M_Gunz
07-19-2007, 04:58 AM
We still don't know from Oleg how realistic the IAS pitots are modeled.
I'm not like to blow it off simply because of how realistic The Ball is modeled which by Oleg
to me in earlier email goes down to details of the ball size and material, the tube and the
fluid used --by country and manufacturer-- differs per plane. Hard to believe that the slip
ball is modeled to such detail rather than simply moving by slip data and yet IAS is by data
alone.
Oleg may reply to question sent and may not. If he does then maybe this "issue" becomes decided
without any "this therefore that" form of rhetoric-reasoning. I hate making declarations based
on guesswork and wish-fitting.
Viper has written about comparing between planes but I am thinking that determining from game
may only require one and would like to know if this following may be a good way:
I read that as speed increases over about 210mph that even modern planes start needing IAS
correction from compression. By modern I don't mean something with super-instruments but
rather what many GA planes made in the last 40 or so years have which is not far cry from
pitot and guage in WWII military AC.
So possibly to run the same long straight sea level course at largely different speeds and
check time? Something passing over two concrete airports on Crimea map? Question arises
to me if using waypoints and game autopilot that can be checked with devicelink to monitor
IAS and 'compliance to flight regimin' would suffice? Would 'the cheatin AI' fake IAS?
I'm not like to blow it off simply because of how realistic The Ball is modeled which by Oleg
to me in earlier email goes down to details of the ball size and material, the tube and the
fluid used --by country and manufacturer-- differs per plane. Hard to believe that the slip
ball is modeled to such detail rather than simply moving by slip data and yet IAS is by data
alone.
Oleg may reply to question sent and may not. If he does then maybe this "issue" becomes decided
without any "this therefore that" form of rhetoric-reasoning. I hate making declarations based
on guesswork and wish-fitting.
Viper has written about comparing between planes but I am thinking that determining from game
may only require one and would like to know if this following may be a good way:
I read that as speed increases over about 210mph that even modern planes start needing IAS
correction from compression. By modern I don't mean something with super-instruments but
rather what many GA planes made in the last 40 or so years have which is not far cry from
pitot and guage in WWII military AC.
So possibly to run the same long straight sea level course at largely different speeds and
check time? Something passing over two concrete airports on Crimea map? Question arises
to me if using waypoints and game autopilot that can be checked with devicelink to monitor
IAS and 'compliance to flight regimin' would suffice? Would 'the cheatin AI' fake IAS?