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View Full Version : OT - The Future of Virtual War Games?



TacticalYak3
06-16-2004, 11:39 AM
This has probably been discussed before but worthwhile enough to mention again.

What I think either a single gaming studio or group of studios need to consider is making a complete virtual war game arena.

For instance, Studio A provides the aircraft component (i.e., Maddox), Studio B provides the naval component, Studio C the tanks, and so on.

Each of these "theatres" would be completely independent games, but have a universal online connectivity that allow folks from these various games to participate in real time combined online conflicts.

Presently, there are IL-2 squads that dedicate themselves to bombers and look to other squads for fighter escort. Imagine various squads/clans working together with planes, tanks, ships, ground troops, etc... in the same mission!

Perhaps one studio/producer could tackle such an endeavour, but it would sure be exciting if the best game publishers of each of these fields actually worked on such a joint venture.

Maybe some day soon.

Regards,
TactS!

___________________________________________

"Never in the field of human conflict, has so much, been owed by so many, to so few!" Winston Churchill (September 1940)

:FI:TacticalS!

TacticalYak3
06-16-2004, 11:39 AM
This has probably been discussed before but worthwhile enough to mention again.

What I think either a single gaming studio or group of studios need to consider is making a complete virtual war game arena.

For instance, Studio A provides the aircraft component (i.e., Maddox), Studio B provides the naval component, Studio C the tanks, and so on.

Each of these "theatres" would be completely independent games, but have a universal online connectivity that allow folks from these various games to participate in real time combined online conflicts.

Presently, there are IL-2 squads that dedicate themselves to bombers and look to other squads for fighter escort. Imagine various squads/clans working together with planes, tanks, ships, ground troops, etc... in the same mission!

Perhaps one studio/producer could tackle such an endeavour, but it would sure be exciting if the best game publishers of each of these fields actually worked on such a joint venture.

Maybe some day soon.

Regards,
TactS!

___________________________________________

"Never in the field of human conflict, has so much, been owed by so many, to so few!" Winston Churchill (September 1940)

:FI:TacticalS!

BSS_Goat
06-16-2004, 11:57 AM
I think thats what BattleField 1942 tried but is limited by the average players comp power.

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that this country is superior to all other countries because you were born in it
--George Bernard Shaw

BBB_Hyperion
06-16-2004, 12:02 PM
The idea is good but you would need a connection standard for the data transfer and a interface converter that allows switching damage data for example to the other game where the tank had a track damaged and is considered immobile while not showing the damage type in the other game.

High Ground is not only more agreeable and salubrious, but more convenient from a military point of view; low ground is not only damp and unhealthy, but also disadvantageous for fighting.

Sun Tzu : The Art of War

Regards,
Hyperion

Indianer.
06-16-2004, 12:03 PM
Do you remember Silent Hunter 2 and Destroyer Command......what a mess, it was so unstable that I only ever played one online game successfully in months of trying.

http://www.fighter-collection.com/film/img/dark_blue_world.jpg

"Wer auf die preussische Fahne schwort, hat nichts mehr, was ihm selber gehort"

WOLFMondo
06-16-2004, 12:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BSS_Goat:
I think thats what BattleField 1942 tried but is limited by the average players comp power.
<HR></BLOCKQUOTE>

I think in the future, war games and simulators will slowly become more like BF1942. Lots more FPS+vehical games will be coming out.

http://bill.nickdafish.com/sig/mondo.jpg
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TacticalYak3
06-16-2004, 12:59 PM
Fair comments but let's not limit our imaginations to the past or present. Lots of things, including Internet speeds will need to improve - and they will eventually.

Though I didn't play the game, I thought Star Wars Galaxies (right name mates?) was an interesting effort in that it tried to create a virtual "reality" for a significant number of gamers.

Wasn't thinking about Battlefield, which I never played, put I don't think that's what this concept is about, or certainly the simulation/detail/complexity is not present in that game (but maybe I'm wrong).

This concept is more about bringing the separate online communities together for joint online experiences, and less about one game where you can be in a plane, tank or boat.

Regards,
TactS!

