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View Full Version : OT: Company of Heros...you owe it to yourself



VMF-214_HaVoK
09-20-2006, 02:30 PM
If your even a remote fan of RTS games you have to check out Company of Heros! Pap and I love RTS games and have played many. But Im here to tell ya that CoH is the best RTS ever. Relic has done the impossible for this RTS gamer, everything I have ever wanted in an RTS is there. The AI is the smartest I have ever seen. I could go on and on but I will let you all google it up for yourself and read the reviews.

I would like to add that the retail version runs smoother then the demo. And Im running it on medium with a few low settings and the game still looks amazing. So dont let that scare ya off.

Thought I would share that with ya.

S!

claypidgon
09-20-2006, 02:38 PM
Sorry to have to disagree with you..I tried the demo and it is a glorified BIA game,not worth another $50..

Capt._Tenneal
09-20-2006, 02:44 PM
I'll check it out eventually. Nothing against relic or RTS games, but I'm all "Normandied" out for WW2 games. It's all-Dday all the time, it seems. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Medal of Honor, Call of Duty, Brothers in Arms, now COH. At least Red Orchestra was a nice change of pace.

marmossel
09-20-2006, 03:13 PM
Please do yourself a favor and try Faces of War. It's years beyond any WW2 RTS. As simple as that!

MadBadVlad
09-20-2006, 04:47 PM
Yup, Faces of War for me too, mainly because it has tons of tank variations and I love playing the Russians. Its a bit buggy on release, but a hefty forthcoming patch should fix that. The US D-Day landings as a subject for gaming are pretty much mined out now, I am so bored with them and COH is consequently not on my shopping list.

sukebeboy
09-20-2006, 06:44 PM
Terrible, terrible game. It's a bog standard RTS clickfest. All they've done is take their Warhammer 40,000 engine, reskin the units to look like cartoonish versions of their real-life WWII counterparts, and add destructible terrain.

Heavy Machineguns that have a max range of 50 metres or so, tanks that magically grow dozer blades and .50 cal AAMGs in the heat of battle, engineers that build barracks in the middle of a firefight and have new recruits come tumbling out the windows? No thanks.

I'm holding out hope for Theatre of War.

darkhorizon11
09-21-2006, 10:06 AM
puhleasseee these games are a dime a dozen

Ruy Horta
09-21-2006, 10:52 AM
CoH is a lot of fun, very similar to DoW, but better gameplay / theme. Simply a lot of fun, playing either online or skirmish. Full game ordered.

FoW is very similar to SHoWW2, but IMHO it isn't better, I am still figuring out if I bought a winner or a lemon. Potentially it is a great game, but it probably needs a good mod to get the most out of it.

Of the two I am certainly having more fun with CoH, which is disappointing since I loved SHoWW2...

ytareh
09-21-2006, 11:30 AM
I wouldnt have even dreamed of playing these RTS games until I fell in love with Imperial Glory- a Napoleonic RTS.Funny thing is I HATE the RTS concept and have no interest whatsoever in the whole harvesting resources thing I just like to play the tactical battles -not the build barracks etc strategy stuff.Rome Total War is worth a look too .But the sad thing for me is that NO WW2 RTS has ever come close to Imperial Glory for me and Ive tried them all.....Maybe the new 1C one on the way??????Has anybody ever played and enjoyed the Rowans BOB RTS thingy?

Ruy Horta
09-21-2006, 12:22 PM
Total war series is great, I bought but didn't like Imperial Glory for some reason or another, perhaps I should give it another go.

archermav
09-21-2006, 03:05 PM
So, the final decision, Coh or Faces?

Syama
09-21-2006, 03:10 PM
CoH. It takes the intensity of Call of Duty and Brothers in Arms and puts it into a very well thought out and fun rts game. Just don't expect it to be a simulation like IL-2.

BTW CoH has very heavy swearing. I'm sure you can turn it off if you don't like it though. Personally I think it sounds great http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

skissors
09-21-2006, 08:36 PM
COH is a lot of fun but its not a simulation. The base building is very minimal compared to most RTS games.

