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View Full Version : what about something like this for improved gameplay?



triggerhappyfin
01-23-2006, 04:40 PM
Calling for artillery (http://www.steelbeasts.com/pe/Call_Arty.wmv)

Some artillery spotting http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

triggerhappyfin
01-23-2006, 04:40 PM
Calling for artillery (http://www.steelbeasts.com/pe/Call_Arty.wmv)

Some artillery spotting http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

CaptAce
01-23-2006, 04:49 PM
Would be cool to have artillery spotting in IL2. What game is that from, by the way?

HelSqnProtos
01-23-2006, 05:15 PM
S~!

Stupid idea.

You want a ground sim try bf or cod. Your posts continue to amaze with their stupidity. First it was using the 'awacs' cheat for radar and now you want to direct artillery in a flight sim. http://forums.ubi.com/images/smilies/34.gif

MLudner
01-23-2006, 05:15 PM
As a former Cav Scout this is something I am familiar with. Call for Fire is one of the most complicated tasks in the military because it has to be done just so, one mistake and...

ImpStarDuece
01-23-2006, 06:46 PM
I wonder if you know what one of the FIRST offensive uses for the aeroplane was HelSqnProtos? Aircraft were used to recon, spot for and direct artillery, before fighters even evolved. Fighters were invented to shoot these planes down and/or to defend them, they are the original reason why fighters exist.

The British Army Co-operation Command operated Austers, Lysanders, Spitfire Vs, Mustang I & IIs and in the Artillery Spotter role. On D-day the Britsh used Foward Air Controllers to direct both naval fire and land based artillery, as well as co-ordinate attacks by fighter-bombers.

A campaign as an artillery spotter on the eastern or western front would be cool. A flyable Fw 189, Lysander and a Piper Cub would all be necessary. I guess that the Po-2 (U-2) would of performed the role for the Red Army?

Tully__
01-24-2006, 12:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HelSqnProtos:
S~!

Stupid idea.

You want a ground sim try bf or cod. Your posts continue to amaze with their stupidity. First it was using the 'awacs' cheat for radar and now you want to direct artillery in a flight sim. http://forums.ubi.com/images/smilies/34.gif </div></BLOCKQUOTE>

Not cool. Check ImpStarDuece's post for reasons why (not to mention if you think it's stupid it would be better to say why and not call the poster stupid).

woofiedog
01-24-2006, 01:06 AM
triggerhappyfin... Pretty Cool Video Clip. Thank's

Adding a Real function for the Spotter Aircraft [such as the PO-2, Fw-189]... enhances and gives more mission types for IL-2 overall. Great idea.
Also considering we have some extremely Mint Artillery pieces modeled into the FMB allready.

LEXX_Luthor
01-24-2006, 01:35 AM
mmm...I was very harsh with Aymar recently in his/her Modding BoB thread, and I feel *sick* about it. Not cool either.

Yough Protos, Online War could have humoid players flying a "recon" type plane and as long as they fly over a certain spot of map, their ground AI units get a bit extra punch in the AI vs AI ground combat. If that plane leaves that map area, or gets shot down, the AI loses that extra ground combat punch.

To help win such an Online War (or Offline Dynamic Campaign), the enemy side will have to make great effort to down that "artillery spotting" plane, including ramming it if needed.

A Bf-109 pilot (forgot who) told interview about escorting Fw-189 artillery spotter over Kuban 1943. The German artillery was beating up Soviet troops real bad, but VVS Spitfires sent to intercept ran out of ammo on the way. No matter, one Spit pilot rammed the Fw-189 into pieces right through the Bf-109 escort who could do nothing about it. The goal of reducing the artillery effectiveness on friendly troops was easily worth the price of a ram.

Oleg has about 7 years of BoB And Beyond development, so advanced stuff like this could be possible over that time.

"return to Easter Front in 7 years" ~Oleg last year.

Friendly_flyer
01-24-2006, 02:02 AM
Hmmm, this gives me ideas. What about spicing up campaigns with occational spotter plane escort missions, where you defend against a very determined enemy trying at all cost to take out the plane you escort.

Low_Flyer_MkII
01-24-2006, 05:13 AM
The use of land based Seafires as naval artillery spotters during the Normandy landings is well recorded.

Capt.LoneRanger
01-24-2006, 05:23 AM
What game is it? TeamYankee?

Looks nice.

Before I'd implement something like that, I'd improve gameplay by other means (e.g. a case-sensitive communication system like in BF2, making easy contact reports and issuing orders, etc)

jds1978
01-24-2006, 06:27 AM
My great Uncle flew arty spotting missions for the 12 Army Group in France. He flew the Piper Cub http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Skycat_2
01-24-2006, 08:33 AM
I want my three minutes back.

triggerhappyfin
01-24-2006, 08:36 AM
Lol Protos...you show your manners as always http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

The game, from where the clip is taken is called Steelbeasts.
A feature of similar kind can be found in the old "Gunship" by Microprose. In that game you kind of padlock ground target and after that you call for artillery fire.
How hard would it be to implement it within IL-2 engine? You could use arty spotting as a armament choice and use padlock of ground targets to choose artillery targets. An other way to do it would be by using a bombsight to mark targets and direct fire.

