View Full Version : Uboat bug.

04-05-2006, 08:19 AM
Dear Oleg please fix Uboats damage model bug. Now to sink that uber panzer thing is needed to hit by one 1000lbs bomb. 2 x 500lbs. bombs are doing only some damage. One 500lbs bomb should be enougth. Other strange thing is that that bomb attack from side of U-boat is less effective than from straight up. Hits by 20mm. cannons in some parts of U-boat should too make them sink because U-boats was unarmored.

04-05-2006, 09:09 AM
The small german IIB and the russian Tschuka you can sink with 20mm guns http://forums.ubi.com/images/smilies/10.gif,
the VIIC and the US-subs unfortunatelly not http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

04-05-2006, 09:15 AM
Submarines taking hits from straight above are usually dead - as modelled correctly. The inertia of the bomb gives it an extra-punch.

The fact that submarines are not armored is funny. So you think that a submarine can withstand the tons of waterpressure with what? Magic?

18-25mm metall against Hispano-He-Mun?
Remember, PF-guns are not equipped with ArmorPiercing-Ammo. http://forums.ubi.com/images/smilies/10.gif

04-05-2006, 10:15 AM
Ability of withstand high water presure is not because armour but shape. Thin partition ping-pong ball can take high water presure too. Anyway one 250lbs. bomb should be more than enougth.

04-05-2006, 12:50 PM
Oleg's official reply..
'..this is an Aircraft sim - not a ship sim...'
seen it b4 somewhere...

Same with Silent Hunter 3 (a/c are lousy).. = 'This is a sub sim, not an a/c sim'

maybe sometime.... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

04-05-2006, 02:15 PM
Ability of withstand high water presure is not because armour but shape.

No, but the rounded shape of the cylinder makes effective hits harder, HE-Ammo would probably only be able to devastate the deck or punch a hole into the fuel-tanks or explode in the water. Remember, submarines have double skin?

The quote from Oleg was not about submarines, but about ships not sinking realistically.

Waterbombs had a TNT-load of 150 to 250kg - that makes 300lb to 500lb explosives, without the shell.
Still, they were almost ineffective near surface, as the charge largely exploded in the compressive medium - which acutally is the air.

Dived in medium depth, where the charge was usually exploded, the 300lb-version had a kill-radius of 8m, the 500lb of up to 20m.

The closer to the surface, the less the efficiency.

04-06-2006, 04:49 AM
Skip bombing always works for me...except the AA on the u-boats is a bit too accurate IMO.

04-06-2006, 04:52 PM
The type VII was not a double-skinned boat.If you remove the saddle tanks, you are looking at the pressure hull, which is exposed for 2/3 to 3/4 of the boat's length. The bow and stern were welded onto the pressure hull ends. The deck is another thin-skinned top, welded to the pressure hull. For about 2/3 of the deck, a hit would damage air or exhaust trunking. That would not necessarily sink the boat, as the crew will certainly have closed all the valves while trying to crash dive, but it would be pretty helpless to run on the surface afterwards. It might be more useful to say: why isn't he diving when I catch him? That would, of course, require a whole new set of animations.

I agree that sinking it can be frustrating, but I also understand Oleg's point. If he had elected to pin his future on the IL2 series, I'm sure he would flesh out these annoyances. Unfortunately, the company is committed to the next sim, whose engine might well take such improvements more easily.

It might be a fun comparison to take a look at PT Boats, Knights of the Sea, where the sinkings are quite impressive. Oleg helped Akella in that game (not yet released I think), and his people also learned alot from the Akella team.