Anyone remember the old Close Combat a Bridge too far I used love that game, just can't get it running on these modern PC's

mortoma1958
09-21-2006, 10:47 PM
I don't like those games because they have become "politically correct" in that they disallow you to play on the German side.

MadBadVlad
09-22-2006, 04:57 AM
Here's a bunch of screens from the Russian campaign of Faces of War all at 1024x768 - click the thumbnails to enlarge. I love huge tank battles and most are from the last part of the Neuenhagen mission where a small tank battle develops at the end. If you press continue when you get the "Mission Completed" the mother of all tank battles starts as both sides continue to respawn tanks. Eventually your fps will reach 1, but its fun while it lasts http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://img.photobucket.com/albums/v94/markwalters/FoW/th_15.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/15.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_14.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/14.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_13.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/13.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_12.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/12.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_11.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/11.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_10.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/10.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_8.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/8.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_7.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/7.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_6.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/6.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_5.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/5.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_4.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/4.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_3.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/3.jpg)

http://img.photobucket.com/albums/v94/markwalters/FoW/th_2.jpg (http://img.photobucket.com/albums/v94/markwalters/FoW/2.jpg)

Xiolablu3
09-22-2006, 05:55 AM
Its a cool game, loving it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Xiolablu3
09-22-2006, 05:56 AM
Originally posted by sukebeboy:
Terrible, terrible game. It's a bog standard RTS clickfest. All they've done is take their Warhammer 40,000 engine, reskin the units to look like cartoonish versions of their real-life WWII counterparts, and add destructible terrain.

Heavy Machineguns that have a max range of 50 metres or so, tanks that magically grow dozer blades and .50 cal AAMGs in the heat of battle, engineers that build barracks in the middle of a firefight and have new recruits come tumbling out the windows? No thanks.

.

Its a GAME for gods sake http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

sukebeboy
09-22-2006, 07:50 AM
And a piss poor one, in my opinion.

SeaFireLIV
09-22-2006, 08:30 AM
Originally posted by VMF-214_HaVoK:
If your even a remote fan of RTS games...

Well I did have but now I know I definitely don`t. I tried with Dawn of WAr which actually looked like it might be an interesting strategy game, but again, it just turned into what some call a `click-fest`! I tried and gave it up.

RTS games never appealed to me since Command and Conquer because I could never get used to this regurgitating troops ad-infinutum in the middle of battle. You create X troops, you prepare to get them into battle line... oh no! You`re attacked by the enemy! You regurgitate more troops almost instantly and throw the cannon-fodder into battle - all dead. You make another instant-troop building and make more better troops and tanks and throw them all at the enemy while the enemy does the same and throws them all at you!

Where`s the planning? The setting up? The execution? You don`t have time for any of that - it`s just produce men, die, produce men die!

Now STW, MTW and Rome Total War have it right! You build up your troops on the strategic screen, THEN you place them on the battlefield, two lines ready and go to war. That feels way more realistic and your men, while being cannon-fodder, actually feel like Humans that haven`t been popped out of a factory!

RTS` just aren`t my cup of tea, no matter how good.

hans_von_hammer
09-22-2006, 08:32 AM
with you on that, although FoW doesn't have showwII's armour system, which was pretty damned good n realistic... 1 hit kill with 88's against shermans has turned into pinging 4-5 shells off the tin cans... although the community will no doubt sort that out, as they added a stack of units to the original showwII.

oh and seafire, thats why showwII was pretty good - do the job with what you have, and what you can salvage, no building, no instant army... tactics is all

leitmotiv
09-22-2006, 09:00 AM
1C's upcoming THEATRE OF WAR is the one to get---the true descendent of the Battlefront COMBAT MISSION series. These are tactical simulators, not blast fests. RTS is all about moving masses of units and pyrotechnics.

