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flaming_onion
10-09-2006, 09:31 PM
Have just started playing Pacific Fighters standalone v4.04. I can't work out how fuel is transferred from the drop tanks and how to tell when they are empty. Am I missing something basic in the manual or is there a secret to be passed down from Master to Grasshopper? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Skycat_2
10-09-2006, 09:46 PM
Ehhh, there aren't any maps so big that you even need drop tanks. They're just there so you can experience authentic take-offs at full combat weight. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

flaming_onion
10-09-2006, 11:13 PM
There's a mission in New Guinea flying the P-39 for the RAAF that has you using the dregs of your fuel as you approach the home airfield. In fact the other aircraft in your flight actually run out completely thanks to all the weaving they do on the way there and back. At the halfway-point to the target it says 'Mission Complete', but it feels like a bit of a cop-out to head for home and see the others all continue on. That's why I thought drop-tanks were needed.
Thanks anyway, at least I can stop staring at the fuel guage waiting for something to happen!
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Skycat_2
10-09-2006, 11:41 PM
Well in that context your question makes sense. I don't know if the fuel guages work properly regarding drop tanks; when I read your question, the only plane I was vaguely familiar with in this respect was the P-51D and its multiple fuel guages. So I played around with the F4U tonight and with that plane I don't see any real logic because no matter how many gallons of fuel I carried in drop tanks the fuel guage doesn't go past the 70% mark (approx.), which is where the needle stops anyhow when I start with 100% internal fuel, no drop tanks.

With the size of the maps being what they are, if I started a mission with full internal tanks and drop tanks I'd probably jettison the tanks soon after takeoff so I could burn down the internal fuel and be lighter for dogfights. That is, unless the mission waypoints have me going all over the map to simulate a long-range flight.

In the dogfight servers, most guys only go out with 25% or 50% fuel to keep their weight down. But then again, by definition the action stays pretty close to a home base, and the life expectancy isn't very long for many players anyhow. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I once played a scripted mission kind of like what you're describing. There was only enough fuel to make it about 3/4ths of the way to a friendly base all the way across the map. I never was sure if the low fuel load was intentional or an accident. Mistakes like that can be edited in the Full Mission Builder if you're playing a scripted mission; if this a problem in the dynamic campaign, the best thing to do is take the credit for your 'completed' mission and then hope the next one is plotted better.

stansdds
10-10-2006, 04:12 AM
Fuel gauges do not register the fuel in a drop tank, nor did they in real life. There is no fuel selector switch in IL2, so fuel is automatically drawn from a drop tank until it is empty or released. Generally speaking, you don't really need drop tanks in this sim as the maps are relatively small.

The way my squadron uses drop tanks is to carry them up, but the internal fuel tank is only 50 to 75% full. This way, we burn the drop tank fuel on the way to the engagement area, then drop the tanks enemy aircraft are engaged. This reduces the weight and improves the handling of our aircraft, yet still leaves sufficient fuel for the trip home.

Bearcat99
10-12-2006, 04:26 PM
Originally posted by flaming_onion:
Have just started playing Pacific Fighters standalone v4.04. I can't work out how fuel is transferred from the drop tanks and how to tell when they are empty. Am I missing something basic in the manual or is there a secret to be passed down from Master to Grasshopper? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

That is one of the features we hope to see in BoB. For now you will just have to select the amount of fuel you want.. add a tank if needbe.. and drop it when you have to.. I dont think anyone has actiually done a real time test to see just how long the fuel wil last.<div class="ev_tpc_signature">

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Nimits
10-12-2006, 07:04 PM
I have, for the D3A1 (which is bugged, at least as of 4.04). In game it could barely travel 650km (350nm) one way before running out of fuel while cruising at 295km (its historical cruise speed).

flaming_onion
10-12-2006, 07:34 PM
Thanks guys, I'll have a play round with the fuel amonut and add a drop tank to see if there's a difference.<div class="ev_tpc_signature">



"Hey Andrei, hold my vodka and watch this!"

tigertalon
10-12-2006, 08:03 PM
Originally posted by flaming_onion:
Thanks guys, I'll have a play round with the fuel amonut and add a drop tank to see if there's a difference.

If I get this right, the fuel from the droptank is immediately pumped inside if there's room. So it's pointless to take 25% of internal fuel with a droptank, because you will actually start with, let's say 55% (25%+30%) internal and empty drop tank (assuming drop tank carries 30% of internal tank capacity).<div class="ev_tpc_signature">

<span class="ev_code_BLACK"><pre class="ip-ubbcode-code-pre">?In the size of the lie there is always contained a certain factor of credibility,

flaming_onion
10-13-2006, 12:30 AM
If I get this right, the fuel from the droptank is immediately pumped inside if there's room. So it's pointless to take 25% of internal fuel with a droptank, because you will actually start with, let's say 55% (25%+30%) internal and empty drop tank (assuming drop tank carries 30% of internal tank capacity).

Okay, but if that's the case you've just thrown a spanner into stansdds' tactics. I will go into a holding pattern while you two decide who gets to land first. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif<div class="ev_tpc_signature">



"Hey Andrei, hold my vodka and watch this!"

tigertalon
10-13-2006, 01:59 AM
Originally posted by flaming_onion:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">If I get this right, the fuel from the droptank is immediately pumped inside if there's room. So it's pointless to take 25% of internal fuel with a droptank, because you will actually start with, let's say 55% (25%+30%) internal and empty drop tank (assuming drop tank carries 30% of internal tank capacity).

Okay, but if that's the case you've just thrown a spanner into stansdds' tactics. I will go into a holding pattern while you two decide who gets to land first. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

Oh, didn't read whole thread http://forums.ubi.com/images/smilies/35.gif. What I wrote above is just something I 'knew' from 'somewhere'. Online chat probably. I'm quite sure stansdd has it right as he is a frequent user of drop tanks... sry for confusion.<div class="ev_tpc_signature">

<span class="ev_code_BLACK"><pre class="ip-ubbcode-code-pre">?In the size of the lie there is always contained a certain factor of credibility,

Antoninus
10-13-2006, 03:05 AM
Originally posted by Skycat_2:
So I played around with the F4U tonight and with that plane I don't see any real logic because no matter how many gallons of fuel I carried in drop tanks the fuel guage doesn't go past the 70% mark (approx.), which is where the needle stops anyhow when I start with 100% internal fuel, no drop tanks.



The fuel gauge in all in game corsair cockpits can only display the main tank volume, ca. 240 gallons. With the two additional wing tanks the early F4U models could carry 363 gallons of internal fuel, in the F4U-1D and -1C these were deleted, so that only the main tank with 237 gallons remained, thus it can carry around 65% of the F4U-1s fuel. However in game the indicated fuel of the F4U-1D is always ca. 70% empty. So the main tank fuel gauge in game seems to work as an all internal fuel gauge, but without the correct numbers.