBetter
06-06-2008, 09:54 AM
Console sims are actually quite in demand currently, at least, the most in demand they've ever been.

I'm interested to see how this will play out.

Airmail109
06-06-2008, 09:57 AM
HAHAHAHAHA omg this is to good, the first video we see (if its not a fake) of BOB is for a console.

Olegs done a "Rainbow Six" and gone all arcade on us. "F***" Oleg tbh, this is a big slap in the face to all the PC players who have been waiting ages for info.

Jaws2002
06-06-2008, 10:06 AM
That's a good looking game. Clearly made on BOB engine, but it looks like a dumbed down version (Cannon armed Spits and kinda simple Dm from what i saw there). I
After spending so much time and money on those awesome looking models and maps, i think trying to sell that on console too is very understandable. There's a lot of money to be made on XBox customers. Oleg should definitely try to get the game on console as well.

BTW. Should we now start whining for desync Hurricane guns? http://forums.ubi.com/images/smilies/shady.gif

Airmail109
06-06-2008, 10:09 AM
Originally posted by Jaws2002:
That's a good looking game. Clearly made on BOB engine, but it looks like a dumbed down version (Cannon armed Spits and kinda simple Dm from what i saw there). I
After spending so much time and money on those awesome looking models and maps, i think trying to sell that on console too is very understandable. There's a lot of money to be made on XBox customers. Oleg should definitely try to get the game on console as well.

BTW. Should we now start whining for desync Hurricane guns? http://forums.ubi.com/images/smilies/shady.gif

Once it turns into a franchise like RB6 for consoles its f***ed, Microsoft will see to it that the PC version is exactly the same.

willyvic
06-06-2008, 10:09 AM
We'll see you when you get back Aimail101.

WV

Choctaw111
06-06-2008, 10:20 AM
Originally posted by Jaws2002:


BTW. Should we now start whining for desync Hurricane guns? http://forums.ubi.com/images/smilies/shady.gif

You beat me to it. I was going to complain about that, but being still in development, I was thinking about letting that one go.
I do agree that releasing in on a console will generate much more revenue for the company than just releasing it for the PC. Oleg will be able to increase his fan base this way.
I DON'T agree with the fast that we, being his followers for many years and waiting for so long for any information on his new sim, FINALLY get to see an in game movie for the console version http://forums.ubi.com/images/smilies/51.gif
That is VERY disappointing to me. Whomever is in charge of marketing should have surely taken care of the faithful customers first, then take care of bringing in the new ones.
Perhaps the console version is further along and they were able to make a movie with it?
Whatever the reason, it sure looks good and we all know that the PC version is going to be fantastic.

Kapteeni
06-06-2008, 10:51 AM
Haven't been here for a long time. So big Hey to all!
I think the coin has as always 2 sides.
Good thing is that(if this is not a fake) it really looks beautifull and if they ever publish it, it will get lots of kids in to ww2 aviation.
Bad thing is that it will take more than 2 weeks. And does it ever come to PC:s?
BTW. I like the name http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Kapteeni

mean_mango
06-06-2008, 11:00 AM
Tachyon1000,

If you read the press release, you'll see this was ported to various consoles by different developers, not by 1C:Maddox. For 1C this was more of a business process and probably didn't interfere much with SoW development.

This is a big breakthrough for 1C (and probably the first real flight sim on a console). Hope it brings a good hike in revenue so the developers can get paid more! http://forums.ubi.com/images/smilies/metal.gif

Chivas
06-06-2008, 11:20 AM
Aimail101 do you ever think before you go off. The sky hasn't fallen and there should be more info coming out shortly now that the cat is out of the bag. We will all join you in your rant if the PC version is cancelled or delayed but there is nothing yet to suggest that. This version is being made by a seperate unit with a release sometime in 2009, and I still have do doubt that Oleg is still hard at work at the much more detailed PC version which should be out about the same time, if not sooner.

It looks like the console version is coming out with a few theaters while the PC version will just be the BOB theater in its first addition.

Falcke
06-06-2008, 11:23 AM
Would everybody calm down please? This is made by 3 separate companies for xbox, PS3, DS and PSP. So it can't be holding up work on SoW.