MadBadVlad
09-22-2006, 09:05 AM
Yes, I have been watching that one since it first appeared under various different names. The AAR's on gameplay on the Battlefront forums sound very promising. Seems like a demo is imminent over the next few weeks too http://forums.ubi.com/images/smilies/25.gif

leitmotiv
09-22-2006, 09:07 AM
Can't wait for a France '40 brawl! Cheers, Weygand

BiscuitKnight
09-22-2006, 09:38 AM
CoH... its an improvement on most RTS, I think, but I prefered DoW. Heavy and slow interface of CoH demo was part of it, but I didn't really enjoy it beneath that - too arcade and focused too much on resources.

RTS are probably my favorite genre, and I mean Real Time Strategy, not specifically the AoE style (collect resources, build barracks, build infantry, research upgrades, build tanks, research upgrades, end-game assault) that has been labelled 'boring click fest' for a few years now by a lot of older players.

The last AoE/"RTS1" I bought was Rise of Nations, I enjoyed it, but sold it off after a year or so. Since then I haven't bought anything strictly RTS1/AoE. I did pick up Dawn of War, but it's a little different: the resources and their positioning effect the gameplay, and it was a lot more visceral and in-depth, I thought. It's a pretty dramatic shift from AoE style RTS. It's still a so-called click fest, but I am tired of the people who cry about there being no strategy, just clicking races where the fastest clicker wins; I remember when IG came out, I was active on the forum for it. There were so many calls for an active pause like in RTW. Although I use active pause occasionally in RTW, I wouldn't ever request it. It seems there are a lot of people who don't have the skill - and yes, it's a skill - to play fast paced games. Fine. But don't rip on them as completely click based like a flash game. Quite often I'll bet you were defeated for poor strategy and planning, not click speed. Having said that, I'm not into the older AoE style RTS anymore.

Hands down the best WWII RTS game is Close Combat V: Invasion Normady. It's really Real Time Tactical and Turn Based Strategy, but it falls in the RTS category. In all the years since its release nothing has come close to touching it for realism. Someone mentioned it above; I couldn't really do it justice in an explanation without writing an essay and either could they. I played it up until I bought this machine and started getting a Blt error. I think CSO should be able to help me, but I haven't asked. Apparently CCVI is coming out soon, so maybe it wont matter if I can't fix it.

I bought Imperial Glory when it came out, and I think Creative Assembly needs to ask Eidos how they made their campaign AI, because Rome Total War strategic level AI are terrible. The AI just hurls itself at you for no real reason, and I trounce it on the tactical map easily, it gets boring after a while. I modded my copy to play as Thrace, and I remember that at one stage I had Macedonians, Greek Cities, Julii, Gauls, Brutii, Scythians, and Dacians all attacking me: Macedon had to beat me for its victory condition, so it declared war on me. I destroyed all of Macedon's armies, so Dacia declares war on me because the AI is designed to prevent you winning, rather than aiming to win itself. In Imperial Glory, if a country loses its armies, the nearby states that can will attack the weakened nation and carve it up amongst themselves for their benefit. When you add the defensive alliances and coalitions, etc, into the deal, you start to see complex strategic manoeuvering: say I, as Austria, defeat Russia's army, then Sweden will attack Russia to grab some land, then make peace to avoid a protracted war that does not benefit her. Poland will also attack Russia, and then Lombardy will become worried that I am too strong when I carve up a slice of Russia, and attack me. I then make peace with Russia after losing part of my gains, to defend against Lombardy. Lombardy loses a battle, so Prussia and Saxony intervene to prevent me gaining too much continental power. Of course, in the actual game it doesn't become such a huge chain of cause and effect, because of other factors, but that's a good example of how the AI in IG works; in RTW, when the Macedonians are defeated, Dacia attacks me instead of Macedon, to prevent me winning. When I have Dacia and Macedon defeated, Scythia attacks me, and when all three are worn down (including the armies that are built by the nations that are worn down) then the Greeks have a whack. And so it goes until half the game is after you. It's riddiculous.

Having said that, I sold IG, too, because it lacked morale effects and the units were too similar. The N2TW mod is pretty fun for a few hours, too, for IG fans who disliked the lack of morale. No campaign : ( but the team that made it hopes to release a game of their own, someday, so keep hopes up for a proper Napoleonic RTS!

