View Full Version : Call it "Full Difficulty" ok?

01-20-2005, 08:02 PM
Since the beginning, in this sim we have had the option to set the level of "Difficulty", whether in the QMB,FMB, Campaigns, or online.

Very simply, the higher the difficulty setting, the more difficult the sim is to fly, especially for those new to it.

Every pilot of this series of flight sims surely has their favorite difficulty settings with which to fly.

I don't know who coined the phrase "full real" for the difficulty settings in the IL2 series but they did not do anyone any favors. Ad infinitum, since the forum was opened there has been constant bickering and debate about what difficulty options made the sim more realistic.
This is an argument that can never be won as it is subjective.

So if we drop the talk about relative realism in regards to the difficulty settings and start using the term "Difficulty" which actually exists in the sim, maybe we can all live more relaxed lives.

Say "I prefer full difficulty servers", or or "I prefer easy or normal difficulty settings", more terms that actually exist in this flight sim.

Instead of talking about which settings are "more real", talk about which settings are more difficult. Which would really not have to be talked about or debated at all because it is already obvious and known that Easy, Normal, and Full Difficulty are in turn somewhat difficult, a bit more difficult, and yet even more difficult.

Just think, we can adopt this terminology, which the creators of the sim actually use, and those new to the forum will grow into the sim using it, and someday all the old usless debates and arguments will be forgotten and lost to time.



01-20-2005, 08:08 PM
of all the things to rant about...http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

01-20-2005, 08:43 PM
no call it FRS. Full Realism Settings.

No aids no speed bar no icons no auto padlocking anything etc

FD is not bad either, full difficulty but I dont really think FRS is full difficult its more difficult to fly with locked pit and having externoobals on because they always check in external to check six and avoid bnzs which makes it much more difficult so maybe those settings should be called FD instead.

Oh yeah forgot to tell you



01-20-2005, 08:43 PM
I still prefer "full switch", because, as oddly British as it sounds, it is just as descriptive... bringing to mind the toggle switches in the game menu... and it sidesteps completely the idea of "difficulty", "difficulty for difficulty's sake" and "realism", which I agree are all sort of subjective.

01-20-2005, 09:01 PM
Then you have guys who think no cockpit is more difficult.

Bottom line. Who gives a rip!

01-20-2005, 09:04 PM
what about calling it "least arcade like" ?

TgD Thunderbolt56
01-20-2005, 09:05 PM
Of all the terms, I prefer Full-Switch myself. Nonetheless, a good point (if redundant) has been brought up.

There are considerable newcomers to this game and forum and they should all know there are other things this game offers besides the (what have become standard) more difficult servers.

If they get a good foothold, they'll be regulars in those very same servers. On the other hand the community could lose potential players to other games and interests (yeah, yeah we all have them...I know) if the learning curve seems too steep.


TgD Thunderbolt56
01-20-2005, 09:09 PM
(Sorry about the double-post...couldn't edit for some strange reason.)

With my previous statement in mind, I ask that all hosts try to be consistent and post possible difficulty levels in the server name despite the fact most difficulty info is available through HL and ASE.


01-20-2005, 09:56 PM
The magic ball goes round and round.......and where it stops nobody knows....

Just like the magic ball this keeps coming around.

Oh, sorry I just need to raise my post count.


Once you go Track...you never go back.

01-20-2005, 10:32 PM
Can we rearm and refuel on the ground?

01-20-2005, 10:36 PM
I use the term Full Immersion myself.... since IMHO thats what it is... not "realistic" but just adding to the maximum immersion as far as the settings go. My 2 cents.

01-20-2005, 11:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Hobnail:
Can we rearm and refuel on the ground? <HR></BLOCKQUOTE>

I have no objections to such a system provided the plane sits vulnerable on the tarmac for the historically correct time for a refuel and rearm.

01-20-2005, 11:51 PM
Go into the difficulty settings and look at the button at your lower right.