And what kind of proof does anyone have that this is the current state of the SoW engine? Except for the screens looking vaguely similar to some 2 year old SoW screens.
Next to that it carries the name of IL2 and not SoW.

Oh, and Nike-it has already said on the 1C forums that this is in no way related to BoB. And more info will follow later

So quit crying and throwing insults around.

GH_Klingstroem
06-06-2008, 11:26 AM
flightsim?!?! How many cockpit shots did u see in this video?!?!

Chivas
06-06-2008, 11:52 AM
There are cockpits shown at http://www.worthplaying.com/article.php?sid=52753

BUT they are clearly not the quality of SOW.

The next announcment from IC should be very interesting.

Zoom2136
06-06-2008, 11:55 AM
Originally posted by GH_Klingstroem:
flightsim?!?! How many cockpit shots did u see in this video?!?!

Check the snapshot... lots of cockpit views... and they are NOT as detailed as the SOW cockpit shots that were shown to us by Oleg....

BOA_Allmenroder
06-06-2008, 12:17 PM
Console gaming is where the $s are. I watch my son's do Call of Duty etc etc etc online and they can get shoot 'em up games on demand.

3.JG51_BigBear
06-06-2008, 12:49 PM
This looks like a blend between Il2 and SOW. It has the plane models and cockpits of IL2 (touched up of course) and the terrain and lighting effects from SOW.

elephant_il2
06-06-2008, 01:30 PM
Originally posted by 3.JG51_BigBear:
This looks like a blend between Il2 and SOW. It has the plane models and cockpits of IL2 (touched up of course) and the terrain and lighting effects from SOW.

I had the same impression myself watching that video.

Redwulf 32 - Nis
06-06-2008, 02:01 PM
Jut a thought....

Not SoW but ..... 4.09m? (hoping so) http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

cya around...

Haigotron
06-06-2008, 02:05 PM
It looks like they are using the same engine as BoB, the tracers, the ground, they look too much alike the ones shown in the BoB SoW videos.

My theory is that 1C hired a new company to build this game using Maddox`s engine!

If so, good for 1C, im really happy, I hope they have the quality of the IL-2 series behind this game to sell sell sell and bring more money to the company! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

It`s a great time flight sims, if this puppy works out as hoped!

staticline1
06-06-2008, 02:08 PM
I got to say I kind of have mixed feelings. On one hand its great to finally see some real in game footage and looks great, more than just some cheesy 3D aircraft screenshots with a grey background but on the other hand this is for a console version. http://forums.ubi.com/images/smilies/51.gif Is that the reason for the delays??

But all in all at least we can finally see the light at the end of the tunnel regardless how far away and small that light may be. I do like the name "Birds of Prey" over Storm of War, kind of fits better but that's just my opinion.

Haigotron
06-06-2008, 02:13 PM
I don't Oleg's gang is working on this particular title, but I do think they are there to help with the engine if the other company has problems...

But I hope this means that the BoB SoW will be 10x better

For one thing, I noticed quickly, I could be wrong, when the hurri got hit, it had the same DM as IL-2 1946 (the predetermined spots appeared). It didn't seem to have the per-pixel DM that will be made for BoB:SoW...so I guess, they are trying to tune the engine for the X360...

Bearcat99
06-06-2008, 02:18 PM
It looks good...

Gibbage1
06-06-2008, 02:34 PM
A few things people have clearly missed. #1, Maddox is NOT listed as the developer. That means Oleg's team is NOT working on this. 1C is just a Russian publisher, not Oleg. #2, the aircraft and cockpits CLEARLY are not BoB's level. #3, They are planning to have air battles all over Europe, not just over England.

Oleg told me MANY MANY years ago that another company was making an IL2 for consoles. I guess this is the fruit of that. Just because Maddox is not listed, does not mean he has nothing to do with this. In fact, he has helped many other WWII titles from 1C since he has a massive base of knowledge and 3D models. I would not be suprised if we did see "spruced up" versions of IL2's models in this game. Clearly, these aircraft shown have more polygons and a lot better textures/resolution plus some nice shaders (bump and reflection).

