View Full Version : tips 4 noobs

09-24-2007, 05:23 PM
ok so i started the game today. the controls r hard and i keep forgeting wut each readout thing means. so if any1 could like list important controls and take a screen shot and show me wut each readout means along w/ some tips for flying and some noob planes it will be greatly appreciated

09-24-2007, 05:41 PM
Try downloading my "Straight From the Farm" campaign and also check out the Nuggets guide on the General Discussion page.

09-24-2007, 06:23 PM
whole bunch of things come up. do i extract them all 2 the game file or wut?

09-24-2007, 09:06 PM
Originally posted by anthrax2121:
the controls r hard and i keep forgeting wut each readout thing means.
By 'readout things,' do you mean the dial things with needles or the number things at the corner of the screen?

so if any1 could like list important controls and take a screen shot and show me wut each readout means along w/ some tips for flying and some noob planes it will be greatly appreciated
There is a PDF copy of the keycard in your game's main folder. It is named Controls.PDF.

Not all of the important commands are mapped by default however. Many planes--especially the Pacific planes--have features that the user must activate himself by assigning keys. Tail hook and the wheel chock toggle for carrier planes is a prime example.

To add/change the key commands, go into the Controls area on your main menu screen. Click next to empty functions and type a key combination into the highlighted box. Choosing keys you like helps you remember the functions. Here is my custom setup (http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/9901017394).

There are no 'Noob' planes because every plane has its strengths and weaknesses. The US fighters are usually easy to control because they trim out nicely, but the best armed are heavy planes and therefore not great dogfighters (Corsair, Hellcat, P-51D, Thunderbolts) ... Don't turn a lot and stay fast. Lighter, slower aircraft that are good turning planes usually have less powerful machine guns so they don't hit as hard, or they have cannons that have a slow rate of fire.

Offline it is best to choose a plane that interests you and learn it well. Do you have a particular favorite theater/nationality/plane type that you'd like to focus on? It would be a huge waste of time for me to post screenshots of Thunderbolt guages if you really want to be a Val divebomber pilot for example.

09-25-2007, 05:43 AM
yea im talking about the dials. i dont know wut half of the controls 4 he plane u listed do.

TgD Thunderbolt56
09-25-2007, 06:38 AM
Well just starting out, the only ones you really need to familiarize yourself with are the altimeter, speedometer and fuel guage. Understand they'll be in different locations for most every aircraft, so get started in one specific type. Also it would be wise to start out in one that uses the same units of measure as you're used to (some are in imperial measurements and some are in metric measurements).

Stick with it. Though the learning curve seems steep, it'll come. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif


09-25-2007, 05:23 PM
In your main game folder (c: program files\ubisoft\il2 sturmovik 1946)there is a file called "manual.pdf" It's the manual for the game, and will answer many of your questions. The file "controls.pdf" is a printable card with the default keyboard control settings. The file "aircraft guide.pdf" has a picture of every cockpit and what all the gauges are.

However, as posted above, you just need the speedbar in the lower left corner (to change from metric to imperial [feet and miles per hour] you'll need to define a key), or the minimum altitude/speed/fuel gauges.

09-25-2007, 06:23 PM
i have pacific fighters

09-25-2007, 06:30 PM
It is the same manual...although IIRC Pacific Fighters should have come with a paper manual

09-25-2007, 06:33 PM
Stay tuned ... I'll come back to this tonight or tomorrow when I have some time.

09-25-2007, 07:45 PM
i got the ultimate flight collection from my bro so i got pf lock on and IL2. he said there was not book or anything.

09-25-2007, 08:33 PM
You can download the PDF file game manual and Aircraft Guide here:


It will say it is for IL2 1946 but the manual is the same.

09-25-2007, 09:31 PM
Originally posted by anthrax2121:
ok so i started the game today. the controls r hard and i keep forgeting wut each readout thing means. so if any1 could like list important controls and take a screen shot and show me wut each readout means along w/ some tips for flying and some noob planes it will be greatly appreciated

Take a look at the Nugget's Guide in my sig.