As we got Seafires and naval units, the Seafires could be used to direct naval artillery as in RL. In RL the ships had hard time to hit their targets without aid of Seafires in arty spotting role.

Worf101
01-24-2006, 08:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ImpStarDuece:
I wonder if you know what one of the FIRST offensive uses for the aeroplane was HelSqnProtos? Aircraft were used to recon, spot for and direct artillery, before fighters even evolved. Fighters were invented to shoot these planes down and/or to defend them, they are the original reason why fighters exist.

The British Army Co-operation Command operated Austers, Lysanders, Spitfire Vs, Mustang I & IIs and in the Artillery Spotter role. On D-day the Britsh used Foward Air Controllers to direct both naval fire and land based artillery, as well as co-ordinate attacks by fighter-bombers.

A campaign as an artillery spotter on the eastern or western front would be cool. A flyable Fw 189, Lysander and a Piper Cub would all be necessary. I guess that the Po-2 (U-2) would of performed the role for the Red Army? </div></BLOCKQUOTE>
Much as I hate to do it, gotta side with the Duece on this one... Heck, even before planes existed men wanted to fly so they cold spot troop movements and call for and range artillery. They did it from ballons as far back as the Civil War in America. I think a spotter campaign would be difficult and interesting.

Worf101 99th Pursuit Sqadron, 332nd V.F.G. "Spit Fire"

georgeo76
01-24-2006, 10:17 AM
When German troops on the Western Front were polled "what aircraft they were most afraid of" piper cub was the most popular answer.

ploughman
01-24-2006, 10:38 AM
Not these guys then?

http://images.art.com/images/-/Dads-Army--C10045406.jpeg

trumper
01-24-2006, 11:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HelSqnProtos:
S~!

Stupid idea.

You want a ground sim try bf or cod. Your posts continue to amaze with their stupidity. First it was using the 'awacs' cheat for radar and now you want to direct artillery in a flight sim. http://forums.ubi.com/images/smilies/34.gif </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif Oh dear Protos,YOU think it's a stupid idea so therefore you must be correct http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
In WW1 aircraft and Balloons were developed for spotting & bombing. Aircraft were then developed to combat these spotting planes/bombers.
Then they had to develop planes to combat the oppositions planes and so forth and so forth.
Ground artillery in a war is coupled with airwarfare.
What is the purpose of airwarfare if it is not to enable you to cripple the enemy through whatever means necessary.Airwarfare does'nt win wars on its own,invasions do.Battle of Britain and Sealion being a prime example of air - air combat without a victory on the ground.
Maybe you dont need the ground vehicles BUT a way of manually instructing your groundforces to attack /retreat ,alter targeting from inputs from you as a pilot/obeserver would be a great bonus for those interested in a more whole /rounded war than just fly,bomb land etc.
If all you can do is criticise other peoples ideas then keep quiet. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

BSS_Goat
01-24-2006, 12:02 PM
Very cool. Imagine how hard it would be adjusting from a moving airplane

Adjust North 150

Errr I mean West 150

No NO NO SOUTH 150

AAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHH

p1ngu666
01-24-2006, 12:40 PM
its really shocking how unbalanced the sim is really.

in terms of recon aircraft that u could actully use for photo recon, or other recon, we have none.

alot of aircraft could, and did carry cameras

no real means of doing artilery spotting either

we have few true bombers, a fair number of attack aircraft

we have tons of secondary aircract, but few primary ones http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Sturm_Williger
01-24-2006, 01:09 PM
Some of us, keen on the WWI development being done at this very moment, hope that some sort of spotter-importance will be worked into that.

http://forums.ubi.com/images/smilies/25.gif

MLudner
01-24-2006, 01:14 PM
Now that I've been able to watch the vid.

First, M-901's (ITV's) are not used as observation vehicles for artillery spotting, though that would not mean that a M-901 TC would never call for fire.

Second: The hammerhead does not deploy from the stowed position like that. To enter the stowed position the hammerhead has to be placed at 180 degrees (i.e.: It is rotated to face the rear). Thus, when it is raised from that position it is facing rearward so you will see it raise, then swing around to face front or whatever angle the gunner is aiming for.

Good video, though, despite the errors.

triggerhappyfin
01-24-2006, 01:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by p1ngu666:
its really shocking how unbalanced the sim is really.

in terms of <span class="ev_code_YELLOW">recon aircraft </span>that u could actully use for photo recon, or other recon, we have none.

alot of aircraft could, and did carry cameras

no real means of doing artilery spotting either

we have few true bombers, a fair number of attack aircraft

we have tons of secondary aircract, but few primary ones http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif </div></BLOCKQUOTE>

The idea/request for recon aircraft raises with some regularity. It would be one of the greatest improvements for online play if it were given us. It´s been made some efforts in that direction by the ppl who develop the scripts for running scripted servers. A while ago there were a surtain server with a information gathering function. One could type in whatever observations in the console and by request one could see the info available. I thought it to be a cool feature.

As fun it is to visit quick shoot servers with cp´s off, as enjoyable is it to visit servers with FR settings and additional settings as well. We need to develop the playability of the game in any means. One get sick and tired of the shoot and run games on occasions.