PDA

View Full Version : BoBII version 2.07 patch is out.



Pages : [1] 2

Low_Flyer_MkIX
11-25-2007, 08:34 AM
Thought some of you might like to know.
Available at the Shockwave forum.

SeaFireLIV
11-25-2007, 08:39 AM
Thanks!

leitmotiv
11-25-2007, 09:09 AM
Better this than nothing!

knightflyte
11-25-2007, 09:13 AM
Down loading now. Thanks Low Flyer

leitmotiv
11-25-2007, 09:18 AM
New FMs look great. Thanks for the heads up, LF---er, Oliver, herf herf.

Low_Flyer_MkIX
11-25-2007, 10:15 AM
I love that rattling 'pit in the turns... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Untitled.jpg

http://www.youtube.com/watch?v=boeX9KtSvUA


I've been told it's uncanny... http://forums.ubi.com/images/smilies/winky.gif

leitmotiv
11-25-2007, 10:21 AM
UNCANNY, INDEED!

buddye1
11-25-2007, 11:18 AM
Here is the link to BOBII 2.07 update for our IL2 friends. I hope this not breaking any forum rules but we are a freeware group so I think it is OK.

http://shockwaveproductions.com/forum/viewtopic.php?t=9303

Chivas
11-25-2007, 11:18 AM
Yes, another very good update from the BDG team. I'm looking forward to many more.

leitmotiv
11-25-2007, 12:38 PM
The Bf 110C is now a remarkably smooth machine to use. So far, it seems to be a very interesting patch.

Bearcat99
11-25-2007, 01:20 PM
Not breaking any rules at all.. thanks for the heads up.

triad773
11-25-2007, 01:31 PM
Cool

thanks Low Flyer, Buddye http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

K_Freddie
11-25-2007, 01:39 PM
Those textures don't look that great, even by 1946 standards. http://forums.ubi.com/images/smilies/sadeyes.gif
This update release always seems to pre-empt a release from Oleg, well maybe they know something we don't http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

leitmotiv
11-25-2007, 02:12 PM
Just tried the Spitfires and Hurricanes. Fabulous. Best FMs yet. Now we have stands of trees---very nice. The German bombers do not seem linked together like mechanical toys---their movements now look fluid. The hardest thing is keeping your situational awareness with 6 DOF---your head is swinging all over the place with TrackIR. I really like this incarnation---it was just what I needed. If only you could fly the Ju 88A! Visually, I really like this version. BOBII is starting to look very very good. Atmospheric effects were always its strongest suit, as far as I was concerned. New terrain is a big plus.

Low_Flyer_MkIX
11-25-2007, 02:20 PM
Well at least you can get modified textures for BoBII without the Witchfinder General paying you a call, Freddie.

Glad you're liking it, Leit'. Just chased a 109 all over Sussex; clever sod, he was. Clipped him a couple of times, but he got away. Itching to try out the single pilot campaign, must set some time aside for that.

buddye1
11-25-2007, 03:15 PM
We now have no fewer than 135 new Messerschmitt 109 skins to BoBII 2.07 (and this is on top of the 25 to date). It also includes 261 other badge and markings textures. It is quite simply the most detailed and accurate representation of the 109 in the Battle of Britain ever created and models below Staffel level, down to key individual aircraft schemes. ID markings are also accurate to individual aircraft level.

Just a small sub-set of Pic's of the skins included in 2.07 (Note Pic are from a beta testing thread so called 2.06):
http://www.shockwaveproductions.com/forum/viewtopic.php?t=9071

leitmotiv
11-25-2007, 03:32 PM
This is a true labor of love by a bunch of dedicated people. Fact of the matter, no amount of money can equal this kind of production.

Yes, LF, the AI in BOBII is diabolical---very had to hit. All I've managed, so far, is a swat at a Hurricane in a 110, he smoked and booked. As for myself, since installing 2.07, I've been blown to bits, smoked, and generally had when I'm not sending my TrackIR into fits checking all angles in borderline panic. I LOVE 6 DOF. Once you have used it, any sim without it does not satisfy.

JG52Uther
11-25-2007, 03:57 PM
I really should devote some time into flying this.I have had it on my hard drive for months,and probably only tried it for 5 minutes.

buddye1
11-25-2007, 06:03 PM
Give the RAF Single Pilot Campaign (SPC) a try. Really no learning curve but you will need to read the SPC doucumentation to get the instruction of how to envoke it. The SPC documentation is located in the BOBII folder in the Docs folder.

The SPC is a work in progress but most have found it fun with some major dog fights. I like fly as 64 Squad leader

leitmotiv
11-26-2007, 04:15 AM
I think this patch really put BOBII in the top echelon, buddye, I love it.

Chivas
11-26-2007, 11:38 AM
Great fun last night intercepting some Stukas over Dover. Ran outa of ammo just as the 109's showed up to protect the Stukas. Managed to land at Hawkinge rearm and takeoff again to catch the last of the 109's dogfight. I showed up just as they were forming up and heading back over the channel low on fuel. The poor buggers never had a chance. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

leitmotiv
11-26-2007, 11:53 AM
This permutation is incredible. I was dogfighting a 109E in a Spit IA, and just keeping your situational awareness with all the headswinging with 6 DOF is a major challenge. FMs perfect (haven't tried 109E and Ju 87B yet). I'm delighted. Sims must have 6 DOF to give you maximum immersion/realism. BOBII is "top drawer" now.

Manu-6S
11-26-2007, 12:27 PM
Originally posted by leitmotiv:
Just tried the Spitfires and Hurricanes. Fabulous. Best FMs yet.

How are them compared to Il2's ones? http://forums.ubi.com/images/smilies/blush.gif

leitmotiv
11-26-2007, 01:04 PM
I found the behaviors of the Hurricane I/ Spitfire I to be nearly indistinguishable from the Oleg Hur I/Spit V. You now have to retrim every time you make a speed/rpm adjustment. The big difference, to me, was in situational awareness. Due to 6 DOF and head swinging caused by maneuvers, you can lose SA fast, and, once you do, you are dead meat. I find this aspect brutally authentic, and notches BOBII above IL-2 as an immersion experience (which is what I'm after, not scoring points first). You are in the position of a WWII fighter pilot---if you tear around pulling Gs, you are going to lose SA, and get nailed. If you keep your maneuvers to the barest minimum, you have tolerable-but-not-perfect SA, and you still are likely to get nailed. Some have complained about the 110C being too nimble. I don't buy this. First and foremost, your only chance of killing a British fighter with one is in an ambush. If they see you, they'll turn, and you've lost them, because there is no way a 110C can stay with either a Hur or Spit. As a wise head noted, though the 110C is fast, its acceleration is awful. You can't evade British fighters unless you've previously built up a full head of steam, and you dive like a rock right after your pass. Maneuvering in a 110C will quickly fetch you up without energy, nose up, and wheezing. Next thing you know you are target practice for a string of fighters. Once you've lost energy, you can't even escape in a dive despite the neg-G penalty of the RAF fighters.

Chivas
11-26-2007, 01:17 PM
They are OK. The aircraft seem to turn on a dime, and feel lighter than in IL-2's FM, but I've never flown a WW2 aircraft. I'll leave the turn and climb rates data for others as its more about feel to me. The FM is not that much different, but I prefer IL-2's FM. The bottom line is WOV's FM is more than good enough for me to enjoy the sim. The new take off and landing FM has had a nice improvement in the latest patch.

I can't fine tune the joystick in WOV as well as I can in IL-2 so there is some nose wobble that makes gunnery alittle more difficult. Combining that with a very evasive AI, can make some dogfights last much longer. This is great for 1v1 dogfights but very dangerous in campaigns were you are greatly outnumbered. I solved this problem by upping my gun hitting power in the ini file. Now when I hit them they are either dead or just trying to get home. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif This gives you the few seconds you need to survive in a campaign.

OhCanada
11-26-2007, 01:48 PM
Hey, what's happening here. BOB patches??? Is the game out already or do these patches get installed over 1946 v4.08 patch??

I downloaded patches bob2_update_v2.07 from Shockwave community but no information on the installation of said patches. Please advise.

Sharpe26
11-26-2007, 01:55 PM
easy, just point it to your BOB WOV installation and let her rip.

btw, the sp pilot campaign is a very much appreciated feature as far as I'm concerned.

Chivas
11-26-2007, 02:23 PM
Originally posted by OhCanada:
Hey, what's happening here. BOB patches??? Is the game out already or do these patches get installed over 1946 v4.08 patch??

I downloaded patches bob2_update_v2.07 from Shockwave community but no information on the installation of said patches. Please advise.

Thats two different games. This has nothing to do with IL-2 1946.

This a Shockwave game BOB WOV "Wings of Victory" now being updated by the BDG group.

buddye1
11-26-2007, 05:32 PM
btw, the sp pilot campaign is a very much appreciated feature as far as I'm concerned.

I love the SPC dogfighting mission. I can fly with a different RAF squad in each campaign and never see the same mission. The SPC is like a large Mission generator for me with each mission being new with very large formations of enemy A/C. I never seem to get bored.

The commander campaign never really appealed to me (but I did like the missions) as I just do not want to deal with the strategy stuff but I understand some customers do like it.

Here is what I am thinking we need to implement for the SPC as a start:

1. New Squad Room for the SPC
2. New mission briefing and other interesting stuff in the Squad room (more human)
3. New mission reporting data
4. New metals and promotions

SeaFireLIV
11-26-2007, 06:26 PM
Originally posted by buddye1:


I love the SPC dogfighting mission. I can fly with a different RAF squad in each campaign and never see the same mission. The SPC is like a large Mission generator for me with each mission being new with very large formations of enemy A/C. I never seem to get bored.

The commander campaign never really appealed to me (but I did like the missions) as I just do not want to deal with the strategy stuff but I understand some customers do like it.

Here is what I am thinking we need to implement for the SPC as a start:

1. New Squad Room for the SPC
2. New mission briefing and other interesting stuff in the Squad room (more human)
3. New mission reporting data
4. New metals and promotions

Agreed. The SPC is a godsend imho. It allows everyone to get straight into the war/action without the `thinking` strategy side. but it`s also a rather realistic element since pilots never got to command the entire war and would`ve been just one simple pilot flying in a squad and seeing the war open up around him. For what the player wants is to be a pilot, but to know that there`s a true dynamic campaign going on with and without his knowledge. This is very different from a scripted campaign that fakes you into thinking you`re in a dynamic war.

msalama
11-26-2007, 10:20 PM
The aircraft seem to turn on a dime

Well the AI at least seems to. Maybe something to look at for the next patch?

But yeah, in general the FMs are a vast improvement over the previous version!

msalama
11-26-2007, 10:23 PM
And oh yeah, my wheel brakes are VERY ineffective for some reason now. Is there a way to give the buggers a tune-up?

leitmotiv
11-26-2007, 11:08 PM
I lost interest in BOBII after the patch before this one. Nothing felt right. Airplanes came at me out of nowhere. But, all is forgiven with 2.07.

buddye1
11-26-2007, 11:09 PM
Hi Guys,

Thanks for the feedback. I will look at the things you noted. We are always looking for testing feedback.

msalama - Most everything on your A/C you can tune. You can tune your brakes to your personnal taste by A/C(in the BOBII folder in the models folder). Be very careful or you will nose over which is why they do not bite (people kept nosing over) See below.

#Gear {ident stiffness damping rollres friction brakepower key gear/void min max }
Gear { port 30333 363330 0.055 0.4 2500 updown gear 0 255 }
Gear { stbd 30333 363330 0.055 0.4 2500 nullkey gear 0 255 }

Just play/tune the 2500 slowly (increase) for the port and stbd tire.

Billy_BigBoy
11-27-2007, 04:50 AM
Question:
Do I have to install all the other patches first before I install this "uber-patch"? Could not find any info on that on the Shockwave site that fast.

Low_Flyer_MkIX
11-27-2007, 04:55 AM
No Mr Bigboy - one patch fits all. Then there's the multiskin seperate patch for all those lovely Lufty targ...I mean 109's, if you have a 256mb videocard or better.

Billy_BigBoy
11-27-2007, 05:02 AM
Originally posted by Low_Flyer_MkIX:
No Mr Bigboy - one patch fits all. Then there's the multiskin seperate patch for all those lovely Lufty targ...I mean 109's, if you have a 256mb videocard or better.

Thanks for the info, that 256mB is not a problem http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

leitmotiv
11-27-2007, 06:29 AM
I have the measure of the head swing now, sort of. Did some 20mm target practice on tame He 111Hs (didn't hit anything badly). Chased a Hurricane (smoking, not through my efforts) all over Kent in a 109E. Good time was had by all. Never got him. Commendably uncompliant AI disinclined to present itself as a target, slippery as a greased eel. Stopped at Biggin Hill for lunch before crossing to Calais. Dozed off from too many pints and ended up in Brussels. British 100 octane sure beats the 87 octane at the local pump.

Low_Flyer_MkIX
11-27-2007, 07:26 AM
Don't try this at home, kids.

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/bob2007-11-2600-24-22-57.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/bob2007-11-2600-24-03-09.jpg

leitmotiv
11-27-2007, 07:46 AM
Ha! Achtung Spitfeuer?!

Chivas
11-27-2007, 10:43 AM
At one time the aircraft used to blend into the background. Now with the new skins and lighting the game comes to life. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

buddye1
11-27-2007, 10:45 AM
The BDG is off developing plans for BOBII 2.08 and beyond.

I know you guys are more interested in IL2/SOW but if you have any ideas/thoughts for new future features/fixes for BOBII, please let us know.

We are a small group short of skill and manpower but we try to implement our customers request if possible.

leitmotiv
11-27-2007, 10:51 AM
Chivas got it, it's the lighting that has really made it come alive---skins, too. I have a screenshot of me banging my head on the left side of my Spitfire's hood while making an abrupt maneuver, and the sunlight just hit my instrument panel---fantastic. The head swinging is like being on a roller coaster.

All I want is a flyable Ju 88A-5---a simple request, right!

msalama
11-27-2007, 11:19 PM
Rgrt Buddye, I'll increase the values slightly and see what happens. Thanks for the tip. S!

Low_Flyer_MkIX
11-28-2007, 06:57 AM
Look what might be coming. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

http://shockwaveproductions.com/forum/viewtopic.php?t=9327

leitmotiv
11-28-2007, 07:19 AM
Holy cow Bob the Sow! Immersion city. NAAFI for a pack of Players and a cuppa.

buddye1
11-28-2007, 12:01 PM
Yes, we are working on many tasks/projects that we can not really put a schedule or time line to as yet.

The new objects are indeed a work of art IMHO.

buzz999_077
11-28-2007, 05:08 PM
Man, if this is the free stuff, I can't wait for the pay for stuff!! BoB2 is a true gem! It amazes me when I think of how old the original engine is. I nearly feel guilty every time I get a new patch.
Thanks, thanks, and thanks again!

buddye1
11-29-2007, 12:09 PM
Originally posted by buzz999_077:
Man, if this is the free stuff, I can't wait for the pay for stuff!! BoB2 is a true gem! It amazes me when I think of how old the original engine is. I nearly feel guilty every time I get a new patch.
Thanks, thanks, and thanks again!

Thanks for the kind words Buzz.

The BDG has been working on BOBI and BOBII since 2001 when Rowan opened the source code. I read notes from the Rowan coders that date back to 1997.

It is truely a labor of love.

stalkervision
11-29-2007, 02:00 PM
All I can say buddy is WOW! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif My 109 is performing like a champ now!! http://forums.ubi.com/images/smilies/11.gif

This is the way best version yet! http://forums.ubi.com/images/smilies/25.gif

leitmotiv
11-29-2007, 02:53 PM
The Single Pilot Campaign is great---lots of action. Partied with Stukas twice, once in a Spit, once in a Hur. Hard to hit the slow crates. One blew out my rad in the Hur. Made Emergency landing with smoke spewing. Screenshots coming.

leitmotiv
11-29-2007, 04:41 PM
Here are some screenshots:

Ace pilot burned out his Merlin by flying on maximum boost too long:

http://i154.photobucket.com/albums/s261/G6AS/shot_004.jpg

Scrum starting:

http://i154.photobucket.com/albums/s261/G6AS/shot_015.jpg

Coastal convoy off to the starboard aft:

http://i154.photobucket.com/albums/s261/G6AS/shot_029.jpg

Vera Lynn sang about these:

http://i154.photobucket.com/albums/s261/G6AS/shot_034.jpg

Buzzing radar towers:

http://i154.photobucket.com/albums/s261/G6AS/shot_041.jpg

Other side: 110C---lovely low coastal cloud:

http://i154.photobucket.com/albums/s261/G6AS/shot_049.jpg

Just shot up a radar tower with 20mm:

http://i154.photobucket.com/albums/s261/G6AS/shot_050.jpg

Achtung Hurricane!

http://i154.photobucket.com/albums/s261/G6AS/shot_052.jpg

Low_Flyer_MkIX
11-29-2007, 05:29 PM
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Immersive, ain't it?

The Luftwaffe scatters in sheer terror as the shout "Achtung! Low Flyer!" goes up...

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/bob2007-11-2718-11-12-29.jpg

Plenty more in the screenies thread here:
http://shockwaveproductions.com/forum/viewtopic.php?t=1732&start=1110

Just bounced a squadron of 109's over Guildford - managed to keep on the tail of the last one left who tried bugging out at low level. The ol' target fixation set in and I managed to flatspin myself all over the countryside. I was enjoying the ride up until that point. Great stuff!

leitmotiv
11-29-2007, 06:49 PM
Busting up a Stuka party:

http://i154.photobucket.com/albums/s261/G6AS/shot_005.jpg

http://i154.photobucket.com/albums/s261/G6AS/shot_007.jpg

http://i154.photobucket.com/albums/s261/G6AS/shot_008.jpg

http://i154.photobucket.com/albums/s261/G6AS/shot_011.jpg

http://i154.photobucket.com/albums/s261/G6AS/shot_020.jpg

http://i154.photobucket.com/albums/s261/G6AS/shot_023.jpg

http://i154.photobucket.com/albums/s261/G6AS/shot_023.jpg

Chasing a burning RAF fighter into the clag:

http://i154.photobucket.com/albums/s261/G6AS/shot_051.jpg

leitmotiv
11-29-2007, 07:12 PM
Yes, the RAF and Lwaffe Single Pilot Campaigns are a hoot and a half! An ingenious way to use the operational game facility to insert the player in the action in any number of ways he wishes. The mother of all randomizers. Never know what you will be getting into. Absolutely brilliant. A prime feature of this sim, and something you'll never find in any other. Maximum points to the BOBII gang.

stalkervision
11-29-2007, 07:29 PM
Great screenshots! http://forums.ubi.com/images/smilies/25.gif

buddye1
11-29-2007, 10:48 PM
Originally posted by leitmotiv:
Yes, the RAF and Lwaffe Single Pilot Campaigns are a hoot and a half! An ingenious way to use the operational game facility to insert the player in the action in any number of ways he wishes. The mother of all randomizers. Never know what you will be getting into. Absolutely brilliant. A prime feature of this sim, and something you'll never find in any other. Maximum points to the BOBII gang.

Thanks leitmotiv,

We needed some fresh new eyes on the Single Player Campaign as we are planning to invest heavily in it if our customers like it.

Yes, we are always asking for help but we are trying to determine the priority of the SPC with respect to our planning for 2.08 and beyond.

Thanks again for all the testing and the Pic's.

leitmotiv
11-30-2007, 12:29 AM
I honestly can't complain about anything. As far as I am concerned, you have reached the tipping point to having a perfectly satisfying design. Anything that follows will be gravy as far as I am concerned. If you really want to get the feel of flying in this period, it is unbeatable, and the depth of detail is incredible. You can't exhaust the potential of it in a weekend. And, there is even the operational-level simulator so you can play as Dowding vs. Sperrle and Kesselring.

I'd like to see it progress into being a "Blitz" simulator with the night missions of fall/winter/spring of 1940-1941. That, for me, would be the icing on the cake.

leitmotiv
12-01-2007, 09:20 AM
Anybody else noticing how much harder it is to get a shoot down with 2.07? The head swing + 6 DOF really changes the arena. I can shoot at 50 meters in IL-2 46, but trying to get close is very hard in BOBII. Another thing, bombers don't let you high side them. You really have to limit your maneuvering in BOBII if you want to make a good shot. In IL-2 46, you can be thrashing all over the sky, straighten out at the last second, and drill the target. 6 DOF will come as shock to players not well-versed in it.

buddye1
12-01-2007, 09:44 AM
Yes, I agree, leithmotiv.