09-25-2007, 11:13 PM
Okay, given that you are asking about the controls for Pacific Fighters specifically, I'm going to demonstrate a few things worth knowing for that game. We'll take a look at the F4F-4 Wildcat for these reasons:
1. It has simple guages that are similar to many other aircraft in PF, especially to the other American fighters.
2. It has elevator trim, aeleron trim and rudder trim.
3. It has folding wings, an extending tailhook, opening canopy, wheel chocks and manual landing gear: all features that need to be 'user defined' in the Controls menu in order to use.

For the purposes of this demonstration I used the following stock Single Mission:


You might want to ensure that your difficulty options match mine so that maps icons, speedbar and other features are visible on your monitor:
Difficulty screen 1 (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat01.jpg)
Difficulty screen 1 (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat02.jpg)

Launch the mission and you should be on an aircraft carrier (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat03.jpg). Let's take a moment to familiarize ourselves with the Wilcat's features:
1. Folding wings. (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat04.jpg) This toggle has to be set by the user. My key command is ALT+F. (This feature might be used in online wars but not really necessary for single missions.)

2. Tail hook (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat05.jpg). This toggle is also defined by the player. I use 'H' as my key command. You'll need this hook to catch the arresting wires when you land on aircraft carriers.

3. Opening canopy (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat06.jpg). Again, this feature must be defined by the player. My chosen key command is ALT+C. This feature is most useful when used in combination with raising the seat ...

4. Seat raise (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat07.jpg). Once again, this feature must be defined by the user. My personal key command is ALT+S. When the canopy is open and you are toggled out of the gunsight view (Shift+F1 by default) you can raise your seat to see over the nose of the plane a little better. This makes carrier take-offs and landings a bit easier because you can see more.

5. Tail wheel lock (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat09.jpg). I believe this toggle needs to be defined by the user; there may be a default command though. I use 'T' as my key commmand. When your tailwheel is locked, your takeoffs and landings will be more controlled because your tail won't be fishtailing around.

6. Wheel chocks (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat10.jpg). This feature needs to be defined by the user, and it will affect all of the carrier-based planes plus some other aircraft in PF. The basic idea is that there are invisible chocks against your wheels so the plane won't roll off of the pitching carrier deck. No matter how much throttle you apply, you won't break free of the chocks; you'll have to use the 'Chocks away' toggle. My chosen key command is simply 'C.'

Start the engine. Lower the flaps a little. Apply full throttle and release the chocks ... hopefully you'll be soon be airborne and not sitting in the drink. With most aircraft you would be able to raise the landing gear by using the 'G' key. The Wildcat is different however; you'll need to manually raise the gear using a user-defined key command. My personal keys are 'U' to raise the gear and 'Y' to lower it. With both functions you'll have to continuously tap the corresponding key until the gear is fully in place.
In the Wildcat the landing gear handle will turn clockwise as you hit your chosen 'manually raise landing gear' key.

More about the gages soon.

09-26-2007, 12:03 AM
Notice that I've changed the 'Speedbar' in the bottom left corner so that now it reads in Miles Per Hour and feet instead of meters and kilometers. You'll have to define a key to toggle the measurements; I chose the 'K' key.

Notice the position of the artificial horizon indicator as it relates to the actual horizon in front of the plane. The center of the gage represents your plane; if it is above the moving line your aircraft is climbing and if the center is below the line you are descending. Simple, huh?

It's always nice to know which direction you are heading. The highlighted box in the Speedbar is a quick and easy readout of your magnetic compass on the panel. Compasses have 360 degrees so 90 degrees is East, 180 degrees is South and 270 degrees is West. The Speedbar readout of "HDG 75 deg" corresponds to the panel compass' position between 6 and 9, so we're travelling roughly North-East. Now look at the map in the upper right corner: Our plane's icon (the white one) is pointed almost North-East.

Now look lower on the instrument panel and you'll see another compass. This one has a heading indicator (the parallel lines with barbs at one end) to show you the way to your next waypoint. Notice that the needle is pointing in the direction the plane is actually going but the heading indicator is pointing to where you should be going...Your next action will be to turn the plane until the needle is lined up with the indicator and the needle's pointed end is aimed in the same direction as the barbs. In this particular case you'd then be heading North-West (or approximately HDG 320 degrees).