I think this is a good thing. It gets more people interested into WWII, and thats ALWAYS a good thing. Also, race arcade games started out very "adcady" and now a days they are some of the best race simulations ever.

So calm down. This WONT delay BoB, and hopefully, it creates more interest in WWII aircraft, and a bigger market.

F19_Orheim
06-06-2008, 02:36 PM
stuff like this on xbox is excellen.. people will discover the genre, and later maybe want more challenging stuff and then go for SOW.. good for us!

Capt.LoneRanger
06-09-2008, 02:30 AM
1. This is not BoB, it's IL2 and it's been developed by another group, not Oleg's Team. It's published by 1C, but that is the good old difference between a publisher (like 1C and UBI ) and a developer (Maddox Games, Gaijin, etc)

2. Don't be mislead by the fact that this is a console-game. Many HOTAS-Systems and joysticks can be hooked into consoles and it's also possible to link keyboard, mouse and other USB-periphery into consoles (just a question of time when TrackIR will make this step, considering the success of the Wii.

3. The IL2-Engine is 9 years old. I see no reason why it shouldn't run on a console, as this is basically just another computer-system and it looks great IMHO.

4. I see nothing bad in the fact that MaddoxGames and 1C successfully sold the old engine and get more money from it to support their own team and SoW.

jamesdietz
06-09-2008, 09:31 AM
Just staying in this loop! Inquiring minds etc.

jamesdietz
06-09-2008, 09:32 AM
Also does Track IR work with Consoles? If not its a no-go with me! http://forums.ubi.com/images/smilies/compsmash.gif

Schutze_S
06-09-2008, 09:45 AM
Nice one Gibbage & LR.

Found an recent Oleg post

http://forum.1cpublishing.eu/showpost.php?p=43186&postcount=936

mortoma
06-09-2008, 09:46 AM
Seems to be developed in some ways far more than IL2, so it must have some elements from SOW. A lot in here are sayings it's nothing more than IL2 ported to consoles. But did you see the terrain and ground detail?? That is not the IL2 engine as far as the ground/terrain goes. Seems like a mix of SoW and IL2 maybe?

x6BL_Brando
06-09-2008, 09:55 AM
Originally posted by mortoma:
Seems to be developed in some ways far more than IL2, so it must have some elements from SOW. A lot in here are sayings it's nothing more than IL2 ported to consoles. But did you see the terrain and ground detail?? That is not the IL2 engine as far as the ground/terrain goes. Seems like a mix of SoW and IL2 maybe?

Have you flown 4.09b? Specifically the Slovakia map? Great advances in mapping, orderly village layouts to be found there, also done by third parties. I don't think there's a great advance in this console game - at least not up to the standards that Storm of War will reach.

B

space_bandit
06-09-2008, 10:31 AM
I'm sorry to see the first real look at BOB is from a console game featuring a hybrid of landscape and plane models from olegs sim's, that said.
The landscape looks great in the video, hope this is indicative of things to come. But did not notice any first person views, either the cockpits are not finished (doubtful ) or this will be a third person experience.

knightflyte
06-09-2008, 11:03 AM
I'd like to know who made the movie. Mystic Puma? Where have you been mate? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

SeaFireLIV
06-09-2008, 11:13 AM
That`s a new one to me!

Well, it certainly looks nice, but it will obviously not be up to the standards of the PC. It`s obviously NOT going to be a simulater. It`ll be an arcade game. We see clear planes in the sky, but once it`s done they`ll be massive icons all over them and you`ll probably have 10000 bullets and 400 rockets, even for the 109!


But I`m not worried, in fact I`m pleased. Creative Assembly, the people who made the Total War series made the console Spartan total warrior (which is frankly a child`s money sucker) and everyone got scared that it was the end for the PC, but the main team continued with the PC versions and made MTW2 and are now onto Empires.

These are just money fillers to keep Oleg and crew able to eat and work on making the PC SIMULATION of SOW perfect. No way would Oleg abandon doing a proper simulater for an arcade version and like many have noted, he`s not actually involved in the programming.