The 6DOF capabilty take some practice and getting use too. We have had people give up on it as it was so different and changed the shooting.

It does make shooting a bit tougher but I think it is much more what "the few" saw and felt.

The most frustrating thing for me is when I am outnumbered and the AI are after me. I really start to panic. It must have been terrible for the real BOBII pilots.

We have some of the BOB warbird pilots that post at Shockwave and they talk a bit about the A/C and methods but they do not ever speak about the human side. Just too painful to remember at their age, I think.

leitmotiv
12-01-2007, 09:50 AM
I have no complaints---I'd be very annoyed if there were compromises to allow more successful shooting to please the "aces." BOBII gets an A+ for immersion and "putting you in their boots," as far as I am concerned. I can't leave it alone. You are right about panic, while 6 DOF makes it easier to see, if you start swinging your head all over the place when you are ambushed, you really disorient yourself, like what happens when you are thrashed about in a roller coaster. This is incredibly advanced biological modeling. Add panic and the sim really becomes real .

SeaFireLIV
12-01-2007, 10:01 AM
Originally posted by leitmotiv:
I'd be very annoyed if there were compromises to allow more successful shooting to please the "aces."

Agreed.

leitmotiv
12-01-2007, 10:09 AM
I am finding the best solution (for me) when ambushed is to stick my nose down and start flailing, and try to resist the temptation to grab panicky glances to the rear. I still do it, though. Just did a while ago when a 109 jumped me as I was chipping away at an elusive unloaded Ju 87. By the way, I love it when you tear into a Staffel of 87s and you see them pickling their bombs in panic. Talk about realism! Gives you quite a feeling of accomplishment.

buddye1
12-01-2007, 10:29 AM
Originally posted by leitmotiv:
I am finding the best solution (for me) when ambushed is to stick my nose down and start flailing, and try to resist the temptation to grab panicky glances to the rear. I still do it, though. Just did a while ago when a 109 jumped me as I was chipping away at an elusive unloaded Ju 87. By the way, I love it when you tear into a Staffel of 87s and you see them pickling their bombs in panic. Talk about realism! Gives you quite a feeling of accomplishment.

Yes, we will stick to realistic shooting although some of our customers expectations are for more kills and they get upset when the kills are not the same as other games even when they are not willing to put in the practice.

When out numbered in BOBII just staying alive and getting home is very good. Getting one kill with your 303 ammo is also good. A large percent of "the few" in the BOB had no kills.

From a programming point of view the hardest thing is to keep several 109's off your six when out numbered (controlled by Bdg.txt parameter) and as you know the RAF was out numbered most of the time. This continues to be a challenge as my customers keep telling me.

leitmotiv
12-01-2007, 10:50 AM
I noticed that while doing a change to my gun concentration range today. Is that to prevent you from being ganged by German fighters? If so, I want to disable it.

In IL-2 I can grind right in to point-blank range to get maximum use from my .303s, but getting close to fighters or Ju 87s is a bear in BOBII. This has changed my fighting style. I am accepting snap shots, and I am content with blowing bits off, or disrupting bomber missions. In so many words, my behavior has become like a real British fighter pilot! The AI is extremely lively. They don't hesitate and give you a straight shot like they do in IL-2.

I assume you can run into a mix of capabilities in the single pilot campaigns---all the German fighters aren't the same in a formation are they (that is, all Veteran, etc)?

SeaFireLIV
12-01-2007, 11:11 AM
As far as i`ve seen, each fighter in just one formation can be of different skills.

buddye1
12-01-2007, 11:14 AM
Originally posted by leitmotiv:
I noticed that while doing a change to my gun concentration range today. Is that to prevent you from being ganged by German fighters? If so, I want to disable it.

In IL-2 I can grind right in to point-blank range to get maximum use from my .303s, but getting close to fighters or Ju 87s is a bear in BOBII. This has changed my fighting style. I am accepting snap shots, and I am content with blowing bits off, or disrupting bomber missions. In so many words, my behavior has become like a real British fighter pilot! The AI is extremely lively. They don't hesitate and give you a straight shot like they do in IL-2.

I assume you can run into a mix of capabilities in the single pilot campaigns---all the German fighters aren't the same in a formation are they (that is, all Veteran, etc)?

To control the number of AI targeting you:

Set Max_Number_AI_Targeting_Player in the Bdg.txt. I would start out at say 3 and increase as you want. If you want to disable set to say 100.

To control the skill level of the LUF and RAF (single Pilot campaign only) set the following the default is none (then the SPC will select the skill level and , yes, they are a bit random):

SPC_Skill_RAF=ACE # valid selections (must spell correctly or defaults to NONE): HERO, ACE, VETERAN, REGULAR, POOR, NOVICE, NONE (NONE is default means no forced SPC skill level)

SPC_Skill_LUF=REGULAR # valid selections (must spell correctly or defaults to NONE): HERO, ACE, VETERAN, REGULAR, POOR, NOVICE, NONE (NONE is default means no forced SPC skill level)

leitmotiv
12-01-2007, 11:54 AM
OK, does this mean if I select NONE I'll have a completely random opponent because this is what I want, and if I select NONE for my side I'll have completely random capability wingmen?

buddye1
12-01-2007, 01:00 PM
Originally posted by leitmotiv:
OK, does this mean if I select NONE I'll have a completely random opponent because this is what I want, and if I select NONE for my side I'll have completely random capability wingmen?

Yes, if "None" (which is the default) then the skill are selected by the Single Pilot Campaign (SPC) and it is rather random (actually the SPC has logic for its skill selection).

So change nothing as you are good to go.

leitmotiv
12-01-2007, 01:19 PM
Many thanks. It's always interesting to have no idea into what you are getting!

buddye1
12-01-2007, 10:43 PM
Originally posted by leitmotiv:
Many thanks. It's always interesting to have no idea into what you are getting!

The User Manual has an Appendix (Appendix A) to explain all the Bdg.txt parameters (or the ones we can remember what they do). You may want to give a fast scan so you can think about all the other game options.

Manual is located in the BOBII folder in the Docs folder.

All the new 2.07 Bdg.txt parameters are explained in the read me text in the 2.07 Anouncement on the General Shockwave Forum.

leitmotiv
12-02-2007, 08:44 AM
Thanks, B, will do.

SeaFireLIV
12-02-2007, 09:02 AM
Well a few things i`ve noticed...

1.AI takeoffs are more realistic. previously, AI would take off instantly. Now they pause as if starting up, just like the Player.

2. Dogfights are actually slightly slower. I noticed this when chasing a 109, they didn`t twist about quite as much or frenetically. this I find realistic.

3. AI`s great as usual.

Went up with a group to intercept stukas. Instead we met a gaggle of 109s. One peppered me from the back in my hurri and I immedieately made a hard left turn. The 109 was keeping with me surprisingly long. I then maintained an edge-of-stall sustained turn and finally the 109 dropped away ( I could see it wobbling as it lost stability - damn TIR6D0F is good).

Then I lost him and made for another 109 that was chasing a Hurri. The 109 was actually quite easy to keep behind and I only missed because my TIR-to-seating position was wrong which meant I wasn`t looking properly thru the target sight. Once I adjusted I started hitting.

Just then, a Spitfire swooped in and started pelting him. Fine, I left it to him. Fine.

I found another 109, just as I started on him 2 Spits dived and took it away. agh- showoffs.

Then the call came to return home.

Very nice.

The only sad thing is my SidewinderFF cord has burned out so no force feedback... http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

leitmotiv
12-02-2007, 12:18 PM
My impressions exactly. Regrets re FF cord!

Anybody know where I can get Pelican's terrain? Low Flyer's screenshots of it has me very excited.

Low_Flyer_MkIX
12-02-2007, 12:24 PM
http://www.checksix-fr.com/downloads/Wings%20of%20Victo...elican%20V%203.0.rar (http://www.checksix-fr.com/downloads/Wings%20of%20Victory/Pelican%20V%203.0.rar)

http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

leitmotiv
12-02-2007, 01:00 PM
Many thanks, LF. This terrain is glorious.

stalkervision
12-02-2007, 01:15 PM
any more improvments and this game will have to be called "BoB 3" ! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/11.gif

leitmotiv
12-02-2007, 01:16 PM
Right!

knightflyte
12-02-2007, 01:59 PM
I just finished a dogfight in BoB WoV.

I don't fly this game as often as IL2. There's something very comfortable about IL2 that I like better than BoB WoV. But I was dogfighting anyway.

I noticed a slower more purposeful fight model. The AI plane had weight and acted in the air accordingly. My problem is getting used to the Travk IR 6DoF. When I turn around to look behind me the view gets crooked and upside down. (I'll look at the read me and the tutorial on Shockwave.)

At any rate, this Spit is getting me to enter into a scissors match with him. I stupidly follow into the scissors with him. The tactic bleeds energy from me, and as such I'm slowed down. I watch this Spitfire try to circle and manuever so to cut me off.

I thought. "Don't fight IT'S battle! Climb!" So I did. The thing followed me but he finally fell off from behind. As I rolled over to get him from above, I noticed he was flat-spinning.

That's when I noticed I was dogfighting again. It felt good.

Mercanario
12-02-2007, 02:26 PM
how many patches for WOV are there?
do you have to download all of them, i bought this game a while ago but gave up as i couldnt get past the options screen http://forums.ubi.com/images/smilies/compsmash.gif

buddye1
12-02-2007, 02:34 PM
Originally posted by Mercanario:
how many patches for WOV are there?
do you have to download all of them, i bought this game a while ago but gave up as i couldnt get past the options screen http://forums.ubi.com/images/smilies/compsmash.gif

Just one patch is all you need as it includes everthing. Just download the 2.07 update and the 2.07 MS (if you have a 250MB graphic card).

http://shockwaveproductions.com/forum/viewtopic.php?t=9303

Low_Flyer_MkIX
12-02-2007, 02:35 PM
Just download the one patch and the multiskin if your video card is 256mb or better.

Ah! I see Buddye beat me to it. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Chivas
12-02-2007, 04:00 PM
Originally posted by knightflyte:
I just finished a dogfight in BoB WoV.

I don't fly this game as often as IL2. There's something very comfortable about IL2 that I like better than BoB WoV. But I was dogfighting anyway.

I noticed a slower more purposeful fight model. The AI plane had weight and acted in the air accordingly. My problem is getting used to the Travk IR 6DoF. When I turn around to look behind me the view gets crooked and upside down. (I'll look at the read me and the tutorial on Shockwave.)

At any rate, this Spit is getting me to enter into a scissors match with him. I stupidly follow into the scissors with him. The tactic bleeds energy from me, and as such I'm slowed down. I watch this Spitfire try to circle and manuever so to cut me off.

I thought. "Don't fight IT'S battle! Climb!" So I did. The thing followed me but he finally fell off from behind. As I rolled over to get him from above, I noticed he was flat-spinning.

That's when I noticed I was dogfighting again. It felt good.

Its important to setup 6DOF before using it in BOB WOV. I found the standard BOB setup far too aggressive. If you flew with an open canopy you break your neck or with a closed canopy you'd come back with a concussion. It also made gunnery and situational awarness very difficult.

Yaw..... I use a very aggressive custom setting 0 32 64 78 79 79 79 79

Pitch... 0 32 64 78 79 79 79 79 same aggressive custom setting

Roll....this Tilt can be very disorintating and require very mellow settings. Custom 0 0 1 1 2 5 13 18

X.....the side to side motion requires very mellow settings also. Custom 0 0 1 1 2 5 13 18

Y.....the up and down motion....use same mellow settings Custom 0 0 1 1 2 5 13 18

Z.....the zoom feature the Deadzone setting which is more aggressive than the Roll, X, and Y settings

The Z zoom setting automatically sets the FOV at normal. I prefer to fly zoomed out and maybe zoom in alittle when I'm shooting and zoom even more to look at ground objects. I was able to set up the default track IR FOV in the bdg file.

FOV_SMALL = 25.000000
FOV_MEDIUM = 50.000000
FOV_LARGE = 80.000000
FOV_TOGGLE_SMALL = 35.000000
FOV_TOGGLE_LARGE = 70.000000
FOV_INITIAL = 80.000000 I changed FOV_INITIAL from 50 to 80
FOV_MINIMAL = 18.000000
FOV_MAXIMAL = 90.000000 I also changed FOV_MAXIMAL FROM 80 TO 90


These are settings I just did today. They seem to work fine but are subject to change.

leitmotiv
12-02-2007, 04:20 PM
I use the TrackIR 4 with the TrackClipPro. I have found the key is finding the perfect location for the camera. There seems to be no leeway with BOBII, you need the precise location, or you have viewing trouble. Wish you could lock the blasted thing rigidly in place because one bump gets it out of precise alignment. Once I have the location done right, I do not need to do anything else.

Low_Flyer_MkIX
12-02-2007, 04:31 PM
Will be putting these up bigger at Shockwave soon...

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/bob2007-12-0117-59-28-03-1.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/bob2007-12-0118-02-04-03-1.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/bob2007-12-0221-21-01-14.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/bob2007-12-0221-23-00-62.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/bob2007-12-0221-24-11-62.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/bob2007-12-0221-28-38-54.jpg

buddye1
12-02-2007, 06:05 PM
This is a different kind of report by Heinkill over at SIMHQ that I thought you might be interested in reviewing.

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&...=2391743#Post2391743 (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2391743#Post2391743)

buddye1
12-02-2007, 07:43 PM
Hi Leitmotiv,

I did not know it was you who posted on gun converance thread until I read your post on the screenshots thread.

I want to tell you that the guy who answered your post was Tim Elkington a ("one of the few")RAF pilot who checks in with us from time to time and helps us.

han freak solo
12-02-2007, 09:37 PM
I've just reinstalled BOBWOV and installed the new patch. I've got a video problem though and did some light poking around at Shockwave's website but didn't see the answer.

What do I have to do to fix the nearby ground textures that turn into straight lines???? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

I've got the latest Direct X install just tonight, but that alone didn't change much.

buddye1
12-02-2007, 10:17 PM
Hi han freak solo,

That is a new one on me. Could you post a screen shot for us to review.

One thing, in BOBII Anisotropic filtering must be set to application control in the Video card control program. Then you need to set Anistropic filtering in the Options->More GFX filtering.

You might want to check that out.

leitmotiv
12-02-2007, 10:20 PM
Originally posted by buddye1:
Hi Leitmotiv,

I did not know it was you who posted on gun converance thread until I read your post on the screenshots thread.

I want to tell you that the guy who answered your post was Tim Elkington a ("one of the few")RAF pilot who checks in with us from time to time and helps us.

Holy cow! As I discovered, the tactics which I could use in 46 will not work in the hyper-realistic BOBII: (1) maneuver into fire, can't do this anymore---have to keep steady to shoot through gunsight (2) point-blank shooting---impossible with the frisky AI fighters and Ju 87s.

I am back at 100 yards. You have illustrious personages on your site!!!!

buddye1
12-02-2007, 11:02 PM
Hi leitmotiv,

I wanted to give you a big Texas thanks for your very respectful comeback post to Tim Elkington. We have so few left that come to post and help us now. We alway try to be as nice and respectful as possible to them each time they post.

"The Few" are very special to us and deserve our respect and honor.

leitmotiv
12-02-2007, 11:05 PM
I am honored he saw fit to correct my greenhorn thinking. I was all hat and no cattle!

It is a measure of the great work you and the others have put into BOBII that a genuine Battle of Britain pilot would be interested in your site and your sim.

Mysticpuma2003
12-02-2007, 11:19 PM
Hi Buddye, I am hoping that this will fix the problem I had with 2.06, which stopped the game launching due to a DirectX runtime error!

Customer requests?

Well, I haven't been able to run it since 2.06, but would love to know if their have been any improvements in the cameras?

If not, I'd love to see controls like Oleg has in 194 for the Movie-makers.

1/4,1/2 and full speed playback would be useful.

Do you have a bomb camera like EAW used to have, where you could follow the bombs from the plane down to the target.

Also in Mission building, being able to place cameras down along waypoints and in the dogfight area would be very useful.

I'm not sure if these are in there yet, so ignore if they are, but movie-making and obviously free promotion from viewers watching the film, would be very useful.

Is this possible or already there?

Cheers, and looking forward to giving it and 6-DoF a try, MP.


http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110...501071416#6501071416 (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=1711088216&r=6501071416#6501071416)

GregGal
12-03-2007, 01:37 AM
It would nbe nice to see a pro sim movie made with BoB2! There's already a very nice one, made by BoxMike:

(I can't find the linkhttp://forums.ubi.com/groupee_common/emoticons/icon_frown.gif (

han freak solo
12-03-2007, 07:07 AM
Originally posted by buddye1:
Hi han freak solo,

That is a new one on me. Could you post a screen shot for us to review.

One thing, in BOBII Anisotropic filtering must be set to application control in the Video card control program. Then you need to set Anistropic filtering in the Options->More GFX filtering.

You might want to check that out.

I'll try out things tonight. Here's the screenshot.

http://www.lssdigital.com/lwpilot/bob.jpg

leitmotiv
12-03-2007, 08:09 AM
Argh, never seen anything like that. Yow.

MB_Avro_UK
12-03-2007, 08:12 AM
I downloaded the game from Shockwave today but I have a problem. When I try to launch I get this message:

Bob exe. application error. Failed to initialise properly Oxc0000005

I haven't as yet posted this on the Shockwave Forum as my application waits approval.

Any advice would be much appreciated http://forums.ubi.com/images/smilies/25.gif.

