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geekyfatkid
02-11-2010, 01:30 PM
Is there a trick im missing ive watched the video a number of times and i think im following the instructions but as soon as my wheels hit the ground i crash my pilot survives but my plane is trashed or it blows all the way up

AndyJWest
02-11-2010, 01:44 PM
There's no real 'trick' to landing, it just takes a lot of practice to get right. It mostly comes down to getting the approach speed right, and then timing the flare so you touch as gently as possible. Some planes are a lot easier to land than others though. Try a Hurricane, it has good forward visibility, and a wide undercarriage which helps a lot too. The only thing you need to beware of with a Hurri is not to brake hard or you will catch the prop if you tip forward - there isn't a lot of clearance.

You could also try a P-38. You need to come in faster than a Hurricane, but the contrarotating props eliminate torque problems and the view forward is good. The Tricycle undercarriage means you can safely brake hard. Be gentle with the rudder/nosewheel on the ground though or it will swing.

You don't need to land right on the start of the runway - aim to touch down about 1/4 of the way down and you should have plenty of room to stop.

marth86
02-11-2010, 02:00 PM
If your plane blows up you may be moving too fast, either in airspeed forward or in how fast the plane is approaching the ground (rate of descent).

I did a video for my squad to explain the landing, I'm afraid the text is in German but I believe one can make sense of them by the numbers and looking closely at the airspeed, height and approach.

http://www.youtube.com/watch?v=g_D1oxV1Uoc

Frankthetank36
02-11-2010, 02:10 PM
The key is to landing, ironically, is to keep pulling the stick back so that the plane stays a foot or so off the ground for as long as possible. That being said, I don't know how to make a good two-point landing.

triad773
02-11-2010, 02:12 PM
Knowing the stall speed of your ac is very helpful for determining final approach speed.

Otherwise, as I'd heard it said elsewhere
Any landing you can walk (or run) away from is a good one.

na85
02-11-2010, 02:44 PM
If you strike the ground too hard, you can break the landing gear and then your aircraft hits the ground directly, and depending on how hard you hit you can explode.

For landing, make sure you have a nice long straight approach and give your plane time to settle and slow down. This is important while you're learning; don't rush landings.

Use the throttle to control your nose-up/nose-down attitude and try to touch down doing about 180 km/h.

TinyTim
02-11-2010, 03:15 PM
To add to what other chaps said - also try landing in some easier to land planes first (like a TB-3 - slow, stable, nearly unstallable). You certainly don't want to pick something like an I-153, she can be a nightmare for a rookie to land.

TheCrux
02-11-2010, 03:25 PM
Very good info so far. Read and heed.

If I were to condense it as best I can, I would say that those inexperienced in landing basically "fly" their aircraft to the ground, hoping for a smooth transition from air to ground that never happens due to the landing being too "hot"; rather than set up an approach that allows one to gently stall their aircraft just before touchdown.

Set up an approach that orbits the field: Don't just fly straight in. Trim for nose up, use throttle for up/down altitude.

Urufu_Shinjiro
02-11-2010, 03:32 PM
Good advice here, the main thing is not to get frustrated, landing is THE hardest part about flying and it just takes practice to get a feel for it.

rgmw-largie
02-11-2010, 03:50 PM
Hi

Landing is far and away the hardest thing so try not to get disheartened. I'll be the first (but not last ) to suggest you check out "Joint OPs", excellent instructions and Basic Flight School is FREE !!! Also well worth downloading Zeuscats "Straight From The Farm" which will take you through take off and landings.

Cheers

Dave

thefruitbat
02-11-2010, 04:30 PM
practise landing on a static carrier in some of the single player missions supplied with the game. Once you can do that you'll never have a problem landing again, except when you aren't concentrating, or rush it, as i sometimes do. You still need to always respect landings, no matter how many you've down, and i've down thousands...

geekyfatkid
02-11-2010, 05:25 PM
ty all for responding your help was awesome I just
landed then rolled off the run way for the first time a crashed but atbleast i rolled lol thanks again

Ba5tard5word
02-11-2010, 05:57 PM
a) try a tricycle plane like a P-38 or P-39 or Do-335, they are MUCH easier to land than a tailwheel plane.

b) generally I try to come in around 200kph in any plane, and try and come in flat and low and control my speed so I very slowly come down gently onto the tarmac. Then tap the wheel brakes and use rudder to keep your nose straight, but be careful you don't use too much brake or rudder or you'll flip forward or break your gear.