As for "D-Day is overdone!" I guess for anyone who buys every game that comes out, a new theatre would be nice. Personally I prefer the Russian front, but I haven't lost interest in Western campaigns. A game of the Fall of France and Poland, etc, would be nice, but I'm not objecting to D-Day games for RTS, because it's a good setting for dynamic campaigns on a smaller scale than the Eastern Front. Certainly Close Combat V, the second in that series on D-Day, showed how it can be fun: strategic moves to block American breakouts from their Beachheads, or desperate defenses of key locations like Cherbourg and Carentan are certainly more interesting than switching to the pacific theatre just for a new setting.

HellToupee
09-22-2006, 09:56 AM
Originally posted by sukebeboy:
And a piss poor one, in my opinion.

IMO ur taste is piss poor

BiscuitKnight
09-22-2006, 10:01 AM
Originally posted by HellToupee:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sukebeboy:
And a piss poor one, in my opinion.

IMO ur taste is piss poor </div></BLOCKQUOTE>

Flame war! http://forums.ubi.com/images/smilies/partyhat.gif

Ruy Horta
09-22-2006, 10:28 AM
CoH/DoW, both require more than clicking, CoH with its new resource and line of communications system requires more than a little planning. The choice of different styles of combat (depending on side, Allied or German, you have several options, like Airborne, Armor or Infantry and even "fanaticism").

Yes, you'll miss realistic war game elements, but finding the right tactics for a given terrain is certainly part of the game. Blocking one approach by obstacles and defenses, while concentrating your attack on another.

CoH out of the box is great fun, based on the demos I played (and limited open beta), FoW requires a patch or mod to be as good as the original - it is IMHO a retrogressive step, albeit with better graphics and some interface improvements (off set by some "improvements").

The Combat Mission and Close Combat series were (are) both very good, but I'll wait before calling ToW their heir. First the developers are not the same, second I've learned that at some stage ToW was an engine without a game, which may work in a MP air combat sim(game), but not a war game that needs to be played as an SP experience as well.

At this stage I can't wait to get my full copy of CoH, while at the same time regretting my purchase of FoW.

ToW - time will tell.

...good one on Close Combat, I may (re-)install the lot (well not the original, but 2-5).

HellToupee
09-22-2006, 12:00 PM
Originally posted by BiscuitKnight:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HellToupee:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sukebeboy:
And a piss poor one, in my opinion.

IMO ur taste is piss poor </div></BLOCKQUOTE>

Flame war! http://forums.ubi.com/images/smilies/partyhat.gif </div></BLOCKQUOTE>

http://upload.wikimedia.org/wikipedia/en/thumb/0/0a/GermanFlamethrower.jpg/438px-GermanFlamethrower.jpg

SeaFireLIV
09-22-2006, 12:33 PM
Originally posted by leitmotiv:
1C's upcoming THEATRE OF WAR is the one to get---the true descendent of the Battlefront COMBAT MISSION series. These are tactical simulators, not blast fests. RTS is all about moving masses of units and pyrotechnics.


Now I never knew about that! I look forward to it.

@HellToupee : I know your picture is representing flaming, but I find it somewhat thoughtless since you`re using a real life footage of a situation where a REAL HUMAN BEING is very likely being burned alive in there.

It`s tasteless using such a picture just to represent a forum discussion game point.

sukebeboy
09-22-2006, 02:05 PM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VMF-214_HaVoK:
If your even a remote fan of RTS games...

Well I did have but now I know I definitely don`t. I tried with Dawn of WAr which actually looked like it might be an interesting strategy game, but again, it just turned into what some call a `click-fest`! I tried and gave it up.

RTS games never appealed to me since Command and Conquer because I could never get used to this regurgitating troops ad-infinutum in the middle of battle. You create X troops, you prepare to get them into battle line... oh no! You`re attacked by the enemy! You regurgitate more troops almost instantly and throw the cannon-fodder into battle - all dead. You make another instant-troop building and make more better troops and tanks and throw them all at the enemy while the enemy does the same and throws them all at you!

Where`s the planning? The setting up? The execution? You don`t have time for any of that - it`s just produce men, die, produce men die!