Here's my DxDiag:


System Information
------------------
Time of this report: 12/3/2007, 12:16:32
Machine name: ROBERT
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: Award Modular BIOS v6.0
Processor: AMD Athlon(TM) XP 2200+, MMX, 3DNow, ~1.8GHz
Memory: 1024MB RAM
Page File: 337MB used, 2126MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce 7600 GS
Manufacturer: NVIDIA
Chip type: GeForce 7600 GS
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_02E1&SUBSYS_04240000&REV_A2
Display Memory: 256.0 MB
Current Mode: 1024 x 768 (32 bit) (85Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0011.6375 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 10/4/2007 17:14:00, 5783424 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: nv4_mini.sys
Mini VDD Date: 10/4/2007 17:14:00, 6854464 bytes
Device Identifier: {D7B71E3E-41A1-11CF-577B-2F2403C2CB35}
Vendor ID: 0x10DE
Device ID: 0x02E1
SubSys ID: 0x04240000
Revision ID: 0x00A2
Revision ID: 0x00A2
Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: C-Media USB Headphone Set
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USB\Vid_0d8c&Pid_000c&Rev_0100&MI_00
Manufacturer ID: 65535
Product ID: 65535
Type: WDM
Driver Name: usbaudio.sys
Driver Version: 5.01.2600.2180 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 8/4/2004 05:07:56, 59264 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

Description: Sound Blaster Audigy
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: P17.sys
Driver Version: 5.12.0001.0512 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 7/7/2005 08:14:30, 1389056 bytes
Other Files:
Driver Provider: CREATIVE
HW Accel Level: Full
Cap Flags: 0xF5F
Min/Max Sample Rate: 4000, 96000
Static/Strm HW Mix Bufs: 64, 63
Static/Strm HW 3D Bufs: 64, 63
HW Memory: 0
Voice Management: Yes
EAX(tm) 2.0 Listen/Src: Yes, Yes
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

Description: Avance AC97 Audio
Default Sound Playback: No
Default Voice Playback: No
Hardware ID: PCI\VEN_1106&DEV_3059&SUBSYS_80951043&REV_50
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ALCXWDM.SYS
Driver Version: 5.10.0000.3940 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 7/23/2002 11:17:10, 659356 bytes
Other Files:
Driver Provider: Avance Logic, Inc.
HW Accel Level: Full
Cap Flags: 0xB5B
Min/Max Sample Rate: 8000, 48000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

---------------------
Sound Capture Devices
---------------------
Description: C-Media USB Headphone Set
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: usbaudio.sys
Driver Version: 5.01.2600.2180 (English)
Driver Attributes: Final Retail
Date and Size: 8/4/2004 05:07:56, 59264 bytes
Cap Flags: 0x41
Format Flags: 0x440

Description: Sound Blaster Audigy
Default Sound Capture: No
Default Voice Capture: No
Driver Name: P17.sys
Driver Version: 5.12.0001.0512 (English)
Driver Attributes: Final Retail
Date and Size: 7/7/2005 08:14:30, 1389056 bytes
Cap Flags: 0x41
Format Flags: 0xFFF

Description: Avance AC97 Audio
Default Sound Capture: No
Default Voice Capture: No
Driver Name: ALCXWDM.SYS
Driver Version: 5.10.0000.3940 (English)
Driver Attributes: Final Retail
Date and Size: 7/23/2002 11:17:10, 659356 bytes
Cap Flags: 0x41
Format Flags: 0xFFF

-----------
DirectMusic
-----------
DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
DLS Version: 1.00.0016.0002
Acceleration: n/a
Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
Sound Blaster Audigy, Software (Kernel Mode), Output, DLS, Internal
Avance AC97 Audio, Software (Kernel Mode), Output, DLS, Internal
USB Audio Device, Software (Kernel Mode), Output, DLS, Internal
Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Creative SoundFont Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
Registry: OK
Test Result: Not run

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Saitek Cyborg Evo
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x0464
FF Driver: n/a

Device Name: C-Media USB Headphone Set
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x0D8C, 0x000C
FF Driver: n/a

Poll w/ Interrupt: No
Registry: OK

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x1106, 0x3038
| Matching Device ID: usb\root_hub
| Lower Filters: vulfntrs
| Service: usbhub
| Driver: usbhub.sys, 8/4/2004 06:08:42, 57600 bytes
| Driver: usbd.sys, 8/29/2002 12:00:00, 4736 bytes

----------------
Gameport Devices
----------------
+ VIA Standard PCI to ISA Bridge
| Location: PCI bus 0, device 17, function 0
| Matching Device ID: pci\ven_1106&dev_3177
| Service: isapnp
|
+-+ Standard Game Port
| | Matching Device ID: *pnpb02f
| | Service: gameenum
| | Driver: gameenum.sys, 8/4/2004 06:08:22, 10624 bytes

------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
| Driver: i8042prt.sys, 8/4/2004 06:14:36, 52736 bytes
| Driver: kbdclass.sys, 8/4/2004 05:58:32, 24576 bytes
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 08:01:07, 40840 bytes
| Driver: kbdclass.sys, 8/4/2004 05:58:32, 24576 bytes
|
+ Microsoft PS/2 Mouse
| Matching Device ID: *pnp0f03
| Service: i8042prt
| Driver: i8042prt.sys, 8/4/2004 06:14:36, 52736 bytes
| Driver: mouclass.sys, 8/4/2004 05:58:32, 23040 bytes
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
| Driver: termdd.sys, 8/4/2004 08:01:07, 40840 bytes
| Driver: mouclass.sys, 8/4/2004 05:58:32, 23040 bytes

----------------------------
DirectPlay Service Providers
----------------------------
DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.2180)
Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.2180)
Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)
Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.2180)

DirectPlay Voice Wizard Tests: Full Duplex: Passed, Half Duplex: Passed, Mic: Passed
DirectPlay Test Result: Not run
Registry: OK

-------------------
DirectPlay Adapters
-------------------
DirectPlay8 Serial Service Provider: COM1
DirectPlay8 Serial Service Provider: COM2
DirectPlay8 TCP/IP Service Provider: Local Area Connection - IPv4 -

-----------------------
DirectPlay Voice Codecs
-----------------------
Voxware VR12 1.4kbit/s
Voxware SC06 6.4kbit/s
Voxware SC03 3.2kbit/s
MS-PCM 64 kbit/s
MS-ADPCM 32.8 kbit/s
Microsoft GSM 6.10 13 kbit/s
TrueSpeech(TM) 8.6 kbit/s

-------------------------
DirectPlay Lobbyable Apps
-------------------------

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 32.6 GB
Total Space: 78.2 GB
File System: NTFS
Model: Maxtor 6Y080L0

Drive: E:
Model: Optiarc DVD RW AD-5170A
Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.2180 (English), 8/4/2004 05:59:52, 49536 bytes

--------------
System Devices
--------------
Name: ASUSTeK/Broadcom 440x 10/100 Integrated Controller
Device ID: PCI\VEN_14E4&DEV_4401&SUBSYS_80A81043&REV_01\3&61AAA01&0&48
Driver: C:\WINDOWS\system32\DRIVERS\bcm4sbxp.sys, 3.46.0000.0000 (English), 8/22/2002 03:47:38, 41600 bytes

Name: KWorld TV7134 WDM Video Capture
Device ID: PCI\VEN_1131&DEV_7134&SUBSYS_712417DE&REV_01\3&61AAA01&0&58
Driver: n/a

Name: VIA CPU to AGP2.0/AGP3.0 Controller
Device ID: PCI\VEN_1106&DEV_B168&SUBSYS_00000000&REV_00\3&61AAA01&0&08
Driver: C:\WINDOWS\system32\DRIVERS\VIAAGP1.SYS, 5.01.0000.3442 (English), 7/2/2003 03:42:00, 27904 bytes

Name: VIA Standard Host Bridge
Device ID: PCI\VEN_1106&DEV_3189&SUBSYS_00000000&REV_00\3&61AAA01&0&00
Driver: n/a

Name: VIA Standard PCI to ISA Bridge
Device ID: PCI\VEN_1106&DEV_3177&SUBSYS_00000000&REV_00\3&61AAA01&0&88
Driver: n/a

Name: VIA USB Enhanced Host Controller
Device ID: PCI\VEN_1106&DEV_3104&SUBSYS_808C1043&REV_82\3&61AAA01&0&83
Driver: C:\WINDOWS\system32\drivers\usbehci.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:37, 26624 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 07:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:42, 57600 bytes
Driver: C:\WINDOWS\system32\hccoin.dll, 5.01.2600.2180 (English), 8/4/2004 07:56:42, 7168 bytes

Name: Avance AC'97 Audio for VIA (R) Audio Controller
Device ID: PCI\VEN_1106&DEV_3059&SUBSYS_80951043&REV_50\3&61AAA01&0&8D
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 07:56:42, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/4/2004 07:56:58, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/4/2004 06:15:22, 140928 bytes
Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/4/2004 06:07:58, 60288 bytes
Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/4/2004 06:15:50, 145792 bytes
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/4/2004 06:08:02, 48640 bytes
Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 07:56:58, 23552 bytes
Driver: C:\WINDOWS\system32\drivers\ALCXWDM.SYS, 5.10.0000.3940 (English), 7/23/2002 11:17:10, 659356 bytes
Driver: C:\WINDOWS\SOUNDMAN.EXE, 5.00.0000.0002 (English), 6/18/2002 10:44:20, 46592 bytes
Driver: C:\WINDOWS\system32\ALSNDMGR.CPL, 1.05.0000.0018 (English), 7/22/2002 06:28:00, 973824 bytes
Driver: C:\WINDOWS\system32\ALSNDMGR.WAV, 2/5/2002 05:54:58, 141016 bytes

Name: VIA OHCI Compliant IEEE 1394 Host Controller
Device ID: PCI\VEN_1106&DEV_3044&SUBSYS_30441106&REV_80\3&61AAA01&0&38
Driver: C:\WINDOWS\system32\DRIVERS\ohci1394.sys, 5.01.2600.2180 (English), 8/4/2004 06:10:08, 61056 bytes
Driver: C:\WINDOWS\system32\DRIVERS\1394bus.sys, 5.01.2600.2180 (English), 8/4/2004 06:10:06, 53248 bytes
Driver: C:\WINDOWS\system32\DRIVERS\nic1394.sys, 5.01.2600.2180 (English), 8/4/2004 05:58:29, 61824 bytes
Driver: C:\WINDOWS\system32\DRIVERS\arp1394.sys, 5.01.2600.2180 (English), 8/4/2004 05:58:29, 60800 bytes
Driver: C:\WINDOWS\system32\DRIVERS\enum1394.sys, 5.01.2600.0000 (English), 8/17/2001 13:46:40, 6400 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_808C1043&REV_80\3&61AAA01&0&82
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:37, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 07:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:42, 57600 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_808C1043&REV_80\3&61AAA01&0&81
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:37, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 07:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:42, 57600 bytes

Name: VIA Rev 5 or later USB Universal Host Controller
Device ID: PCI\VEN_1106&DEV_3038&SUBSYS_808C1043&REV_80\3&61AAA01&0&80
Driver: C:\WINDOWS\system32\drivers\usbuhci.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:37, 20480 bytes
Driver: C:\WINDOWS\system32\drivers\usbport.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:42, 142976 bytes
Driver: C:\WINDOWS\system32\usbui.dll, 5.01.2600.2180 (English), 8/4/2004 07:56:46, 74240 bytes
Driver: C:\WINDOWS\system32\drivers\usbhub.sys, 5.01.2600.2180 (English), 8/4/2004 06:08:42, 57600 bytes

Name: VIA Bus Master IDE Controller - 0571
Device ID: PCI\VEN_1106&DEV_0571&SUBSYS_808C1043&REV_06\3&61AAA01&0&89
Driver: C:\WINDOWS\system32\DRIVERS\videX32.sys, 6.00.3790.0170 (English), 3/29/2007 10:36:00, 9216 bytes

Name: Sound Blaster Audigy
Device ID: PCI\VEN_1102&DEV_0007&SUBSYS_100A1102&REV_00\3&61AAA01&0&70
Driver: C:\WINDOWS\system32\ksuser.dll, 5.03.2600.2180 (English), 8/4/2004 07:56:42, 4096 bytes
Driver: C:\WINDOWS\system32\ksproxy.ax, 5.03.2600.2180 (English), 8/4/2004 07:56:58, 130048 bytes
Driver: C:\WINDOWS\system32\drivers\ks.sys, 5.03.2600.2180 (English), 8/4/2004 06:15:22, 140928 bytes
Driver: C:\WINDOWS\system32\drivers\drmk.sys, 5.01.2600.2180 (English), 8/4/2004 06:07:58, 60288 bytes
Driver: C:\WINDOWS\system32\drivers\portcls.sys, 5.01.2600.2180 (English), 8/4/2004 06:15:50, 145792 bytes
Driver: C:\WINDOWS\system32\drivers\stream.sys, 5.03.2600.2180 (English), 8/4/2004 06:08:02, 48640 bytes
Driver: C:\WINDOWS\system32\wdmaud.drv, 5.01.2600.2180 (English), 8/4/2004 07:56:58, 23552 bytes
Driver: C:\WINDOWS\system32\CtDvInst.dll, 0.03.0000.0030 (English), 6/27/2005 10:37:22, 133632 bytes
Driver: C:\WINDOWS\system32\drivers\ctoss2k.sys, 5.12.0001.1081 (English), 1/10/2005 10:15:30, 106496 bytes
Driver: C:\WINDOWS\system32\drivers\ctsfm2k.sys, 5.12.0001.1081 (English), 1/10/2005 10:15:24, 138752 bytes
Driver: C:\WINDOWS\system32\sfman32.dll, 5.12.0001.0130 (English), 1/10/2005 10:15:26, 20992 bytes
Driver: C:\WINDOWS\system32\sfms32.dll, 5.12.0001.1081 (English), 1/10/2005 10:15:26, 115200 bytes
Driver: C:\WINDOWS\system32\ct2mgm.sf2, 9/22/1999 07:18:00, 2167684 bytes
Driver: C:\WINDOWS\system32\P17res.dll, 5.12.0001.0404 (English), 6/13/2005 05:03:00, 137728 bytes
Driver: C:\WINDOWS\system32\P17.dll, 1.00.0001.0041 (English), 5/3/2005 11:38:42, 64512 bytes
Driver: C:\WINDOWS\system32\drivers\P17.sys, 5.12.0001.0512 (English), 7/7/2005 08:14:30, 1389056 bytes
Driver: C:\WINDOWS\system32\drivers\Pfmodnt.sys, 3.00.0000.0011 (English), 12/22/2004 11:58:14, 8704 bytes
Driver: C:\WINDOWS\system32\A3d.dll, 4.12.0001.2008 (English), 11/23/2001 12:08:20, 712704 bytes
Driver: C:\WINDOWS\system32\P17CPI.dll, 1.00.0000.0002 (English), 10/2/2003 10:48:18, 53248 bytes

Name: NVIDIA GeForce 7600 GS
Device ID: PCI\VEN_10DE&DEV_02E1&SUBSYS_04240000&REV_A2\4&B5FB279&0&0008
Driver: C:\WINDOWS\system32\DRIVERS\nv4_mini.sys, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 6854464 bytes
Driver: C:\WINDOWS\system32\nv4_disp.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 5783424 bytes
Driver: C:\WINDOWS\system32\nvsvc32.exe, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 155716 bytes
Driver: C:\WINDOWS\system32\nvapi.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 364544 bytes
Driver: C:\WINDOWS\system32\nvoglnt.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 6750208 bytes
Driver: C:\WINDOWS\system32\nvcpl.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 8491008 bytes
Driver: C:\WINDOWS\system32\nvmctray.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 81920 bytes
Driver: C:\WINDOWS\system32\nvwddi.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 81920 bytes
Driver: C:\WINDOWS\system32\nvnt4cpl.dll, 6.14.0010.11122 (English), 10/4/2007 17:14:00, 286720 bytes
Driver: C:\WINDOWS\system32\nvmccs.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 229376 bytes
Driver: C:\WINDOWS\system32\nvdisps.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 6344704 bytes
Driver: C:\WINDOWS\system32\nvdispsr.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 5509120 bytes
Driver: C:\WINDOWS\system32\nvgames.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 3334144 bytes
Driver: C:\WINDOWS\system32\nvgamesr.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 3166208 bytes
Driver: C:\WINDOWS\system32\nvmccss.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 188416 bytes
Driver: C:\WINDOWS\system32\nvmccssr.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 458752 bytes
Driver: C:\WINDOWS\system32\nvmobls.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 1150976 bytes
Driver: C:\WINDOWS\system32\nvmoblsr.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 2854912 bytes
Driver: C:\WINDOWS\system32\nvvitvs.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 3551232 bytes
Driver: C:\WINDOWS\system32\nvvitvsr.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 3629056 bytes
Driver: C:\WINDOWS\system32\nvwss.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 2371584 bytes
Driver: C:\WINDOWS\system32\nvwssr.dll, 6.14.0011.6375 (English), 10/4/2007 17:14:00, 2441216 bytes
Driver: C:\WINDOWS\help\nvcpl.hlp, 10/4/2007 17:14:00, 177897 bytes
Driver: C:\WINDOWS\help\nvwcplen.hlp, 10/4/2007 17:14:00, 55444 bytes
Driver: C:\WINDOWS\system32\nvcod.dll, 1.00.0000.0035 (English), 10/4/2007 17:14:00, 36864 bytes
Driver: C:\WINDOWS\system32\nvcodins.dll, 1.00.0000.0035 (English), 10/4/2007 17:14:00, 36864 bytes

Name: Win XP Promise FastTrak 376 (tm) Controller
Device ID: PCI\VEN_105A&DEV_3376&SUBSYS_809E1043&REV_02\3&61AAA01&0&40
Driver: C:\WINDOWS\system32\DRIVERS\Fasttx2k.sys, 1.00.0000.0011 (English), 8/27/2002 04:11:00, 136576 bytes