___________________________________________

"Never in the field of human conflict, has so much, been owed by so many, to so few!" Winston Churchill (September 1940)

:FI:TacticalS!

darkhorizon11
06-16-2004, 01:32 PM
Sounds cool. I made a post a long time ago about an all encompassing WWII flight sim with all theaters of operation as well as a microsoft flight sim style maps and the whole nine yards and a virtual playable war online. Its a good idea but your 5 years to early. The processing power just isnt there yet to make it worth it.

carguy_
06-16-2004, 02:58 PM
I can predict the future.

Find 3 milions of ppl each to buy one FBgold box and in one year you`ll have a sim twice as good as this one.

http://carguy.w.interia.pl/tracki/sig23d.jpg

Chuck_Older
06-16-2004, 03:03 PM
Great idea, it won't work though.

I can't think of one company ANYwhere, that would pin the financial success of one of their own products on the quality of a related product, used in conjunction with their own product, that was made by a firm that otherwise would be a competitor.

*****************************
The hillsides ring with, "Free the People",
Or can I hear the echoes from the days of '39?
~ Clash

F16_txmx
06-16-2004, 03:10 PM
World War II Online combines all of the different aspects fairly good i think and gives the ability for air, ground and naval to cooperate.

"Pay to kill, die to lose..."
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John_Stag
06-16-2004, 03:13 PM
Buy Operation Flashpoint and start downloading the latest addons

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>:Sergeant! Where are you taking those vultures?

Sergeant: Officers to the mess, NCO's to the Guardroom, Sir!

:Like hell you are, they're responsible for all this, get them to clean it up!

Sergeant: But what about the officers, Sir?

:Give 'em a bloody shovel.<HR></BLOCKQUOTE>

Bearcat99
06-16-2004, 03:28 PM
It's a great idea... but it would be hard to pull off with current technology. I do think though that it will be interesting to see how things will be in about 5 years. Id be happy with a sim that could turn into a shooter. Say after you bail out... if you survive you have to work your way back to your base. Steal a vehicle.... acquire a weapon. It would be interesting.

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macker33
06-16-2004, 03:59 PM
It will probably never happen but there should be a landscape bank that all games devolopers are signed onto,a giant model the world project,every developer should be able to sign out other devolpers stuff,

Suppose microsoft made a detailed new york and ubisoft did a detailed paris or moscow,if microsoft needed moskow then they could use the best map of moskow they could find,eventually if everybody used the same standard you could no matter what game you were playing just download any chunk of the world.it would be a way better way of doing things,eventually the whole world could be modelled.

Probably too ambitious?

naderpin
06-16-2004, 09:16 PM
You guys ever check out World War II Online? It's not the greatest flying game, nor tank game, or infantry game or naval game, BUT it's definitley entertaining and fun... for a few years at least. I don't subscribe anymore, but it's the only game I know of that has all the elements of WWII combined together in a game. They just added TRACKIR support in the last patch, it's not bad. But IL2 is much better IMHO as far as the flying goes.

check it out

http://www.wwiionline.com

naderpin

BaldieJr
06-16-2004, 09:38 PM
Just go find a good WWII novel. Thats what you really want.

TacticalYak3
06-18-2004, 09:04 AM
Thanks for the comments everyone.

Guess I am trying to look beyond Game X having an online component to the creation of a more complex gaming community comprised of sub-communities.

In the end, the open architecture I am referring to would probably be unlikely between publishers. Probably would have to be a significant effort by one publisher (but maybe different game studios).

The original concept though, while I realize is premature, would see for example this strong IL-2 community of flight simmers participating in joint WW2 battles with other folks strictly involved with other theatres (i.e., tanks, ships, ground units, etc).

One within IL-2 would always be flying a plane. I guess what this concept is more about is the emerging socialization - virtual communities - that online gaming fosters.

Maybe this online WW2 game/site is trying to attempt this type of thing.

Regards,
TactS!

___________________________________________

"Never in the field of human conflict, has so much, been owed by so many, to so few!" Winston Churchill (September 1940)

:FI:TacticalS!