Now, kindly stop. Its dumb to try to redefine a term that is aptly suited.

FR is FR. Its easy to say in text, and its understood that all swiches are ON.

01-21-2005, 01:22 AM

01-21-2005, 01:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_Galway:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Hobnail:
Can we rearm and refuel on the ground? <HR></BLOCKQUOTE>

I have no objections to such a system provided the plane sits vulnerable on the tarmac for the historically correct time for a refuel and rearm. <HR></BLOCKQUOTE>


This was A1 bait...the rearm thing gets up my nose so I know its good http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

01-21-2005, 08:12 AM
We've always called it "Full Switch"

01-21-2005, 08:33 AM
Full Real?
Full Real is when you DIE when your pilot is killed. Geez, that must be the most silly thing I have heard(next to Military Intelligence!).

Full Switch, Full Immersion sounds alot better.

Full Real is for Arm-Chair Wannabes, IMHO.

BTW, alot of so-called "Full Real" servers don`t allow vulchin!, And that is Full Real? http://forums.ubi.com/images/smilies/53.gif

01-21-2005, 09:47 AM
I've called it full difficulty for some time now. Full immersion sounds good too. But I agree that full realism is a bit over the top insofar as describing the limits of this or any other sim. The point was well made that no one really dies (or feels Gs, or wounds). But indeed the full "difficulty" settings make for more "immersive" play. Hey, deepen the immersion by replacing the current map with a small knee map! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif yeah...that's the ticket! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Finally, let's not take this too seriuously. It's a sim. You want full real? Then enlist in your country's military. No one in these forums is going to send you to Iraq!
Flyby out

01-21-2005, 10:16 AM
" externoobals "

Leadspitter if you invented that word then well done old boy. Me likes it. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

01-21-2005, 10:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jumoschwanz:
Just think, we can adopt this terminology, which the creators of the sim actually use...

So you want me to call it Full Difficulty from now on? Let`s see.. `Full Difficulty.` Happy? You`ve got one guy to call it `Full Difficulty`...

`Full Difficulty`

`Full difficulty`

Can you relax and rest now? It`s just not that important is it? I just select that which I feel makes the sim most REALISTIC to me. This mean sthat I switch off :

`No Instant Success` because I find it unrealistic.

Now my settings are Realistic. But it means it`s off `Full Difficulty`...

Really, it don`t matter.

01-21-2005, 10:55 AM
To me, Full Real or Full Difficult or Fool Switch (http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) is not Full Immersive, just Full Busy. Or, with some players, Full Elitist.

In my opinion, "immersion" is a balance between mechanical and intuitive operations. The man is the machine, if you will. I respect IL-2 flyers who are complete masters over mixture and prop pitch, radiators and turbochargers, navigation and waypoints, etc., but I am not one of you. Nor do I think the cockpit views are 100% realistic; one should not be criticized for toggling to 'No Cockpit' to achieve a less restricted view at times (although I agree it is not the perfect solution). Turning off some difficulty options helps players -- especially those not trained as real pilots -- transcend the barrier of an imperfect cockpit control system (obscured guages, blocked outward view, jerky trim, abstract mix/pitch) and assume the role of a skilled, licensed military pilot in a symbiotic state with his aircraft.

I'm an offliner, so much of my justification in my reasoning is that the AI has an advantage by not being subjected to the same limitations as the human pilot. Human vs. human competition changes the dynamics. However, the core of my argument is that many (if not most) players simply want to enjoy the basics of the game and enjoy the fantasy of being a certified combat pilot without having to master a huge catalogue of technical skills mostly irrelevant to their daily lives.

01-21-2005, 10:56 AM
What part of "Flight Simulation" infers reality?

Again, go into the difficulty settings and look for the button in the lower right.

FR is just a term that describes the action of pressing that button. Thats all it means. Nothing more. It implies no physical consequence because THIS IS A FRIKKEN VIDEO GAME YOU NUTTERS!!!!!1111