------------------
DirectX Components
------------------
ddraw.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 266240 bytes
ddrawex.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 27136 bytes
dxapi.sys: 5.01.2600.0000 English Final Retail 8/29/2002 12:00:00 10496 bytes
d3d8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:41 1179648 bytes
d3d8thk.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:41 8192 bytes
d3d9.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:41 1689088 bytes
d3dim.dll: 5.01.2600.0000 English Final Retail 8/29/2002 12:00:00 436224 bytes
d3dim700.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:41 825344 bytes
d3dramp.dll: 5.01.2600.0000 English Final Retail 8/29/2002 12:00:00 590336 bytes
d3drm.dll: 5.01.2600.0000 English Final Retail 8/29/2002 12:00:00 350208 bytes
d3dxof.dll: 5.01.2600.0000 English Final Retail 8/29/2002 12:00:00 47616 bytes
d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/29/2002 12:00:00 34816 bytes
dplay.dll: 5.00.2134.0001 English Final Retail 8/29/2002 12:00:00 33040 bytes
dplayx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 229888 bytes
dpmodemx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 23552 bytes
dpwsock.dll: 5.00.2134.0001 English Final Retail 8/29/2002 12:00:00 42768 bytes
dpwsockx.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 57344 bytes
dplaysvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:48 30208 bytes
dpnsvr.exe: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:48 18432 bytes
dpnet.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 375296 bytes
dpnlobby.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:03 3584 bytes
dpnaddr.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:03 3584 bytes
dpvoice.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 212480 bytes
dpvsetup.exe: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:48 83456 bytes
dpvvox.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 116736 bytes
dpvacm.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 21504 bytes
dpnhpast.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 35328 bytes
dpnhupnp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 60928 bytes
dpserial.dll: 5.00.2134.0001 English Final Retail 8/29/2002 12:00:00 53520 bytes
dinput.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 159232 bytes
dinput8.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 181760 bytes
dimap.dll: 5.01.2600.0000 English Final Retail 8/29/2002 12:00:00 44032 bytes
diactfrm.dll: 5.01.2600.0000 English Final Retail 8/29/2002 12:00:00 394240 bytes
joy.cpl: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:57 68608 bytes
gcdef.dll: 5.01.2600.0000 English Final Retail 8/29/2002 12:00:00 76800 bytes
pid.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:44 35328 bytes
gameenum.sys: 5.01.2600.2180 English Final Retail 8/4/2004 06:08:22 10624 bytes
dsound.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 367616 bytes
dsound3d.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 1294336 bytes
dswave.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 19456 bytes
dsdmo.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 181760 bytes
dsdmoprp.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 71680 bytes
dmusic.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 104448 bytes
dmband.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 28672 bytes
dmcompos.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 61440 bytes
dmime.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 181248 bytes
dmloader.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 35840 bytes
dmstyle.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 105984 bytes
dmsynth.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 103424 bytes
dmscript.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 82432 bytes
system.dll: 1.01.4322.2407 English Final Retail 11/12/2007 17:01:51 1232896 bytes
Microsoft.DirectX.Direct3D.dll: 9.05.0132.0000 English Final Retail 9/13/2006 19:25:25 473600 bytes
Microsoft.DirectX.Direct3DX.dll: 5.04.0000.3900 English Final Retail 9/13/2006 19:25:03 2676224 bytes
Microsoft.DirectX.Direct3DX.dll: 9.04.0091.0000 English Final Retail 9/13/2006 19:25:04 2846720 bytes
Microsoft.DirectX.Direct3DX.dll: 9.05.0132.0000 English Final Retail 9/13/2006 19:25:05 563712 bytes
Microsoft.DirectX.Direct3DX.dll: 9.06.0168.0000 English Final Retail 9/13/2006 19:25:06 567296 bytes
Microsoft.DirectX.Direct3DX.dll: 9.07.0239.0000 English Final Retail 9/13/2006 19:25:07 576000 bytes
Microsoft.DirectX.Direct3DX.dll: 9.08.0299.0000 English Final Retail 9/13/2006 19:25:08 577024 bytes
Microsoft.DirectX.Direct3DX.dll: 9.09.0376.0000 English Final Retail 9/13/2006 19:25:08 577536 bytes
Microsoft.DirectX.Direct3DX.dll: 9.10.0455.0000 English Final Retail 9/13/2006 19:25:09 577536 bytes
Microsoft.DirectX.Direct3DX.dll: 9.11.0519.0000 English Final Retail 9/13/2006 19:25:10 578560 bytes
Microsoft.DirectX.Direct3DX.dll: 9.12.0589.0000 English Final Retail 9/13/2006 19:25:25 578560 bytes
Microsoft.DirectX.DirectDraw.dll: 5.04.0000.2904 English Final Retail 9/13/2006 19:25:26 145920 bytes
Microsoft.DirectX.DirectInput.dll: 5.04.0000.2904 English Final Retail 9/13/2006 19:25:27 159232 bytes
Microsoft.DirectX.DirectPlay.dll: 5.04.0000.2904 English Final Retail 9/13/2006 19:25:27 364544 bytes
Microsoft.DirectX.DirectSound.dll: 5.04.0000.2904 English Final Retail 9/13/2006 19:25:28 178176 bytes
Microsoft.DirectX.AudioVideoPlayback.dll: 5.04.0000.2904 English Final Retail 9/13/2006 19:25:24 53248 bytes
Microsoft.DirectX.Diagnostics.dll: 5.04.0000.2904 English Final Retail 9/13/2006 19:25:25 12800 bytes
Microsoft.DirectX.dll: 5.04.0000.2904 English Final Retail 9/13/2006 19:25:24 223232 bytes
dx7vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 619008 bytes
dx8vb.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 1227264 bytes
dxdiagn.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 2113536 bytes
mfc40.dll: 4.01.0000.6140 English Final Retail 8/29/2002 12:00:00 924432 bytes
mfc42.dll: 6.02.4131.0000 English Final Retail 8/4/2004 07:56:42 1028096 bytes
wsock32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 07:56:46 22528 bytes
amstream.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:41 70656 bytes
devenum.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:42 59904 bytes
dxmasf.dll: 6.04.0009.1133 English Final Retail 8/22/2006 04:05:26 498742 bytes
mciqtz.drv: 4.00.0096.0729 English Final Retail 8/17/1998 09:21:54 11776 bytes
mciqtz32.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:42 35328 bytes
mpg2splt.ax: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:57 148992 bytes
msdmo.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:43 14336 bytes
encapi.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 20480 bytes
qasf.dll: 10.00.0000.3802 English Final Retail 1/28/2005 13:44:28 221184 bytes
qcap.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:44 192512 bytes
qdv.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:44 279040 bytes
qdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:44 385024 bytes
qedit.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:44 562176 bytes
qedwipes.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:24 733696 bytes
quartz.dll: 6.05.2600.2749 English Final Retail 8/30/2005 03:54:26 1287168 bytes
quartz.vxd: Final Retail 8/17/1998 09:21:56 5672 bytes
strmdll.dll: 4.01.0000.3936 English Final Retail 8/21/2006 09:52:08 246814 bytes
vidx16.dll: 0.00.0000.0000 English Final Retail 8/17/1998 09:21:56 10240 bytes
iac25_32.ax: 2.00.0005.0053 English Final Retail 8/4/2004 07:56:57 199680 bytes
ir41_32.ax: 4.51.0016.0003 English Final Retail 8/4/2004 07:56:57 848384 bytes
ir41_qc.dll: 4.30.0062.0002 English Final Retail 8/4/2004 07:56:42 120320 bytes
ir41_qcx.dll: 4.30.0064.0001 English Final Retail 8/4/2004 07:56:42 338432 bytes
ir50_32.dll: 5.2562.0015.0055 English Final Retail 8/4/2004 07:56:42 755200 bytes
ir50_qc.dll: 5.00.0063.0048 English Final Retail 8/4/2004 07:56:42 200192 bytes
ir50_qcx.dll: 5.00.0064.0048 English Final Retail 8/4/2004 07:56:42 183808 bytes
ivfsrc.ax: 5.10.0002.0051 English Final Retail 8/4/2004 07:56:57 154624 bytes
mswebdvd.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:44 204288 bytes
ks.sys: 5.03.2600.2180 English Final Retail 8/4/2004 06:15:22 140928 bytes
ksproxy.ax: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:58 130048 bytes
ksuser.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:42 4096 bytes
stream.sys: 5.03.2600.2180 English Final Retail 8/4/2004 06:08:02 48640 bytes
mspclock.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:58:38 5376 bytes
mspqm.sys: 5.01.2600.2180 English Final Retail 8/4/2004 05:58:40 4992 bytes
mskssrv.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:58:41 7552 bytes
swenum.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:58:41 4352 bytes
mstee.sys: 5.03.2600.2180 English Final Retail 8/4/2004 05:58:38 5504 bytes
ipsink.ax: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:58 16384 bytes
mpeg2data.ax: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:57 118272 bytes
ndisip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 06:10:12 10880 bytes
streamip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 06:10:12 15360 bytes
msvidctl.dll: 6.05.2600.2180 English Final Retail 8/4/2004 07:56:43 1428480 bytes
slip.sys: 5.03.2600.2180 English Final Retail 8/4/2004 06:10:16 11136 bytes
nabtsfec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 06:10:28 85376 bytes
ccdecode.sys: 5.03.2600.2180 English Final Retail 8/4/2004 06:10:16 17024 bytes
vbisurf.ax: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:57 30720 bytes
msyuv.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:44 17408 bytes
kstvtune.ax: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:58 61952 bytes
ksxbar.ax: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:58 43008 bytes
kswdmcap.ax: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:58 90624 bytes
vfwwdm32.dll: 5.01.2600.2180 English Final Retail 8/4/2004 07:56:46 53760 bytes
wstcodec.sys: 5.03.2600.2180 English Final Retail 8/4/2004 06:10:22 19328 bytes
wstdecod.dll: 5.03.2600.2180 English Final Retail 8/4/2004 07:56:46 50688 bytes

------------------
DirectShow Filters
------------------

WDM Streaming VBI Codecs:
NABTS/FEC VBI Codec,0x00200000,2,1,,5.03.2600.2180
CC Decoder,0x00200000,2,1,,5.03.2600.2180
WST Codec,0x00200000,1,1,,5.03.2600.2180

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,,
WMAPro over S/PDIF DMO,0x00600800,1,1,,
WMSpeech Decoder DMO,0x00600800,1,1,,
WMVideo Advanced Decoder DMO,0x00800001,1,1,,
Mpeg4s Decoder DMO,0x00800001,1,1,,
WMV Screen decoder DMO,0x00800001,1,1,,
WMVideo Decoder DMO,0x00800001,1,1,,
Mpeg43 Decoder DMO,0x00800001,1,1,,
Mpeg4 Decoder DMO,0x00800001,1,1,,
WMT MuxDeMux Filter,0x00200000,0,0,wmm2filt.dll,2.01.4026.0000
Creative LiveRecording Filter,0x00400000,0,1,LiveRec.ax,2.01.0001.0000
Full Screen Renderer,0x00200000,1,0,quartz.dll,6.05.2600.2749
Creative EAX Dream,0x001fffff,2,0,CTDream.ax,1.00.0004.0010
htmpeg2splitter,0x00200000,1,2,htmpeg2splitter.ax, 1.00.0000.0001
honestech WAV Dest,0x00200000,0,0,h_wavdest.ax,
CT Upsampler filter,0x00100000,1,1,Upsample.ax,2.00.0004.0000
Nero Scene Detector 2,0x00200000,2,0,NeSceneDetector.ax,3.02.0000.0030
Creative Wave Writer,0x00200000,1,0,WavWrite.ax,3.00.0011.0000
DV Muxer,0x00400000,0,0,qdv.dll,6.05.2600.2180
Nero Digital Audio Decoder,0x00600000,1,1,NeAudio.ax,3.02.0000.0030
Creative MLP Source Filter,0x00400000,0,1,MlpSrc.ax,3.00.0000.0000
Color Space Converter,0x00400001,1,1,quartz.dll,6.05.2600.2749
WM ASF Reader,0x00400000,0,0,qasf.dll,10.00.0000.3802
Creative NVF Filter,0x00400000,0,1,NvfSrc.ax,3.00.0000.0000
htAC3AudioDecoder,0x00600000,1,1,htac3audio.ax,1.0 0.0000.0001
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,10.00.0000.3646
AVI Splitter,0x00600000,1,1,quartz.dll,6.05.2600.2749
BPM Metadata,0x001fffff,1,1,MetaBPM.ax,1.00.0004.0000
WMT AudioAnalyzer,0x00200000,1,1,wmm2filt.dll,2.01.402 6.0000
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.05.2600.2749
Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.0000.4487
Honestech File Source (Async.),0x00400000,0,1,HT_Asyncflt.ax,1.00.0000.0 000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.05.2600.2180
WMT Format Conversion,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
CT Time-Scaling filter,0x00100000,1,1,TimeScal.ax,2.03.0001.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.05.2600. 2180
WMT Black Frame Generator,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
Nero Resize,0x00200000,1,1,NeResize.ax,3.02.0000.0030
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 749
WMT Screen Capture filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
SVM Metadata,0x001fffff,1,1,MetaSVM.ax,1.00.0006.0000
Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.0000. 4487
honestech Deinterlacer,0x00200000,1,1,htdeinterlacer.ax,8.01 .0000.0000
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.05.2600.2749
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
MP3 Encoder Filter,0x00200000,1,0,,
MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.0000.0050
Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0030
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.05.2600.2180
WAV Dest,0x00200000,0,0,wavdest.ax,9.00.0000.0000
Internal LMRT Renderer,0x00800001,1,0,LMRTREND.dll,6.00.0004.082 7
CyberLink Audio Effect,0x00200000,1,1,claudfx.ax,3.05.0000.1109
ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.0000.0000
Nero Digital AVC Audio Encoder,0x00200000,1,2,NeNDAud.ax,3.02.0000.0030
Nero Digital AVC File Writer,0x00200000,1,0,NeNDMux.ax,3.02.0000.0030
Nero Digital AVC Null Renderer,0x00200000,1,0,NeNDMux.ax,3.02.0000.0030
Nero Digital AVC Muxer,0x00200000,2,1,NeNDMux.ax,3.02.0000.0030
Nero Digital AVC Video Enc,0x00200000,1,2,,
WMS Filter,0x00400000,0,1,CTWmSFlt.dll,1.12.0000.0000
Nero QuickTime(tm) Video Decoder,0x00400000,1,1,NeQTDec.ax,3.02.0000.0030
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.05.2600.2749
Honest Technology Video Encoder,0x00200000,1,0,ht_mpegvenc.ax,1.09.0000.00 00
File Source (Netshow URL),0x00400000,0,1,wmpasf.dll,10.00.0000.3646
Nero Digital AVC Subpicture Enc,0x00200000,1,0,NeNDMux.ax,3.02.0000.0030
Nero Format Converter,0x00200000,1,1,NeroFormatConv.ax,3.02.00 00.0030
TrueMotion 2.0 Decompressor,0x00600001,1,1,tm20dec.ax,1.00.0000.0 001
WMT Import Filter,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
DV Splitter,0x00600000,1,2,qdv.dll,6.05.2600.2180
Bitmap Generate,0x00200000,1,1,wmm2filt.dll,2.01.4026.000 0
Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.0000.4487
honestech Mpeg1/2 Recorder Filter,0x00200000,2,0,htmpeg2enc.ax,1.00.0000.0001
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.05.2600.2749
Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.0000.4000
Nero Photo Source,0x00200000,0,1,NePhotoSource.ax,3.02.0000.0 030
WMT VIH2 Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Video Analyzer,0x00200000,2,0,NeVideoAnalyzer.ax,3.02.00 00.0030
Stream Control Filter,0x001fffff,1,1,StreamCon.ax,1.00.0000.0001
Record Queue,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero ES Video Reader,0x00600000,0,1,NDParser.ax,3.02.0000.0030
Noise Reduction,0x00100000,1,1,DSHOWNOISEREDUC.AX,1.00.0 000.0001
CT Karaoke filter,0x00100000,1,1,Karaoke.ax,2.00.0003.0000
htMPEG2VideoDecoder,0x005fffff,1,1,htmpg2video.ax, 1.01.0001.0003
Nero Audio CD Filter,0x00200000,0,1,NeAudCD.ax,3.02.0000.0030
Creative MP3 Source Filter,0x00400000,0,1,Mp3Src.ax,3.01.0002.0000
Windows Media Multiplexer,0x00600000,1,1,wmpasf.dll,10.00.0000.3 646
ASX file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASX v.2 file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
NSC file Parser,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
XviD MPEG-4 Video Decoder,0x00800000,1,1,xvid.ax,
CT PDP filter,0x00100000,1,1,PDP.ax,1.00.0008.0000
ACM Wrapper,0x00600000,1,1,quartz.dll,6.05.2600.2749
Windows Media source filter,0x00600000,0,2,wmpasf.dll,10.00.0000.3646
Video Renderer,0x00800001,1,0,quartz.dll,6.05.2600.2749
Peak Follower Filter,0x001fffff,1,1,PassPeak.ax,1.00.0000.0003
Frame Eater,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero DVD Navigator,0x00600000,0,4,NeDVD.ax,3.02.0000.0030
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.05.2600.2180
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.05.2600.2180
Video Port Manager,0x00600000,2,1,quartz.dll,6.05.2600.2749
WST Decoder,0x00600000,1,1,wstdecod.dll,5.03.2600.2180
Video Renderer,0x00400000,1,0,quartz.dll,6.05.2600.2749
htAudioTransFilter,0x00600000,1,1,htAudioTransFilt er.ax,8.01.0000.0000
Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0030
Nero Vcd Navigator,0x00600000,0,2,NeVcd.ax,3.02.0000.0030
DivX Decoder Filter,0xff800000,1,1,divxdec.ax,6.01.0001.1031
Creative AC3 Source Filter,0x00400000,0,1,AC3Src.ax,3.00.0002.0000
Nero Audio Processor,0x00200000,1,1,NeAudioConv.ax,3.02.0000. 0030
CT SmartVolumeManagement filter,0x00100000,1,1,DSCompr.ax,1.00.0002.0000
Creative Audio Gain Filter,0x00200000,1,1,AudGain.ax,1.00.0000.0000
WM ASF Writer,0x00400000,0,0,qasf.dll,10.00.0000.3802
WMT Sample Information Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Mpeg2 Encoder,0x00200000,2,1,NeVCR.ax,3.02.0000.0030
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.03.2600.2180
Creative MP3 Writer,0x00200000,1,0,MP3Write.ax,3.00.0002.0000
Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.0000. 4487
Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0030
DivX Demux,0x00600000,1,0,DivXMedia.ax,0.00.0000.0026
File writer,0x00200000,1,0,qcap.dll,6.05.2600.2180
AudSkip Filter,0x001fffff,1,1,AudSkip.ax,1.00.0000.0004
Dump,0x00200000,1,0,H_DUMP.AX,1.00.0000.0000
CT HPVirtualizer filter,0x00100000,1,1,Virtual.ax,1.00.0000.0000
Nero PS Muxer,0x00200000,1,1,NePSMuxer.ax,3.02.0000.0030
htVCDSVCDConvert2,0x00200000,2,0,htvcdsvcdcvt2.ax, 1.00.0000.0001
WMT Log Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Virtual Renderer,0x00200000,1,0,wmm2filt.dll,2.01.4026.000 0
DVD Navigator,0x00200000,0,2,qdvd.dll,6.05.2600.2180
CyberLink Audio Decoder,0x00601000,1,1,claud.ax,3.05.0000.1004
CyberLink Video/SP Decoder,0x00600000,2,2,clvsd.ax,3.05.0000.1011
Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.05.2600.2180
Nero Splitter,0x00600000,1,3,NeSplitter.ax,3.02.0000.00 30
Cutlist File Source,0x00200000,0,1,qcut.dll,6.00.0002.0902
CT CMSS3 filter,0x00100000,1,1,CMSS3.ax,3.00.0011.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.05.2600.2749
.RAM file Parser,0x00600000,1,0,wmpasf.dll,10.00.0000.3646
Nero File Source / Splitter,0x00600000,0,3,NeFSource.ax,3.02.0000.003 0
WMT DirectX Transform Wrapper,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.05.2600 .2180
DV Video Decoder,0x00800000,1,1,qdv.dll,6.05.2600.2180
Creative MP3 Source Filter,0x00400000,0,1,CTMp3SFt.dll,1.00.0005.0000
Windows Media Update Filter,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
AC3 Source Filter,0x00400000,0,1,AC3Filt.dll,1.12.0000.0000
Noise Reduction,0x00100000,1,1,NoisRedu.ax,3.00.0002.000 0
ASF DIB Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ACM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF ICM Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF URL Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF JPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF DJPEG Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
ASF embedded stuff Handler,0x00600000,1,1,wmpasf.dll,10.00.0000.3646
DivX Subtitle Decoder,0x00600000,1,1,DivXMedia.ax,0.00.0000.0026
9x8Resize,0x00200000,1,1,wmm2filt.dll,2.01.4026.00 00
WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.0000.0000
Nero Video Processor,0x00200000,1,1,NeroVideoProc.ax,3.02.000 0.0030
URL StreamRenderer,0x00600000,1,0,LMRTREND.dll,6.00.00 04.0827
Lava Filter,0x00200000,1,1,CTLavaFt.dll,1.00.0000.0000
Nero Video Decoder,0x00600000,2,2,NeVideo.ax,3.02.0000.0030
Allocator Fix,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
SampleGrabber,0x00200000,1,1,qedit.dll,6.05.2600.2 180
Null Renderer,0x00200000,1,0,qedit.dll,6.05.2600.2180
Creative WMA Writer,0x00200000,1,0,WMAWrite.ax,3.00.0008.0000
WMT Virtual Source,0x00200000,0,1,wmm2filt.dll,2.01.4026.0000
CyberLink DxVA Filter 2,0x00200000,0,3,Cldxva.ax,
MPEG-2 Sections and Tables,0x005fffff,1,0,mpeg2data.ax,
WMT Interlacer,0x00200000,1,1,wmm2filt.dll,2.01.4026.0 000
Nero Audio CD Navigator,0x00200000,0,1,NeAudCD.ax,3.02.0000.0030
StreamBufferSource,0x00200000,0,0,sbe.dll,6.05.260 0.2180
Smart Tee,0x00200000,1,2,qcap.dll,6.05.2600.2180
Creative WMA Source Filter,0x00400000,0,1,WmaSrc.ax,3.00.0012.0000
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.05.2600.2180
Nero Scene Detector,0x00200000,1,0,NeSceneDetector.ax,3.02.00 00.0030
RealPlayer Audio Filter,0x00200000,1,1,rdsf3260.dll,6.00.0012.1226
AVI Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 749
Uncompressed Domain Shot Detection Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.05.2600.2749
honestech LPCM Decode,0x00600000,1,1,htLPCMdec.ax,1.00.0000.0002
QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.05.2600.2749
Wave Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
MIDI Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
Multi-file Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
Lyric Parser,0x00400000,1,1,quartz.dll,6.05.2600.2749
File stream renderer,0x00400000,1,1,quartz.dll,6.05.2600.2749
XML Playlist,0x00400000,1,0,wmpasf.dll,10.00.0000.3646
Nero File Source,0x00200000,0,1,NeFileSrc.ax,3.02.0000.0030
Nero QuickTime(tm) Audio Decoder,0x00400000,1,1,NeQTDec.ax,3.02.0000.0030
Honestech StillCapture,0x00200000,1,0,HtStillCap.ax,8.00.000 0.0000
Nero File Source (Async.),0x00400000,0,1,NeFileSourceAsync.ax,3.02. 0000.0030
NVF Filter,0x00400000,0,1,CTNvfFlt.dll,1.00.0000.0000
Honestech Video Invert Filter,0x00200000,1,1,ht_invert.ax,1.00.0000.0001
Nero DVD Decoder,0x00600000,2,2,NeVideo.ax,3.02.0000.0030
Nero Digital Parser,0x00600000,0,3,NDParser.ax,3.02.0000.0030
AVI Mux,0x00200000,1,0,qcap.dll,6.05.2600.2180
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.05.2600.2749
File Source (Async.),0x00400000,0,1,quartz.dll,6.05.2600.2749
File Source (URL),0x00400000,0,1,quartz.dll,6.05.2600.2749
WMT DV Extract,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
PVTimeScale Plugin,0x00200000,1,1,Amsdspvt.dll,1.00.0000.0001
Creative CDDA Source Filter,0x00400000,0,1,CDDA.ax,3.00.0002.0000
Nero Frame Capture,0x00200000,1,1,NeCapture.ax,3.02.0000.0030
WMT Switch Filter,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
WMT Volume,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,3.02.0000.0030
Honest Technology Audio Encoder,0x00200000,1,0,ht_mpegaenc.ax,1.07.0000.00 00
Stretch Video,0x00200000,1,1,wmm2filt.dll,2.01.4026.0000
Windows Media Pad VU Data Grabber,0x00600000,1,0,wmmfilt.dll,1.01.2427.0001
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.05.2600.2180
Nero DV Splitter,0x00200000,1,2,NeDVSplitter.ax,3.02.0000. 0030
QT Decompressor,0x00600000,1,1,quartz.dll,6.05.2600.2 749
ShotBoundaryDet,0x00200000,1,1,wmmfilt.dll,1.01.24

buddye1
12-03-2007, 10:12 AM
Hi MB_Avro_UK,

I feel like I need to give you the correct info as you are a police det as I saw in the job thread.

