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stinkhammer6
07-15-2005, 02:25 PM
Last night I sank my 4th liner in grid BF13, it was solo with no escort hauling at 21k . Ive read where others had to sink it in 4 fish and was difficult to reach due to its speed. Now the last 3 I have sunk were all spotted around 7k out and of course it was moving fast. With these past liners I thought of slowing it down by letting it know I was there, like all other ships it would change course thus slowing itself down to where you could catch up to the thing. I fired off several deck gun rounds at these liners and every single time, after the second or third one hits, it slows down automatically to 8 knots and stayed at that speed for more than enough time to allow two of my fish to slam into its side at a depth setting of 10m setting it ablaze and then sunk.

Ive done this with 3 lone liners and they all react the same, the other one I sank was in a convoy so it was naturally going slow like the rest of the boats in it. Has anyone done this and noticed the liners slow down like I have? If not, when you do see one, give it a try, I sent a solo fish direct center as if it were on Lock, and the second was just behind the second stove pipe for anyone wondering.

Sunfighter1941
07-15-2005, 03:08 PM
yes, it is a bad programming bug. Ive gotten one liner and did that, im not going to do it anymore though, the more i play this game the more i realize it is very poorly programmed. No doubt pushed out too early like all games lately.

I wish a company would just release their source codes, at least then the people that actually like playing games like this can try to fix this junk.

Maj_Solo
07-15-2005, 04:49 PM
Originally posted by stinkhammer6:
With these past liners I thought of slowing it down by letting it know I was there, .

Exactly, I always appreciate when they do that. "Thank you guys! Seems you have not run out of coffee yet!!" http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif makes my job so much easier, no mensioning the digitally precise rythm to their weaving when they are alone on the great big atlantic ocean http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif (I hope that wasn't sarcasm .... no it wasn't)

CannonFodda_99
07-15-2005, 05:01 PM
Yeah this has been discussed before and many people didnt like the way that the AI ships reacted when spotting you. I mean, what would you do, I would run like anything in the other direction.

This is yet another thing i would like to see in an expansion pack, better AI for the cargo ships.

Cannon

Maj_Solo
07-15-2005, 05:34 PM
Yes, and I would have no problem with 'stealth' being of the outmost importance in a future iteration of SH series. You better handle your sub well or your chance will slip through your fingers.

Was watching 'Das Boot' again while treating myself a tunafish sallad yesterday and thought about that rushed stressed surface chase they did in bad weather, probably just to be spotted by a destroyer with radar, just to loose the chance to get at the convoy .... something like that, I mean it can actually be an option in the setup, the sim does not need to dictate what everyone should play. If you are a good tempered person you could check all the boxes so that the AI does everything it knows how to spoil your chances except cheating, cheating would be very bad, like the flight model for AI aircraft in LockOn, but programmers are also faced with programming reality, a computer cannot 'haul' a too complex AI for all enteties on the ocean. But on the other hand aggregation deaggregation like in Falcon4 can solve that so why not .... I am confident they can do this as long as an outside force don't stress the devteam.

Sunfighter1941
07-15-2005, 05:59 PM
=) I got stuck in a subnet today trying to take the short cut around GB through that scapa flow inlet....the thing spawned like...right on my sub..i had a net stuck with my sub like 1/3rd through it.....i couldnt move at all after that...and the destoryers that came to sink me ended up sinking themselves when they hit the subnet. i kid you not, 5 destoryers rammed the net and sunk....and im still sitting there stuck...

Anyways, i doubt there will be an Xpac for this poor selling game.....but really do you want an xpac when the original game has serious flaws and the box is full of lies about realistic weapons and ships?

Id gladly pay 15 bux or more just for the source coding so at least me and others in the community can fix the game ourselves.

Maj_Solo
07-15-2005, 06:38 PM
we allready know there is more energetic and talented people in the community than for example ..... me .... but if Sir Richard yells at me I know I can throw the stoop away and brush the grass and the womit from my armor and program cause I know how after all these years. And I have time on my hands! Cheers!

OT: BTW, THHGTTG was a disapointment, it is supposed to be IMPROBABLE, CONFUSING, FUNNY, DEPRESSING and GRAND.

I got the feeling the makers and the actors didn't know what they were doing or what it was all about ....... Oh God I feel so depressed.

It did pick up speed towards the end though, and the flavor started to get just right ..... but not quite.

Iggins01
07-15-2005, 06:59 PM
the source code is witht he game you just have to crack the encryption to be able to make any sense of it

Maj_Solo
07-15-2005, 07:45 PM
Isnt SH3 a binary, decompiling a binary only gives you a picture of what was after the optimization stage of a compiler just before machine instruction generation, you never see what the programmers are working on. And some of the code the programmer are working on is eliminated by the "clever" compiler so you never see the big picture. So you sorta have to detect common expressions and figure out if that little sequence could infact be a macro, is it a macro or is it an inlined ..... ok, start to try and bring order to that .... **** .... clock is ticking and I grow a beared ..


I used to program programming libraries which I reexamined by decompiling them just to see what the sometimes braindead compiler was "thinking" so I could change the highlevel expressions so that the final binary code would be decent, since trying machine code would not handle in a big corporation where a guy would say ... what? mnemonic!?!??? what da ya mean, I just graduated. So for the companys sake kep your work high level.

So, decompiling what you just wrote in high level after optimization you see the two things don't resemble each other.