But I won`t be buying the console version.

MB_Avro_UK
06-09-2008, 02:01 PM
Originally posted by Gibbage1:
A few things people have clearly missed. #1, Maddox is NOT listed as the developer. That means Oleg's team is NOT working on this. 1C is just a Russian publisher, not Oleg. #2, the aircraft and cockpits CLEARLY are not BoB's level. #3, They are planning to have air battles all over Europe, not just over England.

Oleg told me MANY MANY years ago that another company was making an IL2 for consoles. I guess this is the fruit of that. Just because Maddox is not listed, does not mean he has nothing to do with this. In fact, he has helped many other WWII titles from 1C since he has a massive base of knowledge and 3D models. I would not be suprised if we did see "spruced up" versions of IL2's models in this game. Clearly, these aircraft shown have more polygons and a lot better textures/resolution plus some nice shaders (bump and reflection).

I think this is a good thing. It gets more people interested into WWII, and thats ALWAYS a good thing. Also, race arcade games started out very "adcady" and now a days they are some of the best race simulations ever.

So calm down. This WONT delay BoB, and hopefully, it creates more interest in WWII aircraft, and a bigger market.


http://forums.ubi.com/images/smilies/agreepost.gif

Well said http://forums.ubi.com/images/smilies/25.gif


Best Regards,
MB_Avro.

FliegerAas
06-09-2008, 02:34 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

The pilots look familiar, don't you think? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://www.worthplaying.com/kiwi_popup.php?img=press/28...k_BirdsOfPrey_03.jpg (http://www.worthplaying.com/kiwi_popup.php?img=press/285/IL2_Sturmovik_BirdsOfPrey_03.jpg)

Mr_Zooly
06-09-2008, 03:47 PM
the pilots do ring a bell come to think of it http://forums.ubi.com/images/smilies/shady.gif
however, I really do hope this doesnt turn into a crappy game like Blazing Angels (man that did really suck imo), If i'm wrong (and I really pray i am wrong) that the game will be a success and I may even buy another 360 (1st one died) because of it.

Xiolablu3
06-09-2008, 04:06 PM
1: Its the IL2 engine NOT the BOB engine.

2: NOTHING from BOB/SOW is used in the game.

3: It is NOTHING to do with Maddox games except they are consultants for the game engine should the need arise.

4: It will not be coming out on PC.

5: It may be the most 'realistic console WW2 flight game' but it will not be anything like as complex as IL2/BOB. Can you imagine things like CEM on the X box controller or Nintendo DS? The amount of controls alone makes any sort of PC level of accuracy impossible.

6: Its far far easier to build a game when you have a fantastic, heavily tested, debugged, game engine given to you and you just have to add content. Its nothing like developing an advanced game engine from scratch.


Theres a good chance it will be a nice game, but its going to be an arcade game when compared to IL2/BOB that is certain, whatever the press releases say.

JSG72
06-09-2008, 04:34 PM
Mmmm..... Seeing as I already have an XBOX 360.

Might save me 2000 or so to run BOB. SOW. on a computer?....



For now..... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Player_43
06-09-2008, 06:27 PM
If this sim is not track-ir compatible (is there an usb port on the Xbox or the PS3 ?) it's really not worth any attention. Will there be an PC release ?

http://www.informanews.net/tests/trackIR/TRACKIR4-photo.jpg

On the other side, when I compare the graphics of the works in progress of BoB and BoP, I'm sceptic about BoB's supposed beauty ...

BoP (very photo realistic)
http://img161.imageshack.us/img161/5469/il2sturmovikbirdsofpreyur4.jpg

BoB (looks fake like all the old generation 3D landscapes)
http://i58.photobucket.com/albums/g260/restranger/PCG171-1.jpg

ReligiousZealot
06-09-2008, 09:35 PM
I've been waiting since I first read the announcement of this title to hop back into these forums and see what people are saying. From the sound of it, seems like a lot of the hardcore sim fans are going to skip this title all on the premise that "it won't be a SIM but it'll be ARCADE!!" I hate to rain on you guy's parade, but you should really read a few previews before you post about how terrible it'll be. Check out this Birds of Prey Preview (http://previews.teamxbox.com/xbox-360/1998/IL2-Sturmovik-Birds-of-Prey/p1/) and you'll come to see that the development team behind this game intends to bring the hardcore sim experience of the PC title to the console. Just take a look at these two paragraphs from the linked preview:


But the biggest question that most people will have is, how much did they dumb the game down for the Xbox 360? The answer is: not at all. Birds of Prey includes a simulation mode that is no different than the most strict simulation mode of the original PC title. Really. The flight model has not been simplified in the least for the Xbox 360, even though it was a challenge to make it work with the Xbox 360 controller. Don't worry, flight stick support is definitely included.

Now the second question you might have is; what if I don't like simulations, what if I want a more arcade style experience? Birds of Prey has that too. In arcade mode, the game is more similar to Blazing Angels. The flight model is more forgiving, though you can easily throw yourself into a blackout or redout state. You'll also have a lock-on camera at your disposal, as well as a radar like marking system that indicates where planes are in the sky and whether they're friendly or not.


Whether or not the development team can successfully pull this off is the real question, but sheesh. People act like the sky is falling the moment someone posts about a "console game".

I'd also like to state for the record I thoroughly enjoy Ubisoft's Rainbow Six series. It may not be true to the roots of RB6, but I believe it is a very enjoyable gaming experience and should be taken as such.



*EDIT*

@Player_43, I hope they add Track IR support to the Xbox 360, but it's not worth skipping this title it's not included. From my experience with Over G Fighters and Ace Combat 6, it's not that hard to get the hang of using the right thumbstick to adjust your view around the cockpit - all it takes is a little practice and patience. Plus, playing this game on a 50" DLP HDTV is enough of an incentive for me given the immersion that alone will provide, http://forums.ubi.com/images/smilies/35.gif

hsj41
06-09-2008, 09:52 PM
I would like to see a remake of IL-2-46 with all new graphics or whole new game like 46 with all of the famous planes of ww2. http://forums.ubi.com/images/smilies/clap.gif 08+ graphics rule & make it feel like real life

Jaws2002
06-09-2008, 11:05 PM
Originally posted by Player_43:

On the other side, when I compare the graphics of the works in progress of BoB and BoP, I'm sceptic about BoB's supposed beauty ...

You are talking about a two years old heavily compressed screenshot here of an early alfa.

And sorry but I find those tracers quite bad. Even rockets make less smoke then those .303's.
I do like the clouds tho. http://forums.ubi.com/images/smilies/metal.gif

Monterey13
06-10-2008, 09:02 AM
From the other forum...

Hi all!
My name is Anton Yudintsev, and I am head of Gaijin Entertainment, developer of "IL-2 Sturmovik: Birds of Prey".

First of all: Developing of this title doesn't mean anything bad for SoW:BoB at all. BoB is not slipping to other release date because of console game even for a day - it's just not the same market after all. There is no connection at all. So, if you waiting for SoW:BoB just relax and continue waiting.

Second, considering this:

Quote:
Originally Posted by DuxCorvan
I don't buy it. I mean, 1C publishes an arcade game that looks exactly like using most of the WIP stuff we've seen in the last months, and there's no relation at all?
But nothing related to SoW material, just Il-2 source?

I don't buy it.

I am very sorry to tell this - but what Oleg told you IS a fact.
What we've asked for (and what we recieved) was the source code of Il-2 (flight model and AI).

And it is all what we used.
We have no connection with BoB art/art source/source code at all.
If you think, it is not true - we are in a free country, go on.
But it is truth. We used only flight model and AI. Period.

Regarding why it is so.
Ok, you could think it is silly - but it is at least honest to customer.
It is not like 1C is selling one content twice - we made eveything from the scratch, and in our game there will be not only Britain, but other countries as well.
Also, I don't think in BoB there was something usable by 3rd party at all, when we start developing our game.

I am sorry again to finish all of these speculations about BoB and BoP, and if Oleg still developing BoB or he sells his soul to evil consoles, etc, etc.