You purchased the 2.06 download from Shockwave. Correct?

My guess now would be a corrupted download but we have had so few problems. Did you try to run the 2.06 download before going to the 2.07 update?

I would recommend a clean install. First, uninstall and clean up. Then re-download the 2.06 game you purchased and try a few quick missions just to be sure it is OK. Then download the 2.07 patch only (do not download the MS 2.07) as I think it will over stress and slow down your PC too much.

Your PC is on the lower side for BOBII (Processor: AMD Athlon(TM) XP 2200+, MMX, 3DNow, ~1.8GHz). BOBII takes a strong processor and video card to run well (more than IL2 does) in the large battles (over 200 A/C). You will need to cut back on some of the game options and eye candy.

Performance biggest savers in BOBII

horizon distance = medium (saves 15%)
weather = medium/low
particle density = Medium/low
Object Density = medium/low

Maybe you can clear up any misunderstandings I might have on exactly what game you have (download of 2.06 from Shockwave) or a CD version) and how you tried to install.

buddye1
12-03-2007, 10:25 AM
Originally posted by han freak solo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by buddye1:
Hi han freak solo,

That is a new one on me. Could you post a screen shot for us to review.

One thing, in BOBII Anisotropic filtering must be set to application control in the Video card control program. Then you need to set Anistropic filtering in the Options->More GFX filtering.

You might want to check that out.

I'll try out things tonight. Here's the screenshot.

http://www.lssdigital.com/lwpilot/bob.jpg </div></BLOCKQUOTE>

Thanks for the Pic, I can not be sure but did you install 2.07 over the top of an old install?

If you did then you may have some old corrupt landscape left in the game.

I am not sure of your PC spec so you might post them for me as well.

I would recommend a very fresh install. The following instruction have worked well for me. try to follow the instructions as close as possible.

REINSTALL PROCEDURE


Most of these issues are a result of a bad install or a bad/corrupted download of the 2.07 patch and MS 2.07 self-loaders. The Key to getting off to a good start in BOBII is to do a well planned and executed install. We have had great success with the following procedure:

Please install both the BoBII game CD, and 2.07 self-installer "safe mode". If you do not know how to do a safe mode install, just do a search of windows help for "safe Mode" for instructions. The safe mode prevents any outside interventions like virus updates, popups, etc.

1. re-download the 2.07 (in case the first was corrupt)
2. Uninstall old version or BoBII
3. Defrag hard drive
4. Run a registry cleaner (like CC cleaner - a free program) as you had an old install of BobII
5. Delete all files from the BoBII folder. These old files left by the uninstaller can cause issues with the new EXE.
6. Reinstall BoBII game CD (in Safe Mode)
7. Run 2.07 patch self-loaders (only 2.07 patch in safe mode)
8. JUST BEFORE PLAYING GAME, turn OFF Anti-virus, Spyware, and other unnecessary background programs as they can slow the game down and prevent files from loading (CTD), interrupt BoBII with pop-ups (etc,) and cause a CTD.

Start the game using default setting until you see how you're PC performs then you can change settings slowly one at a time.

buddye1
12-03-2007, 10:40 AM
Originally posted by Mysticpuma2003:
Hi Buddye, I am hoping that this will fix the problem I had with 2.06, which stopped the game launching due to a DirectX runtime error!

Customer requests?

Well, I haven't been able to run it since 2.06, but would love to know if their have been any improvements in the cameras?

If not, I'd love to see controls like Oleg has in 194 for the Movie-makers.

1/4,1/2 and full speed playback would be useful.

Do you have a bomb camera like EAW used to have, where you could follow the bombs from the plane down to the target.

Also in Mission building, being able to place cameras down along waypoints and in the dogfight area would be very useful.

I'm not sure if these are in there yet, so ignore if they are, but movie-making and obviously free promotion from viewers watching the film, would be very useful.

Is this possible or already there?

Cheers, and looking forward to giving it and 6-DoF a try, MP.


http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110...501071416#6501071416 (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=1711088216&r=6501071416#6501071416)

Yes, I would love to see a movie by you guys of BOBII as I consider you guys pro's.

The first thing to do is to get you running on BOBII so you can check it out. It will be different than IL2. It is a big complex flight sim with over 100 keys and many options and features. It has a learning curve but most IL2 users seem to get going without too mush trouble.

We have a thing called the "roving Camera" which is Key press Alt+V. It permist you to drive the camera around like a car using the mouse and to zoom using the mouse wheel.

Yes, we have a bomb view (key F11) but it is on a timer that may need to be changed.

We do not have a mission builder as yet (one in development but delayed) as we are working on a new game. Very small group of developers all part time.

As I said we need to get you running, and experimenting on BOBII so you can see how many of your requirements will be met.

Try and do a fresh install of BOBII 2.07 (see my recommended install procedure in the post above). Note- be sure to update you DirectX with the link provided at the end of the self-installer. It is the Microsoft web installer and it will only update what is needed. I think that may have been your problem.

MB_Avro_UK
12-03-2007, 10:53 AM
Originally posted by buddye1:
Hi MB_Avro_UK,

I feel like I need to give you the correct info as you are a police det as I saw in the job thread.

You purchased the 2.06 download from Shockwave. Correct?

My guess now would be a corrupted download but we have had so few problems. Did you try to run the 2.06 download before going to the 2.07 update?

I would recommend a clean install. First, uninstall and clean up. Then re-download the 2.06 game you purchased and try a few quick missions just to be sure it is OK. Then download the 2.07 patch only (do not download the MS 2.07) as I think it will over stress and slow down your PC too much.

Your PC is on the lower side for BOBII (Processor: AMD Athlon(TM) XP 2200+, MMX, 3DNow, ~1.8GHz). BOBII takes a strong processor and video card to run well (more than IL2 does) in the large battles (over 200 A/C). You will need to cut back on some of the game options and eye candy.

Performance biggest savers in BOBII

horizon distance = medium (saves 15%)
weather = medium/low
particle density = Medium/low
Object Density = medium/low

Maybe you can clear up any misunderstandings I might have on exactly what game you have (download of 2.06 from Shockwave) or a CD version) and how you tried to install.

Thanks for the advice http://forums.ubi.com/images/smilies/25.gif

I downloaded from Shockwave so therefore no disc.
First time around I installed the patch and skinpack.
Upon launching, I got the error message as in my post.
I then uninstalled the game and this time re installed it without the patch or skinpack.
Upon launching, I got the same error message.

I've thought about a fresh download but it appears as though I'll have to pay again http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Best Regards,
MB_Avro.

buddye1
12-03-2007, 11:10 AM
Originally posted by MB_Avro_UK:

Thanks for the advice http://forums.ubi.com/images/smilies/25.gif

I downloaded from Shockwave so therefore no disc.
First time around I installed the patch and skinpack.
Upon launching, I got the error message as in my post.
I then uninstalled the game and this time re installed it without the patch or skinpack.
Upon launching, I got the same error message.

I've thought about a fresh download but it appears as though I'll have to pay again http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Best Regards,
MB_Avro.

Please do not worry about paying again. Shockwave will do what ever is required to get you up and running.

What I wanted you to try was redownloading the 2.06 you purchased from the same link where you downloaded the first time just incase you have a bad/corrupted download.

Please sign up for the Shockwave forum so you can post.

You could also PM me with all the details of the purchase (all the numbers, your name, and email address) and I will forward to Shockwave.

Mysticpuma2003
12-03-2007, 12:10 PM
Thanks for the response buddye (blimey do you remember the days when Oleg used to reply to questions? No, nor me! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif )

I'll install the 2.07 patch and the redist Directx installer and see what happens.

I'll also try and put a short sequence together (1-2 minutes) of video, and try and give you some pointers (if needed) on what would be useful for movie-makers (quite a generalisation there I know).

Hopefully, it wont be too much, but the 1/4 speed playback option we have in IL2 is great as it gives the computer time to draw each frame, especially in a loaded sky!

Seriously I'll give it a go this week and see what I can do.

Thanks again buddye, you are a true credit to your community.

BTW, one of the (obviously) most useful things IL2 Movie-makers have, is the ability to save a combat track, and then replay it. This gives the user the ability to re-run certain sequences and capture them from different angles.

Does BoB have this option to save and replay a combat sequence?

I'll still give it a go though. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Cheers, MP.

han freak solo
12-03-2007, 12:12 PM
Originally posted by buddye1:

http://www.lssdigital.com/lwpilot/bob.jpg

Thanks for the Pic, I can not be sure but did you install 2.07 over the top of an old install?

A fresh install Sunday evening from my CD I purchased probably 1-1/2 years ago. I had reformatted my PC about 6 weeks ago and didn't install BOBWOV again until now. I ran the game and it looked just like the pic so I went ahead and installed patch 2.07 via the installer file. So far, same results.

I know I had this same problem when I bought the CD the 1st time, but there was a fix shown on the Shockwave forums back then, which worked.

My PC is similar to Avro's but this glitch was resolved before. When I get home I'll give it some more research and report back.

buddye1
12-03-2007, 01:50 PM
Hi han freak solo,

I posted at Shockwave to see if anyone remembers the problem in your Pic. It is on the tech forum.

I will need to know what video card you run.

Schwarz.13
12-03-2007, 03:03 PM
Well i was going to ask some people if BoBII is worth getting but after reading this thread i think i've made up my mind!

The clincher for me is this (http://video.google.com/videoplay?docid=-2051208934938168866&hl=en) TrackIR demo http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

I just got a credit card and promised myself i wiould be sensible with it - and now i feel compelled to buy BoBII and TrackIR4! HELP!!! http://forums.ubi.com/images/smilies/touche.gif

stalkervision
12-03-2007, 03:09 PM
This is one purchase with a credit card that will pay for it'self many times over in true combat flying enjoyment. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif Also the Shockwave community is absolutely the very best of all sim sites for real support of their products! http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif

han freak solo
12-03-2007, 03:40 PM
Originally posted by buddye1:
Hi han freak solo,

I posted at Shockwave to see if anyone remembers the problem in your Pic. It is on the tech forum.

I will need to know what video card you run.

Thanks for posting over there, Buddye! As I wrote over there, I updated my video card drivers which I apparently lost in my last PC reformat. I finally got authorized to post at Shockwave today. http://forums.ubi.com/images/smilies/metal.gif

buddye1
12-03-2007, 03:53 PM
Hi han freak solo,

That is good news that it was a driver issue and you are are running.

Hope you enjoy.

buddye1
12-03-2007, 11:40 PM
Originally posted by Mysticpuma2003:

Does BoB have this option to save and replay a combat sequence?

I'll still give it a go though. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Cheers, MP.

Yes, BOBII has the same save video and replay capability. We call it replay but I am told it is not as good as IL2. Replay does have some bugs on my list to fix and we have not had time to rework it.

Small volunteer DBG guys are partime and too few.

GregGal
12-04-2007, 12:58 AM
Chaps, for everyone who doubts if BoB2 is worth its price, I'm gonna post one screenshot here, wich will answer your question. (Note: this shot is still 2.06, with medium/low graphic settings)

http://img20.imageshack.us/img20/5312/shot141kf2xc7.jpg

That is a "normal" Wednesday morning in september, 1940, over London in the new Single Player Campaign. Climbing in one of those Spits, you'll start to understand what the "Teutonic Monster" expression stands for, and I'm sure you won't be planning how many huns you would bag this time... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

leitmotiv
12-04-2007, 03:18 AM
So right, GregGal. BOBII is the most immersive and accurate combat flight sim on the market right now. The way they have thoroughly exploited the capability of the latest TrackIR technology is brilliant. This is the only flight sim which forces you to limit your Gs in order to maintain situational awareness and to shoot accurately. BOBII is the future of combat flight sims. It's also a hoot to play.

stalkervision
12-04-2007, 05:32 AM
Bob is the only ww 2 combat sim that ever actually made me sweat, because of it's emmersion factor, by playing it! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

HuninMunin
12-04-2007, 05:40 AM
Just to let you know buddye - your groups exellent work has finaly drawn me in.

I posses BoBII since years but have never really be able to get a foothold in the door.
It seemed so uncomfortable in comparsion to IL-2.

But now I have installed it again and with the latest patch I simply endore it.
After almost seven years with IL-2 you have pulled me over. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I'm having a blast flying for JG 51 at the moment and I can't stay away from the PC anymore.
The hundrednine is a wonderfull aircraft ( as is the Spitfire ) both visually and in the air.
It somehow feels exactly as I expect it should -
the IL-2 planes feel like trains in comparsion.
I am slowly approaching my 20th victory and there seems to be no end to the evercoming ever exiting myriad of different situations I find myself in.

So thank you and your team for your wonderfull work. http://forums.ubi.com/images/smilies/11.gif

PS
If there only was MP.
I would love to fly against or with Avro, Leit, Stalker, Low and Han.

leitmotiv
12-04-2007, 05:56 AM
Heh heh, well, HM, if you were flying against me, you'd better be in a Swiss 109 because I'll be a II/ZG76 Bf 110C! Wouldn't want to see you shot for treason! However, I will cheerfully take you on in a Spit as soon as MP is available---20 kills in 2.07? Yikes! I haven't made one yet! I better get going!

JG52Uther
12-04-2007, 06:06 AM
Has anyone ever been able to register at the shockwave forums?i tried months ago but never heard anything back http://forums.ubi.com/images/smilies/sadeyes.gif

leitmotiv
12-04-2007, 06:10 AM
This has been a problem with at least one person I know. I hope buddye can address this.

Low_Flyer_MkIX
12-04-2007, 06:15 AM
Uther, I think you've got to e-mail Shockwave just the once, then they'll e-mail you back to confirm your registration. Some sort of anti-spam device. I'm sure Buddye will be along shortly to sort you out.

Glad to see so many of you taking the plunge and enjoying it. http://forums.ubi.com/images/smilies/25.gif

buddye1
12-04-2007, 09:56 AM
Originally posted by JG52Uther:
Has anyone ever been able to register at the shockwave forums?i tried months ago but never heard anything back http://forums.ubi.com/images/smilies/sadeyes.gif

Hi Uther,

Go ahead and regrister at Shockwave and we will get you pushed through. Just let me know the info here so we can find you (ID you used).

buddye1
12-04-2007, 11:00 AM
Hi GregGal,

Just wanted to say thanks for the kind words on our BDG work and the Pic (truely outstanding pic).

I can almost feel the fear and worry that a new RAF pilot (maybe old one as well) must have felt looking at a enemy force like that.

Hope you survived it. I see you enjoy the large engagements with the enemy (200+ A/C) as much as I do, great fun when you figure out how to make it back.

buddye1
12-04-2007, 11:04 AM
Hi HuninMunin,

Thanks for the kind words for the BDG, and thanks for giving BOBII a try.

BTW, I am just a humble BDG AI coder and the BDG team does most of the work (coding and testing).

leitmotiv
12-04-2007, 12:28 PM
I just KOed my Track Clip Pro. Several days without BOBII waiting for a new one---AGGGGHHHHHHHHHHHHHHHHHHHHH. Of course, I had stupidly tossed the dorky hat.

JG53Frankyboy
12-04-2007, 12:32 PM
ups, this patch needs a newer version of DirectX 9c ........................

major_setback
12-04-2007, 12:45 PM
Originally posted by Schwarz.13:
Well i was going to ask some people if BoBII is worth getting but after reading this thread i think i've made up my mind!

The clincher for me is this (http://video.google.com/videoplay?docid=-2051208934938168866&hl=en) TrackIR demo http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

I just got a credit card and promised myself i wiould be sensible with it - and now i feel compelled to buy BoBII and TrackIR4! HELP!!! http://forums.ubi.com/images/smilies/touche.gif

I hope this helps. Cheap TrackIR and BoB Wings of Victory package. It includes the Pro Clip with led lights for fixing to headphones, so you don't need the silly hat. Price:
Now only £114.99 / €174.99 / $234.99


http://www.justflight.com/product.asp?pid=263

Schwarz.13
12-04-2007, 02:04 PM
Originally posted by major_setback:
I hope this helps. Cheap TrackIR and BoB Wings of Victory package. It includes the Pro Clip with led lights for fixing to headphones, so you don't need the silly hat. Price:
Now only £114.99 / €174.99 / $234.99


http://www.justflight.com/product.asp?pid=263

Yes that helps - i'd seen that offer before but thought it was Flightstore.com - you've just saved me £15, Thanks!

SeaFireLIV
12-04-2007, 02:18 PM
Originally posted by leitmotiv:
I just KOed my Track Clip Pro. Several days without BOBII waiting for a new one---AGGGGHHHHHHHHHHHHHHHHHHHHH. Of course, I had stupidly tossed the dorky hat.

Not good. Hope your new one arrives quick.

skarden
12-04-2007, 03:14 PM
I just downloaded the patch,activated my vector and ordered the Pro clip after seeing and reading all about the new patch and the trackir experence in BOBII,It certainly sounds like it takes the imersion factor up a few notch's by making you try and keep your head in 1 place while fighting G's as you throw plane around.

Cheers buddye1,LF,and leitmotiv for talking me into this,I'v been chasing something else to play other then IL-2 for a while now,FSX is good but the lack of guns and enemy's to play with always gets to me in the end,(although the red bull racing is a hell of a lot of fun!)I think im gunna lose quite few weekend to this..........With a big a$$ grin on my face. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

cheers again guys

JG52Uther
12-04-2007, 03:26 PM
Originally posted by buddye1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JG52Uther:
Has anyone ever been able to register at the shockwave forums?i tried months ago but never heard anything back http://forums.ubi.com/images/smilies/sadeyes.gif

Hi Uther,

Go ahead and regrister at Shockwave and we will get you pushed through. Just let me know the info here so we can find you (ID you used). </div></BLOCKQUOTE>

I registered as JG52Uther

I had to use another email address (hotmail) this time as my other one that I originally registered with is in the system!
Thanks Buddye

leitmotiv
12-04-2007, 03:34 PM
FSX is a big, fat bore (I own it) after BOBII, Skarden. I have been forced to play BOBII with the mouse today a la IL-2. Completely emasculates the sim. You are always centered on sight, no head swings, no challenge. Situational awareness is a piece of cake, shooting is easy. Actually, the accident knocking out my Track Clip Pro had one silver lining---I saw clearly what the old way was, and it was not good. It's easy to delude yourself into thinking you are the reincarnation of Malan or Wick when you play without 6 DOF and gravity (head swings).

Chivas
12-04-2007, 04:26 PM
Originally posted by leitmotiv:
I just KOed my Track Clip Pro. Several days without BOBII waiting for a new one---AGGGGHHHHHHHHHHHHHHHHHHHHH. Of course, I had stupidly tossed the dorky hat.

If you have another hat try sticky back taping some tinfoil or other reflective material in a triangle shape similiar to the vector clip pacing. It may work until you get your new clip.

If it does work but inconsistant make sure each reflector is point at the receiver or parallel to each other.

Chivas
12-04-2007, 04:45 PM
Originally posted by stalkervision:
Bob is the only ww 2 combat sim that ever actually made me sweat, because of it's emmersion factor, by playing it! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

I agree that the latest patch has made BOB WOV one of the most immersive off-line sims. But nothing compares to the sweat, and adrenaline surge you get when setting up on your first few human on-line targets. I've had thousands of on-line kills and I still get it, if I haven't flown on-line for awhile.

I know the BDG group is working very hard on getting multiplayer to work with this game. When they do it will add to their customer base.

leitmotiv
12-04-2007, 05:55 PM
I think where BOBII has the edge is that with 6 DOF and the head swings, even offline, it is far harder than IL-2 because it is so much more difficult to achieve situational awareness, and to line up a target. To me the intellectual challenge is paramount, and BOBII has this in spades. To me, getting into the personalities thing online becomes a stumbling block to really enjoying a good slog.

buddye1
12-04-2007, 07:06 PM
Originally posted by JG52Uther:


I registered as JG52Uther

I had to use another email address (hotmail) this time as my other one that I originally registered with is in the system!
Thanks Buddye

OK, thanks Uther, we will get you sorted shortly and hopefully get you flying.

buddye1
12-04-2007, 07:12 PM
Originally posted by JG53Frankyboy:
ups, this patch needs a newer version of DirectX 9c ........................

