View Full Version : Mission Mate v2.0 Pacific Fighters released!

08-07-2005, 03:28 PM
Hi everyone,

Mission Mate v2.0 Pacific Fighters is now available for download at airwarfare

New Features:

Start Mission From Take Off:
Mission Mate now offers you the ability to start a multiple waypoints mission from a take off position. This may be either a land base or an aircraft carrier depending on the chosen map.

Scrollable Maps:
Many of the maps may be scrolled from right to left with mouse wheel to offer access to a larger portion of the maps.

Variable Map Lists:
You may now split the aircraft and map lists into three options.
1) AEP planes and maps.
2) Pacific Fighters planes and maps
3) All planes and maps.

RNZAF and RAAF Support:
Support for both the RNZAF and the RAAF have been included for both the €œQuick Mission Generator€ and the €œMission Editor€

Plane Airbase Icons:
Land airbase positions are now marked on the maps by way of an aircraft icon. The centre of the airbase is marked by the centre of the cockpit of the aircraft icon.

NOTE: On maps with only one land base present, the occupying army for that base may be toggled with the mouse wheel or the €œT€ key while holding the mouse over the airbase icon.

Naval Waypoints:
Mission Mate now offers you the ability to start place multiple waypoints for naval convoys. This is handled in a very similar way to multiple waypoints for aircraft.

Naval Properties Interface:
Naval properties is a graphical interface that allows you to add and remove individual ships into the pattern you wish the convoy to take. In this interface you can also set landing and take assignments for carriers, and for enemy aircraft, set attack assignments. This interface also replaces the previous method for creating anti shipping scenarios. Please read the help file to get a better understanding of how to use this new interface.

Minor Improvements:
You may now click and drag the main Mission Mate window.

You may now scroll full size skin previews with the mouse wheel. Left and right movement requires the use of the €œShift€ key.

Cheers, CrazySchmidt. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

08-08-2005, 05:42 PM
Thanks mate. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Bump

08-08-2005, 10:27 PM
This is wonderful, I just found the original version a few days ago and then read that you were working on the PF version. It looks like you have added everything I wanted and more,

Thank you very much,

08-09-2005, 07:45 AM
Fill me in on this....
Just what is Mission Mate?Is it a mission builder?

Normaly I use UQMG,but I have to convert to windows XP before I can use the current version(running win98,second edition at the time).If it is a mission builder,it might just fill the gap until I convert to XP some time next month.

Yeah,the change over will take a bit...
My better half has ALOT of flash animation and graphics work to back up before hand

08-09-2005, 11:32 AM

08-09-2005, 02:19 PM
Originally posted by p-39driver:
Fill me in on this....
Just what is Mission Mate?Is it a mission builder?

Normaly I use UQMG,but I have to convert to windows XP before I can use the current version(running win98,second edition at the time).If it is a mission builder,it might just fill the gap until I convert to XP some time next month.

Yeah,the change over will take a bit...
My better half has ALOT of flash animation and graphics work to back up before hand

Hi p-39driver,

Mission Mate is a quick mission builder that uses it's own map and waypoint interface, so you can set up missions quickly at a location on the map that you choose, and cuts out a lot of the set up time you would have using the full mission builder. It also includes a simple editor.

Cheers, CrazySchmidt. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

08-10-2005, 08:38 AM
Thanks CrazySchmidt...

I'll give it a go when I have the time to download,install,and mess with it.Probably Monday....


08-12-2005, 02:04 PM
Bump for the weekend visitors. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

08-12-2005, 02:29 PM

This was the first utility I downloaded for this sim when I came back to it just about a year ago (after a two year hiatus) with the purchase of FB+AEP Gold Pack in anticipation of the release of PF. It rocked, but I didn't use it alot after I bought PF. I really like the changes and additions you've made with this new PF-compatible version. It rocks again!

I think your Mission Mate and the competition--Uberdaemon's UGMB--compliment each other very well, because for example, yours is much easier (it seems to me anyway) to pull together naval missions, and other types for that matter, while his can build larger missions and can tweak more ground objects.

Anyway, thank you for your efforts on this! http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif

08-12-2005, 07:14 PM
This is why I think this community is just so frickin cool man...... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

We don't have a whole bunch of planes and mods and such... no new user made maps, no tweaks to the machine.... but we have things like... The UQMG, VAC, MM, IL2 Manager, IL2 Stab, Mat Manager, Lowengrens DCG, IL2 Sticks, Nutcases stuff, The QMT, Sturmolog..... andf so much other stuff that I didnt put in this post.... things that make the sim more enjoyable from an operational standpoint. You cant beat that with a stick. You guys are great.

08-12-2005, 10:35 PM

I totally agree with you both. This is a great community we have here with a lot of great contributions from a lot of great people. It was UberDemon's UQMG and Shift_E's QMT that inspired me to write Mission Mate in the first place. The great thing is even though the utilities address similar aspects of the game they offer the user quite different ways of doing it, so the final result is a great sharing flight sim community with some cool tools to help it along.

Cheers, CS. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

08-12-2005, 11:48 PM
http://forums.ubi.com/images/smilies/11.gif Yeah, CrazySchmidt, but yours has a much cooler user interface... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif And Shift_E's QMT app is still one of the simplest mission tweakers I have ever seen, yet it gives the players a simple way to change parameters in an existing mission. I don't want to talk about Paul Lowengrin (DCG) though... I am very jealous of him. http://forums.ubi.com/images/smilies/11.gif


08-13-2005, 12:20 PM
I'm not sure I understand, still what all these qucik mission generators are all about?

Is building a mission in IL2 that difficult? I find the FMB perfect, and cannot imagine being able to do anything different with these utilities?