Or you can continue in speculating and denying what Oleg and I telling everyone, if you want to - we live in a free world. Go on.

fordfan25
06-10-2008, 04:55 PM
Originally posted by Player_43:
If this sim is not track-ir compatible (is there an usb port on the Xbox or the PS3 ?) it's really not worth any attention. Will there be an PC release ?

http://www.informanews.net/tests/trackIR/TRACKIR4-photo.jpg

On the other side, when I compare the graphics of the works in progress of BoB and BoP, I'm sceptic about BoB's supposed beauty ...

BoP (very photo realistic)


BoB (looks fake like all the old generation 3D landscapes)
the ps3 has between 2 and 4 usb ports depending on moddel you buy. TIR support would be up to the dev team i think. does not matter to me as i have been playn IL2 fb for 5 years with no TIR. one thing i am hopeing for is eather support for PC flight sticks or a new stick for this game. i think it will realy realy need some kind of new controler as there are just not enough buttons to realy allow for all the commands that a true sim needs. at least not with out useing a billion button comos that no one will be able to remember lol.

Any way this good news for every one if you think about it. The sim market needs more fanbase. and this would bring in new players. players that may curt there teeth on something like this then diside to go all out with a PC set up. And even better news for poor guys like me who cant keep up with PC gameing cost. if i can play a flight sim even if its not as good as on pc but on a 300$ ps3 instead of a 1500$pc then great http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

VW-IceFire
06-10-2008, 05:02 PM
Originally posted by Player_43:
On the other side, when I compare the graphics of the works in progress of BoB and BoP, I'm sceptic about BoB's supposed beauty ...

BoP (very photo realistic)

BoB (looks fake like all the old generation 3D landscapes)
Its fine to be skeptical but not to do it in a way that makes no sense. The top screen shot is of a screen shot that likely portrays a final look to the game or at the very least a shot made well into development. Notice the shading, shadowing, fog, and so forth in the top shot.

Notice how all of these things are missing in the bottom shot. The bottom shot looks worse than what IL-2 looks on my system minus the model quality. Why? Because the engine is alpha, none of the features are on, and its still a coding mess. Its fair to make the comparison but between these a comparison cannot be made.

Or lets put it this way...if that bottom shot is what Storm of War is going to look like finished...I think I'll be very surprised.

fordfan25
06-10-2008, 05:07 PM
Originally posted by Gibbage1:
A few things people have clearly missed. #1, Maddox is NOT listed as the developer. That means Oleg's team is NOT working on this. 1C is just a Russian publisher, not Oleg. #2, the aircraft and cockpits CLEARLY are not BoB's level. #3, They are planning to have air battles all over Europe, not just over England.

Oleg told me MANY MANY years ago that another company was making an IL2 for consoles. I guess this is the fruit of that. Just because Maddox is not listed, does not mean he has nothing to do with this. In fact, he has helped many other WWII titles from 1C since he has a massive base of knowledge and 3D models. I would not be suprised if we did see "spruced up" versions of IL2's models in this game. Clearly, these aircraft shown have more polygons and a lot better textures/resolution plus some nice shaders (bump and reflection).

I think this is a good thing. It gets more people interested into WWII, and thats ALWAYS a good thing. Also, race arcade games started out very "adcady" and now a days they are some of the best race simulations ever.

So calm down. This WONT delay BoB, and hopefully, it creates more interest in WWII aircraft, and a bigger market. +1

Lurch1962
06-10-2008, 05:20 PM
In too much of a rush right now to view the video again, but did I see self-casting shadows on those planes? If so, that's a step up from the IL-2 engine...

SlowBurn68
06-10-2008, 05:46 PM
By now the expectations for SOW are so high, that it's probably going to disappoint a lot of fans. Maybe Oleg knows this, and this console game is one big hedge fund. Also takes care of the modding/hacking issue.

Ok, The Thrustmaster stick for PS3 now makes sense.

http://www.thrustmaster.com/products.aspx?CategoryID=1&PlatformID=9999

VW-IceFire
06-10-2008, 06:27 PM
Originally posted by SlowBurn68:
By now the expectations for SOW are so high, that it's probably going to disappoint a lot of fans. Maybe Oleg knows this, and this console game is one big hedge fund. Also takes care of the modding/hacking issue.