Yes, it does. You can use the Directx web update at the end of the self-installer.

Hope that is not a issue for you.

buddye1
12-04-2007, 07:15 PM
Originally posted by leitmotiv:
I just KOed my Track Clip Pro. Several days without BOBII waiting for a new one---AGGGGHHHHHHHHHHHHHHHHHHHHH. Of course, I had stupidly tossed the dorky hat.

leitmotiv, I just have to ask (sorry). How in the world did you pork your Track Clip Pro.

Low_Flyer_MkIX
12-04-2007, 07:17 PM
I'll give you evens that babes and/or booze involved. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Chivas
12-04-2007, 07:57 PM
I use TrackIR with both sims, but never used 6DOF much because I just didn't spend enough time in WOV to bother. This latest patch has got my attention so I spent the time to properly set up 6DOF. I never lose SA with this setup. If there is too much Roll in your setup you will quickly lose SA. With my limited experience riding in jet fighter you are well straped in and your head doesn't roll that much, even pulling heavy manuovers. I even setup the X and Y axis {slide left and right} so that I have to physically move quite abit to see past my cowling or check my six. So staying behind the gun sight is not a problem.

It definitely is a little harder to get a kill in WOV for a few reasons...
...its harder to fine tune the wobble out the joysick,
... and the AI do some incredible moves even after taking a good hit...FB suffers with the same problem, especially on-line.
...deflection shooting is much different, I think I know why, but will have pay more attention to be sure.

But its still AI your flying against so it's relatively easy to get multiple kills per mission.
When your out numbered to the extend the RAF were in BOB you can't saddle up for any length of time or your dead.

Chivas
12-04-2007, 09:12 PM
One thing I'm really enjoying is landing, taxing up to ground personel, shutting down the fuel *****, and magnetos, and rearming. The hard part is waiting 5 minutes or so before, turning on fuelcocks, magnetos, priming the engine and firing her up. Just in time to catch some of the LW before they head back over the channel. http://forums.ubi.com/images/smilies/25.gif

HuninMunin
12-04-2007, 09:20 PM
Originally posted by buddye1:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by leitmotiv:
I just KOed my Track Clip Pro. Several days without BOBII waiting for a new one---AGGGGHHHHHHHHHHHHHHHHHHHHH. Of course, I had stupidly tossed the dorky hat.

leitmotiv, I just have to ask (sorry). How in the world did you pork your Track Clip Pro. </div></BLOCKQUOTE>

Wagner's Ring - heavy on the bass. http://forums.ubi.com/images/smilies/59.gif

leitmotiv
12-04-2007, 10:04 PM
Unfortunately, it involved neither booze nor babes---I was straightening some damned tangled cables, applied a tad too much pressure, and ingeniously eviscerated the LEDS and wiring of the TCP, much to my considerable chagrin. I will be VERY happy when the TCP is wireless!

Chivas, my sway is within the ordinary perimeters---all I can say is that, apparently, you are the Ace of Aces, the veritable Hartmann/Nishizawa/Pattle/Bong of the virtual skies because I find BOBII a magnitude greater challenge than any other flight sim I've ever used, and my previous grim reaper record (I would not put it in the thousands as you modestly did), whilst large, is zilch thus far in BOBII, and I suffer no pangs in the lower regions admitting this. In fact, I enjoy using a sim which is a challenge. I have never flown in a jet fighter, but I have driven automobiles very fast, and performed semi-suicidal maneuvers in them, and I have experienced "head swing" and ephemeral disorientation, so I, a mere mortal confined to the terra firma, can "relate" to the modeling in BOBII. Good luck to you. I am certain you judgment is infallible, or, at least, that is your belief as we all know from your periodic visits to the FSX thread!

Chivas
12-04-2007, 10:17 PM
Lit...you just can't help yourself can you, atleast you refrained from name calling this time, lol.

I should be good at this, I can fly everyday without worries of been killed and been flying combat sims for many years. I just thought you might be making the Track IR setup more difficult than it needed to be, if your losing SA that much. Track IR is supposed to enhance your SA.

Anyway just trying to help.

leitmotiv
12-04-2007, 10:37 PM
Situational awareness is a chore in BOBII with the head swing---your head is not centered as it is when you use a mouse or like in IL-2. I have had to adjust to this. I am still adjusting to this. I think anybody who goes into this ought to know they are in for a radically different experience from IL-2. I have been using the TrackIR for three years. I am not new to it, but the action I am experiencing in BOBII is new.

I know nothing about your virtual career, but I do know you can be rather a pain in the neck, and it seems to be your specialty. Being an "ace" in sim world is, well, being an ace in sim world. What of it? It's like boasting about being a pinball champion. Being an ace in IL-2 I do not rate as highly as being an ace in BOBII. There are more demands.

Chivas
12-04-2007, 10:50 PM
Actually I'm one dead ace right now. I just flew a mission where we took off from Manston. We hardly had wheels up when there were dozens of aircraft above us in formation. I gave the order to attack thinking they were Stukas.

As we were climbing up underneath them I noticed to our great misfortune that they were all 109's. Some of the 109's broke formation and dove on us. A 109 tore up my aircraft on his way past. I bailed out but my shute failed to open and I was entertained by my pilot screaming all the way down to a heavy thud from 5000ft or so.

I spawned into another aircraft in the flight but by the time I was flying there were only 3 of us left. They were calling for help but I was unable to get there soon enough. I managed to shoot down three and landed just as few dozen stukas showed up with bombs going off everywhere as I landed.

I rearmed and took chase for the now departing Stukas. I caught up and shot down a few before running out of ammo. The Stukas were easy as you have no fear of their rear gunners. Once and awhile you hear hits on your aircraft but I've never been PK'd by them or any other bomber. I even flown in formation with large groups of He111's after running out of ammo just to watch my squad M8's do their thing. In all fairness I haven't tested all levels of the AI and I think the AI was set a default. There may be levels where the Bomber gunners are more effective.

I know some FBer's would be happy to have that, but I much prefer having to make slashing attacks on bombers to have a good chance of surviving. Maybe happy balance between the two sims would be better for everyone.

Both games have their faults, but I still enjoy them. Gotta respect these developers for there countless of hours of work. I know I've had years of enjoyment from them.

Chivas
12-04-2007, 10:52 PM
Lit...you just can't stand anyone disagreeing with you...so you revert to childish name calling.

leitmotiv
12-05-2007, 12:51 AM
Wet hen.

OK, let's have full disclosure.

(1) What is your experience in "riding in jet fighter [sic]"? Air Force or paying customer for rides?

(2) I use the default setting for my TrackIR4 Pro, I do not modify the play of the device to advantage myself for shooting, I do not use profiles. I use the default setting for all my flight sims. What do you do? I have used BOBII since it was released, and I use FSX which has 6 DOF. Thus, I am quite familiar with the protocols of 6 DOF.

leitmotiv
12-05-2007, 03:15 AM
A-and more to the point, have you ever performed high G combat maneuvers in a monoplane at approximately 200 mph?

trumper
12-05-2007, 03:34 AM
http://forums.ubi.com/images/smilies/10.gif c'mon guys this thread is about BoB11 and how much fun it is - - -- please.
Track IR takes some setting up ,i personally have disabled the roll axis.
I have found some in cockpit footage [Yak 52],note how much the head/camera is moved about,now multiply that by more MPH,much more G Force and evasive life saving manoeuvres.
http://uk.youtube.com/watch?v=ZEDga9fXUd8

http://uk.youtube.com/watch?v=rhTJFKcZCtw&feature=related
http://forums.ubi.com/images/smilies/25.gifA big thanks to everyone at BDG for all the work they do and to the advice and help they give.
Remember they are unpaid volunteers in the BDG http://forums.ubi.com/images/smilies/25.gif

buddye1
12-05-2007, 09:44 AM
Hi guys, we have been working on some PR stuff to better announce BOBII 2.07. I know I should not ask for help but the BDG without some help would just dry up.

If any of you have some time, I would love to see any feed back on the following PR writeup:

In the world of combat flight simulations there are arguably two leaders when it comes to the dynamic single player campaign with elements of strategic play – Falcon 4, and Battle of Britain II: Wings of Victory.

Both of these games give the player the ability to directly influence the outcome of a campaign through their own success or failure as a pilot and as a Commander.

While IL2 and CFS3 both offer dynamic campaigns, they don't offer the same Commander level of battlefield control, with an emphasis on the ability to assign targets and direct resources.

Falcon 4 fans got an updated campaign engine with Allied Force, but BOBII fans have made do with the campaign engine that shipped with the game - tweaked by developers and the enthusiastic BOB Developers Group (BDG), but essentially the same campaign engine that shipped in 2005. Until now!

The existing BOBII campaign game

Not that the campaign engine as it stands today isn't still holding its own! The campaign in BOBII is still an engaging, immersive and importantly, customisable challenge that lets the player participate at any level of the campaign they wish – from wingman in a squadron, to squadron leader, or battlefield commander.

http://farm1.static.flickr.com/222/500769906_dc2550d1f0_b.jpg
Want to fly as Pete Townsend in a Battle of Britain campaign? You can!

A strategic and tactical level game: As wingman or squadron leader you follow the missions which the AI assigns you, with your success or failure effecting both your morale and effectiveness, and the morale and effectiveness of your enemy. As commander you have full freedom over the disposition of your units, and the targets you attack or defend.

Start at different phases in the Battle: The campaign can be started at any one of three phases and plays dynamically from there – Convoy phase (when the Luftwaffe was attacking shipping), Eagle Phase (attacks on airfields and ports) and Blitz (attacks on cities and infrastructure). In the Eagle and Blitz phases, it is not uncommon to be in the air with hundreds of other aircraft, both friend and foe.

Scalable: Skill levels are adjustable to give either side more or fewer Ace pilots, and the LW strategy is adjustable to allow the AI to play a historic game (moving from attacking convoys, to airfields then Blitz) or optimal (constant focus on attacking airfields).

http://farm3.static.flickr.com/2266/2088042161_d18c399daf_b.jpg
The existing campaign interface gives you as much control as you want over the strategic campaign

Customisable: Ever fancied flying the Battle of Britain from the point of view of aces like Peter Townsend or Adolf Galland? The entire campaign can be played from the campaign map (ie strategic) level, or the player can ˜frag' into any dogfight on the map and take the joystick and play at a tactical level. There is also role playing ability in that the entire campaign can be played from the point of view of a single squadron's role in the battle so that the player only flies the missions assigned to that squadron. The player can freely select RAF (Spitfire IA/B, Hurricane IA/B) or Luftwaffe (Me109e4) fighters, Luftwaffe Bf110C or Ju87B Stukas, or choose to play a campaign as gunner in a Ju88, Heinkel or Dornier.

Historically accurate: Finally, the aircraft and squadrons involved in the campaign are modelled in extreme detail, with accurate historical squadron locations, squadron leaders and even skins and call signs. There is even a mod which accurately replicates the exact weather seen in different parts of the battlefield at the time and day in question.

How can you improve on a campaign that detailed, customisable and immersive?

The Single Player Campaign

Well, in fact the level of detail management needed to run a campaign has been daunting to many players. At minimum the player needs to give orders to his air force three times a day, allocating aircraft to patrol and defend targets (RAF) or attack them (Luftwaffe). As RAF commander the player needs to manage morale, rotating battered squadrons in and out of damaged airfields, and directing production of new aircraft where they are most needed. The Luftwaffe commander needs to decide what proportion of his forces to allocate to attacks on RDF stations, airfields, ports, factories, what type of fighter cover to give them, and how and when to use his vulnerable recon, dive bomber and heavy fighter resources.

And this is still leaving most of the detailed management to the AI, like allocating fighter types, waypoints and strike packages for missions, readiness states and new aircraft production.

A common request from BOBII fans has been, "Just give me a campaign where I'm assigned a mission, jump into the cockpit and then my success or failure in the mission determines whether we win or lose the campaign!" What most players never realised, was that there is a serious Easter Egg hidden in the BOBII code. A never-finished Single Player Campaign that allows the player to do exactly that, has always been hidden below the surface.

With the release of the recent BDG 2.07 patch for BOBII, that Single Player Campaign has been brought to life!

http://farm3.static.flickr.com/2168/2088829930_9775f89638.jpg
The new patch uncovers a menu option which was hiding in the code all the time...

The player now has the option to play a campaign either as Commander (the traditional detail management heavy campaign interface) or as a Pilot.

Playing as a Pilot means that once you have selected your side (RAF or Luftwaffe), Your unit (fighter/bomber type and squadron) and how you would like to play (eg from takeoff to landing, or starting in the air when your squadron is engaged in a dogfight) all you have to do is sit back and fly the missions that are assigned to you.

How you fly and fight has a decided impact on the flow of the campaign through the game's modelling of morale. If you are flying as squadron leader of a critical RAF squadron such as the 610 Spitfire squadron based at Biggin Hill, if you are shot down the morale of the unit will plummet. Depending on its current state, morale can go so low the squadron is released from active duty, skill levels will plummet, meaning 610 is out of the fight for a number of days while it finds a new leader, retrains and gets itself together again. On the other hand if you lead your squadron to a successful intercept which results in downing a large number of enemy aircraft, morale and skill levels will improve. In this way, the Battle can be won, or lost.

http://farm3.static.flickr.com/2420/2088857724_b64edf1c4c_b.jpg
You can see here that 257 Squadron at Northolt has taken a battering. They are down to 4 aircraft, morale is poor and they have been released from active duty. They are out of the fight until morale recovers, and when they return, will have lost skill.

There is still some decision making to be done, but it is very simple and mostly centered around which squadron you choose to fly, and how.

Non stop action: Do you want a campaign where you spend the entire game in the thick of the action? Then you can choose to fly any RAF aircraft, from any squadron, anytime one is scrambled or sent on patrol, and this means you will be constantly offered missions. It is like having an active mission generator at your fingertips, constantly churning out new missions, no two of them ever the same – bomber intercepts, fighter intercepts, screening patrols, defensive patrols, ground attacks, bomber escorts, fighter sweeps, recon missions are all offered, appropriate to the side you are playing for.

http://farm3.static.flickr.com/2181/2088830106_eaf45e7f99_b.jpg
You can choose to fly any mission, or only the missions of a specific squadron, and even a specific pilot within that squadron!

Roleplaying pilots or squadrons: Or perhaps you want a Spitfire campaign with a particular frontline squadron? Then you can choose to fly just for (eg) Ernie McNab's 1C Squadron out of Northolt, only flying the missions which 1C is ordered to fly, from takeoff to landing every time. The rest of the time you will watch the battle unfold on the campaign level map.

The question is obviously why this capability was not offered as part of the original Rowan Battle of Britain or Battle of Britain II: Wings of Victory releases. The reality is that the code was broken and neither Rowan, nor subsequent developer Shockwave, saw it as a priority to fix it. BDG coders and testers returned to the code this year, and were able to make a number of significant fixes to the code which make it fully playable from the RAF perspective. The Luftwaffe Single Player Campaign is also playable but still requires a couple of small fixes.

To support the release of the Single Player Campaign in the 2.07 patch, the BDG has put together a fantastic new downloadable manual which walks the player step by step through an RAF campaign, and gives tips for how to play the Luftwaffe campaign too.

'Live' support for playing the campaign is also freely available online. The BDG's members are active at the Shockwave forums http://www.shockwaveproductions.com/forum/viewforum.php?f=10 and provide fantastic help and advice to BOBII newcomers and die hard fans alike.

Still room to improve: Many players would like to see promotions modelled in the Single Player Campaign, so that a player would have their kills and experience recognised through changes in their rank from pilot officer to squadron leader. The BDG is looking at this, but no work has yet been started.

Another element the game interface lacks is pre and post mission briefings. A pre-mission briefing is probably not necessary in a Battle of Britain game from the RAF perspective. In the BOBII SPC you are alerted to the fact your squadron is taking off. Your waypoints are already assigned and your target is unambiguous. The ground controller is available to update you on the status and bearing of your target. And like in the real Battle, your mission objective may go to hell if you take off only to find that between you and your target is an incoming raid of 200+ aircraft!

But the post mission information available to the pilot is limited, and often contradictory. A player can look at their own diary (and enter their own After Action notes if they wish) to see how many damaged, or killed, they have been awarded. The squadron diary will also show how the squadron performed. This will often not tally with what is reported in terms of friendly and enemy losses on the screen which lists all the current/recent missions and their results.

http://farm3.static.flickr.com/2028/2088830204_5fccdce73b_b.jpg
You can supplement the in-game mission report with your own AAR

Finally there is of course the limitation, already mentioned, that the Single Player Campaign is really only fully functional from an RAF perspective. While the BDG has called the Single Player Campaign a ˜beta' release because of this, the Luftwaffe Single Player Campaign is playable, but requires a couple of workarounds (explained in the manual) which most players will not want to bother with. Most annoying of these is a tendency for the campaign AI to assign large raids against British targets, where the escort and the bombers do not rendezvous properly. More often than not, the escort races ahead of the bombers, patrols the target and is on their way home while the bombers are still over the channel, leaving the unescorted bombers to be decimated by the RAF. (For all its faults, the Luftwaffe campaign still works great as a ˜random mission generator' and the campaign is still winnable despite the escort issue.)


Conclusion

If you are the type of flight sim fan who enjoys playing at a strategic level, BOBII has always been a great option.

But if you are the type who likes to get your orders, strap on a Spitfire, and roar into the wild blue yonder, BOBII with the BDG 2.07 patch is now worth a second look. You get a fantastic sense of immersion flying and fighting through a sky full of friends and foes, but also a sense of the greater battle raging around you, a battle in which you can play your part.

Disclosure: I don't work for either the developers or publishers of BOBII.

leitmotiv
12-05-2007, 09:57 AM
I edit books for a living. I don't have the time to do a line-by-line, but what you have looks excellent to me. Right to the point.

FlyinChef
12-05-2007, 10:32 AM
Sorry to chip in, but you may want to change "Pete Townsend" to "Group Captain Peter Townsend" or similar to avoid any confusion with the kiddie-p0rn downloading "Who" guitarist!

The rest looks good to me, though.

John

leitmotiv
12-05-2007, 10:34 AM
Originally posted by FlyinChef:
Sorry to chip in, but you may want to change "Pete Townsend" to "Group Captain Peter Townsend" or similar to avoid any confusion with the kiddie-p0rn downloading ex-WHO guitarist!

The rest looks good to me, though.

John


Good point!

knightflyte
12-05-2007, 11:01 AM
Originally posted by leitmotiv:
Situational awareness is a chore in BOBII with the head swing---your head is not centered as it is when you use a mouse or like in IL-2. I have had to adjust to this. I am still adjusting to this. I think anybody who goes into this ought to know they are in for a radically different experience from IL-2. I have been using the TrackIR for three years. I am not new to it, but the action I am experiencing in BOBII is new.

I know nothing about your virtual career, but I do know you can be rather a pain in the neck, and it seems to be your specialty. Being an "ace" in sim world is, well, being an ace in sim world. What of it? It's like boasting about being a pinball champion. Being an ace in IL-2 I do not rate as highly as being an ace in BOBII. There are more demands.


So far I'm getting adept with the Track IR in BoB:WoV. SA isn't an issue for me (other than the sheer number of enemiesto track) I do have difficulty in lining up a shot with the reticule. It's a biotch in a Messershmitt because of the off center gun site and the inherent deadzone that one sets in TrIR.

And......sigh........... I shot down one of my squad mates. Ohhhh the shame...the shame.


Is the flatspin a method of escape for Me109s? I seem to see an aweful lot of it in BoB.....at least a lot more than I'd expect to see it in the heat of a dogfight. The Me-109 climbs as high as it can and instead of nosing over goes into a flat spin.

Chivas
12-05-2007, 11:06 AM
Lit...I was in the RCAF from (67-75) and had rides in many aircraft. The one I pulled the most G's was a dual seat CF104 Starfighter and it was definitely alot more than 2g's. We usually got hops after the aircraft had maintenance done and the test pilot had to clear the aircraft, so the back seat was open.