Landing takes a TON of practice so just keep at it and eventually it will become natural.

Choctaw111
02-11-2010, 06:50 PM
Not all of my landing have been pretty, especially in the beginning of Il2.
I can say that I have developed a trick for putting her down every time.
Just before my wheels touch, I bank slightly so only one wheel touches, either the left or right doesn't really matter.
What I have found is the "bounce" is dramatically reduced even if I touch down a little too hard.

Sillius_Sodus
02-11-2010, 08:18 PM
Speed control is very important. With most single engine monoplanes in the sim, an initial approach speed of 200 km/h slowing to around 150-160 km/h as you cross the runway threshold, then at 10m height or less smoothly reducing the throttle to idle while raising the aircraft's nose to keep it above the horizon should result in a passable landing.

Once you can do this without crashing, you can start fine tuning your technique for individual aircraft. For example, the Hurricane and Spitfire will fly quite slowly, With gear and flaps down, you can easily maintain a speed of 80 mph indicated (130-140 km/h) during the landing approach. The F4F and F6F are also comfortable in slow flight. The Zero and Oscar are also very stable.

The Corsair is a lot hotter, as are some late war kites.

Frankthetank36
02-11-2010, 09:00 PM
Originally posted by Sillius_Sodus:


The Corsair is a lot hotter

especially when you're trying to land it on a static escort carrier http://forums.ubi.com/images/smilies/59.gif

BTW how do you do a smooth two-point, I find that if I come in slow and keep flaring until I touch down it is always on all three wheels, or if I come in fast and hit the ground I bounce.

AndyJWest
02-11-2010, 09:26 PM
...how do you do a smooth two-point, I find that if I come in slow and keep flaring until I touch down it is always on all three wheels, or if I come in fast and hit the ground I bounce.

If you are making good 3-point landings, don't try to improve! Generally, the slower you are going horizontally the better, provided your vertical speed is sufficiently low. This is why a 3-pointer is generally ideal, though sometimes it is safer to trade a little fine control of horizontal speed for better control of the vertical.

I think I read somewhere that the best way to land was to try to fly six inches above the runway at ever-diminishing speeds, until the plane decides it won't cooperate. If you can do this, you will probably do a 3-pointer anyway.

Zeus-cat
02-11-2010, 09:58 PM
Check out the Nugget's Guide which is stickied about 6 or 7 topics down from the top of the General Discussion page. The Nugget's Guide has a lot of good info for new and returning players. Recommended in that guide is my training campaign - Straight From the Farm. You can get my campaign from M4T by using the link below.

Straight From the Farm is specifically designed to show you how to take off and land on grass, and aircraft carriers. It also tells you what functions need to be mapped for takeoffs and landings. The missions are very quick to play, generally 2 to 3 minutes each.

The first one starts with the very basic concepts you need to takeoff safely. Each subsequent mission adds an idea or two. By the time you are finished with the campaign you can land on an escort carrier!

X32Wright
02-11-2010, 11:18 PM
This is my perfect landing technique:

On approach throttle down to 35%

You current speed does not matter as long as once you place the throttle to 35% ur speed drops down to 320-280kph. Once you have it on 35% it should drop more to 280kph

Maintain that until you line up with the landing strip at 220kph to 180kph. You actually should touch down at below 180kph. Once you are over the strip and descending to TOUCH down lower throttle to 10%

If you have to deploy flaps to down you down more as well as gear ahead of the strip do it but mainatain your speed at 280kph on appraoch and hopefully ur still at 35% throttle

Romanator21
02-12-2010, 12:26 AM
I have some takeoff and landing tracks. I might as well make a you-tube video tutorial.