Ok, The Thrustmaster stick for PS3 now makes sense.

http://www.thrustmaster.com/products.aspx?CategoryID=1&PlatformID=9999
Oleg is not part of this at all.

SlowBurn68
06-10-2008, 07:58 PM
Nvidia's VP of content business development, Roy Taylor, has said he believes the value of consoles means "no-one is going to make PC-exclusive games in the future".

"The PC version was better. That's something that people need to get their heads around - the console is a baseline, the PC is going to be an improved version."

http://www.gamesindustry.biz/articles/no-future-for-pc-...ve-games-says-nvidia (http://www.gamesindustry.biz/articles/no-future-for-pc-exclusive-games-says-nvidia)

VW-IceFire
06-10-2008, 09:33 PM
nVidia and most of the other companies have allot of bluster locked up in their marketing departments and coming from VP's of (insert department here).

They've been saying these things for years. Hasn't happened yet. Most games are either meant for one or the other...if a console or PC port is produced its always lackluster.

Player_43
06-11-2008, 03:24 AM
Originally posted by Monterey13:
From the other forum...

Hi all!
My name is Anton Yudintsev, and I am head of Gaijin Entertainment, developer of "IL-2 Sturmovik: Birds of Prey".

...

Hi Anton, thank's for these informations.

I have one question. Will BoP be Track-ir compatible ?

(in general, will console games be compatible with the Track-ir or another tool to pilot the angles of view ?)

SeaFireLIV
06-11-2008, 06:12 AM
Originally posted by Player_43:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Monterey13:
From the other forum...

Hi all!
My name is Anton Yudintsev, and I am head of Gaijin Entertainment, developer of "IL-2 Sturmovik: Birds of Prey".

...

Hi Anton, thank's for these informations.

I have one question. Will BoP be Track-ir compatible ?

(in general, will console games be compatible with the Track-ir or another tool to pilot the angles of view ?) </div></BLOCKQUOTE>

I`m not the developer, but I can guarantee that that won`t happen.

Player_43
06-11-2008, 07:16 AM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Player_43:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Monterey13:
From the other forum...

Hi all!
My name is Anton Yudintsev, and I am head of Gaijin Entertainment, developer of "IL-2 Sturmovik: Birds of Prey".

...

Hi Anton, thank's for these informations.

I have one question. Will BoP be Track-ir compatible ?

(in general, will console games be compatible with the Track-ir or another tool to pilot the angles of view ?) </div></BLOCKQUOTE>

I`m not the developer, but I can guarantee that that won`t happen. </div></BLOCKQUOTE>

As these XBOX360 and PS3 have usb ports with the ability to connect a PC stick (stick must be ccompatible), I was hoping that the TIR might be part of the game. I heard some rumors about it.

If the consoles don't adopt an easy device to control the head movements like the track-ir, they will miss a big part of potential buyers/players comming fro the PC world.

Monterey13
06-11-2008, 09:37 AM
March 10, 2008


Hello:

We would love to post a lot of information about this topic, but we really can't be as open as we are used to. We do have prototypes of a Console version and would love if it had support or was integrated into "consoles". Hopefully our great user community will continue to bring this to the attention of the major players, as we are working hard here too.
_________________________
Jim

NaturalPoint

Enforcer572005
06-11-2008, 11:07 AM
My experience cmpn blding with the FMB has me longing for the processing capability of a console, as misn blders are severely limited by FR considerations; too much stuff going on, too many planes, too much eye candy, and the misn turns into a slide show.

We have all this neat object stuff, but can't use much of it if we hope to allow many to fly the misns.

I was severely limited on my current Red-star/White-star 1947 cmpn due to this. I had to use about a third as many planes as I wanted, and moving objects were severely limited. I had to eliminate ALL the moving landing craft from an amphib beach op I made and was limited to only static ships etc.

I hope this is a trend to incorporating such sims as we fly here into such a capable platform. When they get these things where they can use the same sticks/throttles/rudder pedals, track IR, and you have a functional FMB (possibly usable on a PC somehow), THEN I will get into consoles.