The flight drill usually intailed the normal flight test, then if all ok, the pilot did alot of acrobatic stuff, to get his passenger sick as possible, and then he let us take the controls for awhile. It was all great fun.

As far as Track IR goes, I tried to expain my setup to you in a previous post.

jadger
12-05-2007, 11:13 AM
in the combat report you might want to change Heinkills to Heinkels http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif And I believe it is bailed not baled

buddye1
12-05-2007, 11:28 AM
Originally posted by knightflyte:

Is the flatspin a method of escape for Me109s? I seem to see an aweful lot of it in BoB.....at least a lot more than I'd expect to see it in the heat of a dogfight. The Me-109 climbs as high as it can and instead of nosing over goes into a flat spin.

We are actually looking at the AI spinnig. If the AI is damaged then he may actually spin as the controls are damaged.

If no damage, then only a low skill level should spin (a human addition). A higher skill level should not spin without damage.

It is complex because it involves both FM and AI spin code.

Chivas
12-05-2007, 11:35 AM
The AI spins in BOB WOV is another immersive aspect that works very well, and its adjustable.

SeaFireLIV
12-05-2007, 02:39 PM
That read up looks pretty good to me.


But perhaps `With the release of the recent BDG 2.07 patch for BOBII, that Single Player Campaign has been brought to life!


Could be changed to `that Single Player Dynamic campaign has been brought to life!!`

buddye1
12-05-2007, 08:48 PM
Thanks for the feedback from you guys. Way beyond the call of duty.

We are sort of at a loss as to how we get the word out about 2.07 beyond the Shockwave forum where the BDG hangs out.

Maybe it is not all that important. The BDG guys just wanted people to try 2.07 so they could see the improvements of BOBII.

stalkervision
12-05-2007, 09:11 PM
Originally posted by buddye1:
Thanks for the feedback from you guys. Way beyond the call of duty.

We are sort of at a loss as to how we get the word out about 2.07 beyond the Shockwave forum where the BDG hangs out.

2.07 is the best patch yet. Too bad a lot of people who own the game don't know it yet.

madsarmy
12-06-2007, 01:58 AM
I'm over the moon to see BOBII brought up the standard it is now.
This sim had so much potential from the first release & now it's in the right hands it's getting the credit it deserves. http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif

buddye1
12-06-2007, 12:04 PM
A Pic of the new 2D Guage System that we are testing thanks to Low Flyer.

User can place the guages any where on the screen, turn then on and off, and is all controlled with the "H" key (hud).

Lets see if I can tell you the meaning.

1. Enemy Indicator (upper left) - shows the enmey A/C red and friends Blue
2. Compass (upper left) - A/C heading
3. Damage (upper right) - Your A/C if no padlock, enemy A/C if padlock
4. Selected Gauges (lower middle) - You can select the Gauge (if it has been set up in the config file) exampe Alt , speed , fuel.

http://i6.photobucket.com/albums/y231/Low_Flyer/Bob2007-12-0615-15-02-79.jpg

TheGozr
12-06-2007, 01:15 PM
http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

JG52Uther
12-06-2007, 04:32 PM
http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Everyone's going on about the 'realism' of BOB II and then I see that http://forums.ubi.com/images/smilies/sadeyes.gif

HuninMunin
12-06-2007, 04:38 PM
Guys you are mistaking this for a new feature.
Well it is in a way - but those gauges were part of the original game ( easy to switch off).
This expension will allow users to get some additional information and customizeability into the interface.

No big deal for you purists.

I don't get it anyway.
Did you react the same way when you found out that you could switch off stalls in IL-2?

leitmotiv
12-06-2007, 04:38 PM
Received brand new Track Clip Pro today. Unlike my year old one---one of the first made---this one is well made. My original kept falling apart all the time. The LED arm did not fit its socket. Guess what? My original was a rum unit. It had a little defect: it could not handle 6 DOF. Handled IL-2 OK, but it never liked those searching looks aft along my fuselage looking for ambushers in BOBII. What I thought was head wobble in BOBII was Track Clip Pro wobble. The new one is as steady as a rock. Thus, wrecking the damned thing was a piece of luck.

HuninMunin
12-06-2007, 04:41 PM
http://forums.ubi.com/images/smilies/88.gif
http://forums.ubi.com/images/smilies/59.gif

JG52Uther
12-06-2007, 04:42 PM
Did you react the same way when you found out that you could switch off stalls in IL-2?
You can switch off stalls????
http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

leitmotiv
12-06-2007, 05:04 PM
Laugh now, HM, one of these days I will air condition yer Messerschmitt---the first thing I was able to do with my new TCP was (arduously, bloody 303s) terminate a 110! My scoring is underway!

SeaFireLIV
12-06-2007, 05:15 PM
The gauges stuff and all that is very nice, but I guess i really am a purits. The only indicater I have in WOV is the small heading indicater at the bottom left of the screen and that`s only because all the gauges don`t appear to work in the 3D cockpit. The rest is off. I really wouldn`t want that stuff over my screen when not looking in the cockpit.

But as long as it is all optional I have no probs with it.

HuninMunin
12-06-2007, 05:21 PM
Originally posted by leitmotiv:
Laugh now, HM, one of these days I will air condition yer Messerschmitt---the first thing I was able to do with my new TCP was (arduously, bloody 303s) terminate a 110! My scoring is underway!

You do realize that my enormous Mojo will fry your net connection once you click the "join" button? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

buddye1
12-06-2007, 05:49 PM
Originally posted by JG52Uther:
http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
Everyone's going on about the 'realism' of BOB II and then I see that http://forums.ubi.com/images/smilies/sadeyes.gif

Hi Uther,

Did you get your email verification for the shockwave forum? Should have been a done deal.

Everything on the 2D Gauge System is optional. Most customers enjoy options they can control.
You never have to press the H key.

Puting a gauge where you want it is really not cheating as it is the same information, IMHO, just easier to see like a HUD.

But to each his own. We are just trying our best to provide a gauge option because some of our 3D gauges are broken and the BDG needs a 3D Max skill to help us fix them.

leitmotiv
12-06-2007, 05:51 PM
I will counter your mojo with my Spitfire, Nothung!

Schwarz.13
12-06-2007, 05:53 PM
Originally posted by buddye1:
We are sort of at a loss as to how we get the word out about 2.07 beyond the Shockwave forum where the BDG hangs out...The BDG guys just wanted people to try 2.07 so they could see the improvements of BOBII.

Well it was a good thing you posted here Buddye - i had no interest in BoBII until i read this thread but now i am dying to play it!

I will definately buy this (and TrackIR) before the year is out...

buddye1
12-06-2007, 05:57 PM
Originally posted by Schwarz.13:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by buddye1:
We are sort of at a loss as to how we get the word out about 2.07 beyond the Shockwave forum where the BDG hangs out...The BDG guys just wanted people to try 2.07 so they could see the improvements of BOBII.

Well it was a good thing you posted here Buddye - i had no interest in BoBII until i read this thread but now i am dying to play it!

I will definately buy this (and TrackIR) before the year is out... </div></BLOCKQUOTE>

Thanks for giving BOBII a try and I hope you enjoy it but the big thanks goes to Low Flyer for posting as I would have not had the guts to start a thread on the IL2 forum on BOBII. Too chicken.....

HuninMunin
12-06-2007, 05:58 PM
Originally posted by leitmotiv:
I will counter your mojo with my Spitfire, Nothung!

Your heresies will be to no avail.
My hundrednine will bare the name Hagedorn.

leitmotiv
12-06-2007, 06:19 PM
The Rhine Maidens song will help me bring down Nibelungen Heinkels!!!!

buddye1
12-06-2007, 07:57 PM
Going into battle on Black Thursday...........

http://i28.photobucket.com/albums/c240/Dumbo_AK32nd/BlackThursday800x600.jpg

Chivas
12-06-2007, 08:48 PM
Very nice pic

JG52Uther
12-07-2007, 01:12 AM
@ Buddye Yes sir! It was hiding in my spam folder.

Sharpe26
12-07-2007, 02:23 AM
the looks of BOBII still continue to amaze me. Buddye's screen and the others just prove that.

Feathered_IV
12-07-2007, 03:22 AM
Originally posted by leitmotiv:
Chivas got it, it's the lighting that has really made it come alive---skins, too.

***Duffer alert***

What is this new lighting? Is it a feature that needs to be activated somewhere? Or is it automatic? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

It's friday night, and I've a mind to have at some cabbage crates...

leitmotiv
12-07-2007, 05:00 AM
Uh, er, nope, just the native, new lighting in 2.07, and the new skins. I noticed the lighting when the sun illuminated my instrument panel in a bank---very naturalistic.

HuninMunin
12-07-2007, 08:40 AM
Originally posted by leitmotiv:
The Rhine Maidens song will help me bring down Nibelungen Heinkels!!!!

Pah!
Better look out for the Gibichungen Messerschmitt on your high 6!!!

stalkervision
12-07-2007, 08:55 AM
watch out for the hun in the sun! http://forums.ubi.com/images/smilies/784.gif

leitmotiv
12-07-2007, 09:37 AM
Originally posted by HuninMunin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by leitmotiv:
The Rhine Maidens song will help me bring down Nibelungen Heinkels!!!!

Pah!
Better look out for the Gibichungen Messerschmitt on your high 6!!! </div></BLOCKQUOTE>

Touche! Well, at least Brunnhilde can carry away what's left of me to Valhalla!

TheGozr
12-07-2007, 10:13 AM
Well I like BOB.II I lost the touch since 2.06 after doing some good modifications, If anyone is interested on the Battle of Britain well it's a must to have and it's ridiculous to be loyal to only IL2, If you like flying Offline love the theatre and love aviation this is great to get, this combat sim will give you a great atmosphere of the battle for sure, I can say that I'm pissed at Oleg to take the same subject instead of Battle of France for example which has way more goodies. Maybe you guys can do a BOF before Oleg..
I don't fly IL2 no more, I have a project that take too much time on me now.
The biggest draw back of the BOBII sim is the fact that there is no online capability and also some FM problems under 2.06.
If i remember correctly it was possible to work on an Online project but don't know about that .
If this goes online I really think that would be a serious Boost for many Sim pilots for sure.
No ONLINE meaning no competition, no team mates, no need of TS to be able to communitcate..etc.. One main factor of a sim is the possibility to fly Online with "others". Alas BOBII for now doesn't.

leitmotiv
12-07-2007, 10:44 AM
Yeah, in its dynamite in its present state. Would be a hoot 'n' a half online.

Low_Flyer_MkIX
12-07-2007, 10:53 AM
...if you kept the 'my planes porked' brigade out of it.

Besides, such is the personally configureable nature of the beast now, it would surely be a headache ensuring everone's playing with the same settings. Just saying.

SeaFireLIV
12-07-2007, 11:02 AM
Originally posted by TheGozr:
Well I like BOB.II I lost the touch since 2.06 after doing some good modifications, If anyone is interested on the Battle of Britain well it's a must to have and it's ridiculous to be loyal to only IL2, If you like flying Offline love the theatre and love aviation this is great to get, this combat sim will give you a great atmosphere of the battle for sure, I can say that I'm pissed at Oleg to take the same subject instead of Battle of France for example which has way more goodies. Maybe you guys can do a BOF before Oleg..
I don't fly IL2 no more, I have a project that take too much time on me now.
The biggest draw back of the BOBII sim is the fact that there is no online capability and also some FM problems under 2.06.
If i remember correctly it was possible to work on an Online project but don't know about that .
If this goes online I really think that would be a serious Boost for many Sim pilots for sure.
No ONLINE meaning no competition, no team mates, no need of TS to be able to communitcate..etc.. One main factor of a sim is the possibility to fly Online with "others". Alas BOBII for now doesn't.

People have different priorities about what makes a sim. I personally do not believe `online` makes a sim at all. While I do believe that `immersion` in spades is what makes a `sim`.

That`s what BOBwov has.

You say you don`t do IL2 any more, but that allows online. So what happened? Anyway, unless you get a perfect Human match-up (people who play like WWII fighter pilots) you`ll never get the `simming` part of the simulation, just airquake. Unless I fly with a dedicated crew I don`t feel like I`m in a war at all. In BOBwov, I do.

there`s also the advantage of time and the fact you can get to it straight off without waiting for 30 minutes.

WOV is so good BECAUSE it set out as a single player game, therefore it was important to the developers to add as many immersive aspects as possible, comms, multiple aircraft, good AI (now made even better).

If WOv had set out as multiplayer originally I can only guarantee that it would not be as good as it is now since 50% of the work would`ve gone into multi. I have a list of recent games that come out saying Multiplayer/Singleplayer and they all suffer in the singleplayer aspect out of the box. Another reason for this is because for many devs GOOD AI is MUCH harder to do than just having a multiplayer crowd with moderate AI. That`s why Buddeye`s work is much appreciated. You don`t get many good AI programmers.

Of course, now that the SinglePlayer is really good i`m not against Multiplayer since now Singleplayer shouldn`t suffer since it was done first.

I still feel more could be done for the single player campaign like:

1. Ranks, awards.
2. Placed in the bottom slot and tracked up (depending where you start).
3. If you die, have an option to Reload from last mission to continue. The point is to make it feel like you`re controlling ONE pilot. Your self, not the Squadron.
4. A staff/mess/ crewman screen with debrief.

This would finalise the SP campaign.

Chivas
12-07-2007, 11:06 AM
Hi Gozr
Sales of the SOW would be significantly reduced if the first of the series was named the Battle of France. Most people wouldn't know what the h*ll it was. There was a group or groups making an add-ons for BOB that were to include the Battle of France and Poland. I don't know their status, but I'm sure some group will take it on at some point.

You owe it too yourself to download the 2.07 patch for BOB WOV. As far as multiplayer goes, I think if the BDG group can get even two players to work together on-line would be great fun. You and a wingman good freelance, being vectored to the different fights, landing, refueling, rearming. Doing freelance Jabo runs into France, when they employ more ground targets and AAA. There alot of possiblities. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Maybe not intirely historic but it would make for alot more gameplay.

leitmotiv
12-07-2007, 11:40 AM
Originally posted by Low_Flyer_MkIX:
...if you kept the 'my planes porked' brigade out of it.

Besides, such is the personally configureable nature of the beast now, it would surely be a headache ensuring everone's playing with the same settings. Just saying.

Exactly!!!!!

HuninMunin
12-07-2007, 12:09 PM
Well I think the majority of those using BoB II are purists.
I highly doubt that with an perfect online code we'd see the kind of scoreseekers, "arcadians" and the like.

I think online in BoB II would be the dream of every "full real" person.
And I'm not speaking about the full real league wich flies full switch, but those who enjoy realistic missions and an overall authentic enviourment.
As Sea Fire said - it's all about immersion.

buddye1
12-07-2007, 12:27 PM
Oh yes, Multi Player. As you guys may know I have worked on MP. We had a super MP programmer to lead us but real life issue over came him and he had to drop out. Such is the life of a volunteer group like the BDG.

We did have some sucess with MP players fighting the AI so a phased implementation may be possible.

Do you think BOBII MP players would be interested in a coop. Where all the MP players are on one side fighting against the AI (some of the fights against AI could be large (200+ A/C)? Or would a phased MP implementation just be a big flop?

leitmotiv
12-07-2007, 12:30 PM
Originally posted by HuninMunin:
Well I think the majority of those using BoB II are purists.
I highly doubt that with an perfect online code we'd see the kind of scoreseekers, "arcadians" and the like.

I think online in BoB II would be the dream of every "full real" person.
And I'm not speaking about the full real league wich flies full switch, but those who enjoy realistic missions and an overall authentic enviourment.
As Sea Fire said - it's all about immersion.

100% True!

leitmotiv
12-07-2007, 12:31 PM
I'd go for it, B. No harm in a try.

HuninMunin
12-07-2007, 12:36 PM
Originally posted by buddye1:
Oh yes, Multi Player. As you guys may know I have worked on MP. We had a super MP programmer to lead us but real life issue over came him and he had to drop out. Such is the life of a volunteer group like the BDG.

We did have some sucess with MP players fighting the AI so a phased implementation may be possible.

Do you think BOBII MP players would be interested in a coop. Where all the MP players are on one side fighting against the AI (some of the fights against AI could be large (200+ A/C)? Or would a phased MP implementation just be a big flop?

As I said above I think the majority of BoB II users are purists.
And dogfight mp sessions tend to be anything but realistic.
Coops are the way to cross authenticity and multyplayer fun - so a phased coop release would allready fullfill my personal dreams.

leitmotiv
12-07-2007, 12:43 PM
And it would give HM and I a chance to do our duel while everybody else is doing their their mission!

HuninMunin
12-07-2007, 12:44 PM
http://forums.ubi.com/images/smilies/winky.gif

leitmotiv
12-07-2007, 12:45 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

SeaFireLIV
12-07-2007, 01:08 PM
lol!

leitmotiv
12-07-2007, 01:54 PM
OK, open the bar!

MEGILE
12-07-2007, 02:14 PM
Splice the mainbrace?

TheGozr
12-07-2007, 02:39 PM
HuninMunin http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

I say it again make it available for online with AI's if you want but you must see how Lockon work for example and it will give some great idea.
IL2 system is too limited.
Make a good system to be able to lock settings on the Host side.
This will create a big community with lots of help for BOB2.

HuninMunin
12-07-2007, 02:42 PM
Gotzr http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

You likes talking, yes?
You understand hardness of implementation of coding for benifit of Bottle of England mark II several-user interface, yes?
You too likes play with eyebrow, shure no?
I have plan for benefit of Simonses temper: Gotzr will make own nice plan for enrichment of Bottle several-user interfact, yes?

Low_Flyer_MkIX
12-07-2007, 02:53 PM
Easy tiger! Gozr's been a great help to FSX types here. Knows lots of stuff.

leitmotiv
12-07-2007, 03:18 PM
Originally posted by Megile:
Splice the mainbrace?

Time to put the squadron CO's boot prints on the ceiling---bottles breaking! HM is trying to drive his car over Gozr, Gozr is turning a fire hose on HM, Megile groped a female officer and said it was Ploughman, several people are debagged.... Typical Friday night.

TheGozr
12-07-2007, 03:28 PM
HuninMunin..
I understand your frustration..

Giving ideas or advice etc.. Buddye will see what it's possible to do and they seriously need help.
I'm sorry Buddye I did remake all aircrafts FM + all inside modification of Track ir Box under 2.06 but all went kaput ( files ) with the birth of my now 6 month old baby boy.
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Thx leit and MkIX

I may need help in the soon future since I'm on the same shoes than Buddye but for something else http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

leitmotiv
12-07-2007, 03:30 PM
Originally posted by TheGozr:
HuninMunin..
I understand your frustration..

Giving ideas or advice etc.. Buddye will see what it's possible to do and they seriously need help.
I'm sorry Buddye I did remake all aircrafts FM + all inside modification of Track ir Box under 2.06 but all went kaput ( files ) with the birth of my now 6 month old baby boy.

Incredible work, G.

HuninMunin
12-07-2007, 03:31 PM
Das Hunin is trying to run over Gozr's attitude, not over his overall physical existance.

leitmotiv
12-07-2007, 03:32 PM
No harm done

HuninMunin
12-07-2007, 03:35 PM
Originally posted by leitmotiv:
No harm done

To his attitude or to Das Hunin's efford?

leitmotiv
12-07-2007, 03:41 PM
PAX DAMMIT!!!!!!!!!!!


http://i154.photobucket.com/albums/s261/G6AS/image006.jpg

ploughman
12-07-2007, 03:48 PM
Hur, hur.

http://i154.photobucket.com/albums/s261/G6AS/image006.jpg

HuninMunin
12-07-2007, 03:51 PM
We desperatly need a "Help the German that just went "WTF?" support group.

buddye1
12-07-2007, 03:54 PM
Originally posted by TheGozr:
HuninMunin..
I understand your frustration..

