View Full Version : 1680x1050 Monitors (or higher). Do any have refresh rate above 60Hz for gaming?

04-20-2007, 11:07 AM
The monitor I run at the moment is standard 1280x1024, but I want to upgrade to widescreen.

I was looking at the Dell 24" :


but was disappointed to see that it only has 60Hz.

At the moment when I increase my screens refresh from 60 to 85hz, I see a noticeable difference, so to be stuck at 60Hz seems a little inhibiting.

So, are there any reasonably priced Widescreen monitors, with respectable refresh rate out there?

Thanks, MP.

04-20-2007, 11:21 AM
For LCD/TFT technology monitors, refresh rate is irrevelant, it won't tire your eyes. It works by a different principle than CRTs.

04-20-2007, 11:30 AM
For once; I agree with Barbi.

(Ohhh I hate myself for this..) He's absolutley right in this case.

04-20-2007, 12:29 PM
Originally posted by DmdSeeker:
For once; I agree with Barbi.

"Now wait just a minute there Suzy..."


Ha, but seriously, what Kurfurst said. Honestly I'm not really sure what the point of setting the refresh rate for an LCD monitor would be in the first place.

04-20-2007, 12:34 PM
If you can get above 60 Hz, do it. a 60 Hz refresh rate is still bad enough to hurt your eyes, especially if you're in front of a computer for several hours a day.

04-20-2007, 12:44 PM
All TFT panels are running with 60 Hz. Try to speed it up - and you will see nothing... just a black screen.

04-20-2007, 12:55 PM
Originally posted by PBNA-Boosher:
If you can get above 60 Hz, do it. a 60 Hz refresh rate is still bad enough to hurt your eyes, especially if you're in front of a computer for several hours a day.

That is only true of CRTs and the way they refresh (scan lines). Because LCDs pulse the individual pixels a 60 Hz on an LCD is about the same as 120Hz of a CRT in terms of comfort. I am in front of several computers screens at least 10+ hours a day and have converted every one of them to LCD because the eyestrain is non-existent.

04-20-2007, 01:02 PM
Refresh rate works different on TFT's. Unlike CRT's the screen does not go black and then redraw/refresh. The pixels are permanetly on and just change colour when required to.

A CRT at 60hz has noticeable flicker and results in eyestrain fairly rapidly. A TFT does not produce the refresh flicker so no eye strain whatever the refresh rate.

The benefit of a higher refresh rate on TFT's is smoother, more fluid animation. If you have a capable GFX card that can produce high fps at high resolutions then a screen of this size and resolution would certainly benefit from a higher refresh rate.

I don't know about you guys but I can certainly tell the difference between 60hz and 75hz on my TFT. The animation just has that little more fluidity to it. Of course you will only see this if your card can produce 75+fps in whatever game.

My 2 Engilsh pennies http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

04-20-2007, 01:27 PM
You don't have to run a game a maximum resolution, that's what Anti-Aliasing is for... you run at a lower resolution, therefore putting less strain on your CPU and GPU and use anti-aliasing to smooth the image out.

I use the maximum resolution for the desktop at 60Hz and a lower resolution for games at 75Hz.

In the IL2 games it is better to play at a lower resolution anyway because it is easier to spot aircraft at a distance.

04-20-2007, 02:27 PM
Running 1680x1050 @ 60hz. You really dont need any higher with todays LCDs.

04-20-2007, 03:09 PM
I have a GatewayFPD2485W TFT LCD monitor, 24". It's native resolution is 1920x1200 @60Hz with 6ms response time. If you lower the resolution it will let you run higher refresh rates, usually around 70 to 75Khz. To tell you the truth, you can not tell the difference between the different resolutions anyway. I run TIR 4Pro, and have vsync on all the time, so I never see anything above 60fps anyway. And the game looks stunning on 1920x1200, at 16AF x 16AA, water 3, forests 3, and get 60fps constantly. Don't worry so much about refresh rates and concentrate more on resoponse time, brightness, viewing angle, and contrast values. http://forums.ubi.com/images/smilies/25.gif