UNtil then, I absolutely refuse to use those stupid controllers. Hopefully this new project is a sign that such is on the way, as I recently predicted. I didn't know anyone made any control sticks at all for them.

Im glad to see that a serious flt sim capability is finally using that kind of platform.

SlowBurn68
06-11-2008, 11:30 AM
Yea - I guess I would purchase a console if they had a keyboard/mouse interface for FPS games.

fordfan25
06-11-2008, 03:26 PM
Originally posted by SlowBurn68:
Yea - I guess I would purchase a console if they had a keyboard/mouse interface for FPS games. I'll tell you what. i hate console controlers for FPS BUT the Wii remote works IMHO just as well. in fact playing metriod prime 3 on the Wii beats any FPS controls i have used on the PC. if only the Wii could get some good FPS's lol. ......and didnt have the graphics of 6 years ago http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif.

mmitch10
06-11-2008, 03:41 PM
Originally posted by fordfan25:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SlowBurn68:
Yea - I guess I would purchase a console if they had a keyboard/mouse interface for FPS games. I'll tell you what. i hate console controlers for FPS BUT the Wii remote works IMHO just as well. in fact playing metriod prime 3 on the Wii beats any FPS controls i have used on the PC. if only the Wii could get some good FPS's lol. ......and didnt have the graphics of 6 years ago http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif. </div></BLOCKQUOTE>

I think Wii controllers would be great for IL2 Birds of Prey...a controller in each hand, stick your arms out straight to the side, and run round the room shouting "Neeeeoooowwwmmm"...what could be more immersive?

SlowBurn68
06-11-2008, 03:44 PM
Originally posted by mmitch10:
I think Wii controllers would be great for IL2 Birds of Prey...a controller in each hand, stick your arms out stright to the side, and run round the room shouting "Neeeeoooowwwmmm"...what could be more immersive?

http://forums.ubi.com/images/smilies/88.gif

WTE_Ibis
06-12-2008, 03:32 AM
Originally posted by SlowBurn68:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mmitch10:
I think Wii controllers would be great for IL2 Birds of Prey...a controller in each hand, stick your arms out stright to the side, and run round the room shouting "Neeeeoooowwwmmm"...what could be more immersive?
------------------------------------------

Running around shouting "Wiiiiiiiiiiiiiiii" ??


.

http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

RockyAlexander
06-20-2008, 09:21 AM
No mission builder.

Can only fly axis planes in multiplayer.

Six allied campaigns ranging from BoB to Stalingrad to Sicily to the Ardennes to the Battle of Berlin.

"Full realism" mode with more than 100 planes in the sky, any of which you can switch to at the press of a button during flight, as long as it's an allied plane (less incentive to not get shot up, in my opinion). Of course that's only in campaign mode.

The online dogfights might be much the same as what we're all accustomed to...but prettier http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

WOLFMondo
06-20-2008, 01:29 PM
Originally posted by SlowBurn68:
Yea - I guess I would purchase a console if they had a keyboard/mouse interface for FPS

I guess you never tried plugging a USB keyboard and mouse into a PS2 or PS3 or even a 360. Many Console games have native support for them.

Frequent_Flyer
06-20-2008, 04:04 PM
COD 4 on Xbox 360 is outstanding. If Birds of Prey can be " the game of the year ", it may induce some competition in the WW II flight sim. genre. That would be a good thing for all interested parties.

WhiteSnake_76
06-24-2008, 01:00 AM
I was just reading an article on it...

Shocked, a reall shame and a really black day for PC gaming.

All the mayor developers are stepping away from PC and switching to Consoles and if we get anything nice for PC its a conversion from a console game and most of them are full of bugs...

skarden
06-24-2008, 01:24 AM
Camp im not sure which article you just read but it sounds like it was full of that brown smelly stuff.
here is the word on it from the source,look for the post by Anton Yudintsev,it'll answer most of the questions about it.

horse's mouth (http://forum.1cpublishing.eu/showthread.php?t=3403&page=13)