I have browsed the forums and the discussions, and it seems that all of the patches, updates, and new features are only brining them steps closer to what is already in the FMB?

Now if you are saying that you can do things in these utilities that CANNOT be done already in FMB, THEN I WOULD BE INTERESTED, but until then, I really don't understand the attraction or need?

NOTE*** This is not a slam on the programmers who I am sure worked hard on these applications, trust me I know all about developing MAPPING tools, after I struggled for months developing a CFS3 Mission Builder before MS released one.. Boy what a waste of time that turned out to be! And a waste of money that SIM turned out to be.

So other than listing the "features" that were listing in the posts and forum threads, can someone tell me what I could do in the QMB's that I can;t do in FMB?

Thanks for you time, consideration, and patiences.

08-13-2005, 01:03 PM
Basically, you can do everything quicker--MUCH quicker. Set waypoints, change waypoints, change skins, add aircraft, etc. If you build a lot of missions, especially if you are working off of one map/mission template, you can save a whole lot of time. I use them mostly for editing a basic mission set up. Also, they work very well in place of the QMB, be sure.

08-13-2005, 02:19 PM
Hi AFSG_Mshine,

Firstly your comments are welcome and are not disrespectful in any way at all.

I used to think exactly along those lines also, I used the FMB a lot and further more I relay enjoyed it. I enjoyed spending the time setting up and tweaking missions to get my desired results. Some of them were really good and I played them a lot, others never ever really felt right no matter how much I tweaked them and eventually the found their way the into the rubbish.

One day my Dad (who also plays a lot of IL-2) said "Have you tried UQMG and QMT, they're great tools and save a lot of time." my response was "Yeah, but how do you set things up just the way you want them to outside of the full mission builder? I just can't see how those utilities are going to to give me the results I'm after." His response was "Well yeah maybe, just try and see, I think you might find them fun."

Finally my curiosity got the better of me and I tried both UQMG and QMT. Man oh man, was I surprised at how addictive it was immediately. I found very quickly that precision of setting mission parameters in the FMB was not the key to creating a really immersive and fun missions (for me anyway) and that really great missions could be created and edited with a few clicks. I was hooked.

For me the only thing missing from those utilities, was being able to place your own waypoints to add variation from one mission to the next, and so the concept of Mission Mate was born.

I think I speak for most mission creating/editing developers when I say they are not intended as a replacement for the FMB (although I would argue they are a very real replacement for the QMB), but as an additional tool to make the enjoyment of a variety of missions quick and easy. In fact I know there are a lot of people who use Mission Mate as a starting point and then finish the mission inside the FMB saving them a lot of time.

Well, that's it for this ramble http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Cheers, CS.http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

08-13-2005, 05:54 PM
Hi, CrazySchmidt. The program looks incredibly handy. That Level Bombing Target Tweak looks like a saver. I tried using the program, but when I click "create mission" I get a messege saying: Run-time error '76': Path not found.

Did I do something wrong?

08-13-2005, 07:03 PM
Hi TC_Stele,

It sounds as though Mission Mate did not get the correct path to the IL-2 programme file when you first installed Mission Mate.

When you first install Mission Mate, it will ask you to select the folder where the Pacific Fighters/AEP programme file is located, if Mission Mate does not find it there it warns you that the programme may not operate correctly but gives you the ability to continue. In this case when you try to create a mission you will get the run time error that you have stated.

My advice is to reinstall Mission Mate and make sure that you locate the correct folder location for the IL-2 programme file. If this still doesn't work let me know and I will dig deeper.

Cheers, CS. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

08-13-2005, 07:14 PM
Got it thanks. Giving it a go. http://forums.ubi.com/images/smilies/35.gif

08-13-2005, 09:56 PM

I'll tag onto the comments that CrazySchmidt already touched upon. I am not a developer, I am a hobbyist programmer that has been somehow involved with Il-2 before it was released. Oleg encouraged me and some other fellows to develop missions, and other add-ons to IL-2.

During the test phase of IL-2 Sturmovik I spent a lot of time in the QMB, but wished that I could have additional features that it did not provide, such as more maps, more than 16 planes per team in a mission, and the ability to give the missions a bit more "umpf". FMB is very powerful, but it is truly a developer tool more than an end-user tool. Tweaking the sim is not for everyone, and many of the flyers prefer to spend more time flying than thinking about building missions, and that's where MissionMate and UQMG comes in. For UQMG, think of it as a QMB with FMB features that work for Single Player, Coop, DF arenas, offering the possibility of having enormous flying formations (literally hundreds or thousands of planes - if any PC supported that today), and many other features.

It is a tool for the end-user. A tool for those who want to sit and say: "Today i want to have 16 P-51's escort 40 B-17s and I'd like to be intercepted by 20 F2-190s." OK, in about 30 seconds to about 2 minutes you can build that scenario in UQMG. It would take you hours to do the same in FMB. Plus it builds the airfields, adds AAA, other objects, etc... click, and voila, you fly it. Or you could generate that for Coop and immediately play with your friends online. Just as easily you could generate a carrier mission in the Pacific (or even in Europe if you really wanted to.) You could not do that with FMB in that little amount of time, it is simply impossible.

Many users, many of them older, like me, wanted to fly, and have more of that feeling of simply getting into the interface and flying, as opposed to creating missions from scratch. And for some of us, with busy lifes, sometimes online and campaign playing are not practical or fun... I think that is really the reason why people like CrazySchmidt, Aces, Paul Lowengrin, Starshoy, Luthier, Shift_E, and I, amongst several others, work on providing more possibilities for this incredible family of simulators.

Hopefully this adds to the discussion and to the points CrazySchmidt already made. The downloads are free. I think that you will find MissionMate to be a most amazing tool. You can give my application a try as well, of course. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Best Regards,