I guess a team trying to work with binary editing of post optimiation code are .... heroes ... to put it simply they are skilled.

cause the compiler has spread that inlined function all over the place and program structure is somewhat lost.

So I guess they don't get the real picture, I can only see they get the post optimization picture .... and have to build their binary editing reality from there .... but any pro is invited in to tell me binary editing of the exe and doing it right is a walk in the park and easy as pie or whatever if so I would try and trow myself over a foreign binary without hesitation.

looking at the source code in your left hand and looking at the binary in your right hand you can fake it that you are clever and able of binary editing and able to interpret and create a program structure from a binary. I would smile some if somone claims that .... the little gnome probably has source code otherwise they can only find and recognize data structures and chage data but not actually change code consistently and successfully since the structure is lost after the compiler chewed on the code to make it nice for the CPU to in turn to chew the binary.

CannonFodda_99
07-15-2005, 10:45 PM
Anyways, i doubt there will be an Xpac for this poor selling game.....but really do you want an xpac when the original game has serious flaws and the box is full of lies about realistic weapons and ships?

Id gladly pay 15 bux or more just for the source coding so at least me and others in the community can fix the game ourselves.

Well i think there isnt really too much which is actually Bugged with the ships, apart from finding stationary ones every now and then, but i think enhanced AI behaviour would be welcomed by many, and like it has been mentioned, make it a 'check box' system for those who like it as it is. I would hesitate to buy a expansion pack which fixed bugs, as we should get that for free, but enhanced AI behaviour and extra content, yep id pay.

Cannon

Sunfighter1941
07-16-2005, 12:50 AM
Originally posted by CannonFodda_99:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Anyways, i doubt there will be an Xpac for this poor selling game.....but really do you want an xpac when the original game has serious flaws and the box is full of lies about realistic weapons and ships?

Id gladly pay 15 bux or more just for the source coding so at least me and others in the community can fix the game ourselves.

Well i think there isnt really too much which is actually Bugged with the ships, apart from finding stationary ones every now and then, but i think enhanced AI behaviour would be welcomed by many, and like it has been mentioned, make it a 'check box' system for those who like it as it is. I would hesitate to buy a expansion pack which fixed bugs, as we should get that for free, but enhanced AI behaviour and extra content, yep id pay.

Cannon </div></BLOCKQUOTE>

Apparently youve never seen some flying, mophed into the docks, blowing themselves up with depth charges, zig zaging is the only thing they know what to do when attacked, which isnt the best thing to do all the time (AKA the start of this thread), some of them seem unaware of sub nets and sink themselves on them after hitting them, they ground themselves almost all the time near shore...or if they hear you and there is an island between you and it (dunno how that works anyways) but they will ignore the island and just ram themselves right up into shore, They dont take into account ships around the sub when they open fire...thus you get screenshots like this....http://img.photobucket.com/albums/v348/Sunfighter/z111.jpg

the AI is primitive at best...i can assure you that if they opened up the coding some of us could make it so the AI is improved, im not blaming them, they were no doubt forced to release this game when it wasnt finished and rushed jobs always are sloppy.

From what i can tell the ships are only aware of their surroundings to about 200 meters above the water and auto instant reverse is the only thing coded to stop the primitive AI from sinking itself as without it all the ships would smash into each other because from what ive seen the AI ships only know how to work solo.

twistedpretzel
07-16-2005, 02:53 AM
Torpedo at 10m right under the aft funnel on a passenger liner will sink it, one shot wonder.

CannonFodda_99
07-16-2005, 03:40 AM
Apparently youve never seen some flying, mophed into the docks, blowing themselves up with depth charges, zig zaging is the only thing they know what to do when attacked, which isnt the best thing to do all the time (AKA the start of this thread), some of them seem unaware of sub nets and sink themselves on them after hitting them, they ground themselves almost all the time near shore...or if they hear you and there is an island between you and it (dunno how that works anyways) but they will ignore the island and just ram themselves right up into shore, They dont take into account ships around the sub when they open fire...thus you get screenshots like this....http://img.photobucket.com/albums/v348/Sunfighter/z111.jpg

the AI is primitive at best...i can assure you that if they opened up the coding some of us could make it so the AI is improved, im not blaming them, they were no doubt forced to release this game when it wasnt finished and rushed jobs always are sloppy.

From what i can tell the ships are only aware of their surroundings to about 200 meters above the water and auto instant reverse is the only thing coded to stop the primitive AI from sinking itself as without it all the ships would smash into each other because from what ive seen the AI ships only know how to work solo.

ok, i forgot about those things, in that case it is seriously flawed, and should be corrected in a patch. I was wrong. Your also corrected in the fact that it was due to the game getting rushed out. NEEDS TO BE FIXED ANY IMPORTANT UBI BIG WIGS WHO MAY BE READING!!! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Cannon

Dremond
07-16-2005, 02:27 PM
Just in passing ... I've yet to see source code sold by any developer for less than $1 million, even for less-than-successful games. Sierra offered Front Page Sports:Football Pro 99, which was a disaster ... you think this game was shipped bugged. FPS:FBPro99 was shipped with, among other things, offensive linemen lining up CGGTT instead of TGCGT ...

Anyway, after they pulled the plug on the FPS series two months and one near-useless patch after release, they offered the source for $1,250,000. There were no takers.

$15 for the source code of a game they spent multiple years paying how many people? to develop? You are living in a fanatsy world and have little to no respect for the development process.