Giving ideas or advice etc.. Buddye will see what it's possible to do and they seriously need help.
I'm sorry Buddye I did remake all aircrafts FM + all inside modification of Track ir Box under 2.06 but all went kaput ( files ) with the birth of my now 6 month old baby boy.
http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif Thx leit and MkIX

I may need help in the soon future since I'm on the same shoes than Buddye but for something else http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Hi TheGozr,

Congrats on the new baby, I am happy to see you have your priorities line up, family first. I have two grown daughters (a teacher and a doctor) so I have more free time.

Blue six is still working on the BOBII FM and when you have time (no child care issues) maybe you can try BOBII 2.07 for us.

buddye1
12-07-2007, 04:00 PM
Thought you guys might be interested, a very nice and helpful thread at (IL2 section) at SIMHQ:

http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2394885&fpart=1

Low_Flyer_MkIX
12-07-2007, 04:40 PM
Multiskin fix announced at shockwave. Some Lufty textures slipped through the net.

http://shockwaveproductions.com/forum/viewtopic.php?t=9416

Might be nice drop in and say 'Thanks'.

leitmotiv
12-07-2007, 05:46 PM
done

Schwarz.13
12-07-2007, 06:28 PM
Excuse me but I am very pissed ( as in UK pissed - drunk)...

@ Leitmotiv/Hunin Munin: I love the Wagner references - i am a huge Wagner fan and always wanted to say Leitmotiv, if and when you 'retire', can i have your user name? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif and i think Grane would be a great name for a plane!

@Buddye - as i have already said i am certainly going to buy BoBII now, but i have one question: I am still a bit of a novice, so does BobII feature some sort of a tutorial with regards to complex engine management etc??? The reason i ask is this post:


Originally posted by Chivas:
One thing I'm really enjoying is landing, taxing up to ground personel, shutting down the fuel *****, and magnetos, and rearming. The hard part is waiting 5 minutes or so before, turning on fuelcocks, magnetos, priming the engine and firing her up. Just in time to catch some of the LW before they head back over the channel. http://forums.ubi.com/images/smilies/25.gif

... tbh honest i'm still pretty clueless about real CEM so will i be able to learn about this from some sort of BoBII turorial - i want to play with full realism settings you see...

Low_Flyer_MkIX
12-07-2007, 06:33 PM
It ain't too daunting. There's prop pitch, trim and mouse-clickable cockpit buttons/switches for starting up and shutting down. You don't have to use them if you don't want to. And it all comes with a great big PDF manual to guide you if you do.

leitmotiv
12-07-2007, 06:33 PM
Grane! Forgot that! Schwarz.13, you can have leitmotiv when I retire. I am using "X" on the 1C IL-2 forum, so, who knows? The idea of a Spitfire named Nothung I knew would torque HM's mind (like naming a 109 "Manchester United").

Low_Flyer_MkIX
12-07-2007, 06:35 PM
I'm using 'Kurfurst' over there. http://forums.ubi.com/images/smilies/winky.gif

leitmotiv
12-07-2007, 06:37 PM
HAW!!!!

HuninMunin
12-07-2007, 06:43 PM
Did you notice something Leit?
We are 3 allready.
Soon we will be legion.

He! An die Arbeit! Alle von hinnen! Hurtig hinab! Aus den neuen Schaften schafft mir das Gold !
Euch grüßt die Geißel, grabt ihr nicht rasch!
Daß keiner mir müßig, bürge mir Mime, sonst birgt er sich schwer meiner Geißel Schwunge!
Daß ich überall weile wo keiner mich wähnt, daß weiß er, dünkt mich, genau!

Zögert ihr noch?

Zaudert wohl gar?

Zittre und zage, gezähmtes Heer!
Rasch gehorcht des Ringes Herrn!

HuninMunin
12-07-2007, 06:46 PM
Originally posted by Low_Flyer_MkIX:
I'm using 'Kurfurst' over there. http://forums.ubi.com/images/smilies/winky.gif

http://forums.ubi.com/images/smilies/inlove.gif

leitmotiv
12-07-2007, 06:50 PM
http://www.regonaudio.com/wagner.jpg

HuninMunin
12-07-2007, 06:52 PM
How subtle of you.

leitmotiv
12-07-2007, 06:54 PM
http://larryavisbrown.homestead.com/files/Ring/Wotan_Siegfried.jpg

stalkervision
12-07-2007, 06:55 PM
Originally posted by Low_Flyer_MkIX:
I'm using 'Kurfurst' over there. http://forums.ubi.com/images/smilies/winky.gif


That might warp your mind buddy. Pretty soon the only planes you will be able to talk about is the Me-109. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

leitmotiv
12-07-2007, 06:56 PM
Originally posted by HuninMunin:
How subtle of you.

Well, the Master was never given to understatement!

HuninMunin
12-07-2007, 07:00 PM
http://www.iclassics.com/content/assets/selection/3/2601E.jpg

Hear this recording and all other music in the world will fade in comparsion.

Whoa.
Is that concept art for the Levine/Schenk Ring (MET)?
Might even be a photography on second thought.
Can't think of a greater compliment for a designer other then the final product looks like concept art.

I love this moment in this version.
It's perfectly timed.
Just when Wotan bursts out in
" Blick nach der Höh'!
Erlugst du das Licht? etc."
This massive red mayhem beginns to cover Brünhildes rock.
Perfect moment of muscial drama.

You should see the ending of Walküre from this production.
Breathtaking.

Schwarz.13
12-07-2007, 07:06 PM
Originally posted by HuninMunin:
http://www.iclassics.com/content/assets/selection/3/2601E.jpg

Hear this recording and all other music in the world will fade in comparsion.

Whoa.
Is that concept art for the Levine/Schenk Ring (MET)?
Might even be a photography on second thought.
Can't think of a greater compliment for a designer other then the final product looks like concept art.

I love this moment in this version.
It's perfectly timed.
Just when Wotan bursts out in
" Blick nach der Höh'!
Erlugst du das Licht? etc."
This massive red mayhem beginns to cover Brünhildes rock.
Perfect moment of muscial drama.

+1 (of course you have to read the libretto to understand!) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

HuninMunin
12-07-2007, 07:08 PM
Glad to meet a fellow Karajanist.
I simply hate Solti, no matter how hard I try.

EDIT
Sorry for highjacking.
Just continue like normal.
Overlook the geeks.

EDI2
Here (http://www.youtube.com/watch?v=yhnf4hMX5kQ) the final 10 minutes of the MET Ring .
The bad video and audio quality make it sound and look ****ty but it's still senseable somehow.

Low_Flyer_MkIX
12-07-2007, 07:20 PM
Steering it all back gently towards BoBII, this is probably my favouite screenie of the hundreds I've taken.


http://i6.photobucket.com/albums/y231/Low_Flyer/shot_559c.jpg

HuninMunin
12-07-2007, 07:24 PM
Breathtaking shot.

Schwarz.13
12-07-2007, 07:24 PM
Originally posted by HuninMunin:
I simply hate Solti, no matter how hard I try.


Sorry - i didn't realize you were pointing specifically to Karajan!

I only have the Decca recording of The Ring conducted by Georg Solti and personally think it is magnificent - unfortunately i've never heard the von Karajan recording so i can't compare. However i have heard many cheap Wagner recordings and i certainly think the Solti one is first-class!

EDIT: yes, steering it back to BoBII - superb screenshot LF!!!

HuninMunin
12-07-2007, 07:33 PM
It's not like Soltis Ring is not a magnificent listening experience - how could it not be?
It's just that Karajans approach stirrs up all the feelings.
It pushes all musical buttons one can have.
It's in a way much more lyrical then all the others.
It is pure force.
Listening to the decent to Nibelheim in Rheingold feels like an act of primordal violence.
Pieces of this recording could very well be called the most black spots music has ever reached.
The same time the first Aufzug of Walküre radiates a beauty I have never heard in any other piece.
It's really THE Ring to listen to ( for me ).
I enjoy all the others, ( I own complete recordings/DVDs of Solti, Karajan, Levine (MET), Bolez, Barenboim and Thielemann) but Karajan is the one I always - always come back to.

buddye1
12-07-2007, 07:38 PM
Originally posted by Schwarz.13:
Excuse me but I am very pissed ( as in UK pissed - drunk)...

@Buddye - as i have already said i am certainly going to buy BoBII now, but i have one question: I am still a bit of a novice, so does BobII feature some sort of a tutorial with regards to complex engine management etc??? The reason i ask is this post:

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chivas:
One thing I'm really enjoying is landing, taxing up to ground personel, shutting down the fuel *****, and magnetos, and rearming. The hard part is waiting 5 minutes or so before, turning on fuelcocks, magnetos, priming the engine and firing her up. Just in time to catch some of the LW before they head back over the channel. http://forums.ubi.com/images/smilies/25.gif

... tbh honest i'm still pretty clueless about real CEM so will i be able to learn about this from some sort of BoBII turorial - i want to play with full realism settings you see... </div></BLOCKQUOTE>

BOBII is a full feature flight sim with over 100 keys (we have a key discription manual), manny options (in the Bdg.txt), and manny features (described in our 300+ page Users manual). BoBII has a learning curve and take a fair bit of time to learn all the keys, options, and features.

The Manual clickable cockpit is easy to learn but you may want to plan it later in the priority. The experienced IL2 player seem to do fairly well after sorting out BOBII keys and the different feel of the fM.

To learn the insides of the dynamic Commander's Campaign is another significant learning curve that many just do not want. We have added the Single Pilot Campaign to shorten the learning curve. You just choose you Squad and your are off with an almost infinite number of missions and Squads.

To run the game as well as Chivas will take a long time as he has been and is a BOBII Beta tester (and a very good one).

You can start on auto engine and focus on the other basics first.

The Shockwave Forum is a good source of informantion and help and we have many customers that have played BOBI and BOBII for years just like IL2.

buddye1
12-07-2007, 08:43 PM
I know that not all of you guys are Novice/Kid friendly and if you only care about hardcore realistic stuff please stop reading.

I have a 7 year old grandson who has been playing BOBII on Novice features since he was 5. Low_Flyer made a post at Shockwave from a session with a young person and it reminded me that some of you may have new/young/novice/old relativies who you would like to start out on a flight sim.

Remember we must get them young to keep Fight Sims growing alittle.

Here is Low_Flyers Post:

Here's some feedback you might all find interesting. As hinted earlier I thought it might be useful to see things through younger eyes.

My thirteen year old nephew was here earlier and had a go with the new hud guages. After a quick session explaining stalls and angles of attack with the aid of my Corgi Spitfires, and a brief period of instruction about what button and dial does what on my set up (X-45 throttle using the mouse switch to pan and one rotary to zoom view, Logitech force feedback stick, both using custom profiles), and a very brief explanation of the new hud guages, he was away, chasing a 111 over Portland.

He was very taken with the damage indicator and found the padlock/unlock system easy to understand and use. He soon got the hang of the enemy position indicator and turned into the enemy by tracking the red dot, having taken the range into account. He was visibly excited by the damage indicator changing colours and watched his speed as he closed in. I was on hand to press the reload cheat for him, apart from that it was realistic gunnery - every other setting was untouched 2.07. After a few passes he soon dispatched the bomber into the Channel. Now here - to me - began the most interesting part of the excercise. I said "Had enough? Or want to fly around a bit?" He chose to fly around a bit. He was hooked.

He thoroughly enjoyed buzzing the Old Harry Rocks and lighthouse, and did a victory roll over Ventnor (it should be noted here that to this day, every British schoolboy knows about Spitfires and victory rolls). He found the leaning out of the cockpit bit 'Way cool', and couldn't resist shooting up the radar towers - being very taken with the visible hits (I hadn't seen them before either!). He then proceeded to lower his flaps and landing gear, watching his speed in the hud guage all the time, and landed his Spitfire very smoothly in a field in the middle of nowhere. Once he'd rolled to a halt - with the assistance of gingerly applied brakes, he was further impressed with the clickable cockpit mode to stop the engine.

At 'debriefing' he told me that he liked the rattling about sensation in the cockpit and that he thought it was more realistic than 'Ill-too' as he calls it. "Much more like a real airplane".

"Aeroplane!" I corrected him as I beat him with my cricket bat. (joke!).

I noted that he seemed to take things much more seriously with BoBII, thinking ahead and really putting himself himself in the place of a pilot. With my other combat sim of choice he plays in no cockpit view with unlimited rockets and easy flight modelling, blasting away at anything unfortunate enough to cross his sights, and leaving the game in midair once his attention has wandered. I've been trying hard to think of a negative point he brought up from his first BoBII flight and honestly, I can't.

Now, he's been brought up around his eccentric uncle's interest in history and aviation, and some of it has rubbed off, but I can't think of a better way to illustrate the pulling power of this game. It genuinely held his attention and he did it 'properly' as he saw it. The biggest help to him was the hud display, he told me - he could understand what he was doing while still feeling he was in a Spitfire cockpit. I told him that real Battle of Britain pilots didn't have hud - he gave me one of those "I'm not that stupid" looks that only a family member can provide, and said "I won't be using it much soon". Youthful bravado or a desire to come back for more and get better? Maybe a touch of ovuncular pride clouds my judgement there. So all in all, you've scored a hit here with the younger end of the market. A bloody great big British well done to all concerned.

I promised him I'd post screenshots of his exploits here as he's convinced I couldn't pull off a landing like him. Not every time, I'll concede - but I wouldn't tell him that.

Here you go...

Having shot up the Heinkel, our rookie closes in for the kill, noting the left wing might be a good spot to hit again.

http://i6.photobucket.com/albums/y231/Low_Flyer/shot_073.jpg


Using the padlock keep the aircraft in centre of vision. The hud guages enable an easy view of speed and altitude.

http://i6.photobucket.com/albums/y231/Low_Flyer/shot_074.jpg


He's a goner. Swith to external to watch splash.

http://i6.photobucket.com/albums/y231/Low_Flyer/shot_077.jpg


Building in confidence, it's off with his hud as he takes a look at the lighthouse.

http://i6.photobucket.com/albums/y231/Low_Flyer/shot_081.jpg


The cocky bit. Unassisted perfect landing in the middle of nowhere. That's just showing off.

http://i6.photobucket.com/albums/y231/Low_Flyer/shot_083.jpg

Here are the list of Novice features (incase you want to start them younger, all optional in the Bdg.txt):

Novice_AI=OFF #Only valid in Instant Action missions
Novice_Target_Size=OFF
Novice_Stronger_Bullets=ON #NOTE Only the player has the stronger bullets (not the AI)
Novice_Gunnery_Predictor=ON
Novice_AI_Airspeed_Fraction = 0.300000 #Set to a fraction you want to reduce AI's speed (EX. 0.50)

han freak solo
12-07-2007, 08:47 PM
Originally posted by buddye1:
Remember we must get them young to keep Fight Sims growing alittle.

Exactly. There's plenty of old timers here already. http://forums.ubi.com/images/smilies/10.gif

buddye1
12-07-2007, 08:57 PM
Originally posted by han freak solo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by buddye1:
Remember we must get them young to keep Fight Sims growing alittle.

Exactly. There's plenty of old timers here already. http://forums.ubi.com/images/smilies/10.gif </div></BLOCKQUOTE>

You know from my point of view you have spoken the unfortunate truth. We all have to bring on new blood.

Low_Flyer_MkIX
12-07-2007, 08:58 PM
True. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

buddye1
12-09-2007, 03:27 PM
Hi Guys, Low_Flyer made a post showing some of the really cool new skins in BOBII WOV. We may not have explained "what MultiSkin is", it's performance cost/impact, and its use very well. The BDG MultiSkin capability trys to place historicly accurate RAF and LUF individual Squad markings on the BOBII A/C during the BOB. We have done most for the RAF and 109. We have the bombers, Ju87, and 110 yet to complete.

I noticed that alot of flight sim players on the "why do you play fight sims thread" care about A/C history.

The Performamce cost to run MultiSkin is during file loading as the software loads the MultiSkin files into your video card memory. The impact depends on your CPU processor and memory speed. This approach makes the performance cost during missions (3D) almost nothing or very little if you have a 250MB video card or greater. You can control Multiskin use by using a BDG parameter (switch) by setting MULTI_SKIN_MODE=DISABLE or DISABLE.

To use MultiSkin just install the MultiSkin self-loader. It is then automatic as the Bdg.txt parameter default is "ENABLE".

Here is Low_Flyer's post:

Another plug for the new multiskins with 'quick fix' applied. No touch-ups. Straight out of the game. Cropped a few to remove peripheral markers or for 'widescreen' composition. Mostly from the 'Black thursday' afternoon mission. The last three are from an instant action interception over Portland replay.

I can't praise this stuff highly enough. Well done to all concerned.



http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0916-01-54-09.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0916-00-50-01.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0916-00-10-45.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0915-58-43-57.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0915-57-57-53.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0915-57-29-25.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0915-57-03-96.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0915-56-36-68.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0915-55-58-98.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0915-55-46-67.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0915-54-54-65.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0915-54-31-98.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0822-54-06-64.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0822-53-49-98.jpg

http://i6.photobucket.com/albums/y231/Low_Flyer/LF2/Bob2007-12-0822-48-28-37.jpg

leitmotiv
12-09-2007, 03:47 PM
The "Valhalla" formation in the first ss is positively mind-boggling. This is way beyond "playtime." This is sim-as-history, not mere entertainment.

SeaFireLIV
12-09-2007, 06:02 PM
Originally posted by han freak solo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by buddye1:
Remember we must get them young to keep Fight Sims growing alittle.

Exactly. There's plenty of old timers here already. http://forums.ubi.com/images/smilies/10.gif </div></BLOCKQUOTE>

I`m 24. haha! You oldies!

Well, it`s true that we need to introduce new blood as long as the option remains to go realistic. It`s true that i started the early sims with icons and no stalls, even instant view backwards. http://forums.ubi.com/images/smilies/sadeyes.gif I did wonder if my daughter was going to get into flight sims at one point... and then she turned 13...

hey, my nephew, that`s a thought. Better keep my cricket bat handy too incase he calls it airplane.

Yea, those screenshots really show BOb in all its glory and Letmotiv has hit on why I so like this sim. I know most play for just `fun`, but I play for the `time machine` part of it, the history of what men really had to go through.


Still 24 btw. http://forums.ubi.com/images/smilies/partyhat.gif

leitmotiv
12-09-2007, 06:22 PM
TrackIR4 Track Clip Pro grief

My TR is suddenly losing centering constantly only with BOBII (not with MAW). Tried everything. Not only that, and only with BOBII, the view will only return to level very slowly. My brand new Track Clip Pro replacement was perfect right out of the box: tried it immediately with BOBII, and everything worked. Haven't had time to use it for a few days, and now this. Any ideas?

SeaFireLIV
12-09-2007, 06:43 PM
It`s getting late now, so i won`t be able to hang about, but I haven`t had this problem before. It seems obviosAll I can suggest is...

1. Did you press your F7 Precision key accidentally? that causes a slow centering reaction sometimes.

2. Is your TIR clean? maybe it needs a wipe. USB properly connected?

3. has the TIR shifted its position and maybe not getting the full reflection from the clip?

Failing that you could try a new profileor even just uninstall the software driver and re-install to clear the whole thing.

Then again it could be BOBII itself, since MAW is unaffected, but I wouldn`t know what.

good luck.

buddye1
12-09-2007, 07:35 PM
I have a problem with TrackIR4 Track Clip also.

When I got my TrackerIR4 Pro, I got both the Clip and the Hat thing. I never could get the Clip to work but the hat thing worked perfectly for me.

From a problem determination point of view and guessing only, I would say it is not BOBII software if you used it afer it was delivered and it work as expected. I would guess it some kind of intermittent or solid problem with the TrackIR4 hardware somewhere (maybe not the new clip but the clip would be my first candidate).

I had to send my TrackIR4 Pro back to Natural point as I had a problem with the Hardware that sits on the display.

I would try all the things SeaFire said. You can try SeaVee's Profile at the Shockwave forum on the Sticky TrackIR4 thread.

I would also post on the Natural point Forum and get the Hardware experts to help you do the problem anaysis.

leitmotiv
12-09-2007, 08:35 PM
My old Track Clip Pro had a milder version of this malaise---its proclivity to get off-center after I swung my head I attributed to head swing effect in the sim. Funny it only happens with BOBII, never with FSX or MAW.

This looks like a job for the Naturalpoint forum.

Chivas
12-10-2007, 09:42 AM
I've had problems with Track IR reacting oddly in different games when the Track IR loads the wrong profile.