Now STW, MTW and Rome Total War have it right! You build up your troops on the strategic screen, THEN you place them on the battlefield, two lines ready and go to war. That feels way more realistic and your men, while being cannon-fodder, actually feel like Humans that haven`t been popped out of a factory!

RTS` just aren`t my cup of tea, no matter how good. </div></BLOCKQUOTE>

Don't give up hope so quickly. There are a few RTS games that really do deliver the goods. The common thread among them all is that they totally eschew the ridiculous convention of resource gathering on a real time battlefield and instead focus solely on tactics, formation, and command and control.

Take Command: 2nd Manassas
Airbourne Assault: Conquest of the Aegean
Harpoon 3
Age of Sail - Privateer's Bounty
Distant Guns!
Austerlitz!

Hell, even Myth II and the original 2 Total War games offer up a deeper, more complex game than CoH.

WTE_Googly
09-22-2006, 08:14 PM
Apparently CCVI is coming out soon, so maybe it wont matter if I can't fix it.


I think CCVI is out and is a fps(called First to Fight IIRC) http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

To bad, I owned Close Combat 3, and play the demo of the Normandy one, love the game, still have it on my computer and play it regularly http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

To bad these forms of games are to 'complicated' for todays market...

panther3485
09-22-2006, 09:41 PM
I haven't played a lot of the strategy games mentioned here, so I can't comment on those.

Out of the ones I have played, the Blitzkrieg series would be one of my favourites (Blitzkrieg, Burning Horizon, Rolling Thunder + Iron Division add-on). Other favourites are Rome - Total War + Barbarian Invasion and the Cossacks series (European Wars, Art of War and Back to War). I also like the American Conquest series (American Conquest, Fight Back and Divided Nation), but not quite as much.

Some of these involve 'building and gathering', some don't.

I saw the free demo disc for 'Company of Heroes' in my local EB Games store. I think I'll grab one and check it out - nothing to lose by looking at it.


Best regards to all, http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
panther3485

panther3485
09-22-2006, 09:44 PM
Originally posted by leitmotiv:
Can't wait for a France '40 brawl! Cheers, Weygand

Not sure whether you'd like the style of the games, but France '40 is covered in both 'Blitzkrieg' and 'Blitzkrieg Burning Horizon'. You can pick up the whole 'anthology' pretty cheaply now, I think.

HellToupee
09-22-2006, 11:10 PM
Originally posted by SeaFireLIV:
@HellToupee : I know your picture is representing flaming, but I find it somewhat thoughtless since you`re using a real life footage of a situation where a REAL HUMAN BEING is very likely being burned alive in there.

It`s tasteless using such a picture just to represent a forum discussion game point.

as it is taste less to simulate such a thing in a game for entertainment?

LEBillfish
09-22-2006, 11:56 PM
Whatever happened to "PanzerBlitz" with the little tiles and hexagon map.....Ya'know, where you roll dice?

SeaFireLIV
09-23-2006, 03:30 AM
Originally posted by HellToupee:


as it is taste less to simulate such a thing in a game for entertainment?

But there`s a real person burning to death in there, not a pixel, as I pretty much pointed out earlier and you chose to ignore. But fine, it`s obvious you meanto continue as you start. I`ve simply said how I felt about it.

Ruy Horta
09-23-2006, 06:13 AM
Plenty of action footage going around on this forum, this flame thrower attack doesn't stand out in terms of suffering.

Good chance it is a post action PK shot anyway.

panther3485
09-23-2006, 06:18 AM
Picked up the demo disc for 'Company of Heroes' today (along with 'Caesar IV' and 'Joint Task Force' - they were all free, so why not?)

Initial impressions are of a slick looking game with great graphics and a user-friendly interface. Not enough time yet, to evaluate it properly for things like 'realism' etc. Looks like good fun, though.

HellToupee
09-23-2006, 06:30 AM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HellToupee:


as it is taste less to simulate such a thing in a game for entertainment?