09-26-2007, 12:45 AM
A few minutes later, and notice that we've passed the first waypoint and are now headed towards the next waypoint.

Are we ascending or descending though? Remember what I said earlier about the Artificial Horizon indicator; the center of the gage is above the moving line so we are ascending. To determine the angle that we are climbing, look at the climb indicator a little lower on the panel. If the indicator's needle is pointing to zero we are flying level; if the needle is above the zero our plane's nose is pointed upwards. The further the needle is from the neutral point of zero, the steeper our plane is pointed toward or away from the ground.

Let's check our altitude. The Speedbar says 5,500 feet and so does the altitude indicator on the panel...read it like a clock. In this case the long hand is hundreds of feet and the short hand is thousands. Some gages have a third needle that shows increments of 10,000 feet (or whatever unit is used by that nation).

Now all we need to know is how fast we're going. We can easily see our Indicated Air Speed in the Speedbar and also read the airspeed indicator gage. Both will give you the same measurement. However, it is important to tell you that Indicated Air Speed (IAS) is affected by higher altitudes and you won't be getting a True Air Speed (TAS) reading. In other words, the reading on the gage is close to your true ground speed but it is not exact. In real life you'd have to make some corrections to achieve accurate navigation or level bombing operations.

09-26-2007, 09:35 PM
I was going to continue with an overview of 'trim' but this thread explains trim and illustrates it with a screenshot. (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=6511001395&r=1801021395#1801021395)

How much trim you need for each axis (aeleron, elevator, rudder) will vary as you change speed and altitude. In real aircraft trim would also need to be continuously adjusted as fuel is burned and the weight of the plane changes. A properly trimmed plane will almost 'fly itself' -- at the very least, you won't have to move your joystick a lot to keep the aircraft flying straight and level.

Many planes in the game are only adjustable along one or two axis, usually at least elevator trim which lessens the nose from wanting to go up or down on its own. I assigned the NUMPAD 8 key as elevator trim negative (aka, nose more down) and the 2-key as elevator trim postive (nose more up). Tap these keys to even out the balance of your plane along this axis.

You may have noticed that planes usually want to keep banking to the left on their own. This is because of torque from the engine. Using aeleron trim (if it is available) will help balance the wings out so that one isn't dipping lower than the other. The keys I have assigned for this are NUMPAD 4 for aeleron trim left (more 'weight' on the left wing) and NUMPAD 6 as aeleron trim right.

Only a small number of planes in the IL-2 series have rudder trim. Most American planes including the Wildcat have this feature. If your rudder isn't neutral, your aircraft will want to fly in a slight turn or skid all the time. This will not only slow down your air speed but also might throw off your aim when you are shooting. I use NUMPAD 1 for rudder trim left and NUMPAD 3 for rudder trim right. Use the slip ball indicator on the instrument panel to keep your rudder neutral.

I said at the beginning of this demonstration that the Wildcat F4F-4 has all three trim axis available to it. Furthermore, the trim controls are all animated in the Wildcat's cockpit; look to the pilot's left just aft of the throttle quadrant. Elevator trim is a hand crank; aeleron trim is a green wheel with a scalloped edge; and rudder trim is a red and white dial. portions of these controls are visible in my screenshots above.

09-27-2007, 01:39 AM
Now let's look at the gages for monitoring the engine.

Let's look at the area I marked with the purple box. The first gage, marked Manifold Pressure, tells you how much power your engine is delivering to you. The increments represent units called "inches Mercury" or inches Hg. When you first take off in the Wildcat you'll probably be using full throttle so the indicator's needle will be at approximately 50" Hg, or about where it is in the screenshot. As you ascend into thinner air the needle will start indicating less available power because there is less oxygen going to your carbureator. In the Wildcat you can switch to higher Supercharger stages as you increase altitude. This will push more air into the carbeurator, thus giving you more available power. Changing stages will make the Manifold Pressure needle advance a few inches Hg. You may have to define keys for the Supercharger stage advance/decrease feature; I use the +/- keys.

