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Schnellboot
05-29-2004, 08:44 PM
I read that the campaign will give us an automatic quick-jump to the "action" area upon leaving port. How irritating! I hope we get more control at least in single missions, esp. the ones we create!

While I didn't expect hyper-realistic navigation with a sextant (and the possibility of getting lost!), it should be a given that we choose the boat's course, esp. if it can reduce our risk (as in the Bay of Biscay).

In that case, it'd be helpful to have a lookout yell, "Land Ho!" and turn the boat so we don't plow into Flyspeck Island! http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

Schnellboot
05-29-2004, 08:44 PM
I read that the campaign will give us an automatic quick-jump to the "action" area upon leaving port. How irritating! I hope we get more control at least in single missions, esp. the ones we create!

While I didn't expect hyper-realistic navigation with a sextant (and the possibility of getting lost!), it should be a given that we choose the boat's course, esp. if it can reduce our risk (as in the Bay of Biscay).

In that case, it'd be helpful to have a lookout yell, "Land Ho!" and turn the boat so we don't plow into Flyspeck Island! http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif

Teddy Bar
05-30-2004, 07:48 AM
Schnellboot,
Thankfully it is not as you believe it to be! Please read all of this post before you decide that it is not so.

You will leave port and whilst travelling to you patrol area you will be at the world map level. It is not yet clear, but I believe that you may not have to much say in the path to your patrol area. In the immortal words of the Hitch Hikers Guide to the Galaxy, "don not panic".

I think that this is great! Why? Well, I am an Aces of the Deep veteran, 10+ years. I only stopped as all my PC's have too much ram to run it.

In AOD I would plot my course to the patrol zone via the world map, then compress time. So far the only difference between SHIII and OAD at this stage is that I mapped my path. Whilst travelling at 1024x (never did go higher due to aircraft issues etc) I would be notified of a contact, so off I go to the zoom map and do what a good u-boat Captain should. Then I resume my travels to the patrol zone. In SHIII, when a contact is made, you come to the zoom map and do what I did in AOD. Again, I see no difference. And realistically, no one sits on the bridge with time compression on. This is also better than being teleported to and from the patrol zone as was the case in SH (one).

I fail to see anything wrong here. But you say, I want to travel the world and let my gypsy spirit roam free...... I again love the way in which SHIII is handling this, I want realism, and the realism was that as a u-boat Captain I did not get to travel the world. He was expected to get to the patrol area as fast as economically possible, by the most practical route.

It is my understanding that we will have a patrol zone simular to what was done in SH (one). Again I want realism, this is what happened. I presume that SHIII will actually give us a lot more leway as to where we can go compared to the way it was.

Of course, our only concern at this stage is, will they have a random ship/convoy generator that, should I start the same mission over ten times in a row, will make every patrol different. I also, at 100%, would expect not to have 'Quake on Water', let the oportunities resemble the historical chances of oportunity.

As far as reducing the risk in the Bay of Biscay, I am sure that the dev team have this historically covered.

Cheers,

Teddy B¤r

Redwine
05-30-2004, 08:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Schnellboot:

I read that the campaign will give us an automatic quick-jump to the "action" area upon leaving port. How irritating! I hope we get more control at least in single missions, esp. the ones we create!<HR></BLOCKQUOTE>

Welcome to the club ! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

But you must to remember........ SH1 has "patrol zone start up" and you wll not found a only one person saying it is a bad sim........

Of course, after many years we want an improvement......

But I am more worry about a realism and AI behavior......



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Schnellboot:

While I didn't expect hyper-realistic navigation with a sextant (and the possibility of getting lost!)<HR></BLOCKQUOTE>

Disagree with you........

I WANT sectant, and be able to use stars, and sun noon and clock as real age navigation ........

Plus ADF triangulation for coast navigation.....

You must to take your position one or two times at day and put a mark in the map......

But for this real sun and stars path must to be modelated......... and some radio stations must to be modelated, not a imposible thing, all flight sims as them........

Would be great to have this features........

Regards, Red.

______________________________
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http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
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The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
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Schnellboot
05-30-2004, 12:50 PM
Danke, TB,

Your remarks are reassuring. I can probably live with the navigation method you describe.

Redwine,

I too would love to use a sextant, or let the navigator do it. And after many cloudy days, our position on the map would be "vague". I'm glad I'm not the only fanatic... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

Ciao,
S-Boot

Redwine
05-30-2004, 02:12 PM
Good to know there are more fanatics of realism.....

About cloudy days, I watch in TV sun noon position can be determined using a polarized filter........

in the Documental Film, they ensure this method was used by Vikings 1200 years ago.........

In the film, they ensure the Vikings had a polarized cristal wich become dark when pointed to the sun, with it they was able to maintan latitude navigation even in cloudy days......

I am no sure, may be History or Discovery Channel.......

______________________________
.
http://personales.ciudad.com.ar/pietraroja/imagenes/firmas/EscudoU552b.jpg
.
The Ancient History of the Submarine
"Subgenesis" (http://www.iespana.es/Subgenesis/subgenesis/sg00.htm)

Manual TDC
"HTDC Tutorial" (http://www.iespana.es/rotteufel/htdc_tutorial/a_start.htm)
.

bertgang
06-01-2004, 07:26 AM
I agree with Teddy Bear, this navigation system is not so far from free navigation with time compression (AOD style); more realistic, maybe, if orders for patrol covered the course too.
So for random contacts on the way, very similar in both manners.
I only hope that dev team has properly considered some obiouvs historical restriction, like avoiding mined waters or air patrols.

I'd like, anyway, an answer to these questions:
- will we able to plot a course inside the patrol area?
- will we able to leave our patrol area to intercept a convoy or to join with a wolfpack in a different zone?
- will we have incoming messages concerning what happens all around?