But there`s a real person burning to death in there, not a pixel, as I pretty much pointed out earlier and you chose to ignore. But fine, it`s obvious you meanto continue as you start. I`ve simply said how I felt about it. </div></BLOCKQUOTE>

pixels in a picture same as those in a game, stop being such an old women

SeaFireLIV
09-23-2006, 06:39 AM
Originally posted by HellToupee:

pixels in a picture same as those in a game, stop being such an old women

Ok, I was being polite and just expressing my opinion, but now you`ve pissed me off.

Your lack of consideration of the effect of the photo in comparison to a dumb game is both thoughtless and childish. Your idiot response holds absolutely no credence and if I could see you in person I`d slap some sense into those dumb juvenile wet ears of yours! http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

Kurfurst__
09-23-2006, 07:11 AM
I just tried out CoH yesterday. Having expected a CC5 heir, I was quite satisfied until we got to armored warfare, which is poor sad joke from the very beginning I was instructed to get to the rear of lousy PzIV 'because of the Panzer's heavy armor'. Otherwise, the two guys were just knocking on each other's door - from 30 meters at best! I understand that they wanted to fit IRL WW2 action into RTS boundaries, however with that and too small maps they turned it into a typical CC produce-send clickfest. Frankly I never had time for any real tactics in the demo. Most of the time, I had no idea what 90% of my men do, being busy with a single squad. Just produce them, send them into a house or maybe some sandbags. Still, the infantry part is quite reasonably done, with verynice visuals and the implementation of some basic inf. tactics. We should be grateful for these like cover etc being present.

Overall Company of Heroes seem to be mixed hybrid between conventional RTS and CC5-like tactical sims, with some features from both.

The RTS concept is not bad imho with territories - anyone recall perhaps the ingenious ZED from long long time ago? Control territories, non-stop tactics and re-deployment of forces. The concept sounds good for MP, I'd have to give it a more in-depth try.

By far the worst part is the SP campaign itself. It's just stupid, scripted and rigidly linear, even though the intro screenes were a blast, nicely embedded into the engine itself. However, all 2 missions in the demo are far too primitive, following the usual cliches : build up def line in Carantan in time limit, set minefield and stuff the Germans will throw themselves at and die. But, no matter how well you do, they'd penetrate through because that is scripted too. Then they'd launch a few piss-poor weak attacks, just scripted fireworks with no real danger to you. Then the scripted flamboyant reinformcements arrive, and suddenly the scripted Jerries stop attacking, and just wait for you to kick their forces back to the other bank of the river. LOL. Maybe I was wrong to call it a strategy on any level after all. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

panther3485
09-23-2006, 09:57 AM
Interesting observations so far.

Will see how I feel about it after several hours of play. That's the good thing about these demos - get a taste of a new game and if you don't like it, no need to waste your money!

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Ruy Horta
09-23-2006, 10:22 AM
Try the skirmish game, play both sides, play both sides of the map, play all combat types.

Try the annihilate vs victory point game.

If you have access to the open beta/demo MP game, even better.

The SP is indeed a bit silly, but as a single play game I find skirmish really the core game.

If someone makes a realism mod, it can really start to become brilliant, vs just fun (if you like this type of game to start with).

As for FoW, unless community mods bring back many of the original features and another dose of realism, this one fails to deliver. It is less fun as a WW2 RTS and doesn't reach up to its former glory.

Shame, since I bought it already...

There is hope for a good mod though.

panther3485
09-23-2006, 10:40 AM
OK, thanks for the tips. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Also, although I tend to be pretty 'serious minded' when it comes to sims and history, I also like to enjoy some games just for fun sometimes, and to h*** with serious!

Best regards, http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
panther3485

dravisar
09-25-2006, 10:56 AM
Originally posted by sukebeboy:
And a piss poor one, in my opinion.

"God...I know. I hate it how when your playing chess, your horsies dont neigh and kick the **** out of the other units. And what the hell is up with that queen? she doesnt even have boobies...how freaking unrealistic!"

God dude, its a game, not a sim. IL2 is a sim more than its a game, IMHO. CoH is just fun.

Its still fun as all hell, and great for beating the **** out of your friends on the weekends.