To help me land, I start with a good approach. The easiest way to do this is not to go straight in, but to fly a traffic pattern. Follow pre-determined bench marks, and you will have a nice set up for a landing.

Each landing is different, but you can eliminate a lot of the variables.

In Il-2, flight dynamics are not perfect. So, to land you can either fly onto the runway at a small angle or do a nice 3-pointer. The proper method typically results in the bigger bounces. http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

I don't think you mentioned whether or not you had a stick. If you are using a keyboard, then you can almost forget about making a nice landing.

Sillius_Sodus
02-12-2010, 12:44 AM
Wheel landings are not very easy in IL2, as you've discovered, the aircraft have a tendency to bounce.

That said, most of my 'three pointers' are actually wheel landings where the tail wheel touches down very shortly after the main wheels have touched the ground.

robtek1957
02-12-2010, 01:18 AM
The most important thing fo a good landing is the approach!
Don't rush it if you aren't experienced already and stay cool!
During your final approach you control your SPEED with the ELEVATOR and you control your ALTITUDE with your THROTTLE!
I.e. in a 109E you throttle down to about 30 - 35 %, at ca. 250 km/h you deploy the gear and as you slow down further the flaps also all the way.
You should pull the nose up until you maintain ca. 170 km/h.
Now adjust your throttle that your glide path leads you to a point approx. 10 to 20m above the threshold. Now SLOWLY reduce power while using the elevator to hold the nose up.
If everything went as it should your 109 should settle in a good 3-point landing at around 140 to 150 km/h.
Good Luck.

Oh, one thing i forgot: If you are slow, 170 km/h and less, DON'T use your ailerons, use only rudder and elevator, it is not that important in IL2 but it will be in SoW:BoB i suppose.

M_Gunz
02-12-2010, 02:54 AM
Step 1: Takeoff, note how fast you could have lifted and stayed up and your flaps setting then. Also note the
altitude and bearing of your landing strip.

Step 2: Approach, keep prop rpm maximum (100% on most) and get power down to where you are cruising at no more
than 240kph with full flaps. From here on down use elevator to control your speed and throttle to control height.
On approach to maintain level flight at about 20% more than no-flaps takeoff speed and touch down about 10% under.
This is a good time to open the rads 100% and slide the cockpit back in case you might need to make a quick exit.

Step 3: Final, you have to drop the rest of the way down while slowing down more and come down real gentle like.
Drop the gear and watch your speed, height and the view. Raise or lower the nose to gain or lose speed but keep
it above the stall. Use power to control your vertical speed, your prop is at 100% rpm already and if you start
to build up any cycles then wave off and go around for another try. You can crab on the descent by rudder one
way and aileron the other but don't let yourself get too slow while doing essentially a braking maneuver. Use
your throttle to soak the height instead of fancy maneuvers. The last bit you're flying in ground effect with
almost no induced drag, adjust power smoothly to make a slow drop and you may not know just when the wheels did
touch.


Step 4: Touch down, the last bit. Don't use aileron to pick up a wing that may drop. Rudder away and the wing will
pick right back up safely, it only takes a little rudder. Cut the engine to remove power that may get your plane
back off the ground. Get the flaps up immediately since they add lift.

Touchdown speed is for most of us a bit higher than stall. No flaps takeoff for me is around 200kph on most planes.
Landings seem best around 170-180 and funny enough with flaps I could take off about that fast too, maybe slower.
I'd rather have more speed sooner, holding it on the runway a bit longer is one way to do that but it's a lousy
speed to try for landing but sure it's possible.

Kettenhunde
02-12-2010, 03:46 AM
That being said, I don't know how to make a good two-point landing.

Carry a trickle of power and fly the airplane in ground effect to the runway. As soon as your wheels touch chop power and push the stick forward a good bit to pin it to the runway. The nose will move down and you will think your are going to prop strike. Use the rudder to steer until the tail drops.

That is how you do the real thing.

jamesblonde1979
02-12-2010, 05:56 AM
The key words in landing are preparation and patience.

Take thew time to do your checks, set up a circuit (pattern) and get the aircraft in an envelope that gives you the best approach.

Be firm but gentle.