View Full Version : rotten torp's or am I doing something wrong?

04-12-2005, 10:29 PM
I am playing the career game in late '40 - early '41. Are the eels habitually sh**ty in this timeframe? It is taking 2-3 to sink a modest C2 freighter.

I have tried dickering with the depth settings. Does that help?

Any suggestions?

04-12-2005, 10:38 PM
I can *usually* sink a C2 with either one magnetic torp just under the middle of the keel, or an impact torp to the fuel tanks.

I believe that the game models the same amount of explosive on each torp regardless of type so accuracy is what counts most. Find out where the fuel tanks are and aim for those with an impact torp for pretty fireworks.

Just remember, set magnetic fuse to 1 meter below draft depth in calm seas, 1.5-2m in rougher seas. For impact fuse, try to hit the fuel.

04-12-2005, 10:54 PM
Yes they are crappy.

Someone mentioned awhile ago that they found files, refrencing Damage a torp can do. So it is a random number between such and such.

As war progresses they do get better.. But you will still have problems.

Also make sure you updated to 1.2 to fix the c2 and few other ships that were too strong.

04-12-2005, 11:27 PM
C2s definetly seem to be the strongest merchant ship at the moment but can be sunk in one shot. Most of the time it takes me 2-3 to put her under. If you can sink every ship with one torpedo it would become alittle boring. Nothing like sitting there and swearing because a ship lists to one side but won't fall over.

04-13-2005, 12:20 AM
I know all about the German torpedo problems - th USN had the same problem. Without a doubt the Japanese had the best torpedoes of the war- the Indianapolis took one Long Lance and that was all she wrote. I am not so sure about the British but I do know that the Italians had good torpedoes and submariners. The Italian midget subs were among the only Italians who bothered to show up during the entire war. They had some decent pilots and a/c though.

How do you fix an aiming point on a ship to shoot for the fuel tanks? Do you fix the crosshairs anywhere particular?

I have some knowledge of the whole Battle Of The Atlantic thing - my dad was on RCNVR Corvettes; and have read alot about it. One thing I have learned is that the CARGO of the ship hit had more to do with whether they would stand a chance of survival or not. Iron ore carriers would more often than not sink like a rock - munitions ships would be atomized, as you can imagine. Ships carrying lumber could take 4 or more torpedoes and stay afloat. Tankers were pretty much floating bombs. So from what I can see the ships in SH III don't really model real life that well, from what I have seen so far.

Any modders out there have any suggestions? Perhaps they could be harder to hit but easier to sink.

04-13-2005, 01:12 AM
Most of the time tankers blow up all pretty for me.

I assume that the ones that don't aren't actually carrying any oil (why would a tanker from Britain to U.S. carry oil, when it's Britain that needs it so badly http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ).

04-13-2005, 03:16 AM
C2s are the biggest 'localised rectal smart' there is in the game, they refuse to sink 9 times out of 10 unless you put 2 or even 3 fish into them. I've tried the trick of an impact torpedo into the fuel tanks, but the ones I hit must have explo-safe tanks as they just list a bit and keep going.

Tankers are floating bombs, only once have I torpedoed a tanker and not have it go up with a pop, and a second torpedo cured that. My best hit so far was a snap-shot at a destroyer that was circling to attack me. I fired a close-range shot from my stern tube as he swung to ram me, and the torpedo impacted on his side somewhere vulnerable. The ship was racked by explosions, the biggest series of bangs I've seen yet, and sank like a rock without tilting forwards or back. There was a large pool of burning oil left on the surface, which lit up the area for about 5 minutes. I was cheering out loud.

04-13-2005, 04:36 AM
I ran into a Taskforce this morning consisting of 2 Revenge BS'c/BC's, 1 Nelson, 2 Dido's (Think they were Dido's or they were Fiji's), and 4 Destroyers of different types (I dident check)

Anyways long story short I hit the lone nelson with two torps on her port side in the mid section making her list a great deal but not so much that her port side was under water, it was pretty much just on the water line. She listed for a good 20 minutes while I hunted her and dodged all the friggen escorts who were looking for me tiresley and I'm sure they would of goten me if it was 1943 and not early September of 1939.

20 minutes later I send another torpedo her way and after waiting and watching to see if my calculation were correct it hit on her stern taking out her port engine and destroying the rudder. Now her port side was completed under the water and 5 minutes later she turned over on her belly and sunk soon after to the bottom of the Atlantic.

Never sunk a BS nor ever encounterd a taskforce in game before this.