I love it for sheer entertainment when i get bored of Il2. I disagree on the scripted single player...ive played the same mission over and over, and they always tend to play out a little differently. The only reason it seems to play the same for you is either your playing the beta, a demo, or not switching up your tactics.

The AI can be a little stupid...they usually attack much more than they defend, so slipping some tanks into their base is pretty simple.

Xiolablu3
09-25-2006, 11:13 AM
The single player campaign on these games is usually just a tutorial for the Multiplayer.

Its also designed to break you in gently, that why its quite easy.

Play it on hard and try the skirmish. Its really tough.

Lucius_Esox
09-25-2006, 11:49 AM
Whatever happened to "PanzerBlitz" with the little tiles and hexagon map.....Ya'know, where you roll dice?

You mean the boardgame Panzerblitz by Avalon hill. Pretty sure you can pick it up somewhere, maybe Ebay. I had over 30 AH games until I split with my ex..... she decided to keep em.

Great games company. The Close combat series is based on the Squad Leader series by Avalon Hill. I play the Hps Normandy 44 game now but that is really a pc version of AH's longest day. Which I have no more http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif The board for that game was something like 5ftx4ft... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kurfurst__
09-25-2006, 12:01 PM
Indeed after I posted I gave a deeper try to Skirmish than just vagouly trying to figure out things on the run. Skirmish IS challenging, even easy is far from easy. That's good, the AI's strategic thinking is not bad, or at least not seems so. I've even seen it retreating(!!).

Still... I've a few quarrels :

- population limit is far too low, you can't get a decent offensive force together on the demo skirmish map without leaving skeleton defenses, supported by bunkers everywhere else.
- tank combat is still LOLOLOL. No penetration as far as I saw, mortar rounds cause damage to tanks. What a waste, esp. as the engine otherwise KNOW how to differentiate between locations of hit.. hopefully they mod this. Especially a bad feature as tanks are so rare you actually _can_ micromanage them.. Ditto for bunkers.
- maps in the demo is too small, hopefully not true for the other maps (I presume thats a 1vs1 map?)
- missed the feature of auto-reinforce retreated inf troops. Too much micromanagement herding them.

What I liked :

+ so far the BEST implementation of infantry and it's tactics in an 'basebuilder' RTS, with cover, supression, pinned down and various effects and use of weapons present.

+ to that, the 'infantry in da house' is outstanding, so is their solution to present multi-weapon squads (ie. BAR/MG34 light MG present or not)

+ 88s http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

+ sounds FUN in MP, big time, to let out the daily steam.. if only tank armor would count, and maps would be bigger, and pop limit would be about twice as big

dravisar
09-25-2006, 08:14 PM
LOL I do have to agree...spending 1000 MP on a tiger ace, only to have 3 shermans destroy him in a frontal attack makes me go "HUH?!"

joeap
09-26-2006, 02:56 AM
Still rigidly and happily old school with my SPWAW wargame. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

BiscuitKnight
09-26-2006, 08:54 AM
Originally posted by WTE_Googly:
I think CCVI is out and is a fps(called First to Fight IIRC) http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

To bad, I owned Close Combat 3, and play the demo of the Normandy one, love the game, still have it on my computer and play it regularly http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

To bad these forms of games are to 'complicated' for todays market...

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Luckily for us, I didn't mean First to Fight: FTF, Road to Baghdad (2003 invasion of Iraq on CCV engine), RAF and the Beirut one are not considered CCVI, VII, etc, not even RTB, which is really CCVI except that it's not WWII, from what I can tell.

I'm not exactly certain, as I only read about the CCVI release on cso.org, a community forum, but from what I can ascertain, members of CSO are purchasing the rights to produce a CC game from Atomic Games' successor.

There will be a re-release of older CC series games, redone so they operate with Windows XP and presumably, Vista - good for poor old me with my broken CCV. They hope to attract attention by doing this for CCVI.

I'm not sure what CCVI will be about: it's seemingly a work in progress even getting the rights, but they sound pretty confident.

Hopefully, whether I'm right or wrong about CSO buying the rights, CCVI is released and is an absolute beauty.