The next gage is for engine RPMs. In the screenshot above, the needle corresponds to 100% propeller pitch. If you decrease your prop pitch you'll see the needle move away from the 3,000 RPM mark and towards the 2,000 RPM mark. (Reducing prop pitch is mostly used to conserve fuel on really long missions.)

The small gage to the right is your carbureator air temperature gage. I noticed that the needle started towards the right of the gage at take-off and gradually moved all the way to the left as I climbed to higher altitudes. My assumption is that the gage is measuring ambient air temperatures.

Directly below the carb air temp gage is a cluster that shows fuel pressure, oil pressure and oil temperature.

It's a little difficult to explain how to make these gages useful to you within the game. In real life, pilots would carefully monitor all of these gages to operate their aircraft at specific power settings for given situations. Consider this page from a real P-47 training manual:


See this link for tips on engine management in the game (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2340604#Post2340604).

I noticed that the Wildcat is not as prone to overheating as some other planes in the IL-2 series. I kept climbing at 110% power and 100% prop pitch, and the Engine Overheat warning text only appeared twice. I was able to cool the engine to Normal very quickly by backing off the throttle to 100% and opening the radiator a little.

I think the Radiator Toggle key is 'R' by default. In the Wildcat the radiator toggle opens the cowl flaps (on the nose of the plane) in increments. You can see the flaps open outward in the aircraft's external model. There is also a lever in the cockpit (under the RPM gage) that is animated when you change radiator positions.
* Opening the radiator causes drag and will reduce your airspeed.

I've drawn a green box around the Fuel Main Tank Contents gage. I believe the purpose of this gage is self explanatory.

09-28-2007, 11:32 PM
Since we're familiarizing ourselves with features available on the Wildcat, I thought I should mention a few more 'user defined' features:

The Wildcat is one of the aircraft that has a mirror (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat_Mirror.jpg) in the cockpit. You'll need to define a key in order to toggle the mirror on and off. My personal key assignment is ALT+M.

You may notice in the linked screenshot that the instrument gages are illuminated green. I don't recall for certain if you have to assign a toggle or if there is a key assigned by default. My personal command is 'L.'

Another set of lights that can be toggled on and off are the navigation lights (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat_NavLights.jpg). Again, I don't remember if there is a default command to toggle them, but I use the 'N' key.

You can activate wingtip colored smoke (http://img.photobucket.com/albums/v62/Skycat/FB%20Pilots/Wildcat_Smoke.jpg). This doesn't have much purpose in combat except to taunt other players online, but it is useful for training and aerobatic demonstrations. I use the 'S' key to toggle the smoke on and off.

I'll wrap this up with a screenshot that shows the instruments with the cockpit light toggled on. My real purpose is to mark some additional gages that I didn't cover earlier: the clock and the oil temperature gage. You'll find a clock in most cockpits in the game; having a timepiece in real operations allows the pilot to calculate his waypoints based on distance vs. airspeed.

09-29-2007, 02:30 AM

well done mate and thanx for helping newcomers!

09-29-2007, 03:27 AM
Thats got to be the nicest thing I've seen anybody do in these forums! your sumpin else Skycat! http://forums.ubi.com/images/smilies/25.gif

09-29-2007, 11:04 AM
Very very usefull post there Skycat_2
Thank youy for taking the time to put it together...

09-29-2007, 11:27 AM
yea ty skycat ill probly use this alot when i get 1946

09-29-2007, 02:50 PM
Go here (http://free-st.htnet.hr/dvd/)as well..

10-01-2007, 05:27 AM
i have another question. is there a way 2 reset the trim 2 default incase u acidentily mess it up?

10-01-2007, 07:09 AM
You can't mess trim up too bad because you can only 'trim' about 12 key taps in any direction. Going too far won't make your plane go into a violent spin or anything; you'll just know that you overadjusted and then should tap in the other direction. But to answer your question, there are 'neutral' keys that will reset the trim axis to default.